Engineering Papers⌕ Search

SEARCH · Engineering Papers

Results for “shadows”

Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

At least 487 records · Page 27

Changes in the Surface Broadband Shortwave Radiation Budget During the 2017 Eclipse

While solar eclipses are known to greatly diminish the visible radiation reaching the surface of the Earth, less is known about the magnitude of the impact. We explore both the observed and modeled levels of change in surface radiation during the eclipse of 2017. We deployed a pyranometer and Pandora spectrometer instrument to Casper, Wyoming, and Columbia, Missouri, to measure surface broadband shortwave (SW) flux and atmospheric properties during the 21 August 2017 solar eclipse event. We performed detailed radiative transfer simulations to understand the role of clouds in spectral and broadband solar radiation transfer in the Earth’s atmosphere for the normal (non-eclipse) spectrum and red-shift solar spectra for eclipse conditions. The theoretical calculations showed that the non-eclipse-to-eclipse surface flux ratio depends strongly on the obscuration of the solar disk and slightly on the cloud optical depth. These findings allowed us to estimate what the surface broadband SW flux would be for hypothetical non-eclipse conditions from observations during the eclipse and further to quantify the impact of the eclipse on the surface broadband SW radiation budget. We found that the eclipse caused local reductions of time-averaged surface flux of about 379 W m−2 (50 %) and 329Wm-2 (46 %) during the ∼3 h course of the eclipse at the Casper and Columbia sites, respectively. We estimated that the Moon’s shadow caused a reduction of approximately 7 %–8% in global average surface broadband SW radiation. The eclipse has a smaller impact on the absolute value of surface flux reduction for cloudy conditions than a clear atmosphere; the impact decreases with the increase in cloud optical depth. However, the relative time-averaged reduction of local surface SW flux during a solar eclipse is approximately 45 %, and it is not sensitive to cloud optical depth. The reduction of global average SW flux relative to climatology is proportional to the non-eclipse and eclipse flux difference in the penumbra area and depends on cloud optical depth in the Moon’s shadow and geolocation due to the change in solar zenith angle. We also discuss the influence of cloud inhomogeneity on the observed SW flux. Our results not only quantify the reduction of the surface solar radiation budget, but also advance the understanding of broadband SW radiative transfer under solar eclipse conditions.

surface radiation↗

Lunar Auger Dryer ISRU (LADI) Breadboard Testing and Model Validation

In 2009, the Lunar Reconnaissance Orbiter (LRO)and Lunar Crater Observation and Sensing Satellite(LCROSS) provided definitive proof of water in the Lunar’s southern permanently shadowed region (PSR)[1]. Both the 2020 NASA Technology Taxonomy[2] and the Lunar Surface Innovation Initiative (LSII) team identified capability gaps in icy regolith transfer and reactor processing in Permanently Shadowed Region(PSR) environmental conditions. A screw conveyor dryer system operating from inside the PSR can continuously process water (and volatiles) for both breathable air and propellant. NASA’s Johnson Space Center (JSC) began development of a similar sub-system for Mars operation in 2017 and fabricated a unique breadboard test stand for validating the feasibility of this concept. This testing was postponed with the redirection of NASA’s mission from Mars to Moon. A JSC led trade study[3] in FY20 formulated a plan to leverage existing hardware to test concept feasibility, developed a lunar auger dryer sizing tool, and identified that both a physical flow and thermal model is required to develop an Engineering Development Unit (EDU) for environmental testing. Beginning in FY21, the Game Changing Development Program (GCDP) funded a three-year technology development project to increase the Technology Readiness Level (TRL) of the Lunar Auger Dryer ISRU (LADI) subsystem to TRL 5.

Lunar↗

Lunar Auger Dryer ISRU (LADI) Breadboard Testing and Model Validation

In 2009, the Lunar Reconnaissance Orbiter (LRO)and Lunar Crater Observation and Sensing Satellite(LCROSS) provided definitive proof of water in the Lunar’s southern permanently shadowed region (PSR)[1]. Both the 2020 NASA Technology Taxonomy[2] and the Lunar Surface Innovation Initiative (LSII) team identified capability gaps in icy regolith transfer and reactor processing in Permanently Shadowed Region(PSR) environmental conditions. A screw conveyor dryer system operating from inside the PSR can continuously process water (and volatiles) for both breathable air and propellant. NASA’s Johnson Space Center (JSC) began development of a similar sub-system for Mars operation in 2017 and fabricated a unique breadboard test stand for validating the feasibility of this concept. This testing was postponed with the redirection of NASA’s mission from Mars to Moon. A JSC led trade study[3] in FY20 formulated a plan to leverage existing hardware to test concept feasibility, developed a lunar auger dryer sizing tool, and identified that both a physical flow and thermal model is required to develop an Engineering Development Unit (EDU) for environmental testing. Beginning in FY21, the Game Changing Development Program (GCDP) funded a three-year technology development project to increase the Technology Readiness Level (TRL) of the Lunar Auger Dryer ISRU (LADI) subsystem to TRL 5.

