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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 415 records · Page 23

Some criteria for teleoperators and virtual environments from experiences with vehicle/operator simulation

A review is given of a wide range of simulations in which operator steering control of a vehicle is involved and the dominant-clues, closed-loop bandwidth, measured operator effective time-delay, and ratio of bandwidth-to-inverse delay are summarized. A correlation of kinetosis with dynamic scene field-of-view is shown. The use of moving base simulators to improve the validity of locomotion teleoperations is discussed. some rules-of-thumb for good 'feel-system' simulation, such as for control manipulanda are given. Finally, simulation tests of teleoperators and virtual environments should include three types of measures: system performance, operator (or robot) 'behavior', and mental workload evaluations.

Jex, Henry R.↗

A Unified Virtual Battery Model for Responsive Assets

We propose a unified virtual battery model for the flexibility of various responsive assets including batteries, thermostatically controllable loads (TCLs), deferrable loads, shiftable loads, and photovoltaics. Such a unified model lays a foundation to apply transactive control to responsive assets for ancillary service provision. We generalize the virtual battery model to shiftable loads and PVs. In the unified model, we select a set of parameters to represent the flexibility of different responsive assets to provide ancillary services related to active power. The set of parameters includes an energy state, an energy upper bound, an energy lower bound, a power upper bound, and a power lower bound. These parameters are selected to be as few as possible to represent the ancillary service provision flexibility of different responsive assets. The meaning of these parameters are explained to those responsive assets. Simulation examples are provided to show the efficacy of the general model to deal with various responsive assets in a unified way.

battery, photovoltaic↗

Formation metrology and control for large separated optics space telescopes

In this paper we present formation flying performance analysis initial results for a representative large space telescope composed of separated optical elements [Mett 02]. A virtual-structure construct (an equivalent rigid body) is created by unique metrology and control that combines both centralized and decentralized methods. The formation may be in orbit at GEO for super-resolution Earth observation, as in the case of Figure 1, or it may be in an Earth-trailing orbit for astrophysics, Figure 2. Extended applications are envisioned for exo-solar planet interferometric imaging by a formation of very large separated optics telescopes, Figure 3. Space telescopes, with such large apertures and f/10 to f/100 optics, are not feasible if connected by massive metering structures. Instead, the new virtual-structure paradigm of information and control connectivity between the formation elements provides the necessary spatial rigidity and alignment precision for the telescope.

formation flying virtual-structure telescopes↗

Graph-based modeling and simulation of complex systems

We present graph-based modeling abstractions to represent cyber-physical dependencies arising in complex systems. Specifically, we propose an algebraic graph abstraction to capture physical connectivity in complex optimization models and a computing graph abstraction to capture communication connectivity in computing architectures. The proposed abstractions are scalable and are used as the backbone of a Julia-based software package that we call Plasmo.j1. Here, we show how the algebraic graph abstraction facilitates the implementation, analysis, and decomposition of optimization problems and we show how the computing graph abstraction facilitates the implementation of optimization and control algorithms and their simulation in virtual environments that involve distributed, centralized, and hierarchical computing architectures.

97 MATHEMATICS AND COMPUTING↗

Burnable absorbers in nuclear reactors – A review

Burnable absorbers can benefit nuclear reactors of virtually any design by providing reactivity control for extended fuel cycles, tritium production, burning of long-lived radionuclides, and reactor safety. When selecting the ideal burnable absorber type and its design, one must consider the resulting impact on the reactor’s fuel cycle design and cost, reactivity, thermal hydraulics, manufacturing, and radiation response. These selection criteria, as well as neutronic and thermophysical material property requirements, may be vastly different depending on whether the burnable absorber is intended for use in a commercial water-cooled reactor, a research reactor, or a next-generation advanced reactor system. A recent integration, synthesis, description of past and present technologies, and identification of existing gaps and areas of future research is lacking on these important topics. Here, this paper includes a fundamental description of the use of burnable absorbers and their impacts on reactivity, absorber depletion, self-shielding, basic thermophysical properties, and the use of burnable absorbers in next-generation nuclear applications..

