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PROCRU: A model for analyzing crew procedures in approach to landing

A model for analyzing crew procedures in approach to landing is developed. The model employs the information processing structure used in the optimal control model and in recent models for monitoring and failure detection. Mechanisms are added to this basic structure to model crew decision making in this multi task environment. Decisions are based on probability assessments and potential mission impact (or gain). Sub models for procedural activities are included. The model distinguishes among external visual, instrument visual, and auditory sources of information. The external visual scene perception models incorporate limitations in obtaining information. The auditory information channel contains a buffer to allow for storage in memory until that information can be processed.

Baron, S.

Human response to aircraft noise

The human auditory system and the perception of sound are discussed. The major concentration is on the annnoyance response and methods for relating the physical characteristics of sound to those psychosociological attributes associated with human response. Results selected from the extensive laboratory and field research conducted on human response to aircraft noise over the past several decades are presented along with discussions of the methodology commonly used in conducting that research. Finally, some of the more common criteria, regulations, and recommended practices for the control or limitation of aircraft noise are examined in light of the research findings on human response.

Powell, Clemans A.

Sensing Super-position: Visual Instrument Sensor Replacement

The coming decade of fast, cheap and miniaturized electronics and sensory devices opens new pathways for the development of sophisticated equipment to overcome limitations of the human senses. This project addresses the technical feasibility of augmenting human vision through Sensing Super-position using a Visual Instrument Sensory Organ Replacement (VISOR). The current implementation of the VISOR device translates visual and other passive or active sensory instruments into sounds, which become relevant when the visual resolution is insufficient for very difficult and particular sensing tasks. A successful Sensing Super-position meets many human and pilot vehicle system requirements. The system can be further developed into cheap, portable, and low power taking into account the limited capabilities of the human user as well as the typical characteristics of his dynamic environment. The system operates in real time, giving the desired information for the particular augmented sensing tasks. The Sensing Super-position device increases the image resolution perception and is obtained via an auditory representation as well as the visual representation. Auditory mapping is performed to distribute an image in time. The three-dimensional spatial brightness and multi-spectral maps of a sensed image are processed using real-time image processing techniques (e.g. histogram normalization) and transformed into a two-dimensional map of an audio signal as a function of frequency and time. This paper details the approach of developing Sensing Super-position systems as a way to augment the human vision system by exploiting the capabilities of the human hearing system as an additional neural input. The human hearing system is capable of learning to process and interpret extremely complicated and rapidly changing auditory patterns. The known capabilities of the human hearing system to learn and understand complicated auditory patterns provided the basic motivation for developing an image-to-sound mapping system.

Maluf, David A.

Sensing Super-Position: Human Sensing Beyond the Visual Spectrum

The coming decade of fast, cheap and miniaturized electronics and sensory devices opens new pathways for the development of sophisticated equipment to overcome limitations of the human senses. This paper addresses the technical feasibility of augmenting human vision through Sensing Super-position by mixing natural Human sensing. The current implementation of the device translates visual and other passive or active sensory instruments into sounds, which become relevant when the visual resolution is insufficient for very difficult and particular sensing tasks. A successful Sensing Super-position meets many human and pilot vehicle system requirements. The system can be further developed into cheap, portable, and low power taking into account the limited capabilities of the human user as well as the typical characteristics of his dynamic environment. The system operates in real time, giving the desired information for the particular augmented sensing tasks. The Sensing Super-position device increases the image resolution perception and is obtained via an auditory representation as well as the visual representation. Auditory mapping is performed to distribute an image in time. The three-dimensional spatial brightness and multi-spectral maps of a sensed image are processed using real-time image processing techniques (e.g. histogram normalization) and transformed into a two-dimensional map of an audio signal as a function of frequency and time. This paper details the approach of developing Sensing Super-position systems as a way to augment the human vision system by exploiting the capabilities of Lie human hearing system as an additional neural input. The human hearing system is capable of learning to process and interpret extremely complicated and rapidly changing auditory patterns. The known capabilities of the human hearing system to learn and understand complicated auditory patterns provided the basic motivation for developing an image-to-sound mapping system. The human brain is superior to most existing computer systems in rapidly extracting relevant information from blurred, noisy, and redundant images. From a theoretical viewpoint, this means that the available bandwidth is not exploited in an optimal way. While image-processing techniques can manipulate, condense and focus the information (e.g., Fourier Transforms), keeping the mapping as direct and simple as possible might also reduce the risk of accidentally filtering out important clues. After all, especially a perfect non-redundant sound representation is prone to loss of relevant information in the non-perfect human hearing system. Also, a complicated non-redundant image-to-sound mapping may well be far more difficult to learn and comprehend than a straightforward mapping, while the mapping system would increase in complexity and cost. This work will demonstrate some basic information processing for optimal information capture for headmounted systems.

