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Helmet-Mounted Display Design Guide

Helmet Mounted Displays (HMDs) present flight, navigation, and weapon information in the pilot's line of sight. The HMD was developed to allow the pilot to retain aircraft and weapon information while looking off boresight. This document reviews current state of the art in HMDs and presents a design guide for the HMD engineer in identifying several critical HMD issues: symbol stabilization, inadequate definitions, undefined symbol drive laws, helmet considerations, and Field Of View (FOV) vs. resolution tradeoff requirements. In particular, display latency is a key issue for HMDs. In addition to requiring further experimental studies, it impacts the definition and control law issues. Symbol stabilization is also critical. In the case of the Apache helicopter, the lack of compensation for pilot head motion creates excessive workload during hovering and Nap Of the Earth (NOE) flight. This translates into excessive training requirements. There is no agreed upon set of definitions or descriptions for how HMD symbols are driven to compensate for pilot head motion. A set of definitions is proposed to address this. There are several specific areas where simulation and flight experiments are needed: development of hover and NOE symbologies which compensate for pilot head movement; display latency and sampling, and the tradeoff between FOV, sensor resolution and symbology.

HEAD UP DISPLAYS

xEMU Helmet and Extravehicular Visor Assembly (EVVA) Hardware

The Exploration Extravehicular Mobility Unit (xEMU) spacesuit team at NASA’s Johnson Space Center has focused on the development and detailed design of the xEMU to support missions to the International Space Station (ISS) and a moon landing in 2024. This paper focuses on the development and baseline detailed design of the xEMU Helmet and Extravehicular Visor Assembly (EVVA) for the xEMU. This paper will outline the challenging technical requirements, significant architectural trades, technical solutions required to overcome these challenges, and a status of the detailed design. The preliminary results of Design Verification Testing (DVT) as it relates specifically to Helmet and EVVA will also be provided, along with a forward strategy for final maturation into a flight-ready design.

Spacesuit

Exploration Helmet Permanent Anti-Fog Study

For the current Extravehicular Mobility Unit (EMU) spacesuit, an astronaut applies an antifog solution to the interior of the helmet bubble before each EVA. However, the anti-fog solution has been reported to cause eye discomfort during at least seven EMU EVAs when the anti-fog solution contacted the crew member’s eyes. During STS-100, astronaut Chris Hadfield reported the eye irritation temporarily blinded him during his spacewalk. In addition, the wipe on anti-fog solution is a consumable that needs to be accounted for and a supply launched for missions. To solve this, NASA has tested different permanent anti-fog coatings. However, major issues have arisen with Human in the Loop (HITL) testing with the coatings. Cleaning and removing Valsalva devices which use pressure sensitive adhesives have been challenges to avoid damaging the permanent anti-fog coating. Due to these issues, further investigation is being completed evaluating two solvent based anti-fog solutions: Exxene’s HCF-100 and FSI’s Visgard 106-94. Each coating will be evaluated on polycarbonate samples for application consistency, steam cycles (mimicking breath cycles), cleaning durability, haze, and light transmission. This study will determine if either coating is a viable option to pursue as a permanent anti-fog for spacesuit helmet applications.

spacesuit

Exploration Helmet Permanent Anti-Fog Study

For the current Extravehicular Mobility Unit (EMU) spacesuit, an astronaut applies an antifog solution to the interior of the helmet bubble before each EVA. However, the anti-fog solution has been reported to cause eye discomfort during at least seven EMU EVAs when the anti-fog solution contacted the crew member’s eyes. During STS-100, astronaut Chris Hadfield reported the eye irritation temporarily blinded him during his spacewalk. In addition, the wipe on anti-fog solution is a consumable that needs to be accounted for and a supply launched for missions. To solve this, NASA has tested different permanent anti-fog coatings. However, major issues have arisen with Human in the Loop (HITL) testing with the coatings. Cleaning and removing Valsalva devices which use pressure sensitive adhesives have been challenges to avoid damaging the permanent anti-fog coating. Due to these issues, further investigation is being completed evaluating two solvent based anti-fog solutions: Exxene’s HCF-100 and FSI’s Visgard 106-94. Each coating will be evaluated on polycarbonate samples for application consistency, steam cycles (mimicking breath cycles), cleaning durability, haze, and light transmission. This study will determine if either coating is a viable option to pursue as a permanent anti-fog for spacesuit helmet applications.

spacesuit

One-piece transparent shell improves design of helmet assembly

One-piece transparent helmet shell made of polycarbonate is equipped with a helmet protection pad, a visor assembly, a communications skull cap, and an emergency oxygen supply. This design offers improvements over previous designs in weight, visual field, comfort and protection.

