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At least 451 records · Page 25

Assessing springtime vertebrate prey of sympatric mesopredators in the southeastern United States using metabarcoding analysis

Coyotes (Canis latrans) colonized the eastern United States over the last century and formed a 3-species predator guild with bobcats (Lynx rufus) and gray foxes (Urocyon cinereoargenteus) across much of the southeastern United States. Diets among the three species vary along with respective impacts on game species such as white-tailed deer (Odocoileus virginianus) and wild turkeys (Meleagris gallopavo). To determine predation impacts on vertebrate prey and dietary overlap in consumption of prey items, we assessed diets of coyote, bobcat, and gray fox during spring, coinciding with white-tailed deer fawning and wild turkey nesting and brood rearing. We sampled across three sites along the Savannah River in South Carolina from mid-May through mid-June of 2020–2021. We collected 180 scat samples along 295.9 kilometers (71.1–122.4 km/site) of unpaved secondary roads and used DNA metabarcoding to determine vertebrate diet items. We identified predator species of scat using DNA metabarcoding and species-specific mtDNA fragment analysis (153 were coyote, 20 bobcat, and seven gray fox). Overall, we found evidence that two species, coyote and bobcat, consumed deer while all three consumed turkeys. Frequency of deer in the diet varied across sites for coyotes from 62–86% and wild turkey was present with a frequency of occurrence of 9% for coyotes, 5% for bobcats, and 14% for gray fox. Vertebrate diet specialization was evident across predator species with high frequency of deer in coyote diets, rabbits and small mammals in bobcat diets, and herpetofauna in gray fox diets. During deer fawning and wild turkey nesting and brood rearing, dietary overlap appears to be mediated by disparate selection of prey items, which reduced competition among coyotes, bobcats, and gray foxes. Use of DNA metabarcoding may augment our understanding of dietary preferences within this predator guild by providing increased resolution of diet composition among important game species.

59 BASIC BIOLOGICAL SCIENCES↗

Snow Camera Photos at the Teller 27 Field Site from 2022-2023, Seward Peninsula, Alaska

Snow distribution in the Arctic is highly variable and driven by high winds and microtopography, which result in deep snow drifts and shallow scoured areas. To better understand snow drifting and scouring, 4 Reconyx HyperFire 2 game cameras were installed at the Teller 27 Watershed Field Site on the Seward Peninsula, Alaska from September 2022 to September 2023. Game cameras were installed at 4 locations across the watershed to capture pictures of snow in drift and scour areas. Three-meter tall, red PVC poles were used as snow-stakes to measure snow depth from these pictures. One photo was taken at each camera once per hour during daylight. Distances between cameras and snow stakes were measured so that snow depth can later be calculated from the pictures. This dataset contains four folders of *.jpg files from each camera and one *.kml file of camera locations.The Next-Generation Ecosystem Experiments: Arctic (NGEE Arctic), was a 15-year research effort (2012-2027) to reduce uncertainty in Earth System Models by developing a predictive understanding of carbon-rich Arctic ecosystems and feedbacks to climate. NGEE Arctic was supported by the Department of Energy’s Office of Biological and Environmental Research.The NGEE Arctic project had two field research sites: 1) located within the Arctic polygonal tundra coastal region on the Barrow Environmental Observatory (BEO) and the North Slope near Utqiagvik (Barrow), Alaska and 2) multiple areas on the discontinuous permafrost region of the Seward Peninsula north of Nome, Alaska.Through observations, experiments, and synthesis with existing datasets, NGEE Arctic provided an enhanced knowledge base for multi-scale modeling and contributed to improved process representation at global pan-Arctic scales within the Department of Energy’s Earth system Model (the Energy Exascale Earth System Model, or E3SM), and specifically within the E3SM Land Model component (ELM).

54 ENVIRONMENTAL SCIENCES↗

Site-wide occupancy assessment using camera traps for seven mammalian species at Los Alamos National Laboratory