11 NUCLEAR FUEL CYCLE AND FUEL MATERIALS↗

Mechanical regulation of plant growth and development

Soybean and eggplant grown and shaken in a greenhouse exhibited decreased internode length, internode diameter, leaf area, and fresh and dry weight of roots and shoots in much the same way as outdoor-exposed plants. Perhaps more important than decreased dimensions of plant parts resulting from periodic seismic treatment is the inhibition of photosynthetic productivity that accompanies this stress. Soybeam plants briefly shaken or rubbed twice daily experienced a decrease in relative as well as absolute growth rate compared to that of undisturbed controls. Growth dynamics analysis revealed that virtually all of the decline in relative growth rate (RGR) was due to a decline in net assimilation rate (NAR), but not in leaf area ratio (LAR). Lower NAR suggests that the stress-induced decrease in dry weight gain is due to a decline in photosynthetic efficiency. Possible effects on stomatal aperture was investigated by measuring rates of whole plant transpiration as a function of seismo-stress, and a transitory decrease followed by a gradual, partial recovery was detected.

Mitchell, C. A.↗

A TREETOPS simulation of the Hubble Space Telescope-High Gain Antenna interaction

Virtually any project dealing with the control of a Large Space Structure (LSS) will involve some level of verification by digital computer simulation. While the Hubble Space Telescope might not normally be included in a discussion of LSS, it is presented to highlight a recently developed simulation and analysis program named TREETOPS. TREETOPS provides digital simulation, linearization, and control system interaction of flexible, multibody spacecraft which admit to a point-connected tree topology. The HST application of TREETOPS is intended to familiarize the LSS community with TREETOPS by presenting a user perspective of its key features.

Sharkey, John P.↗

System architecture for telerobotic servicing and assembly tasks

The architecture of an integrated telerobotics laboratory which is being used for research on the mechanisms, controls, sensing, and operator interface required to accomplish space telerobotic tasks is described. The laboratory hardware is considered, including manipulator and controller, end effector, and vision. The virtual architecture, a common reference model for most of the laboratory applications, is discussed. Teleoperator and robotics system simulations which have been performed using the system are discussed.

Harrison, F. Wallace, Jr.↗

Experiments in teleoperator and autonomous control of space robotic vehicles

A program of research embracing teleoperator and automatic navigational control of freely flying satellite robots is presented. Current research goals include: (1) developing visual operator interfaces for improved vehicle teleoperation; (2) determining the effects of different visual interface system designs on operator performance; and (3) achieving autonomous vision-based vehicle navigation and control. This research program combines virtual-environment teleoperation studies and neutral-buoyancy experiments using a space-robot simulator vehicle currently under development. Visual-interface design options under investigation include monoscopic versus stereoscopic displays and cameras, helmet-mounted versus panel-mounted display monitors, head-tracking versus fixed or manually steerable remote cameras, and the provision of vehicle-fixed visual cues, or markers, in the remote scene for improved sensing of vehicle position, orientation, and motion.

Alexander, Harold L.↗

Feasibility Study of Distributed Decision-Making on the Edge for Urban Air Mobility

The Concept of Operations for Urban Air Mobility (UAM) put forward by FAA, NASA, and several industry stakeholders acknowledges the diversity and complexity in UAM operations and, thereby, envisions a federated architecture for UAM management. In this architecture, the decision-making is distributed to a set of service providers who collectively manage the shared airspace usage by different stakeholders. This notionally brings autonomy closer to the UAM businesses and encourages to explore the feasibility of decision making on the very edge, which is the topic of the presented research. This paper reports research conducted on the hypothesis based on which the residual compute capability onboard smart unmanned aerial systems (UASs) is utilized to build situational awareness and resolve conflicts by passive and active coordination among multiple UASs, thereby implementing a layer of distributed autonomy in UAM. Key features of the edge-computing approach involve inter-UAS information exchange, independent assessment of own flight and environmental conditions, and estimation of other UASs’ flight preferences, incorporating machine learning techniques in the last two. Parallel computing on portable graphics processing unit (GPU) enables the machine learning workflow on the edge. A custom-built 3D simulator is used to evaluate the efficacy of the distributed decision-making on the edge. Each edge node, representing a smart UAS, connects to the simulator from a remote location and independently controls the behavior of the corresponding virtual asset in the simulator, analogous to participants in an online multi-player game. The presented edge-computing-based distributed decision-making framework is envisioned to pave the way for collective mobility of autonomous air vehicles in the future shared airspace, while allowing the inclusion of the business preferences of the UAS operators within allowed regulatory limits.