Lunar↗

New Constraints on the Volatile Deposit in Mercury’s North Polar Crater, Prokofiev

There is strong evidence from multi-wavelength, multi-instrument observations and thermal models for the presence of ice and other volatiles in Mercury’s north polar permanently shadowed regions (PSRs)[1-6]. Ground-based radar measurements identified bright regions in some polar craters interpreted to be water ice on or near the surface[1]. The MESSENGER spacecraft found that some radar-bright deposits appeared bright in the optical and near-infrared while others appeared dark[4-6]. The bright regions were interpreted to be exposed surface ice while the dark regions were hypothesized to be complex organic volatile lag deposits overlaying buried ice[3]. One example of the former is in the 112 km diameter crater, Prokofiev, for which the Mercury Dual Imaging System (MDIS) acquired broadband images while in Sun shadow but illuminated by scattered light from the crater walls[5]. These images revealed a relatively high-albedo region spatially correlated with the PSR. Subsequent work[7] found a small offset between the boundary of the radar-bright region and that of the PSR predicted by an illumination model based on the polar digital elevation model (DEM)from the Mercury Laser Altimeter (MLA). Such an offset, if true, could have implications for the ice properties and its delivery and destruction mechanisms. However, the low resolution (1 km/pix) of the polar MLA DEM precluded a definitive conclusion. In the present work, we build new higher-resolution topographic, illumination, and thermal models of Prokofiev to place stronger constraints on its PSR and volatile deposits. We also study the MLA reflectance data in this crater to quantitatively estimate the ice abundance.

Michael K Barker↗

Estimating the Rate of Growth or Shrinkage of the Amundsen Crater PSR Area

Permanently shadowed regions (PSRs) contain some areas [Figure 1] where frozen volatiles can be observed at the lunar poles. They have maximum surface temperatures < 100 K [1, 2]. Surface temperatures in these shadowed regions are largely controlled by reflected sunlight and irradiated infrared light from adjacent topography [3-6]. These areas are cold traps, capable of accumulating water and other volatile compounds over time [7]. There is a lack of understanding regarding the surface thermal changes at these PSRs, particularly how these pockets of < 100 K temperatures change on a yearly basis and may inhibit growth or shrinkage of volatile accumulation or ablation, respectively. Here, we measure the bolometric temperatures derived from Diviner over several years (2010-2016).