Los Alamos National Laboratory (LANL or Laboratory) is committed to solving national security challenges through scientific excellence and has been serving the nation and northern New Mexico for over 70 years. Being located on the Pajarito Plateau in the eastern flanks of the Jemez Mountains, the Laboratory is surrounded by a rich diversity of plants and animals. It is common to see many different species of wildlife on Laboratory property; however, sometimes interactions with wildlife can be negative. Vehicle accidents with wildlife have become a common occurrence. With the current and ongoing expansion of the Laboratory on the Pajarito Plateau, it has the potential to further impact wildlife movement including large game species. Local agencies and tribal Pueblos rely on large game species and do not want these species to be restricted from moving across property boundaries. Temporal and spatial aspects of where wildlife occur on the site is a phenomena that is either not well understood in uncommon species or needs periodic reevaluation for common species. Estimating the distribution of multiple species across the landscape provides wildlife biologists with crucial information for monitoring and conserving animal populations in a particular area. Utilizing motion activated wildlife cameras, also known as camera traps, to monitor wildlife populations has become an essential tool for biologists. Camera traps are non-invasive and cost-effective and can document multiple elusive or uncommon wildlife species, such as carnivores, simultaneously. Occupancy modeling provides a flexible framework for the analysis of the distribution for multiple wildlife species. It explicitly recognizes whether a species is spatially common or rare (occupancy = ψ) and if that species is easy or hard to detect (detection probability = p ). Multispecies and multi-season occupancy models can detect trends in species occupancy because individual species may vary in seasonal movements, detection probability, and transition rates between habitats. In this study, we assessed the site as a whole to ascertain when and where medium and large mammal species are present. Understanding wildlife patterns at the Laboratory will better inform future management decisions regarding land use and development strategies. We placed motion activated wildlife cameras in a random systematic sampling design and used these data to create occupancy models. We tested for differences in single-species occupancy and detection probability by season of mammal species captured on 20 camera traps placed across the Laboratory in a 40 mi² (103 km²) area. We focus the interpretation of our findings on seven mammal species found during this study. They are Rocky Mountain elk ( Cervus canadensis nelsoni ; hereafter “elk”), mule deer ( Odocoileus hemionus ; hereafter “deer”), mountain lion ( Puma concolor ; hereafter “lion”), American black bear ( Ursus americanus ; hereafter “bear”), coyote ( Canis latrans ), bobcat ( Lynx rufus ), and gray fox ( Urocyon cinereoargenteus ; hereafter “fox”).

59 BASIC BIOLOGICAL SCIENCES↗

Defender Policy Evaluation and Resource Allocation against MITRE ATT&CK Data and Evaluations

Protecting against multi-step attacks of uncertain duration and timing forces defenders into an indefinite, always ongoing, resource-intensive response. To effectively allocate resources, a defender must be able to analyze multi-step attacks under assumption of constantly allocating resources against an uncertain stream of potentially undetected attacks. To achieve this goal, we present a novel methodology that applies a game-theoretic approach to the attack, attacker, and defender data derived from MITRE´s ATT&CK ® Framework. Time to complete attack steps is drawn from a probability distribution determined by attacker and defender strategies and capabilities. This constraints attack success parameters and enables comparing different defender resource allocation strategies. By approximating attacker-defender games as Markov processes, we represent the attacker-defender interaction, estimate the attack success parameters, determine the effects of attacker and defender strategies, and maximize opportunities for defender strategy improvements against an uncertain stream of attacks. This novel representation and analysis of multi-step attacks enables defender policy optimization and resource allocation, which we illustrate using the data from MITRE´ s APT3 ATT&CK ® Framework.

97 MATHEMATICS AND COMPUTING↗

CRCNS US-France Research Proposal: Collaborative Research: Encoding reward expectation in Drosophilia

