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At least 523 records · Page 29

A study of the laminar separation bubble on an airfoil at low Reynolds numbers using flow visualization techniques

The use of flow visualization to study separation bubbles is evaluated. The wind tunnel, two NACA 66(3)-018 airfoil models, and kerosene vapor, titanium tetrachloride, and surface flow visualizations techniques are described. The application of the three visualization techniques to the two airfoil models reveals that the smoke and vapor techniques provide data on the location of laminar separation and the onset of transition, and the surface method produces information about the location of turbulent boundary layer separation. The data obtained with the three flow visualization techniques are compared to pressure distribution data and good correlation is detected. It is noted that flow visualization is an effective technique for examining separation bubbles.

Schmidt, Gordon S.↗

Experiments in Aircraft Roll-Yaw Control using Forebody Tangential Blowing

Advantages of flight at high angles of attack include increased maneuverability and lift capabilities. These are beneficial not only for fighter aircraft, but also for future supersonic and hypersonic transport aircraft during take-off and landing. At high angles of attack the aerodynamics of the vehicle are dominated by separation, vortex shedding and possibly vortex breakdown. These phenomena severely compromise the effectiveness of conventional control surfaces. As a result, controlled flight at high angles of attack is not feasible for current aircraft configurations. Alternate means to augment the control of the vehicle at these flight regimes are therefore necessary. The present work investigates the augmentation of an aircraft flight control system by the injection of a thin sheet of air tangentially to the forebody of the vehicle. This method, known as Forebody Tangential Blowing (FTB), has been proposed as an effective means of increasing the controllability of aircraft at high angles of attack. The idea is based on the fact that a small amount of air is sufficient to change the separation lines on the forebody. As a consequence, the strength and position of the vortices are altered causing a change on the aerodynamic loads. Although a very effective actuator, forebody tangential blowing is also highly non-linear which makes its use for aircraft control very difficult. In this work, the feasibility of using FTB to control the roll-yaw motion of a wind tunnel model was demonstrated both through simulations and experimentally. The wind tunnel model used in the experiments consists of a wing-body configuration incorporating a delta wing with 70-degree sweep angle and a cone-cylinder fuselage. The model is equipped with forebody slots through which blowing is applied. There are no movable control surfaces, therefore blowing is the only form of actuation. Experiments were conducted at a nominal angle of attack of 45 degrees. A unique apparatus that constrains the model to two degrees-of-freedom, roll and yaw, was designed and built. The apparatus was used to conduct dynamic experiments which showed that the system was unstable, its natural motion divergent. A model for the unsteady aerodynamic loads was developed based on the basic physics of the flow and results from flow visualization experiments. Parameters of the aerodynamic model were identified from experimental data. The model was validated using data from dynamic experiments. The aerodynamic model completes the equations of motion of the system which were used in the design of control laws using blowing as the only actuator. The unsteady aerodynamic model was implemented as part of the real-time vehicle control system. A control strategy using asymmetric blowing was demonstrated experimentally. A discrete vortex method was developed to help understand the main physics of the flow. The method correctly captures the interactions between forebody and wing vortices. Moreover, the trends in static loads and flow structure are correctly represented. Flow visualization results revealed the vortical structure of the flow to be asymmetric even for symmetric flight conditions. The effects of blowing, and roll and yaw angles on the flow structure were determined. It is shown that superimposing symmetric and asymmetric blowing has a linearizing effect on the actuator characteristics. Transient responses of roll and yaw moments to step input blowing were characterized, and their differences were explained based on the physical mechanisms through which these loads are generated.

