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At least 469 records · Page 26

Application Results on Early Exascale Hardware

This Exascale Computing Project (ECP) milestone report summarizes the status of 27 of the 31 ECP Applications Development (AD) subprojects at the end of FY21. In November and December of 2021, a comprehensive assessment of AD projects was conducted by the ECP leadership along with external subject matter experts (SMEs). (NNSA application projects are reviewed separately using the ASC milestone process.) The AD review committee—consisting of the AD lead, AD deputy, Level 3 (L3), and at least one external project SME—was tasked with evaluating each project’s progress relative to ECP project goals specified in the FY21 timeline. Key areas of focus were code maturity and performance on pre-exascale systems, an in-depth analysis of final key performance parameter (KPP) verification contracts, and future R&D priorities in the final year of ECP and beyond. As such, this report contains not only an accurate snapshot of each subproject’s current status but also represents a broad account of successes and challenges in porting large scientific applications to DOE’s next-generation high-performance computing architectures – the Frontier and Aurora systems.

97 MATHEMATICS AND COMPUTING↗

Sustain

Current building energy simulation technology requires excessive labor, time and expertise to create building energy models, excessive computational time for accurate simulations and difficulties with the interpretation of the results. These deficiencies can be ameliorated using modern graphical user interfaces and algorithms which take advantage of modern computer architectures and display capabilities. To prove this hypothesis, we developed an experimental test bed for building energy simulation. This novel test bed environment offers an easy-to-use interactive graphical interface, provides access to innovative simulation modules that run at accelerated computational speeds, and presents new graphics visualization methods to interpret simulation results. Our system offers the promise of dramatic ease of use in comparison with currently available building energy simulation tools. Its modular structure makes it suitable for early stage building design, as a research platform for the investigation of new simulation methods, and as a tool for teaching concepts of sustainable design. Improvements in the accuracy and execution speed of many of the simulation modules are based on the modification of advanced computer graphics rendering algorithms. Significant performance improvements are demonstrated in several computationally expensive energy simulation modules. The incorporation of these modern graphical techniques should advance the state of the art in the domain of whole building energy analysis and building performance simulation, particularly at the conceptual design stage when decisions have the greatest impact. More importantly, these better simulation tools will enable the transition from prescriptive to performative energy codes, resulting in better, more efficient designs for our future built environment.

Source record↗

Development of iterative techniques for the solution of unsteady compressible viscous flows

During the past two decades, there has been significant progress in the field of numerical simulation of unsteady compressible viscous flows. At present, a variety of solution techniques exist such as the transonic small disturbance analyses (TSD), transonic full potential equation-based methods, unsteady Euler solvers, and unsteady Navier-Stokes solvers. These advances have been made possible by developments in three areas: (1) improved numerical algorithms; (2) automation of body-fitted grid generation schemes; and (3) advanced computer architectures with vector processing and massively parallel processing features. In this work, the GMRES scheme has been considered as a candidate for acceleration of a Newton iteration time marching scheme for unsteady 2-D and 3-D compressible viscous flow calculation; from preliminary calculations, this will provide up to a 65 percent reduction in the computer time requirements over the existing class of explicit and implicit time marching schemes. The proposed method has ben tested on structured grids, but is flexible enough for extension to unstructured grids. The described scheme has been tested only on the current generation of vector processor architecture of the Cray Y/MP class, but should be suitable for adaptation to massively parallel machines.

Hixon, Duane↗

Multi-GPU Implementation of a 3D Finite Difference Time Domain Earthquake Code on Heterogeneous Supercomputers

We have developed a highly scalable 3D Finite Difference GPU code for use in earthquake engineering and disaster management through regional petascale earthquake simulations. This MPI-CUDA code is based on a widely-used wave propagation code called AWP-ODC and restructured for high throughput and efficiency on a heterogeneous computing architecture. We present an effective communication reduction technique for leveraging GPUs with minimal PCI-e overhead, and a novel overlapping method to fully hide data communication latency between GPUs. The optimization concept used in this work can be extended to general stencil computing on a structured grid. The benchmarks demonstrated sustained 100 TFlops in single precision for 49 billion mesh points using 952 GPUs on the NCCS Titan Phase 5 system, which is a 77-fold speedup compared to the CPU version of the code. This multi-GPU implementation has been validated and used for a large-scale verification wave propagation simulation of Mw5.4 Chino Hills earthquake using 128 GPUs.