The fruit fly Drosophila melanogaster has been a valuable model for investigating the genetic and neural bases that underlie learning and memory. Early and most current studies use basic behavior conditioning protocols to study learning in controlled laboratory settings. More recently, the ability to transgenically manipulate many of the brain neurons in the fruit fly with exquisite specificity, and the recent knowledge of the synaptic ‘connectome’ of the fruit fly brain, makes these animals almost unique as a comprehensive model for studies of learning, memory and motivated behavior. In fact, the connectome has revealed many types of new connections that had until now been overlooked. Within this context, the thesis of this proposal is that studies of learning and memory will be greatly enhanced by using more sophisticated means for evaluating memory representations, such as have been developed in vertebrates, and combining those studies with information from the connectome guided by computational modelling. We propose to push beyond the boundaries of existing conditioning protocols for fruit flies to investigate more complex memory representations. In particular, we will investigate the function of reinforcement pathways in relation to the absence of expected reinforcement. More specifically, we propose a series of experiments designed to investigate the memory representations in fruit flies when an expected consequence of a Conditioned Stimulus (CS) fails to occur. Although studies have evaluated how this failure can establish extinction memory for the CS, our studies will go beyond studying extinction. Specifically, we predict that in Drosophila when a CS is associated with a failed expectation of an appetitive food reinforcement it will acquire aversive value, and vice versa for a failed expectation of an aversive reinforcer. We combine these studies with manipulations of reinforcement pathways in the CNS inspired from the connectome, iteratively knitted in with established computational models. Intellectual Merit: The concept of reinforcement expectation and incentive contrast have been influential in the development of studies of associative learning in mammals. These questions are particularly challenging to answer in vertebrates because they require exquisite cellular, temporal, and genetic specificity of experimental manipulations. The recent development of work with identified neurons and their connectomes makes the larval and adult fly brains ripe as models for pushing our understanding of neural bases for these higher- order conditioning phenomena. Broader Impacts: Public health: These analyses and the conceptual framework of prediction error processing underlying them have a profound impact on our understanding of reinforcement-related behavior in humans, including monetary rewards and the mnemonic consequences of traumatic experiences, and for pathologies of the dopamine reinforcement system. Educational: This project will provide interdisciplinary training for postdoctoral researchers, Ph.D. and undergraduate students. The PIs will act as co-supervisors or mentors of students working in the different labs via face-to-face and internet-based technologies. We will also work with ASU’s award-winning Ask- A-Biologist program. This is an online science program designed to enrich the learning experiences of students of all ages and to provide classroom material for use by K-12 teachers. We will develop an extension of a game developed under a prior NSF award, and the new game will include modules to teach K-12 students about how insects learn. We will also integrate into the AAB site a program developed by a collaborator (B Gerber) at the Leibniz Institut für Neurobiologie, Magdeburg, and now in use in schools in Germany, to teach K-12 students how to train animals using the fruit fly larval learning paradigm. Underrepresented groups: All PIs will work with their university offices of Academic Diversity and Equal Opportunity for reaching underrepresented students.

59 BASIC BIOLOGICAL SCIENCES↗

Evaluating Energy Savings Measures for Building Retrofits in an Interactive Workshop Environment

As part of the Better Buildings Summit 2025, a workshop was developed to simulate the decision process for implementing a set of energy savings measures on an existing building. As part of the workshop a "game" was created around energy savings strategies, and workshop participants selected renovation cards that provided data around the impacts of that renovation choice. Participants then were able to calculate overall savings and payback from the selected retrofit opportunities. This publication has been produced to package the resources used in the activity in an organized document so that the materials can be distributed and reused more broadly. It provides a comprehensive framework for replicating the workshop, including step-by-step instructions, retrofit "game cards" with data points, and facilitation guidance. By using these materials, readers can conduct their own version of this interactive workshop with stakeholders in their networks, such as building owners, energy managers, or policy makers. The goal is to empower users to simulate the decision-making processes for energy projects, foster collaboration, and drive meaningful discussions around cost-effective retrofit opportunities and goal-oriented outcomes.

32 ENERGY CONSERVATION, CONSUMPTION, AND UTILIZATI↗

From Modular ADMS to Plug-and-Play Ops: Distribution Grid Operations with Platform-Level Orchestration to Enable Ambitious App Hosting

The core function of the distribution grid is to provide electricity to consumers affordably, reliably, and securely. In pursuing these core objectives, distribution utilities are accountable to customers, regulators, and in some cases, shareholders. Other third parties such as aggregators and microgrids can also have a stake in the smooth operation of the grid. Each of these stakeholders has economic, business, and/or governance objectives that inform their expectations of the distribution grid. This multi-objective, multi-stakeholder environment creates tension that must be reconciled to successfully design and operate the distribution grid. Innovative companies are competing to bring high-tech solutions to electric utilities and their customers that address each of these objectives. Many developers of advanced distribution management systems (ADMS) and distributed energy resource management systems (DERMS) have adopted a modular architecture that allows grid operators to select functions and features according to their individual system needs. A modular platform also allows the solution provider to develop and integrate specific new product modules; however, the need to pursue multiple objectives with a fixed set of controllable devices makes integration expensive whether it is done at the product development stage or the deployment stage. This cost creates a significant barrier to adoption and can lengthen the product to market time of new solutions. To fundamentally address the complexity of system integration for distribution grid operations, the U.S. Department of Energy Office of Electricity has funded the GridAPPS-D project at PNNL, which streamlines integration by contributing to standards development, defining system architecture, applying advanced mathematics, and developing open-source software to demonstrate the concept of an open data-integration platform for distribution operations. The open data-integration platform concept enables system operators and solution providers to deploy ambitious, best-of-breed applications (or apps) without continually reengineering for integration. Ambitious apps developed by different solution providers will inevitably attempt to achieve different control objectives with the same set of controllable devices. If the open platform itself can resolve these conflicts in a way that achieves the best available outcomes for all apps, doesn’t restrict the ambitious design of apps, and ensures safe and secure operations, apps will be able to plug-and-play with the platform at the same time as other ambitious apps. In this paper, we describe a framework called App Deconfliction that empowers a platform to assign setpoints to controllable devices based on the values preferred by different apps (and even external stakeholder entities like customers or aggregators). The App Deconfliction framework is compatible with several methods for determining setpoint values. We present two methods based on game theory that provide a subtle built-in incentive structure for developers to adapt their apps to the fact that they will be operating in a moderated multi-app environment and to favor device setpoints that have the most effect on their objectives over those that have the least effect. Our simulation-based demonstrations have shown that game-theory-based deconfliction can lead to a 7% improvement in control space utilization compared to design-based methods.