Pedreiro, Nelson↗

High-Performance 3D Articulated Robot Display

In the domain of telerobotic operations, the primary challenge facing the operator is to understand the state of the robotic platform. One key aspect of understanding the state is to visualize the physical location and configuration of the platform. As there is a wide variety of mobile robots, the requirements for visualizing their configurations vary diversely across different platforms. There can also be diversity in the mechanical mobility, such as wheeled, tracked, or legged mobility over surfaces. Adaptable 3D articulated robot visualization software can accommodate a wide variety of robotic platforms and environments. The visualization has been used for surface, aerial, space, and water robotic vehicle visualization during field testing. It has been used to enable operations of wheeled and legged surface vehicles, and can be readily adapted to facilitate other mechanical mobility solutions. The 3D visualization can render an articulated 3D model of a robotic platform for any environment. Given the model, the software receives real-time telemetry from the avionics system onboard the vehicle and animates the robot visualization to reflect the telemetered physical state. This is used to track the position and attitude in real time to monitor the progress of the vehicle as it traverses its environment. It is also used to monitor the state of any or all articulated elements of the vehicle, such as arms, legs, or control surfaces. The visualization can also render other sorts of telemetered states visually, such as stress or strains that are measured by the avionics. Such data can be used to color or annotate the virtual vehicle to indicate nominal or off-nominal states during operation. The visualization is also able to render the simulated environment where the vehicle is operating. For surface and aerial vehicles, it can render the terrain under the vehicle as the avionics sends it location information (GPS, odometry, or star tracking), and locate the vehicle over or on the terrain correctly. For long traverses over terrain, the visualization can stream in terrain piecewise in order to maintain the current area of interest for the operator without incurring unreasonable resource constraints on the computing platform. The visualization software is designed to run on laptops that can operate in field-testing environments without Internet access, which is a frequently encountered situation when testing in remote locations that simulate planetary environments such as Mars and other planetary bodies.

Powell, Mark W.↗

Holodeck Testbed Project

The main objective of the Holodeck Testbed is to create a cost effective, realistic, and highly immersive environment that can be used to train astronauts, carry out engineering analysis, develop procedures, and support various operations tasks. Currently, the Holodeck testbed allows to step into a simulated ISS (International Space Station) and interact with objects; as well as, perform Extra Vehicular Activities (EVA) on the surface of the Moon or Mars. The Holodeck Testbed is using the products being developed in the Hybrid Reality Lab (HRL). The HRL is combining technologies related to merging physical models with photo-realistic visuals to create a realistic and highly immersive environment. The lab also investigates technologies and concepts that are needed to allow it to be integrated with other testbeds; such as, the gravity offload capability provided by the Active Response Gravity Offload System (ARGOS). My main two duties were to develop and animate models for use in the HRL environments and work on a new way to interface with computers using Brain Computer Interface (BCI) technology. On my first task, I was able to create precise computer virtual tool models (accurate down to the thousandths or hundredths of an inch). To make these tools even more realistic, I produced animations for these tools so they would have the same mechanical features as the tools in real life. The computer models were also used to create 3D printed replicas that will be outfitted with tracking sensors. The sensor will allow the 3D printed models to align precisely with the computer models in the physical world and provide people with haptic/tactile feedback while wearing a VR (Virtual Reality) headset and interacting with the tools. Getting close to the end of my internship the lab bought a professional grade 3D Scanner. With this, I was able to replicate more intricate tools at a much more time-effective rate. The second task was to investigate the use of BCI to control objects inside the hybrid reality ISS environment. This task looked at using an Electroencephalogram (EEG) headset to collect brain state data that could be mapped to commands that a computer could execute. On this Task, I had a setback with the hardware, which stopped working and was returned to the vendor for repair. However, I was still able to collect some data, was able to process it, and started to create correlation algorithms between the electrical patterns in the brain and the commands we wanted the computer to carry out. I also carried out a test to investigate the comfort of the headset if it is worn for a long time. The knowledge gained will benefit me in my future career. I learned how to use various modeling and programming tools that included Blender, Maya, Substance Painter, Artec Studio, Github, and Unreal Engine 4. I learned how to use a professional grade 3D scanner and 3D printer. On the BCI Project I learned about data mining and how to create correlation algorithms. I also supported various demos including a live demo of the hybrid reality lab capabilities at ComicPalooza. This internship has given me a good look into engineering at NASA. I developed a more thorough understanding of engineering and my overall confidence has grown. I have also realized that any problem can be fixed, if you try hard enough, and as an engineer it is your job to not only fix problems but to embrace coming up with solutions to those problems.