58 GEOSCIENCES↗

Collaborative Research: Improved Efficiency and Coupling of the Radiation Code in the ACME Earth System Model (Final Report)

The complexity of radiative transfer, its importance to the exchange of energy in the climate system, and its high computational cost establishes importance of an accurate and efficient radiative transfer parameterization for climate simulation. Previous work by the proposing team at AER led to the development of the radiation code, RRTMG, which has been widely accepted by the global modeling community as a fast and accurate advancement over the previous generation of radiation codes. It has been in use in the NCAR CESM for many years, and it has been implemented in the initial version the DOE E3SM model. However, its computational cost remains high relative to other components in part due to its complexity and to its inefficient use of modern optimization strategies, and this project helped address this limitation for the code’s application in E3SM. Under other funding, the Investigators of this project led an effort to develop a high-performance broadband radiation code, called RTE+RRTMGP, which is a completely restructured code that will take advantage of modern computational capabilities to enhance its performance while retaining the strengths and accuracy of the original code. Designed to perform over a range of computer architectures, RTE+RRTMGP makes extensive use of Fortran 2003 features to improve both its efficiency and its use of memory. RTE+RRTMGP is expected to be adopted in the next generation of RTE+RRTMGP. This project allowed for advancements to the code’s computational capabilities and adding new and enhanced features. This included revising RTE+RRTMGP to run on GPU processors, analysis of and improvements to the code’s timing, modifying the gas optics in RRTMGP to increase the code’s accuracy, extensive validation of computed fluxes, heating rates and forcings, generating a cloud optical property and vertical sampling capabilities for RTE+RRTMGP, implementing a fast and accurate longwave scattering capability, and groundwork for the inclusion of a capability to specify solar variability. Many of the accomplishment in this project necessitated significant collaboration with the E3SM development team. The result of this project was optimization of a key physical component (radiative transfer calculations) of E3SM, directly supporting E3SM’s overarching global modeling objectives. More broadly, this project provided overall advancements in the use of radiative transfer calculations in atmospheric modeling and simulation, particularly for climate.

58 GEOSCIENCES↗

Cognitive Computing for Security.

Final report for Cognitive Computing for Security LDRD 165613. It reports on the development of hybrid of general purpose/ne uromorphic computer architecture, with an emphasis on potential implementation with memristors.

97 MATHEMATICS AND COMPUTING↗

The Integrated Airframe/Propulsion Control System Architecture program (IAPSA)

The Integrated Airframe/Propulsion Control System Architecture program (IAPSA) is a two-phase program which was initiated by NASA in the early 80s. The first phase, IAPSA 1, studied different architectural approaches to the problem of integrating engine control systems with airframe control systems in an advanced tactical fighter. One of the conclusions of IAPSA 1 was that the technology to construct a suitable system was available, yet the ability to create these complex computer architectures has outpaced the ability to analyze the resulting system's performance. With this in mind, the second phase of IAPSA approached the same problem with the added constraint that the system be designed for validation. The intent of the design for validation requirement is that validation requirements should be shown to be achievable early in the design process. IAPSA 2 has demonstrated that despite diligent efforts, integrated systems can retain characteristics which are difficult to model and, therefore, difficult to validate.