Maluf, David A.

Effects of stimulus characteristics and task demands on pilots' perception of dichotic messages

The experiment is an initial investigation of pilot performance when auditory advisory messages are presented dichotically, either with or without a concurrent pursuit task requiring visual/motor dexterity. The dependent measures were percent correct and correct reaction times for manual responses to the auditory messages. Two stimulus variables which show facilitory effects in traditional dichotic-listening paradigms, differences in pitch and semantic content of the messages, were examined to determine their effectiveness during the functional simulation of helicopter pursuit. In an effort to accumulate points for the advisory messages for accuracy alone or for both accuracy and reaction times which were faster than their opponent's. In general, the combined effects of the stimulus and task variables are additive. When interactions do occur they suggest that an increase in task demands can sometimes mitigate, but usually does not remove, any processing advantages accrued from stimulus characteristics. The implications of these results for cockpit displays are discussed.

Wenzel, Elizabeth M.

Role of corollary discharge in space constancy

Visual fixation can be maintained in spite of finger pressure on the monocularly viewing eye. The amount of extraocular muscle effort required to counter the eyepress is measured as the secondary deviation of the occluded fellow eye. Using this method, without drugs or neurological lesions, it is shown that corollary discharge (CD) governs perception of position of a luminous point in darkness, that is, an unstructured visual field. CD also controls visuomotor coordination measured with open-loop pointing and the matching of visual and auditory direction in light and in darkness. The incorrectly biased CD is superseded by visual position perception in normal structured environments, a phenomenon called visual capture of Matin. When the structured visual field is extinguished, leaving only a luminous point, gradual release from visual capture and return to the biased CD direction follows after a delay of about 5 sec.

Stark, L.