Arias, Adriel↗

An asymmetric outgassing model for cometary nongravitational accelerations

The standard nongravitation force model has been modified by allowing the water-vaproization curve to peak a certain number of days (DT) either before or after perihelion, and the modification is shown to often improve the data fit. The best fit to the astrometric data is generally achieved for a value of DT corresponding to the offset in the comet's visual light curve. The asymmetric model, which more accurately mimics the comet's outgassing history, suggests only weakly that the rotation direction of Comet Halley is direct, and it does not provide evidence that the rotation axis of Comet Kopff passed through its orbit plane in the early twentieth century. Approximate lag angles of 4 deg for Comet Halley and 10 deg for Comet d'Arrest are found using the asymmetric model, and it is noted that these values are lower than those obtained with the standard model.

Yeomans, D. K.↗

Beyond Fair: Engagement, Data Usability, and Open Community Productivity through the NASA Open Science Data Repository

The FAIR principle (findable, accessible, interoperable, and reusable) governs the storage and sharing of NASA space biology and health data[1]. These guiding principles maximize reuse of data and the reproducibility of scientific findings. The NASA Open Science Data Repository (OSDR; an expansion of NASA GeneLab) was built on the FAIR principles and houses over 500 studies and close to 1000 datasets from decades of space life sciences experiments. OSDR embodies the FAIR principles through data governance that includes mediated, embargoed, and fully open access data. The FAIR data governance principles were recently proposed to be expanded to encompass a FAIREST framework for assessing research data repositories (FAIR + Engagement, Social connections, and Trust)[2]. FAIREST emphasizes the importance of data repositories engaging with the scientific community and gaining the trust of researchers regarding data quality. Trust also refers to the TRUST principles developed for assessment of digital repositories: Transparency, Responsibility, User Focus, Sustainability, Technology[3]. We present the “Open Science for Life in Space” Analysis Working Groups (AWGs) as evidence regarding the power of engagement, social connections, and trust which has enhanced OSDR’s capabilities and productivity. AWG members engage in two main activities. One, members provide feedback on OSDR scientific standards for data ingestion, curation, and reuse (study, subject and assay metadata; processing pipelines; dataset formats and uniformed structures for machine-readability). Two, AWG members collaborate to mine-reuse OSDR data to conduct scientific analysis. With nearly 800 active members, the AWGs have resulted in 32 publications re-using OSDR data and contributed many papers in two major special issues in Cell (2020) and Nature (2024). AWGs also serve as networking groups, facilitate social connections between researchers at all levels of experience, and also have a social online ‘Forum’ used to keep members informed on projects and opportunities. This community-centric, productive, and trustworthy data culture has resulted in a broader effect with international space agencies, academics, and the commercial space sector wanting to submit their data to OSDR. Ten studies of Inspiration 4 data were recently publicly released by OSDR, as were some JAXA human data. Coming up soon in OSDR are data submissions from the European Space Agency, Virgin Galactic PIs, and SpaceX Polaris Dawn. A major benefit of OSDR is the array of standardized and uniformly formatted data (which was developed through AWG member consensus), from which visualization tools, analysis tools, and machine learning models can be built or trained. This talk will cover the Multi-Study Visualization Tool, the Environmental Data Application, RadLab, and a UCSF-NSF funded knowledge graph biomedical health discovery tool ‘SPOKE’ currently being integrated with OSDR. OSDR also provides training programs in bioinformatics and machine learning to improve the scientific community’s awareness of data availability and to boost their ability to perform data analysis. The increasing engagement of the scientific community and the public with technologies powered by artificial intelligence (AI) heightens the need for data analysis to be transparent. The AI for Life in Space initiative leverages the data products provided in OSDR to train AI models, with an emphasis on explainable and trustworthy AI, which would not be possible without FAIR data and metadata. Overall, here we will demonstrate the importance for NASA life sciences data repositories to adhere to the FAIREST framework, by providing examples and success stories from different aspects of OSDR.