Daniel L Palumbo↗

The Efficiency of Various Computers and Optimizations in Performing Finite Element Computations

With the advent of computers with many processors, it becomes unclear how to best exploit this advantage. For example, matrices can be inverted by applying several processors to each vector operation, or one processor can be applied to each matrix. The former approach has diminishing returns beyond a handful of processors, but how many processors depends on the computer architecture. Applying one processor to each matrix is feasible with enough ram memory and scratch disk space, but the speed at which this is done is found to vary by a factor of three depending on how it is done. The cost of the computer must also be taken into account. A computer with many processors and fast interprocessor communication is much more expensive than the same computer and processors with slow interprocessor communication. Consequently, for problems that require several matrices to be inverted, the best speed per dollar for computers is found to be several small workstations that are networked together, such as in a Beowulf cluster. Since these machines typically have two processors per node, each matrix is most efficiently inverted with no more than two processors assigned to it.

Marcus, Martin H.↗

Kokkos v.4.0

SAND2023-07883O Kokkos software implements C++ performance portability programming models, tools and math libraries, which enables science and engineering software developers to use single-source codes for a wide range of computer architectures. Kokkos also provides implementations of existing and proposed C++ standard features that support programming model and math libraries that are used for implementing performance-portable scientific and engineering applications. The Kokkos libraries provide algorithms, data structures, and tools to enable high-performance computing developers to write performance-portable code. Capabilities fall into three broad categories: Kokkos Core, Kokkos Kernels, and Kokkos Tools. Sandia National Laboratories is a multimission laboratory managed and operated by National Technology & Engineering Solutions of Sandia, LLC, a wholly owned subsidiary of Honeywell International Inc., for the U.S. Department of Energy’s National Nuclear Security Administration under contract DE-NA0003525.

SciDAC↗

Validation of time-dependent shift using the pulsed sphere benchmarks

The detailed behavior of neutrons in a rapidly changing time-dependent physical system is a challenging computational physics problem, particularly when using Monte Carlo methods on heterogeneous high-performance computing architectures. A small number of algorithms and code implementations have been shown to be performant for time-independent (fixed source and k-eigenvalue) Monte Carlo, and there are existing simulation tools that successfully solve the time-dependent Monte Carlo problem on smaller computing platforms. To bridge this gap, a time-dependent version of ORNL’s Shift code has been recently developed. Shift’s history-based algorithm on CPUs, and its event-based algorithm on GPUs, have both been observed to scale well to very large numbers of processors, which motivated the extension of this code to solve time-dependent problems. The validation of this new capability requires a comparison with time-dependent neutron experiments. Lawrence Livermore National Laboratory’s (LLNL) pulsed sphere benchmark experiments were simulated in Shift to validate both the time-independent as well as new time-dependent features recently incorporated into Shift. A suite of pulsed-sphere models was simulated using Shift and compared to the available experimental data and simulations with MCNP. Overall results indicate that Shift accurately simulates the pulsed sphere benchmarks, and that the new time-dependent modifications of Shift are working as intended. Validated exascale neutron transport codes are essential for a wide variety of future multiphysics applications.

Palmer, Camille J.↗

The GeantV project: Preparing the future of simulation

Detector simulation is consuming at least half of the HEP computing cycles, and even so, experiments have to take hard decisions on what to simulate, as their needs greatly surpass the availability of computing resources. New experiments still in the design phase such as FCC, CLIC and ILC as well as upgraded versions of the existing LHC detectors will push further the simulation requirements. Since the increase in computing resources is not likely to keep pace with our needs, it is therefore necessary to explore innovative ways of speeding up simulation in order to sustain the progress of High Energy Physics. The GeantV project aims at developing a high performance detector simulation system integrating fast and full simulation that can be ported on different computing architectures, including CPU accelerators. After more than two years of R&D the project has produced a prototype capable of transporting particles in complex geometries exploiting micro-parallelism, SIMD and multithreading. Portability is obtained via C++ template techniques that allow the development of machine- independent computational kernels. Furthermore, a set of tables derived from Geant4 for cross sections and final states provides a realistic shower development and, having been ported into a Geant4 physics list, can be used as a basis for a direct performance comparison.