24 POWER TRANSMISSION AND DISTRIBUTION↗

Completely Positive, Simple, and Possibly Highly Accurate Approximation of the Redfield Equation

Here we present a Lindblad master equation that approximates the Redfield equation, a well known master equation derived from first principles, without significantly compromising the range of applicability of the Redfield equation. Instead of full-scale coarse-graining, this approximation only truncates terms in the Redfield equation that average out over a time-scale typical of the quantum system. The first step in this approximation is to properly renormalize the system Hamiltonian, to symmetrize the gains and losses of the state due to the environmental coupling. In the second step, we swap out an arithmetic mean of the spectral density with a geometric one, in these gains and losses, thereby restoring complete positivity. This completely positive approximation, GAME (geometric-arithmetic master equation), is adaptable between its time-independent, time-dependent, and Floquet form. In the exactly solvable, three-level, Jaynes-Cummings model, we find that the error of the approximate state is almost an order of magnitude lower than that obtained by solving the coarse-grained stochastic master equation. As a test-bed, we use a ferromagnetic Heisenberg spin-chain with long-range dipole-dipole coupling between up to 25-spins, and study the differences between various master equations. We find that GAME has the highest accuracy per computational resource.

75 CONDENSED MATTER PHYSICS, SUPERCONDUCTIVITY AND↗

Did Seattle go silent during the Superbowl?

Large-scale cultural events such as sports games and music concerts are known to cause localised seismic excitation. In this paper we investigate whether a comparable far-field 'quietening' could be observed during Superbowl LX (February 8, 2026) in the city of Seattle, hometown of the Seattle Seahawks, as people stayed indoors to watch the game. We find that a number of stations in metropolitan Seattle and other urban or semi-urban areas of Washington state experienced their quietest Sunday afternoon in the last year in some or all of the 1-40 Hz frequency band which we examined. Comparable behaviour is not identified at stations in uninhabited areas of Washington. These results support the hypothesis that at least parts of Seattle and the wider state were comparatively 'silent' during Superbowl LX.

58 GEOSCIENCES↗

Using diglycolamides to improve rare-earth element separation

The family of 17 elements known as the “rare earth elements” are difficult to produce economically. Despite this, they are described as “critical raw materials” because of their unique properties and their various technological applications. This means their use is accelerating globally. Separation of these elements is a fundamental challenge, but this does not daunt Dr Santa Jansone-Popova and her team at Oak Ridge National Laboratory. In recovering praseodymium from neodymium using a variety of ligands known as diglycolamides, she has been demonstrating potentially game-changing advances in liquid-liquid separations that could realise more of these in-demand materials.

Jansone-Popova, Santa↗

Eight Up-Coming Biotech Tools to Combat Climate Crisis

Biotechnology has a high potential to substantially contribute to a low-carbon society. Several green processes are already well established, utilizing the unique capacity of living cells or their instruments. Beyond that, the authors believe that there are new biotechnological procedures in the pipeline which have the momentum to add to this ongoing change in our economy. Eight promising biotechnology tools were selected by the authors as potentially impactful game changers: (i) the Wood–Ljungdahl pathway, (ii) carbonic anhydrase, (iii) cutinase, (iv) methanogens, (v) electro-microbiology, (vi) hydrogenase, (vii) cellulosome and, (viii) nitrogenase. Some of them are fairly new and are explored predominantly in science labs. Others have been around for decades, however, with new scientific groundwork that may rigorously expand their roles. In the current paper, the authors summarize the latest state of research on these eight selected tools and the status of their practical implementation. We bring forward our arguments on why we consider these processes real game changers.

54 ENVIRONMENTAL SCIENCES↗

Estimation of weapon-radius versus maneuverability trade-off for air-to-air combat

A chase in a horizontal plane between a pursuer with a large capture radius and a more maneuverable evading vehicle is examined with constant-speed vehicle models. An approximation to the 'sidestepping' maneuver of the Homicidal Chauffeur Game is modified to account for the effect of evader turning rate, and an estimate of capture radius required is so obtained which agrees remarkably well with Cockayne's point-capture result. The maneuver assumes central importance for barrier surfaces appearing in the Game of Two Cars. Results are given for required weapon capture-radius in terms of the maneuverability of the two vehicles. Some calculations of capture radius are presented.