C J Ahrens↗

Uncrewed Lunar Surface Operations and Support Activities

Sustained human presence on the surface of the Moon and future missions to Mars require increased independence from surface crews and Earth-based mission control to operate efficiently, safely, and reliably. The time for surface crews to perform tasks will be limited. Extravehicular activities by surface personnel are burdensome and time-consuming, even when a continuous human presence on the surface occurs. Identifying and balancing human/automation roles and tasks and infusing automation and autonomy practices early in a system’s lifecycle will be essential to achieve mission objectives. Among these objectives are attaining a sustained human presence, improving performance and mission effectiveness, reducing operations and maintenance (O&M) costs, and ensuring operations that are robust to communication delays. To achieve these objectives, an operational shift toward increased automation and autonomy with less reliance on humans is needed. Uncrewed lunar surface operations and support activities occur when surface crews are not present or are independent of surface crew timeline activities requiring no surface crew oversight or intervention. These uncrewed surface opportunities can also be planned to minimize crew workload that avoids routine maintenance and support tasks, thus maximizing crew exploration time. Uncrewed preparations such as staging and prepositioning equipment and materials before the crew arrives could improve crew task efficiency. Additional opportunities exist to conduct uncrewed science, exploration, and utilization. Uncrewed surface architecture functions can include science and exploration; habitation; launch and landing support; surface communication and navigation; surface power generation and distribution; human surface mobility; lifting, handling, manipulating; excavation, construction, and site preparation; logistics management; maintenance and repair; surface resource utilization; integrated site operations and shared support services (e.g., site scheduling/prioritization, dust mitigation/contamination control, and surface safety). Early robotic lunar surface campaigns will provide information on the availability of resources, such as oxygen and water, and demonstrate surface-based technologies. After the Artemis III human lunar return mission, a series of landers will deliver surface systems, cargo, supplies, science packages, spare parts, and commodities. A balance of crewed and uncrewed surface operations will enable a sustained lunar surface presence at the South Pole of the Moon at a site that will be known as the Artemis Base Camp (ABC). It is envisioned that base camp operations on and around the Moon will then help prepare for the mission durations and activities needed to support the first human mission to Mars. Before long-duration crew missions to the base camp can occur, the necessary surface infrastructure will be pre-deployed and verified operational. Surface assets will be teleoperated and remotely managed from Earth. Additionally, robotic and short-duration crewed missions to the ABC will ensure the site’s merit to achieve long-term science objectives, availability of usable resources, and that terrain, seasonal variations, and illumination conditions are acceptable. ABC will consist of different areas where specific functions and services are rendered, including: • Launch and Landing Area • Habitation Area • Power Production Area • Resource Areas Launch and Landing Area—The launch and landing area will support associated functions for the arrival and departure of vehicles, such as crewed landing and ascent and uncrewed cargo deliveries and offloading. It will evolve from an unimproved site at the beginning of the exploration campaign to a more sustainable landing and launch area that can support repeated arrivals and departures. Initial uncrewed Lunar Terrain Vehicle (LTV) surface operations may include emplacement of navigation beacons and communication equipment, real-time video and photography of landing/liftoff events, and element repositioning, such as portable utility power (PUP) (applicable for other landed assets at other areas). Site preparations, such as surface leveling, soil compaction, and berm/path construction, may be needed for a more sustainable launch and landing area capable of accommodating vehicles that are increasingly more reusable and reduce the effects of plume surface interactions and ejecta impacts on nearby surface assets. During the ABC missions, cargo and logistics will be delivered to the lunar surface via robotic cargo landers before the crew arrives. These shipments, which can arrive in pressurized logistics carriers, will deliver the logistics necessary to support a crewed mission and include items such as food, water, equipment spares, etc. Providing the capability to retrieve, offload, and transport the logistics closer to the ABC site before the arrival of the crew will increase the overall efficiency of crew operations once they arrive. In the sustained phase of exploration, other supporting services may be needed, such as lander propellant servicing, surface power services, commodity refreshes, and additional inspection, maintenance, and repair capabilities, to sustain a cadence of extended personnel stays and cargo arrivals and departures. Habitation Area—Uncrewed support to surface habitation could involve supporting activation and pre-entry operations of the habitat while the crew is in orbit at the Gateway outpost preparing for a surface landing. Surface Habitat (SH) uncrewed operations may include bringing the cabin environment to a habitable temperature and air mix and activating other critical crew support systems. Potential crop production uncrewed tasks in the SH could also include autonomous watering and tending. Additionally, when the crew departs, the SH enters dormancy for the long period of uncrewed operation. A logistical staging area could also be collocated near the SH. If so, staging operations for crew supplies, waste re-location, and recycling operations may be opportunities for uncrewed operations. Power Production Area—The Fission Surface Power (FSP) element and its supporting distribution equipment provide power to surface elements as needed across the ABC to supplement day-to-day operations and survive lunar nights. Uncrewed support of this power system includes any initial LTV-assisted deployments of cables and other distributed equipment, associated electrical connections, and system testing and activation operations. Robotically performing some inspections, maintenance, or repair tasks on the power distribution equipment could reduce the surface crew workload. Resource Area— Uncrewed resource prospecting, mapping, and characterizing possible resource sites is likely to be time-consuming and represents an opportunity for uncrewed operations between crewed missions. Uncrewed mobile equipment operations will be needed in the extreme environments of permanently shadowed locations where resource extractions occur. As In-Situ Resource Utilization (ISRU) pilot plant operations begin, uncrewed surface support activities with available mobile and portable assets (LTV, PUP, etc.) will better support these operations. Any produced commodities can be stored at a centralized storage location for future use. Also associated with these operations is the use of mobile robotic excavators for resource acquisition and robotic/autonomous regolith processing. The waste tailings generated during excavation and regolith processing would also need to be transported and deposited at a dedicated location. Surface assets will continue operating between crew visits to maintain surface capabilities, conduct lunar surface science, technology demonstrations, and public outreach opportunities. Additionally, certain sustaining tasks that would consume valuable crew time could be performed before crew arrival, or after their departure. This capability may offer more affordable options to construct, activate, test, and maintain a broad set of surface assets. Telerobotically operated human surface mobility systems, such as the LTV and Pressurized Rover (PR), can be utilized for various tasks. Surface environmental conditions pose a distinct challenge for all these activities. Surface illumination and localized shadows are one such factor. Night-survival operations could consist of thermal management, battery pre-charging, and load shedding. Some surface systems may hibernate through the night and then awake and continue nominal operations. Uncrewed mobile assets may use a more adaptive approach to optimize their power and operations; one method is to follow the sunlight. Night-survival operations may be initiated remotely by teleoperation, automated, or accomplished by supervised autonomous operation. The ability to pre-deploy and control remote assets in orbit or on Mars before the arrival of the mission crew is a key capability that can be simulated on the moon. The base camp provides a venue where these advanced operational concepts, technologies, and autonomous methods and techniques, including the incorporation of time delays to simulate Earth-Mars latency can be replicated to help buy down future Mars mission risks. This paper will examine the evolution of uncrewed lunar surface operations and support activities. It will also discuss the lunar surface environmental conditions (thermal, lighting, terrain, topography, communications) along with the challenges they pose on uncrewed surface operations, and the performance of these activities with limited to minimal human interaction and/or teleoperation. Since lunar missions include Mars mission analogs, such investigation provides the framework for future uncrewed Mars mission support.