97 MATHEMATICS AND COMPUTING↗

Position Papers for the ASCR Workshop on the Science of Scientific-Software Development and Use

Software is an increasingly important component in the pursuit of scientific discovery. Both its development and use are essential activities for many scientific teams. At the same time, very little scientific study has been conducted to understand, characterize, and improve the development and use of software for science. Computational science teams have diversified over time to include contributions from domain scientists who provide expertise in scientific and engineering disciplines, applied mathematicians and computer scientists who provide optimal algorithms and data structures, and software and data engineers who provide methodologies and tools adapted and adopted from other software domains. These diverse contributions have enabled tremendous advances in the pursuit of scientific discovery, even as models, computer architectures, and software environments have become more complicated. With this increasing diversity, we believe the next opportunity for qualitative improvement comes from applying the scientific method to understanding, characterizing, and improving how scientific software is developed and used. We believe that this pursuit requires expertise from computational scientists themselves, and from the cognitive and social sciences as well as the software engineering research community. As we look to increase the productivity and sustainability of the scientific-software-development-and-use cycle, a more systematic application of the scientific method to understand processes for software development and use will be a valuable tool to guide future work and result in more usable and sustainable software. This workshop will bring together computer scientists, software engineering researchers, computational scientists, applied mathematicians, social scientists, cognitive scientists, and others, to explore how we can conduct such systematic investigations, what can be learned, and how doing so will benefit the scientific enterprise. The workshop will be structured around a set of breakout sessions, with every attendee expected to participate actively in the discussions. Afterward, workshop attendees — from DOE, industry, and academia — will produce a report for ASCR that summarizes the findings of the workshop.

42 ENGINEERING↗

Parallel Architectures for Planetary Exploration Requirements (PAPER)

The project's main contributions have been in the area of student support. Throughout the project, at least one, in some cases two, undergraduate students have been supported. By working with the project, these students gained valuable knowledge involving the scientific research project, including the not-so-pleasant reporting requirements to the funding agencies. The other important contribution was towards the establishment of a graduate program in computer science at Hampton University. Primarily, the PAPER project has served as the main research basis in seeking funds from other agencies, such as the National Science Foundation, for establishing a research infrastructure in the department. In technical areas, especially in the first phase, we believe the trip to Jet Propulsion Laboratory, and gathering together all the pertinent information involving experimental computer architectures aimed for planetary explorations was very helpful. Indeed, if this effort is to be revived in the future due to congressional funding for planetary explorations, say an unmanned mission to Mars, our interim report will be an important starting point. In other technical areas, our simulator has pinpointed and highlighted several important performance issues related to the design of operating system kernels for MIMD machines. In particular, the critical issue of how the kernel itself will run in parallel on a multiple-processor system has been addressed through the various ready list organization and access policies. In the area of neural computing, our main contribution was an introductory tutorial package to familiarize the researchers at NASA with this new and promising field zone axes (20). Finally, we have introduced the notion of reversibility in programming systems which may find applications in various areas of space research.

Cezzar, Ruknet↗

Designing Energy-Efficient Quantum Computers Through Prediction and Reduction of Cooling Requirements for Cryogenic Electronics

Quantum computing has been identified as a “wild card” by the International Energy Agency in predicting future global data center energy usage. This is primarily because both uncertainty in the extent to which quantum computing will be adopted, and uncertainty in the power consumption of individual quantum data centers. Unlike the classical counterparts, quantum computers need to be maintained at near absolute zero, requiring energy-intensive cryogenic cooling systems. Therefore, as quantum computers scale up from existing 50 qubit technology demonstrations to the 10,000 to 100,000 qubit systems that will be able to solve complex problems, the energy consumption of both the electronics and the required cooling systems will also increase. To predict this scaling, this work analyzes the energy requirements for both computation and cooling of quantum hardware. We show that the energy requirements for cooling of quantum computers is determined by several computing system parameters, including the number and type of physical qubits, the operating temperature, the packaging efficiency of the system, and the split between circuits operating at cryogenic temperatures and those operating at room temperature. The energy requirements can then be found based on thermal system parameters such as cooling efficiency and cryostat heat transfer. Analysis of these parameters shows that the energy required for cooling is significantly larger than that required for computation, a reversal from energy usage patterns seen in conventional computing. The results and discussions provide a road-map for creating energy efficient quantum computers through the selection of computer architectures and cryogenic system configurations that minimize cooling requirements.