Kelley, H. J.↗

Barriers and dispersal surfaces in minimum-time interception

Minimum time interception of a target moving in a horizontal plane is analyzed as a one-player differential game. Dispersal points and points on the barrier are located for a class of pursuit evasion and interception problems. These points are determined by constructing cross sections of the isochrones and hence obtaining the barrier, dispersal, and control level surfaces. The game solution maps the controls as a function of the state within the capture region.

Rajan, N.↗

Multiobjective optimization in structural design with uncertain parameters and stochastic processes

The application of multiobjective optimization techniques to structural design problems involving uncertain parameters and random processes is studied. The design of a cantilever beam with a tip mass subjected to a stochastic base excitation is considered for illustration. Several of the problem parameters are assumed to be random variables and the structural mass, fatigue damage, and negative of natural frequency of vibration are considered for minimization. The solution of this three-criteria design problem is found by using global criterion, utility function, game theory, goal programming, goal attainment, bounded objective function, and lexicographic methods. It is observed that the game theory approach is superior in finding a better optimum solution, assuming the proper balance of the various objective functions. The procedures used in the present investigation are expected to be useful in the design of general dynamic systems involving uncertain parameters, stochastic process, and multiple objectives.

Rao, S. S.↗

Design of vibration isolation systems using multiobjective optimization techniques

The design of vibration isolation systems is considered using multicriteria optimization techniques. The integrated values of the square of the force transmitted to the main mass and the square of the relative displacement between the main mass and the base are taken as the performance indices. The design of a three degrees-of-freedom isolation system with an exponentially decaying type of base disturbance is considered for illustration. Numerical results are obtained using the global criterion, utility function, bounded objective, lexicographic, goal programming, goal attainment and game theory methods. It is found that the game theory approach is superior in finding a better optimum solution with proper balance of the various objective functions.

Rao, S. S.↗

Multiobjective optimization techniques for structural design

The multiobjective programming techniques are important in the design of complex structural systems whose quality depends generally on a number of different and often conflicting objective functions which cannot be combined into a single design objective. The applicability of multiobjective optimization techniques is studied with reference to simple design problems. Specifically, the parameter optimization of a cantilever beam with a tip mass and a three-degree-of-freedom vabration isolation system and the trajectory optimization of a cantilever beam are considered. The solutions of these multicriteria design problems are attempted by using global criterion, utility function, game theory, goal programming, goal attainment, bounded objective function, and lexicographic methods. It has been observed that the game theory approach required the maximum computational effort, but it yielded better optimum solutions with proper balance of the various objective functions in all the cases.

Rao, S. S.↗

Simulation Of Combat With An Expert System

Proposed expert system predicts outcomes of combat situations. Called "COBRA", combat outcome based on rules for attrition, system selects rules for mathematical modeling of losses and discrete events in combat according to previous experiences. Used with another software module known as the "Game". Game/COBRA software system, consisting of Game and COBRA modules, provides for both quantitative aspects and qualitative aspects in simulations of battles. COBRA intended for simulation of large-scale military exercises, concepts embodied in it have much broader applicability. In industrial research, knowledge-based system enables qualitative as well as quantitative simulations.

Provenzano, J. P.↗

Optimal helicopter trajectory planning for terrain following flight

Helicopters operating in high threat areas have to fly close to the earth surface to minimize the risk of being detected by the adversaries. Techniques are presented for low altitude helicopter trajectory planning. These methods are based on optimal control theory and appear to be implementable onboard in realtime. Second order necessary conditions are obtained to provide a criterion for finding the optimal trajectory when more than one extremal passes through a given point. A second trajectory planning method incorporating a quadratic performance index is also discussed. Trajectory planning problem is formulated as a differential game. The objective is to synthesize optimal trajectories in the presence of an actively maneuvering adversary. Numerical methods for obtaining solutions to these problems are outlined. As an alternative to numerical method, feedback linearizing transformations are combined with the linear quadratic game results to synthesize explicit nonlinear feedback strategies for helicopter pursuit-evasion. Some of the trajectories generated from this research are evaluated on a six-degree-of-freedom helicopter simulation incorporating an advanced autopilot. The optimal trajectory planning methods presented are also useful for autonomous land vehicle guidance.

Menon, P. K. A.↗