Mark E Lewis↗

Validation of Rendered Natural and Artificial Lighting Environments in Real Time Lunar South Pole Simulations

NASA’s Artemis campaign is making heavy use of simulation to help return humans to the lunar surface by the end of the decade. There are several aspects of the lunar surface and its environment which must be accurately modeled before these simulations can be relied upon to influence decisions being made under these programs. Digital Lunar Exploration Sites, a paper submitted to the 2022 IEEE Aerospace Conference, outlined the process used to generate the lunar surface in a digital environment. This paper will expand upon this topic and delve into the steps being taken by the NASA Exploration Systems Simulations (NExSyS) team at NASA’s Johnson Space Center (JSC) to properly verify and validate these simulations, with a focus on the visual aspects of the environment. Natural lighting validation relies in part on the wealth of data generated during the Apollo program. Many images taken by Apollo astronauts on the lunar surface have been replicated in the simulated environments to gain confidence in the accuracy of terrain and lighting models. However, because the environment the Artemis astronauts will experience at the Lunar South Pole (LSP) is dissimilar from the near-equatorial Apollo sites, other validation techniques must be applied. At the LSP, the sun crests only about three degrees above the horizon and when combined with the lack of a lunar atmosphere, lighting in this region is often very different than what a human would experience on Earth. Solar illumination, earthshine, human eye response, solar blooming, lunar regolith optical properties, and shadows cast by rocks and crater walls will play a significant role in an astronaut’s ability to safely conduct an Extra-Vehicular Activity (EVA) or perform a traverse with a lunar rover. Approaches for validation of these aspects of the rendered LSP environment are considered in this paper. In addition to natural lighting, approaches for the validation of artificial lighting models at the LSP are discussed. The JSC Lighting Lab has been studying the illumination profile of the Exploration Infomatics Subsystem (xINFO) lighting on the Exploration EVA Mobility Unit (xEMU). How these lights interact with the solar illumination and the shadows being cast on the lunar surface is of particular interest, so the validity of models representing these lights in a human-in-the-loop virtual reality environment becomes very important. This paper also touches on some of the simulation performance considerations when a Human in the Loop (HITL) is present, which drives the need for real time rendering of the environment. Natural and artificial lighting will play a crucial role to decisions being made when planning and executing missions at the Lunar South Pole (LSP) and it is vitally important to understand the LSP environment before we return.

Lunar↗

DLES Unreal Simulation Tool (DUST)

NASA’s future Artemis missions to the Moon seek to explore areas around the Lunar South Pole. Though humans have previously set foot on the lunar surface, the proposed region provides unique and challenging environments that require insight and investigation prior to arrival. Several teams throughout the agency are performing this site and mission planning, design, and analysis to support areas like the Human Landing System (HLS), surface mobility, habitation elements, and scientific exploration. The NASA Exploration Systems Simulation (NExSyS) team at Johnson Space Center is developing a graphical environment of the Lunar South Pole region. Lunar terrain information collected from the Lunar Reconnaissance Orbiter (LRO) is compiled and made available through Johnson Space Center’s Digital Lunar Exploration Sites (DLES) data sets. The DLES data is used to build this graphic environment. The process of ingesting and accurately modeling this information in a meaningful way for analysis creates its own challenges such as generating a performant model from the source data and the application of curvature. Additionally, the area around the Lunar South Pole experiences different lighting conditions than those observed from the Apollo missions. The need to use the lunar environmental data products provided by DLES combined with the capability to calculate date specific ephemerides in real-time has given rise to the development of the DLES Unreal Simulation Tool (DUST). DUST incorporates augmented terrain from the DLES product into a desktop application that allows exploration of the Lunar South Pole region and its complex lighting conditions. DUST leverages advanced capabilities in the recently released Unreal Engine 5 renderer by Epic Games such as double precision for positioning of planetary bodies and surface elements, multiple infinite light sources to represent the Sun and eventually Earthshine, high resolution shadow maps for dynamic shadow accuracy, real-time software ray-tracing for multi-surface bounce lighting to render sunlight reflected off surface elements and terrain features, and performance optimized level of detail shifting as the eyepoint changes in a scene. This paper details the DUST application, the technologies of the engine platform that enable scientific and engineering analysis, the unique techniques and processes developed to consume the DLES data sets, and how the tool is being used to support the Artemis program.

Lunar Visualization↗

New Topographic Products for the Lunar South Pole from the Lunar Orbiter Laser Altimeter (LOLA)

Due to the Moon’s low obliquity and highly cratered topography, its polar environments host regions of extreme illumination conditions. Multiple lines of evidence indicate the presence of geologically stable ice and other volatiles on or below the surface within polar permanently shadowed regions (PSRs). These regions are valuable targets for science and exploration as they hold clues to the history of water in the inner solar system and may hold sufficient reserves for in-situ resource utilization. Standing high above the PSRs, peaks of long-duration sunlight are oases where landed assets can easily generate power and communicate. For these reasons, the lunar south pole is the target of many upcoming missions including NASA’s Artemis program. The Lunar Orbiter Laser Altimeter (LOLA) onboard the Lunar Reconnaissance Orbiter (LRO) provides the global geodetic framework with which past, present, and future missions can accurately geolocate their data. Laser altimeters like LOLA are unaffected by shadows and, therefore, provide the most direct measurements of topography within PSRs. Here we present the latest work to improve LOLA’s polar topographic maps and resulting derived products, such as PSR maps, which are crucial tools for science and exploration of the polar regions