data↗

Analysis of visual estimation of system state from arbitrary displays

A method is presented for implementing the state estimator of the manual control model when the system output is a visual display of arbitrary form; that is, the display may be pictorial, including real world, or made up of dials and pointers. The method is used to provide error criteria for a look-point controller that appears to be capable of modeling human scanning behavior. This model, if combined with a model of the control process, should be useful in predicting effects of changes in displays on performance of flight tasks.

Gainer, P. A.↗

Mission leverage education: NSU/NASA innovative undergraduate model

The BEST Lab (Center for Excellence in Science Education), the Center for Materials Research (CMR), and the Chemistry, Mathematics, Physics, and Computer Science (CS) Departments at Norfolk State University (NSU) joined forces to implement MiLEN(2) IUM - an innovative approach tu integrate current and emerging research into the undergraduate curricula and train students on NASA-related fields. An Earth Observing System (EOS) mission was simulated where students are educated and trained in many aspects of Remote Sensing: detector physics and spectroscopy; signal processing; data conditioning, analysis, visualization; and atmospheric science. This model and its continued impact is expected to significantly enhance the quality of the Mathematics, Science, Engineering and Technology (MSET or SMET) educational experience and to inspire students from historically underrepresented groups to pursue careers in NASA-related fields. MiLEN(2) IUM will be applicable to other higher education institutions that are willing to make the commitment to this endeavor in terms of faculty interest and space.

Chaudhury, S. Raj↗

Manual control of yaw motion with combined visual and vestibular cues

Measurements are made of manual control performance in the closed-loop task of nulling perceived self-rotation velocity about an earth-vertical axis. Self-velocity estimation was modelled as a function of the simultaneous presentation of vestibular and peripheral visual field motion cues. Based on measured low-frequency operator behavior in three visual field environments, a parallel channel linear model is proposed which has separate visual and vestibular pathways summing in a complementary manner. A correction to the frequency responses is provided by a separate measurement of manual control performance in an analogous visual pursuit nulling task. The resulting dual-input describing function for motion perception dependence on combined cue presentation supports the complementary model, in which vestibular cues dominate sensation at frequencies above 0.05 Hz. The describing function model is extended by the proposal of a non-linear cue conflict model, in which cue weighting depends on the level of agreement between visual and vestibular cues.

Zacharias, G. L.↗

Parallel runway requirement analysis study. Volume 2: Simulation manual

This document is a user manual for operating the PLAND_BLUNDER (PLB) simulation program. This simulation is based on two aircraft approaching parallel runways independently and using parallel Instrument Landing System (ILS) equipment during Instrument Meteorological Conditions (IMC). If an aircraft should deviate from its assigned localizer course toward the opposite runway, this constitutes a blunder which could endanger the aircraft on the adjacent path. The worst case scenario would be if the blundering aircraft were unable to recover and continue toward the adjacent runway. PLAND_BLUNDER is a Monte Carlo-type simulation which employs the events and aircraft positioning during such a blunder situation. The model simulates two aircraft performing parallel ILS approaches using Instrument Flight Rules (IFR) or visual procedures. PLB uses a simple movement model and control law in three dimensions (X, Y, Z). The parameters of the simulation inputs and outputs are defined in this document along with a sample of the statistical analysis. This document is the second volume of a two volume set. Volume 1 is a description of the application of the PLB to the analysis of close parallel runway operations.