Audibility of Multiple, Low-Frequency Tonal Signals in Noise

The main purpose of this study is to examine the audibility of multiple, low-frequency tones that are placed in distinct auditory channels. Three experiments are described, the goals of which are to determine if the presence of sound in multiple channels results in enhanced audibility and to assess the applicability of the Statistical Summation Model (SSM) to this frequency range. This model predicts that for the case of multiple signals that are in separate auditory channels, implying statistical independence, each with sensitivity value d prime of i, the resulting total sensitivity is given by the square root of the sum of the squares of the individual d prime of i values. In common with previous studies conducted at higher frequencies, the signals are pure tones and the maskers are broadband noise. The requirement that low frequency tones be placed in separate auditory filters limited the number of tones to a maximum of three. The first of the three experiments measured the change in masked thresholds for two- and three-tone signals relative to the level of the equally-detectable single tones. The multiple tone signals were composed of combinations of 55, 120 and 200 Hz tones. The measured changes in thresholds exceeded those predicted by the SSM, although they did not differ statistically from the model predictions. The second experiment employed the same overall approach but acquired more data and concentrated on the three-tone signal. Once again, the measured changes in masked threshold exceeded the model predictions, this time to a statistically-significant degree. Two issues were postulated with the potential to yield inflated changes in masked threshold: interaction between tones resulting in perceptible intermodulation/difference tones, and the assumption that the tones were in distinct auditory filters and statistically independent of one another. The third experiment used two sets of three-tone signals to address these latter concerns. The first set of three tones was composed of harmonically related tone frequencies of 55, 110 and 165 Hz, which was an attempt to reduce effects of intermodulation difference tones. The second set of three tones was chosen to be 110, 220 and 330 Hz, again reducing effects of difference tones, but also providing greater separation between tones. Results for the first set of three tones compared to those of the earlier experiments indicated that intermodulation was not an important effect. The second set of three tones (110, 220, 330 Hz) yielded changes in masked thresholds that, on average, were in good agreement with the SSM, although intersubject variability was large and prohibited a definitive conclusion regarding the concern that tone spacing was inadequate. The results of the three experiments showed that the masked threshold of sounds with multiple (two or three) equally-detectable low frequency tones was lower than those of the single tones. In other words, it is clear that audibility is enhanced by the presence of signals in multiple auditory filters. This finding is consistent with most previous research conducted at higher frequencies. In contrast with previous research, test subjects were, on average, able to detect multitone sounds at lower levels than those predicted using the SSM. Analyses that included Monte Carlo simulations showed that normally distributed errors in the single tone thresholds result in biased estimates of the thresholds of multitone sounds. This phenomenon is likely responsible for at least a substantial fraction of the unexpected deviation of measurements from SSM predictions.

Rafaelof, Menachem

Perception of binary acoustic events associated with the first heart sound

The resolving power of the auditory apparatus permits discrete vibrations associated with cardiac activity to be perceived as one or more events. Irrespective of the vibratory combinations recorded by conventional phonocardiography, in normal adults and in most adult patients auscultators tend to discriminate only two discrete events associated with the first heart sound S1. It is stressed that the heart sound S4 may be present when a binary acoustic event associated with S1 occurs in the sequence 'low pitched sound preceding high pitched sound', i.e., its components are perceived by auscultation as 'dull-sharp'. The question of S4 audibility arises in those individuals, normal and diseased, in whom the major components of S1 ought to be, at least clinically, at their customary high pitch and indeed on the PCG appear as high frequency oscillations. It is revealed that the apparent audibility of recorded S4 is not related to P-R interval, P-S4 interval, or relative amplitude of S4. The significant S4-LFC (low frequency component of S1) differences can be related to acoustic modification of the early component of S1.

Spodick, D. H.

Gravitational Effects on Brain and Behavior

Visual, vestibular, tactile, proprioceptive, and perhaps auditory clues are combined with knowledge of commanded voluntary movement to produce a single, usually consistent, perception of spatial orientation. The recent Spacelab flights have provided especially valuable observations on the effects of weightlessness and space flight. The response of the otolith organs to weightlessness and readapting to Earth's gravitation is described. Reference frames for orientation are briefly discussed.

Young, Laurence R.

Reconfigurable Auditory-Visual Display

System and method for visual and audible communication between a central operator and N mobile communicators (N greater than or equal to 2), including an operator transceiver and interface, configured to receive and display, for the operator, visually perceptible and audibly perceptible signals from each of the mobile communicators. The interface (1) presents an audible signal from each communicator as if the audible signal is received from a different location relative to the operator and (2) allows the operator to select, to assign priority to, and to display, the visual signals and the audible signals received from a specified communicator. Each communicator has an associated signal transmitter that is configured to transmit at least one of the visual signals and the audio signal associated with the communicator, where at least one of the signal transmitters includes at least one sensor that senses and transmits a sensor value representing a selected environmental or physiological parameter associated with the communicator.

Begault, Durand R.