Edge computing↗

Feasibility Study of Distributed Decision-Making on the Edge for Urban Air Mobility

The Concept of Operations for Urban Air Mobility (UAM) put forward by FAA, NASA, and several industry stakeholders acknowledges the diversity and complexity in UAM operations and, thereby, envisions a federated architecture for UAM management. In this architecture, the decision-making is distributed to a set of service providers who collectively manage the shared airspace usage by different stakeholders. This notionally brings autonomy closer to the UAM businesses and encourages to explore the feasibility of decision making on the very edge, which is the topic of the presented research. This paper reports research conducted on the hypothesis based on which the residual compute capability onboard smart unmanned aerial systems (UASs) is utilized to build situational awareness and resolve conflicts by passive and active coordination among multiple UASs, thereby implementing a layer of distributed autonomy in UAM. Key features of the edge-computing approach involve inter-UAS information exchange, independent assessment of own flight and environmental conditions, and estimation of other UASs’ flight preferences, incorporating machine learning techniques in the last two. Parallel computing on portable graphics processing unit (GPU) enables the machine learning workflow on the edge. A custom-built 3D simulator is used to evaluate the efficacy of the distributed decision-making on the edge. Each edge node, representing a smart UAS, connects to the simulator from a remote location and independently controls the behavior of the corresponding virtual asset in the simulator, analogous to participants in an online multi-player game. The presented edge-computing-based distributed decision-making framework is envisioned to pave the way for collective mobility of autonomous air vehicles in the future shared airspace, while allowing the inclusion of the business preferences of the UAS operators within allowed regulatory limits.

Edge computing↗

Development of Digital Twin-Informed Predictive Maintenance for Critical Components in Advanced Reactors

Small modular reactors (SMRs) and microreactors, along with other advanced reactor (AR) technologies, are key to the future of nuclear energy. For these systems to achieve low operating costs, high reliability, and flexibility across applications, their operation and maintenance must be optimized. Digital twin (DT) technology is one of the technologies that enables real-time (or faster than real-time) monitoring and prognosis of critical components which are vital for operational efficiency, low costs, and enhanced safety of ARs, accelerating their deployment. DT technology provides dynamic virtual representation of physical assets by integrating real-time data, physics-based models, and advanced analytics, which is critical to optimizing the performance of the entire energy system throughout the life cycle. DTs empower engineers and operators to virtually explore different scenarios, configurations, and control strategies, allowing for the identification of optimal solutions that maximize reactor efficiency, safety, and economics.

22 - GENERAL STUDIES OF NUCLEAR REACTORS↗

Adaptive Changes In Postural Equilibrium And Motion Sickness Following Repeated Exposures To Virtual Environments