Ebrahimi, Yaghoob S.↗

Augmenting Topic Finding in the NASA Aviation Safety Reporting System using Topic Modeling

Context: The NASA Aviation and Safety Reporting System (ASRS) provides various publications to the aviation community (including individual anonymous reports, Callback, Database Search Requests, Directline, and Alerting Messages). Key to these publications are the timely processing of new reports, which is currently done mostly manually by ASRS staff, and which the volume increases yearly. Aim: We investigate whether existing topic modelling techniques are suitable to ease some of the manual effort, and to enhance it with additional visual cues regarding the process of grouping, sense making and labeling incoming (and previous) reports. Method: We evaluate the applicability of WarpLDA topic modelling results combined with three visualization tools, the first two of which have been extended by us in this work for ASRS: Termite, TopicFlow, and LDAVis. Based on the identified limitations in these tools, we propose a methodology for improving them, and evaluate their outputs using ASRS as our test dataset. Results: The user interfaces of Termite, Topicflow and LDAVis were found insufficient for sense-making of the narratives. Moreover, concerns regarding the stability of results due to the inherent randomness of topic modelling, and the lack of a measurable approach for evaluation against the existing ASRS manual workflow were also noted. Conclusion: While many tools to topic modeling and visualization have been proposed, more work is necessary before they can be applied in practical situations to improve existing manual workflows. The methodology presented and applied in this work contribute towards this effort.

ASRS↗

QuakeSim 2.0

QuakeSim 2.0 improves understanding of earthquake processes by providing modeling tools and integrating model applications and various heterogeneous data sources within a Web services environment. QuakeSim is a multisource, synergistic, data-intensive environment for modeling the behavior of earthquake faults individually, and as part of complex interacting systems. Remotely sensed geodetic data products may be explored, compared with faults and landscape features, mined by pattern analysis applications, and integrated with models and pattern analysis applications in a rich Web-based and visualization environment. Integration of heterogeneous data products with pattern informatics tools enables efficient development of models. Federated database components and visualization tools allow rapid exploration of large datasets, while pattern informatics enables identification of subtle, but important, features in large data sets. QuakeSim is valuable for earthquake investigations and modeling in its current state, and also serves as a prototype and nucleus for broader systems under development. The framework provides access to physics-based simulation tools that model the earthquake cycle and related crustal deformation. Spaceborne GPS and Inter ferometric Synthetic Aperture (InSAR) data provide information on near-term crustal deformation, while paleoseismic geologic data provide longerterm information on earthquake fault processes. These data sources are integrated into QuakeSim's QuakeTables database system, and are accessible by users or various model applications. UAVSAR repeat pass interferometry data products are added to the QuakeTables database, and are available through a browseable map interface or Representational State Transfer (REST) interfaces. Model applications can retrieve data from Quake Tables, or from third-party GPS velocity data services; alternatively, users can manually input parameters into the models. Pattern analysis of GPS and seismicity data has proved useful for mid-term forecasting of earthquakes, and for detecting subtle changes in crustal deformation. The GPS time series analysis has also proved useful as a data-quality tool, enabling the discovery of station anomalies and data processing and distribution errors. Improved visualization tools enable more efficient data exploration and understanding. Tools provide flexibility to science users for exploring data in new ways through download links, but also facilitate standard, intuitive, and routine uses for science users and end users such as emergency responders.

Donnellan, Andrea↗

Hot gas ingestion test results of a two-poster vectored thrust concept with flow visualization in the NASA Lewis 9- by 15-foot low speed wind tunnel

A 9.2 percent scale STOVL hot gas ingestion model was tested in the NASA Lewis 9 x 15-foot Low-Speed Wind Tunnel. Flow visualization from the Phase 1 test program, which evaluated the hot ingestion phenomena and control techniques, is covered. The Phase 2 test program evaluated the hot gas ingestion phenomena at higher temperatures and used a laser sheet to investigate the flow field. Hot gas ingestion levels were measured for the several forward nozzle splay configurations and with flow control/life improvement devices (LIDs) which reduced the hot gas ingestion. The test was conducted at full scale nozzle pressure ratios and inlet Mach numbers. Results are presented over a range of nozzle pressure ratios at a 10 kn headwind velocity. The Phase 2 program was conducted at exhaust nozzle temperatures up to 1460 R and utilized a sheet laser system for flow visualization of the model flow field in and out of ground effects. The results reported are for nozzle exhaust temperatures up to 1160 R and contain the compressor face pressure and temperature distortions, the total pressure recovery, the inlet temperature rise, and the environmental effects of the hot gas. The environmental effects include the ground plane contours, the model airframe heating, and the location of the ground flow separation.

