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At least 487 records · Page 27

U-splines: Splines over unstructured meshes

U-splines are a novel approach to the construction of a spline basis for representing smooth objects in Computer-Aided Design (CAD) and Computer-Aided Engineering (CAE). A spline is a piecewise-defined function that satisfies continuity constraints between adjacent cells in a mesh. U-splines differ from existing spline constructions, such as Non-Uniform Rational B-splines (NURBS), subdivision surfaces, T-splines, and hierarchical B-splines, in that they can accommodate local variation in cell size, polynomial degree, and smoothness simultaneously over more varied mesh configurations. Mixed cell types (e.g., triangle and quadrilateral cells in the same mesh) and T-junctions are also supported, although the continuity of interfaces with triangle and tetrahedral cells is limited in the present work. The U-spline algorithm introduces a new technique for using local null space solutions to construct basis functions for the global spline null space problem. The U-spline construction is presented for curves, surfaces, and volumes with higher dimensional generalizations possible. Lastly, a set of requirements are given to ensure that the U-spline basis is positive, forms a partition of unity, is complete, and is locally linearly independent.

42 ENGINEERING↗

Unstructured Grid Development for the Space Launch System Liftoff and Transition Lineloads Computational Analysis

Production of aerodynamic lineloads databases for the Space Launch System (SLS) vehicle at Liftoff and Transition (LOT) conditions has required the development of a Computational Fluid Dynamics (CFD) workflow capable of producing high-quality solutions for this unique phase of flight. Aerodynamic considerations included a wide range of flow angles (from 0°up to 90°total angle of attack), resulting leeside separation, and interaction effects between the three bodies of the integrated SLS vehicle, as well as the nearby launch tower. Computational mesh development for similar problems at the NASA Langley Research Center (such as for the Constellation/Ares launch vehicles) has primarily relied on in-house tools such as VGRID/POSTGRID, with grids designed for NASA-developed and maintained flow solvers such as USM3D and FUN3D. The workflow for such problems has evolved over the development of the various SLS configurations to incorporate new tools such as the Heldenpatch/Heldenmesh grid generator (Helden Aerospace) and CREATE-AV Kestrel (US Department of Defense) flow solver. This paper describes efforts to benchmark a grid generation approach for LOT problems using Heldenpatch/Heldenmesh and Kestrel, verified against prior best practices from VGRID/POSTGRID. Parameters studied include surface grid density, first-layer viscous cell height, and volume grid growth rate parameters. Resulting solutions are compared based on total force and moment values, sectional line loads, and surface pressures, all validated against existing wind tunnel aerodynamic databases where available for the SLS Block 1B Cargo configuration.

Space launch systems↗

A Multi-Architecture Approach for Implicit Computational Fluid Dynamics on Unstructured Grids

High-performance computing (HPC) architectures are trending toward manycore paradigms such as graphics processing units (GPUs). Approximately half of the top 100 publicly disclosed supercomputers in the world utilize GPU accelerators for performance. This is in contrast to a decade ago, where there were only a few such machines in the top 100. It is not currently possible to compile and run legacy central processing unit (CPU) software efficiently on GPUs without significant refactoring. Though a number of frameworks offering performance portability exist, none offer a standardized specification that is supported by all major hardware vendors. Additionally, experiences show that obtaining a high percentage of peak performance often requires architecture-specific code. This work details a pragmatic multi-architecture computational fluid dynamics library focused on aerospace problems across the speed range from low subsonic to hypersonic flows involving thermochemical nonequilibrium. A thin abstraction layer above NVIDIA CUDA C++ is utilized, which enables primarily single-source software currently capable of running efficiently on multicore CPUs, NVIDIA GPUs, AMD GPUs, and Intel GPUs. Results on various problems of interest across the speed range are presented and performance is compared between various architectures.