Michael K Barker↗

LIPA: Lunar Ice Perception Algorithm

Introduction: The highest concentration of Lu-nar water-ice stores exists within the Permanently Shadowed Regions (PSRs) of the Lunar South Pole [1-3]. As such, the ability to locate in situ water-ice stores in an accurate, systematic, and safe manner will prove vital for future Lunar activities which rely on hydrogen-based resources. Here we show how the strong absorptive properties of ice can be exploited so that surface ice located in PSRs can be easily differentiated from the surrounding frozen regolith. Testbeds which simulate an icy lunar landscape were created and then systematically imaged using a mid-wave infrared (MWIR) camera system. Testbeds were imaged under two filter modes (1) high-absorption (high-abs) mode: whereby imagery captured were confined to a single central wave-length (CWL) of 3.15 ± 0.03 μm and (2) low-absorption (low-abs) mode: whereby imagery cap-tured were confined to a single CWL of 3.80 ± 0.04 μm (Figure 1). High- and low-absorption modes are related to the absorptive properties of ice at each selected wavelength, respectively. Corresponding images from each filter mode were differenced (i.e., pixels were subtracted) to enhance contrast between ice-bearing and non-ice-bearing pixels, and then fed into a semantic segmen-tation model. The model was trained to detect and differentiate between water, ice, shadows, and lunar regolith. Results: Modeling results accurately discrimi-nated ice from other materials (such as frozen lunar regolith) and were used to visually resolve the spa-tial extent of surface ice. Further, outputs produced through semantic segmentation were used to estimate water-ice contents in collected imagery [(Pixels with Class = “Water Ice”)/(Sum of Pixels)*100]. Summary: These works prove promising for future in situ resource utilization (ISRU) missions which employ robotics in combination with infrared camera systems to advance science objectives (e.g., locate water-ice in frozen regolith) on the lunar sur-face. References: [1] Cannon K. M., Deutsch A. N., Head J. W., and Britt D. T. (2020) Geophysical Re-search Letters, 46, e2020GL088920. [2] Honniball C. I. et al. (2021) Nature Astronomy 5, no. 2, 121-127. [3] Li S. et al. (2018) Proceedings of the National Academy of Sciences, 115(36), 8907-8912.

A. Slabic↗

Artemis Internal Science Team Update: Deployed Payloads

Artemis will reestablish human presence on the Moon and lead to a new era of scientific discovery and exploration. Led by the National Aeronautics and Space Administration (NASA), the Artemis effort includes a collaboration of space agencies and companies from around the world [1]. In support of Artemis, a cross-disciplinary effort of science, engineering, operations, and human factors personnel is currently developing the best methods, facilities, and field locations to test hardware, train astronauts, and evaluate concepts of operations. This abstract, as part of the Artemis Internal Science Team (AIST) [2], provides an update to NASA’s plans for the solicitation, development, and operations of deployed surface payloads. In calendar year 2023, NASA’s Science Mission Directorate will solicit proposals for instruments to be deployed by crew on the surface of the Moon (Fig. 1), beginning with Artemis III [3]. The Artemis III mission will land in the south polar region of the Moon, within 6º of latitude from the south pole, in the vicinity of both persistently illuminated and permanently shadowed areas of the Moon, with potential access to surface-accessible volatile deposits [4]. Several of the proposed landing regions are located among some of the oldest parts of the Moon, and together with the permanently shadowed regions, provide the opportunity to learn about the history of the Moon through previously unexplored lunar regions [5]. Deployed payloads will be a critical part of a notional program that captures the highest-priority science for Artemis III and provides the greatest feedforward to follow-on missions and the build-up to the Artemis Base Camp

R. C. Weber↗

Characterization of Oscillation Modes in Levitated Droplets Using Image and Non-Image Based Techniques

The dynamics of levitated liquid droplets can be used to measure their thermophysical properties by correlating the frequencies at which normal modes of oscillation most strongly resonate when subject to an external oscillatory force. In two preliminary works, it was shown via electrostatic levitation and processing of various metals and alloys that 1) the resonance of the first principal mode of oscillation (mode n = 2) can be used to accurately measure surface tension and 2) that so-called ‘higher-order resonance’ of n = 3 is observable at a predictable frequency. It was also shown, in the context of future space-based experimentation on the Electrostatic Levitation Furnace (ELF), a setup on the International Space Station (ISS) operated by Japan Aerospace Exploration Agency (JAXA), that while the shadow array method in which droplet behavior is visualized would be challenging to identify the n = 3 resonance, the normal mode n = 4 was predicted to be more easily identifiable. In this short communication, experimental evidence of the first three principal modes of oscillation is provided using molten samples of Tin and Indium and it is subsequently shown that, as predicted, an “image-less” approach can be used to identify both n = 2 and n = 4 resonances in levitated liquid droplets. This suggests that the shadow array method may be satisfactorily used to obtain a self-consistent benchmark of thermophysical properties by comparing results from two successive even-mode natural frequencies.