Johns, Albert L.↗

Influence of combined visual and vestibular cues on human perception and control of horizontal rotation

Measurements are made of manual control performance in the closed-loop task of nulling perceived self-rotation velocity about an earth-vertical axis. Self-velocity estimation is modeled as a function of the simultaneous presentation of vestibular and peripheral visual field motion cues. Based on measured low-frequency operator behavior in three visual field environments, a parallel channel linear model is proposed which has separate visual and vestibular pathways summing in a complementary manner. A dual-input describing function analysis supports the complementary model; vestibular cues dominate sensation at higher frequencies. The describing function model is extended by the proposal of a nonlinear cue conflict model, in which cue weighting depends on the level of agreement between visual and vestibular cues.

Zacharias, G. L.↗

Geometric Analysis and Visualization of Maxillofacial Anthropometry

As part of head borne systems, the maxillofacial and mandibular components are critical for Soldier protection in extreme and dynamic conditions. Often this equipment must not only cover the lower face of the wearer, but also accommodate motion of the lower jaw and resultant deformation of the face shape. Although the application is different, head borne equipmentdesigned for astronauts has similarly critical design requirements including comfort and protection from other environmental hazards while allowing for maximum performance. To improve the design of such systems and to ensure adequate accommodation of the user population, NASA Johnson Space Center is collaborating with the U.S. Army’s Development Command Soldier Center (DEVCOM SC) to statistically analyze facial landmark and measurement data from large Soldier anthropometric databases ( ANSUR 1988 and ANSUR II). Anthropometric measurements were incorporated from 5383 males and 3594 females for analysis, including individuals aged 17-58 across a range of races. Facial landmarks were analyzed, specifically the 3D coordinates of the Menton, Prementon, Gonion, Tragion, Stomion, Zygion, Pronasale, and Subnasale. These data were statistically correlated with demographiccharacteristics, such as sex and population origin. A statistical model of the lower head-face surface geometry is currently in development to describe the variance of head and face shape across the population. The model will be able to visually show the statistical trends of the different shapes and sizes of the head, along with the synthetically represented boundary cases. The specific analytical methods and outcomes will be detailed in the final proceeding. This study will provide a more comprehensive assessment of how face shape varies across the military population compared to traditional linear measurements. The outcome of this study is expected to provide critical insight and recommendations for improved protective equipment design and development, not only with Soldiers but also astronauts in future exploration missions, as well as first responders and others that require critical equipment fitted to the maxillofacial and or mandibular region.

W Green↗

Effect of Control System Augmentation on Handling Qualities and Task Performance in Good and Degraded Visual Environments