GPU↗

A Multi-Architecture Approach for Implicit Computational Fluid Dynamics on Unstructured Grids

High-performance computing (HPC) architectures are trending toward manycore paradigms such as graphics processing units (GPUs). Approximately half of the top 100 publicly disclosed supercomputers in the world utilize GPU accelerators for performance. This is in contrast to a decade ago, where there were only a few such machines in the top 100. It is not currently possible to compile and run legacy central processing unit (CPU) software efficiently on GPUs without significant refactoring. Though a number of frameworks offering performance portability exist, none offer a standardized specification that is supported by all major hardware vendors. Additionally, experiences show that obtaining a high percentage of peak performance often requires architecture-specific code. This work details a pragmatic multi-architecture computational fluid dynamics library focused on aerospace problems across the speed range from low subsonic to hypersonic flows involving thermochemical nonequilibrium. A thin abstraction layer above NVIDIA CUDA C++ is utilized, which enables primarily single-source software currently capable of running efficiently on multicore CPUs, NVIDIA GPUs, AMD GPUs, and Intel GPUs. Results on various problems of interest across the speed range are presented and performance is compared between various architectures.

GPU↗

Toward Adaptive Mixed-Element Unstructured Grids for Simulations of Viscous Flows

Accurate prediction of surface skin friction and heat transfer for viscous flow applications using computational fluid dynamics tools necessitates thin wall-normal elements in the boundary layer. A tetrahedral adaptation process is extended to incorporate the advancing front local reconnection procedure. Thin boundary-layer grids are adapted from the solution, which governs the boundary-layer grid parameters such as first cell height off the wall. The process enables grid-converged steady-state results from a CAD file. Results are presented across the speed range from low subsonic flow over an airfoil to high-speed flows over blunt bodies and a rocket.

CFD↗

Toward Adaptive Mixed-Element Unstructured Grids for Simulations of Viscous Flows

Accurate prediction of surface skin friction and heat transfer for viscous flow applications using computational fluid dynamics tools necessitates thin wall-normal elements in the boundary layer. A tetrahedral adaptation process is extended to incorporate the advancing front local reconnection procedure. Thin boundary-layer grids are adapted from the solution, which governs the boundary-layer grid parameters such as first cell height off the wall. The process enables grid-converged steady-state results from a CAD file. Results are presented across the speed range from low subsonic flow over an airfoil to high-speed flows over blunt bodies and a rocket.

chemically reacting flow↗

Scalable algorithms for domain decomposition of Monte Carlo neutral particle transport simulations on unstructured mesh

Monte Carlo simulations are the gold standard in particle transport simulations, for shielding and nuclear reactor simulations Full core simulations can require terabytes of memory for tracking pin-resolved (up to 50k pins), nuclide (200 tracked), axial (20-200 zones) reaction rates Domain decomposition, splitting the calculation and the memory storage, among several nodes is challenging as it involves communication of particles across domain boundaries We created a new MOOSE application, MaCaw, to study this problem Algorithms developed for ray tracing in MOOSE were adapted for simulating neutral particle transport Physics and tally routines in OpenMC, dynamically linked, are called from the application

22 GENERAL STUDIES OF NUCLEAR REACTORS↗

Residual estimation for grid modification in wall-modeled large eddy simulation using unstructured high-order methods

Here, the accuracy and computational cost of a large eddy simulation are highly dependent on the computational grid. Building optimal grids manually from a priori knowledge is not feasible in most practical use cases; instead, solution-adaptive strategies can provide a robust and cost-efficient method to generate a grid with the desired accuracy. We adapt the residual estimation algorithm developed by Toosi and Larsson for Discontinuous Galerkin Spectral Elements Methods (DGSEM) to guide the grid-adaptation process. The core of the method is the computation of the estimated modeling residual using the polynomial basis functions used in DGSEM, and the averaging of the estimated residual over each element. The final method is assessed in multiple channel flow test cases and for the transonic flow over an airfoil, in both cases making use of mortar interfaces between elements with hanging nodes. The method is found to be robust and reliable, and to provide solutions on grids with significantly fewer elements at comparable accuracy compared to when using human-generated grids.

97 MATHEMATICS AND COMPUTING↗