Jones, R. L.

Helmet system broadcasts electroencephalograms of wearer

EEG monitoring system consisting of nonirritating sponge-type electrodes, amplifiers, and a battery-powered wireless transmitter, all mounted in the subjects helmet, obtains electroencephalograms /EEGs/ of pilots and astronauts performing tasks under stress. After a quick initial fitting, the helmet can be removed and replaced without adjustments.

Westbrook, R. M.

Helmet latching and attaching ring

A neck ring releasably secured to a pressurized garment carries an open-ended ring normally in the engagement position fitted into an annular groove and adapted to fit into a complementary annular groove formed in a helmet. Camming means formed on the inner surface at the end of the helmet engages the open-ended ring to retract the same and allow for one motion donning even when the garment is pressurized. A projection on the end of the split ring is engageable to physically retract the split ring.

Chase, E. W.

Helmet feedport

A helmet design is described which encapsules the head of the wearer, is capable of being pressurized and provides a means for gaining internal access for the purpose of eating. A mechanically actuated valve that combines the purging of carbon dioxide and feeding operations by a simple movement of a mechanical lever obviates problems that are attendant in the type of feed and purge ports previously incorporated in pressurized helmets.

Kothe, E.

Helmet weight simulator

A device for providing acceleration cues to the helmet of a simulator pilot is described. Pulleys are attached to both shoulders of the pilot. A cable is attached to both sides of the helmet and extends through the pulleys to a takeup reel that is controlled by a torque motor. Control signals are applied to a servo system including the torque motor, the takeup reel and a force transducer which supplies the feedback signal. In one embodiment of the invention the force transducer is in the cable and in another it is in the takeup reel.

Ashworth, B. R.

Psychophysical Research in Development of a Fiber-optic Helmet Mounted Display

The Fiber Optic Helmet Mounted Display (FOHMD) was conceived as an innovative solution to existing flight simulator display deficiencies. An initial (breadboard) version of the system was fabricated to permit experimentation which would help define design requirements for a more refined engineering prototype. A series of visual/human factors studies are being conducted at the USAF Human Resources Laboratory (AFHRL) Operations Training Division, Williams AFB, Arizona to determine the optimum fit of human observer operating characteristics and fiber optic helmet mounted display technology. Pilot performance within a variety of high resolution insert/binocular overlap combinations is being assessed in two classes of environment. The first two of four studies planned incorporate an air-to-air combat environment, whereas the second two studies will use a low level environment with air to ground weapons delivery.

Kruk, R. V.

Adaptive suppression of biodynamic interference in helmet mounted and head down displays

This paper addresses errors caused by vibrations or turbulence in airborne helmet teleoperation, helmet mounted, and head down displays. A preliminary study is presented which indicates that these errors can be significantly suppressed by adaptive filtering. A modified version of the LMS adaptive noise suppression algorithm facilitates the separation of the voluntary large head movements from the vibration-induced small nonvoluntary head movements. Computer simulations demonstrate the potential of the approach in suppressing both aiming errors and apparent display blurring.

Merhav, Shmuel J.

Wide field of view helmet mounted display systems for helicopter simulation

This paper elaborates on visually-coupled Wide Field of View Helmet Mounted Display (WFOVHMD) system technology as a viable visual presentation system for helicopter simulation. Critical research issues on helmet mounted displays are reviewed. Tradeoffs associated with this mode of presentation as well as research and training applications are discussed.

Haworth, Loran A.