energy efficiency↗

Sustaining Moore's law with 3D chips

Here, rather than continue the expensive and time-consuming quest for transistor replacement, the authors argue that 3D chips coupled with new computer architectures can keep Moore's law on its traditional scaling path.

3D chip manufacturing↗

Towards exascale for wind energy simulations

We examine large-eddy-simulation modeling approaches and computational performance of two open-source computational fluid dynamics codes for the simulation of atmospheric boundary layer flows that are of direct relevance to wind energy production. The first code, NekRS, is a high-order, unstructured-grid, spectral element code. The second code, AMR-Wind, is a second-order, block-structured, finite-volume code with adaptive mesh refinement capabilities. The objective of this study is to co-develop these codes in order to improve model fidelity and performance for each. These features will be critical for running ABL-based applications such as wind farm analysis on advanced computing architectures. To this end, we investigate the performance of NekRS and AMR-Wind on the Oak Ridge Leadership Facility supercomputers Summit, using 4 to 800 nodes (24 to 4,800 NVIDIA V100 GPUs), and Crusher, the testbed for the Frontier exascale system, using 18 to 384 Graphics Compute Dies on AMD MI250X GPUs. We compare strong- and weak-scaling capabilities, linear solver performance, and time to solution. We also identify leading inhibitors to parallel scaling.

17 WIND ENERGY↗

Group implicit concurrent algorithms in nonlinear structural dynamics

During the 70's and 80's, considerable effort was devoted to developing efficient and reliable time stepping procedures for transient structural analysis. Mathematically, the equations governing this type of problems are generally stiff, i.e., they exhibit a wide spectrum in the linear range. The algorithms best suited to this type of applications are those which accurately integrate the low frequency content of the response without necessitating the resolution of the high frequency modes. This means that the algorithms must be unconditionally stable, which in turn rules out explicit integration. The most exciting possibility in the algorithms development area in recent years has been the advent of parallel computers with multiprocessing capabilities. So, this work is mainly concerned with the development of parallel algorithms in the area of structural dynamics. A primary objective is to devise unconditionally stable and accurate time stepping procedures which lend themselves to an efficient implementation in concurrent machines. Some features of the new computer architecture are summarized. A brief survey of current efforts in the area is presented. A new class of concurrent procedures, or Group Implicit algorithms is introduced and analyzed. The numerical simulation shows that GI algorithms hold considerable promise for application in coarse grain as well as medium grain parallel computers.

Ortiz, M.↗

Fiber optic computing using distributed feedback

Abstract The widespread adoption of machine learning and other matrix intensive computing algorithms has renewed interest in analog optical computing, which has the potential to perform large-scale matrix multiplications with superior energy scaling and lower latency than digital electronics. However, most optical techniques rely on spatial multiplexing, requiring a large number of modulators and detectors, and are typically restricted to performing a single kernel convolution operation per layer. Here, we introduce a fiber-optic computing architecture based on temporal multiplexing and distributed feedback that performs multiple convolutions on the input data in a single layer. Using Rayleigh backscattering in standard single mode fiber, we show that this technique can efficiently apply a series of random nonlinear projections to the input data, facilitating a variety of computing tasks. The approach enables efficient energy scaling with orders of magnitude lower power consumption than GPUs, while maintaining low latency and high data-throughput.

97 MATHEMATICS AND COMPUTING↗