Virtual environments offer unique training opportunities, particularly for training astronauts and preadapting them to the novel sensory conditions of microgravity. Two unresolved human factors issues in virtual reality (VR) systems are: 1) potential "cybersickness", and 2) maladaptive sensorimotor performance following exposure to VR systems. Interestingly, these aftereffects are often quite similar to adaptive sensorimotor responses observed in astronauts during and/or following space flight. Changes in the environmental sensory stimulus conditions and the way we interact with the new stimuli may result in motion sickness, and perceptual, spatial orientation and sensorimotor disturbances. Initial interpretation of novel sensory information may be inappropriate and result in perceptual errors. Active exploratory behavior in a new environment, with resulting feedback and the formation of new associations between sensory inputs and response outputs, promotes appropriate perception and motor control in the new environment. Thus, people adapt to consistent, sustained alterations of sensory input such as those produced by microgravity, unilateral labyrinthectomy and experimentally produced stimulus rearrangements. Adaptation is revealed by aftereffects including perceptual disturbances and sensorimotor control disturbances. The purpose of the current study was to compare disturbances in postural control produced by dome and head-mounted virtual environment displays, and to examine the effects of exposure duration, and repeated exposures to VR systems. Forty-one subjects (21 men, 20 women) participated in the study with an age range of 21-49 years old. One training session was completed in order to achieve stable performance on the posture and VR tasks before participating in the experimental sessions. Three experimental sessions were performed each separated by one day. The subjects performed a navigation and pick and place task in either a dome or head-mounted display (HMD) VR system for either 30 or 60 min. The environment was a square room with 15 pedestals on two opposite walls. The objects appeared on one set of pedestals and the subject s objective was to move the objects to the other set of pedestals. After the subject picked up an object, a pathway appeared and they were required to follow the pathway to the other side of the room. The subject was instructed to perform the task as quickly and accurately as possible, avoiding hitting walls and other any obstacles and placing the object on the center of the pedestal. Postural equilibrium was measured (using the Equitest CDP balance system, Neurocom, International) before, immediately after, and at 1 hr, 2 hr, 4 hr and 6 hr following exposure to VR. Postural equilibrium was measured during quiet stance with eyes open, eyes closed and vision and/or ankle proprioceptive inputs selectively altered by servo-controlling the visual surround and/or support surface to the subject s center of mass sway. Posture data was normalized using a log transformation and motion sickness data were normalized using the square root. In general, we found that exposure to VR resulted in decrements in postural stability. The largest decrements were observed in the tests performed immediately following exposure to VR and showed a fairly rapid recovery across the remaining test sessions. In addition, subjects generally showed improvement across days. We found significant main effects for day and time for the composite equilibrium score and for sensory organization tests (SOT) 1, 2 and 6. Significant main effects were observed for day for SOT 3 and 5. Although we found no significant main effects for gender (when center of gravity was used as a covariate), we did observe significant gender X time interaction effects for composite equilibrium and for SOT 1, 3, 4 and 5. Women appeared to show larger decrements in postural stability immediately after exposure to VR than men, but recover more quickly than n. Finally, we found no significant main effects for type of VR device or for exposure duration, however, these factors did interact with other factors during some of the SOTs. Subjects exhibited rapid recovery of motion sickness symptoms across time following exposure to VR and significantly less severe symptoms across days. We did not observe main effects for gender, type of device or duration of exposure. Individuals recovered from the detrimental effects of exposure to virtual reality on postural control and motion sickness within one hour. Sickness severity and initial decrements in postural equilibrium decreases over days, which suggests that subjects become dual-adapted over time. These findings provide some direction for developing training schedules for VR users that facilitate adaptation, and support the idea that preflight training of astronauts may serve as useful countermeasure for the sensorimotor effects of space flight.

Harm, D. L.↗

Bridging semantics, control specifications and assessment: A library for scalable demand flexibility controls

There is growing recognition that Demand Flexibility (DF) can play a major role in enhancing grid reliability, with building control applications emerging as key enablers for DF. However, the traditional approach to deploying new control applications in buildings, including those for DF, remains largely manual and tailored to individual buildings, making it difficult to scale. While research efforts have explored semantics-driven portability, DF controls specification, and assessment approaches, these initiatives are fragmented and limited in scope. This paper proposes a novel methodology, grounded in design science research, to integrate these elements and create a comprehensive DF controls library for both industry and academia. This approach is applied to develop the Demand FLEXibility controls LIBrary using Semantics (DFLEXLIBS), an extensible open-source library that provides DF controls for HVAC systems in Python. DFLEXLIBS enables portable, easy-to-deploy controls that abstract building-specific data points, facilitating assessment across diverse buildings. DFLEXLIBS features nine different control applications, and it is successfully implemented and tested across four virtual and two real buildings, bridging the gap between semantics-driven portability, DF controls specification, and rigorous performance assessment. Its benefits are measured by a reusability ratio greater than 90% and a functional overlap ratio of around 70% for the most common functions used in the library, significantly reducing time for deploying new controls.

Controls library↗

Study of the modifications needed for efficient operation of NASTRAN on the Control Data Corporation STAR-100 computer

NASA structural analysis (NASTRAN) computer program is operational on three series of third generation computers. The problem and difficulties involved in adapting NASTRAN to a fourth generation computer, namely, the Control Data STAR-100, are discussed. The salient features which distinguish Control Data STAR-100 from third generation computers are hardware vector processing capability and virtual memory. A feasible method is presented for transferring NASTRAN to Control Data STAR-100 system while retaining much of the machine-independent code. Basic matrix operations are noted for optimization for vector processing.

Source record↗