Nevin Brosius↗

Approaches for Validation of Lighting Environments in Realtime Lunar South Pole Simulations

NASA’s Artemis campaign is making heavy use of simulation to help return humans to the lunar surface by the end of the decade. There are several aspects of the lunar surface and its environment which must be accurately modeled before these simulations can be relied upon to influence decisions being made under these programs. Digital Lunar Exploration Sites, a paper submitted to the 2022 IEEE Aerospace Conference, outlined the process used to generate the lunar surface in a digital environment. This paper will expand upon this topic and delve into the steps being taken by the NASA Exploration Systems Simulations (NExSyS) team at NASA’s Johnson Space Center (JSC) to properly verify and validate these simulations, with a focus on the visual aspects of the environment. Natural lighting validation relies in part on the wealth of data generated during the Apollo program. Many images taken by Apollo astronauts on the lunar surface have been replicated in the simulated environments to gain confidence in the accuracy of terrain and lighting models. However, because the environment the Artemis astronauts will experience at the Lunar South Pole (LSP) is dissimilar from the near-equatorial Apollo sites, other validation techniques must be applied. At the LSP, the sun crests only about 1.5 degrees above the horizon and when combined with the lack of a lunar atmosphere, lighting in this region is often very different than what a human would experience on Earth. Solar illumination, earthshine, human eye response, solar blooming, lunar regolith optical properties, and shadows cast by rocks and crater walls will play a significant role in an astronaut’s ability to safely conduct an Extra-Vehicular Activity (EVA) or perform a traverse with a lunar rover. Approaches for validation of these aspects of the rendered LSP environment are considered in this paper. In addition to natural lighting, approaches for the validation of artificial lighting models at the LSP are discussed. The JSC Lighting Lab has been studying the illumination profile of the Exploration Informatics Subsystem (xINFO) lighting on the Exploration EVA Mobility Unit (xEMU). How these lights interact with the solar illumination and the shadows being cast on the lunar surface is of particular interest, so the validity of models representing these lights in a human-in-the-loop virtual reality environment becomes very important. This paper also touches on some of the simulation performance considerations when a Human in the Loop (HITL) is present, which drives the need for realtime rendering of the environment. Natural and artificial lighting will play a crucial role to decisions being made when planning and executing missions at the Lunar South Pole (LSP) and it is vitally important to understand the LSP environment before we return.

Lunar↗

Artemis Internal Science Team Update: Deployed Payloads

Artemis will reestablish human presence on the Moon and lead to a new era of scientific discovery and exploration. Led by the National Aeronautics and Space Administration (NASA), the Artemis effort includes a collaboration of space agencies and companies from around the world. In support of Artemis, a cross-disciplinary effort of science, engineering, operations, and human factors personnel is currently developing the best methods, facilities, and field locations to test hardware, train astronauts, and evaluate concepts of operations. This poster, as part of the Artemis Internal Science Team (AIST), provides an update to NASA’s plans for the solicitation, development, and operations of deployed surface payloads. In calendar year 2023, NASA’s Science Mission Directorate will solicit proposals for instruments to be deployed by crew on the surface of the Moon (Fig. 1), beginning with Artemis III. The Artemis III mission will land in the south polar region of the Moon, within 6º of latitude from the south pole, in the vicinity of both persistently illuminated and permanently shadowed areas of the Moon, with potential access to surface-accessible volatile deposits. Several of the proposed landing regions are located among some of the oldest parts of the Moon, and together with the permanently shadowed regions, provide the opportunity to learn about the history of the Moon through previously unexplored lunar regions. Deployed payloads will be a critical part of a notional program that captures the highest-priority science for Artemis III and provides the greatest feed-forward to follow-on missions and the build-up to the Artemis Base Camp.

R. C. Weber↗

Leveraging VIPER Geotechnical and Mobility Insights for Endurance Rover and Traverse Development

A new generation of lunar surface rover exploration is rapidly approaching. This is evidenced by the rise of commercially developed rovers from private companies (e.g., Lunar Outpost’s MAPP) and government agencies, like NASA’s Volatiles Investigating Polar Exploration Rover (VIPER), the Lunar Terrain Vehicle (LTV), and the Endurance/Intrepid rover concepts, and the INSPIRE mission concept. The drive distance requirements for off-world vehicles are also rapidly increasing. For example, LTV driving requirements dictate a 20 km range on a single battery charge, with an overall lifetime requirement of 13,000 km over a minimum 10-year service life. Similarly, NASA's Endurance-A mission concept requires a 2000 km vehicle traverse distance, which is nearly 50 times further than the USSR's Lunokhod 2, the longest lunar rover mission to date. Previous planetary surface missions on the Moon and Mars have revealed harsh mobility conditions: aggressive rocky terrains on Mars severely damaged the Curiosity rover’s wheels, soft lunar regolith caused the Lunokhod 2 rover to sink and NASA’s Apollo 15 LRV (Lunar Roving Vehicle) spun out due to poor traction, which required manual correction. This demonstrates that mobility challenges like wheel degradation and soft soil driving performance must be accounted for in a mission’s design phase to meet increasingly aggressive mission durations and mobility goals. The success of these long duration missions requires highly reliable and durable mobility platforms in conjunction with a more developed understanding of the geotechnical properties of the lunar surface. The VIPER mission is uniquely posed to inform future missions about mobility performance, wheel durability, and lunar surface soil mechanics of sunlit and shadowed regions through use of data streams that already exist for other mission purposes. VIPER’s mission to the lunar south pole will provide a new perspective into off-world mobility challenges including traversal into permanently shadowed regions. Mobility data from VIPER’s mission will represent a first glimpse into the surface mobility challenges of the lunar South Pole. Utilization of VIPER’s existing capabilities including cameras, inertial measurement unit (IMU) data, motor currents/torque, drill data, and the rover’s suspension state and kinematics provide the opportunity to determine potentially useful information for future rover and traverse designs, as well as on-Earth testing practices. Data products collected during VIPER’s mission could inform design considerations for the Endurance rover much earlier than NASA’s standard “lessons learned” approach as VIPER has a highly tactical mission operations structure. This work outlines the specific links between possible data products from the VIPER mission and their potential impact on the Endurance/Intrepid mission concepts in their early design phases. From VIPER, we will also gain insights for future development of onboard mobility software as VIPER is a way-point driven rover which requires more constant human operation on Earth than some other rover missions (non-lunar surface). Primary VIPER data products and insights of interest include wheel sinkage, wheel slip, wheel degradation, surface soil shear strength, and terrain slope estimation. VIPER data products will be made available via the Planetary Data System’s Geosciences and Cartography and Imaging Sciences nodes, conforming to the PDS4 standard.