The helmet-mounted visual system in flight simulation

An account is given of the application of fiber-optic helmet-mounted display systems to flight simulation tasks for complex combat mission scenarios involving numerous external aircraft, audible communications, and various types of threats. Such helmets, which although custom-made for each pilot are far less expensive than image-projection systems, consist of two 3-in. diameter 'optical pancake windows' mounted in front of the pilot's eyes to which images are transferred through fiber-optic cables from four high-brightness light-valve projectors. Head-position information is provided by an optical tracking system. The pancake window displays are semitransparent and allow cockpit controls and displays to be viewed normally.

Cook, Anthony M.

Helmet-Mounted Visual Display For Flight Simulation

Helmet-mounted visual display system provides pilot with broad range of visual information for flight simulation. Offers nearly unlimited field of regard. Optical fibers transmit wide-angle images in response to motions of head. Two "pancake" lenses mounted on lightweight helmet. Cable of optical fibers carries images to each lens. "Light-valve" projectors deliver computer-generated binocular images to cables.

Cook, Anthony M.

Helmet-mounted pilot night vision systems: Human factors issues

Helmet-mounted displays of infrared imagery (forward-looking infrared (FLIR)) allow helicopter pilots to perform low level missions at night and in low visibility. However, pilots experience high visual and cognitive workload during these missions, and their performance capabilities may be reduced. Human factors problems inherent in existing systems stem from three primary sources: the nature of thermal imagery; the characteristics of specific FLIR systems; and the difficulty of using FLIR system for flying and/or visually acquiring and tracking objects in the environment. The pilot night vision system (PNVS) in the Apache AH-64 provides a monochrome, 30 by 40 deg helmet-mounted display of infrared imagery. Thermal imagery is inferior to television imagery in both resolution and contrast ratio. Gray shades represent temperatures differences rather than brightness variability, and images undergo significant changes over time. The limited field of view, displacement of the sensor from the pilot's eye position, and monocular presentation of a bright FLIR image (while the other eye remains dark-adapted) are all potential sources of disorientation, limitations in depth and distance estimation, sensations of apparent motion, and difficulties in target and obstacle detection. Insufficient information about human perceptual and performance limitations restrains the ability of human factors specialists to provide significantly improved specifications, training programs, or alternative designs. Additional research is required to determine the most critical problem areas and to propose solutions that consider the human as well as the development of technology.

Hart, Sandra G.

Helmet mounted display systems for helicopter simulation

Simulation scientists continually pursue improved flight simulation technology with the goal of closely replicating the 'real world' physical environment. The presentation/display of visual information for flight simulation is one such area enjoying recent technical improvements that are fundamental for conducting simulated operations close to the terrain. Detailed and appropriate visual information is especially critical for Nap-Of-the-Earth (NOE) helicopter flight simulation where the pilot maintains an 'eyes-out' orientation to avoid obstructions and terrain. This paper elaborates on the visually coupled Wide Field Of View Helmet Mounted Display (WFOVHMD) system technology as a viable visual display system for helicopter simulation. In addition the paper discusses research conducted on the NASA-Ames Vertical Motion Simulator that examined one critical research issue for helmet mounted displays.

Haworth, Loran A.

Flight tests of a helmet-mounted display synthetic visibility system

A short flight test program was conducted using the NASA Langley Research Center's B737 Advanced Transport Operating Systems (ATOPS) research airplane to determine if pilots could land a transport category airplane under visual meteorological conditions (VMC) by reference to a synthetic visibility system. No external guidance was to be used. The program was undertaken jointly by NASA and the McDonnel-Douglas Corporation. The airplane was fitted with forward-looking television cameras fixed in the nose. Inputs from the television cameras were mixed with internally generated symbology and displayed to the pilot on helmet-mounted eyepieces. The pilot task was to execute a visual approach and landing. Two NASA and two McDonnel-Douglas engineering test pilots participated in the program completing over 200 landings in a 32-hour test program. Landings accomplished with the helmet-mounted display (HMD) were compared with visual landings for each pilot.

Yenni, Kenneth R.

Protecting Helmets And Visors From Chemicals

Thin layer of polysulfone on polycarbonate safety helmets and visors protects them from attack by chemicals. Useful in industrial safety helmets. Highly resistant to creep under tension load. Retains dimensional stability when exposed to moisture. Does not adversely affect optical properties of polycarbonate visors. Configuration varied to accommodate such special requirements as high impact strength or protection against moving particles and debris.

Kosmo, Joseph J.