Microgravity vestibular investigations (10-IML-1)

Our perception of how we are oriented in space is dependent on the interaction of virtually every sensory system. For example, to move about in our environment we integrate inputs in our brain from visual, haptic (kinesthetic, proprioceptive, and cutaneous), auditory systems, and labyrinths. In addition to this multimodal system for orientation, our expectations about the direction and speed of our chosen movement are also important. Changes in our environment and the way we interact with the new stimuli will result in a different interpretation by the nervous system of the incoming sensory information. We will adapt to the change in appropriate ways. Because our orientation system is adaptable and complex, it is often difficult to trace a response or change in behavior to any one source of information in this synergistic orientation system. However, with a carefully designed investigation, it is possible to measure signals at the appropriate level of response (both electrophysiological and perceptual) and determine the effect that stimulus rearrangement has on our sense of orientation. The environment of orbital flight represents the stimulus arrangement that is our immediate concern. The Microgravity Vestibular Investigations (MVI) represent a group of experiments designed to investigate the effects of orbital flight and a return to Earth on our orientation system.

Reschke, Millard F.

Gravitoinertial force magnitude and direction influence head-centric auditory localization

We measured the influence of gravitoinertial force (GIF) magnitude and direction on head-centric auditory localization to determine whether a true audiogravic illusion exists. In experiment 1, supine subjects adjusted computer-generated dichotic stimuli until they heard a fused sound straight ahead in the midsagittal plane of the head under a variety of GIF conditions generated in a slow-rotation room. The dichotic stimuli were constructed by convolving broadband noise with head-related transfer function pairs that model the acoustic filtering at the listener's ears. These stimuli give rise to the perception of externally localized sounds. When the GIF was increased from 1 to 2 g and rotated 60 degrees rightward relative to the head and body, subjects on average set an acoustic stimulus 7.3 degrees right of their head's median plane to hear it as straight ahead. When the GIF was doubled and rotated 60 degrees leftward, subjects set the sound 6.8 degrees leftward of baseline values to hear it as centered. In experiment 2, increasing the GIF in the median plane of the supine body to 2 g did not influence auditory localization. In experiment 3, tilts up to 75 degrees of the supine body relative to the normal 1 g GIF led to small shifts, 1--2 degrees, of auditory setting toward the up ear to maintain a head-centered sound localization. These results show that head-centric auditory localization is affected by azimuthal rotation and increase in magnitude of the GIF and demonstrate that an audiogravic illusion exists. Sound localization is shifted in the direction opposite GIF rotation by an amount related to the magnitude of the GIF and its angular deviation relative to the median plane.

NASA Discipline Neuroscience

Visual Image Sensor Organ Replacement

This innovation is a system that augments human vision through a technique called "Sensing Super-position" using a Visual Instrument Sensory Organ Replacement (VISOR) device. The VISOR device translates visual and other sensors (i.e., thermal) into sounds to enable very difficult sensing tasks. Three-dimensional spatial brightness and multi-spectral maps of a sensed image are processed using real-time image processing techniques (e.g. histogram normalization) and transformed into a two-dimensional map of an audio signal as a function of frequency and time. Because the human hearing system is capable of learning to process and interpret extremely complicated and rapidly changing auditory patterns, the translation of images into sounds reduces the risk of accidentally filtering out important clues. The VISOR device was developed to augment the current state-of-the-art head-mounted (helmet) display systems. It provides the ability to sense beyond the human visible light range, to increase human sensing resolution, to use wider angle visual perception, and to improve the ability to sense distances. It also allows compensation for movement by the human or changes in the scene being viewed.

Maluf, David A.

Engineering Data Compendium. Human Perception and Performance, Volume 1

The concept underlying the Engineering Data Compendium was the product an R and D program (Integrated Perceptual Information for Designers project) aimed at facilitating the application of basic research findings in human performance to the design of military crew systems. The principal objective was to develop a workable strategy for: (1) identifying and distilling information of potential value to system design from existing research literature, and (2) presenting this technical information in a way that would aid its accessibility, interpretability, and applicability by system designers. The present four volumes of the Engineering Data Compendium represent the first implementation of this strategy. This is Volume 1, which contains sections on Visual Acquisition of Information, Auditory Acquisition of Information, and Acquisition of Information by Other Senses.

Boff, Kenneth R.