mobility↗

Lunar Water Extraction Via Lunar Auger Dryer ISRU (LADI)

In 2009, the Lunar Reconnaissance Orbiter (LRO) and Lunar Crater Observation and Sensing Satellite (LCROSS) provided definitive proof of water in the Lunar’s southern permanently shadowed region (PSR)1. Both the 2020 NASA Technology Taxonomy2 and the Lunar Surface Innovation Initiative (LSII) team identified capability gaps in icy regolith transfer and reactor processing in Permanently Shadowed Region (PSR) environmental conditions. A water processing plant operating inside the PSR can continuously process water (and volatiles) for both breathable air and propellant. NASA’s Johnson Space Center (JSC) fabricated a unique breadboard test stand for validating the feasibility of this concept,developed a lunar auger dryer sizing tool, and identified the physical flow and thermal models required to design an Engineering Development Unit (EDU) for environmental testing. Over the two years this project was active, models were developed including: a) a sizing tool that scales the auger parameters based on production targets, b) accurate thermal models in both lab and lunar conditions, c) a Discreet Element Model (DEM) for observing particle effects in low-g, and d) incorporated these subsystem models into a MATLAB parametric Modular Open System Approach (MOSA) system model. These models were validated by testing the auger in both a mechanical and thermal system configuration. The results of this testing increased the Technology Readiness Level (TRL) of the Lunar Auger Dryer ISRU (LADI) system to TRL 4.