In June 2013, NASA and the U.S. Army jointly conducted a simulation experiment in the NASA-Ames Vertical Motion Simulator that examined and quantified the effects of limited-authority control system augmentation on handling qualities and task performance in both good and degraded visual environments (DVEs). The vehicle model used for the experiment was the OH-58D with similar size, weight and performance, and the same 4-blade rotor system as the Bell 407 civilian helicopter that is commonly used for medical evacuation and emergency medical services. The control systems investigated as part of this study included the baseline aircraft Rate Command system, a short-term Attitude Command/Attitude Hold system that uses lagged-rate feedback to provide a short-term attitude response, Modernized Control Laws that provide an Attitude Command/Attitude Hold control response type, and Modernized Control Laws with an additional Position Hold function. Evaluation tasks included the ADS-33 Hover, Sidestep, Acceleration/Deceleration, and Pirouette Mission Task Elements, as well as a new proposed Emergency Medical Services task that includes an approach and landing at a minimally prepared remote landing site. Degraded visual environments were simulated with night vision goggles and an unaided night scene. A total of nine experimental test pilots participated in the four-week simulation experiment. Data recorded during the evaluation included Cooper-Harper handling qualities ratings, Bedford Workload scale ratings, and task performance. The Usable Cue Environment (UCE) was measured for this simulation experiment, and found to be UCE equals 1 in good visual environments and UCE equals 2 in degraded visual environments with night vision goggles. Results showed that handling qualities ratings were improved with a control system providing short-term attitude response over a rate command system, although the improvements were not sufficient to produce Level 1 handling qualities in degraded visual environments. Results for an Attitude Command/Attitude Hold control system showed that borderline Level 1 handling qualities could be achieved in degraded visual environments, and the 10 percent authority stability augmentation system was adequate to obtain these handling qualities ratings.

Handling Qualities↗

DCT quantization matrices visually optimized for individual images

This presentation describes how a vision model incorporating contrast sensitivity, contrast masking, and light adaptation is used to design visually optimal quantization matrices for Discrete Cosine Transform image compression. The Discrete Cosine Transform (DCT) underlies several image compression standards (JPEG, MPEG, H.261). The DCT is applied to 8x8 pixel blocks, and the resulting coefficients are quantized by division and rounding. The 8x8 'quantization matrix' of divisors determines the visual quality of the reconstructed image; the design of this matrix is left to the user. Since each DCT coefficient corresponds to a particular spatial frequency in a particular image region, each quantization error consists of a local increment or decrement in a particular frequency. After adjustments for contrast sensitivity, local light adaptation, and local contrast masking, this coefficient error can be converted to a just-noticeable-difference (jnd). The jnd's for different frequencies and image blocks can be pooled to yield a global perceptual error metric. With this metric, we can compute for each image the quantization matrix that minimizes the bit-rate for a given perceptual error, or perceptual error for a given bit-rate. Implementation of this system demonstrates its advantages over existing techniques. A unique feature of this scheme is that the quantization matrix is optimized for each individual image. This is compatible with the JPEG standard, which requires transmission of the quantization matrix.

Watson, Andrew B.↗

Teleoperation and Visualization Interfaces for Remote Intervention in Space

Approaches to robotic manufacturing, assembly, and servicing of in-space assets range from autonomous operation to direct teleoperation, with many forms of semi-autonomous teleoperation in between. Because most approaches require one or more human operators at some level, it is important to explore the control and visualization interfaces available to those operators, taking into account the challenges due to significant telemetry time delay. We consider one motivating application of remote teleoperation, which is ground-based control of a robot on-orbit for satellite servicing. This paper presents a model-based architecture that: 1) improves visualization and situation awareness, 2) enables more effective human/robot interaction and control, and 3) detects task failures based on anomalous sensor feedback. We illustrate elements of the architecture by drawing on 10 years of our research in this area. The paper further reports the results of several multi-user experiments to evaluate the model-based architecture, on ground-based test platforms, for satellite servicing tasks subject to round-trip communication latencies of several seconds. The most significant performance gains were obtained by enhancing the operators’ situation awareness via improved visualization and by enabling them to precisely specify intended motion. In contrast, changes to the control interface, including model-mediated control or an immersive 3D environment, often reduced the reported task load but did not significantly improve task performance. Considering the challenges of fully autonomous intervention, we expect that some form of teleoperation will continue to be necessary for robotic in-situ servicing, assembly, and manufacturing tasks for the foreseeable future. We propose that effective teleoperation can be enabled by modeling the remote environment, providing operators with a fused view of the real environment and virtual model, and incorporating interfaces and control strategies that enable interactive planning, precise operation, and prompt detection of errors.

space robotics↗