Lunar↗

Autonomous Ocean World Exploration: Advancement of a Virtual Testbed

The search for life (extinct or extant) and potentially habitable bodies in our solar system and beyond is one of the 12 priority science questions outlined in the National Acadamies’ 2022 decadal survey [5]. Extraterrestrial destinations containing liquid water present an opportunity to search for life as we know it, and in recent years an increasing number of such locations have been discovered within our solar system. Several Jovian moons—Europa, Ganymede, and Callisto [10]—and the Saturnian moons Enceladus [8] and Titan [9] are known or suspected to harbor massive subsurface oceans. Of these "ocean worlds", Europa is the focus of at least one planned NASA orbiter mission, Europa Clipper [4], and an early lander mission concept, the Europa Lander [2, 3]. Whereas most robotic missions to the Moon and Mars (e.g. orbiters, rovers, landers) to date have had ground controllers on Earth tightly involved in mission operations, missions to more distant worlds will require a high degree of onboard autonomy due to long communication lags and blackouts, harsh environments (radiation, cold), and more limited battery and hardware life. The past decade has seen great advances in both AI technologies and computing scalability and performance that offer promising solutions for spacecraft autonomy and motivate the software system and research programs described in this paper. The Ocean Worlds Autonomy Testbed for Exploration, Research, and Simulation (OceanWATERS) [1], which has been in development at the NASA Ames Research Center since 2018, is a virtual environment for testing lander autonomy solutions. It is built on the Robot Operating System (ROS), runs on consumer-grade Linux workstations, and was released as open source in 2020. OceanWATERS provides a physical and visual simulation of a prototypical lander in a Europa-like environment (Figure 1). The lander was modeled after requirements and specifications made in JPL’s Europa Lander Study of 2016 [3]. Simulated lander systems include stereo cameras and spotlights mounted on an antenna mast that pans and tilts, a 6 degrees of freedom (DoF) robotic arm with a force-torque sensor and two interchangeable end effectors, and a battery pack power system. The environment consists of multiple terrain models including a highly detailed model sourced from the FROST dataset [11], simulation of surrounding planetary bodies based on an ephemeris model, and lighting from the sun with associated surface illumination, reflectance, and shadows. Operations supported by OceanWATERS include panoramic and directed imaging of the environment and lander workspace, Cartesian and joint-level arm commanding, grinding of the terrain surface (e.g. digging a trench), and scooping of ground material (Figure 2) which can be discarded or collected as science samples in a receptacle that can be emptied (science operations themselves are not simulated). These operations are realized as ROS Actions and are complimented by a wide selection of telemetry that is continually produced by each lander subsystem. The power system model is driven by the open-source Generic Software Architecture for Prognostics (GSAP) [11] that predicts the battery’s remaining useful life and other characteristics. As a testbed for high-level autonomy, OceanWATERS provides an execution framework based on PLEXIL [12], an open-source plan specification language and execution engine developed largely at Ames. NASA's initial development of OceanWATERS, as well the Ocean Worlds Lander Autonomy Testbed (OWLAT) [6], a complimentary physical testbed developed at JPL, was the first step in a plan for realizing candidate onboard autonomy solutions for such planetary landers. In 2020 NASA solicited applications for its Autonomous Robotics Research for Ocean Worlds (ARROW) program, and in 2021 the similar Concepts for Ocean worlds Life Detection Technology (COLDTech) program. Collectively six research teams, based in universities and companies across the United States, were awarded grants to develop and demonstrate autonomy solutions on OceanWATERS and OWLAT. These 1–2-year projects have now finished or are nearing completion, and a wide variety of autonomy challenges in ocean world surface missions were addressed. Prototyped and demonstrated solutions have included autonomous discovery, response and adaptation to system faults and unexpected environmental events, world model synthesis through perception, plan synthesis using learned models, methods to optimize sample target selection and prioritize science data transmission, extension of PLEXIL for stochastic decision-making, and an integration of a model of JPL’s mission-ready COLDArm [7]. Technologies used in these projects include many forms of machine learning, causal reasoning, automated planning, Markov decision processes, formal methods, and other advanced techniques. A more detailed summary of the ARROW and COLDTech projects is given herein. OceanWATERS has had significant enhancements since its open-source release in 2020. Many of its new features were driven or shaped by feedback from the ARROW and COLDTech teams and requirements of their projects. In support of enabling autonomous adaptation to spacecraft faults (a specific capability solicited by both programs), a fault injection and detection framework was developed that supports a wide and growing range of fault types such as locked joints, image loss, and battery failures. The power system model was completed and integrated into the simulator, starting as a single-cell battery model and later upgraded to a multi-cell model with associated faults such as cell disconnection. Arm/terrain interaction was improved by adding a force-torque sensor and associated faults, and an analytic dig force model based on the Balovnev bucket force equations. Environment fidelity was increased by modeling terrain deformation resulting from digging and scooping; visual improvements were made in textures, lighting, and shadows. To facilitate interoperation with OWLAT, a unified command and telemetry interface between the testbeds was developed at the ROS level, along with a PLEXIL interface. The number of lander operations was greatly expanded (e.g. with Cartesian-based arm and antenna movement), and a framework was designed for users to build their own lander actions. A GUI for PLEXIL plan selection was created (Figure 3), and an expansive set of plans were added, such as those that illustrate patterns for fault handling. This paper provides a self-contained high-level description of OceanWATERS, focusing on more detailed coverage of the aforementioned enhancements. It provides a high-level summary of the projects undertaken by participants in the ARROW and COLDTech programs and how these efforts have helped shape OceanWATERS. Finally, potential future work and directions for the testbed are listed, as likely informed by the recent planetary science decadal survey [5].

K Michael Dalal↗

Understanding the Response of Common Spacecraft Shields to Hypervelocity Impacts of Meteorite and Other Terrestrial Analog Materials

Micrometeoroid and orbital debris (MMOD) populations can vary significantly in composition, density, and homogeneity. Hypervelocity testing campaigns intended to design and optimize MMOD shields for spacecraft are recognizing the need to investigate shield response from different types of impactors that span the range of densities observed in the MMOD population, such as nylon, Al, Al 2 O 3 , steel, and Cu. These tests, however, still pre-dominantly employ spherical and homogenous projectiles. Adding any compositional or mineralogical complexity to the impactor, such as what would be expected from a polymineralic micrometeoroid, for ex-ample, will be concomitant with a more complex shockwave structure in the projectile after it impacts the outer surface of any type of MMOD shield. The magnitude of these complexities will depend on how varied the mineralogy of the projectile is, but in the case of a metal-bearing chondrite, the disparate shock impendence between adjacent metal and silicate grains will potentially create localized areas of shock focusing (local increase in nominal shock pressure), or shock shadowing (local decrease in nominal shock pressure). The response of a MMOD shield is generally predicted using a ballistic limit equation – a semiempirical curve, derived from hypervelocity testing data, that denotes a particle diameter (for a given set of impact conditions such as projectile density and impact angle) when a shield will fail as a function of impact speed. These curves exhibit inflection points as a function of impact speed that represent when the projectile experiences sufficient pressure to fragment, melt, or vaporize. The introduction of shock focusing and shadowing in a heterogenous projectile will add uncertainty to the predicted pressures needed to go through each transition, leading to increased uncertainty in the expected performance of the MMOD shield. Therefore, it is necessary to explore the performance of MMOD shields in hypervelocity tests against more complex, natural projectile materials. To this end we have conducted a comparative test series to begin investigating the impact damage caused by meteoritic and terrestrial-analog projectiles, to that of spherical Al projectiles of similar mass.

Impact testing↗