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At least 415 records · Page 23

Visualizing Multi-process CPU Utilization using CUSP

The CPU Utilization Statistics Plotter (CUSP) tool automates the interpretation of detailed CPU Utilization trace data and statistics. It puts you on the cusp of understanding how CPU resources are split among the many parallel components of a software system.CUSP combines time-sampled CPU utilization numbers and Event Log annotations to generate human-readable plots and tables. It automatically splits up large CPU usage log files around interesting events, determines and highlights just the tasks of primary relevance by evaluating their changing contribution to each plot's total CPU usage, automatically eliminates irrelevant tasks, provides context by labeling plots with names and durations of all active commands, and uses consistent color-coding to enable quick visual comparison across multiple plots.CUSP has been used to process CPU Utilization trace logs on the Mars Science Laboratory and the Mars 2020 Rover missions during flight software development and Flight Operations on the Martian surface since December 2013.

Maimone, Mark W↗

Automated Scheduling Via Artificial Intelligence

Artificial-intelligence software that automates scheduling developed in Operations Mission Planner (OMP) research project. Software used in both generation of new schedules and modification of existing schedules in view of changes in tasks and/or available resources. Approach based on iterative refinement. Although project focused upon scheduling of operations of scientific instruments and other equipment aboard spacecraft, also applicable to such terrestrial problems as scheduling production in factory.

Biefeld, Eric W.↗

Using EventScope with Mars Mission Data to Create Geoscience Curricula

EventScope is an educational software application that incorporates Mars mission data to teach geologic and scientific concepts using 3D (three-dimensional) models of planetary surfaces. It serves as a supplement to middle school science curricula. Additional information is contained in the original extended abstract.

McElfresh, S. B. Z.↗

Agent-Supported Mission Operations Teamwork

This slide presentation reviews the development of software agents to support of mission operations teamwork. The goals of the work was to make automation by agents easy to use, supervise and direct, manage information and communication to decrease distraction, interruptions, workload and errors, reduce mission impact of off-nominal situations and increase morale and decrease turnover. The accomplishments or the project are: 1. Collaborative agents - mixed initiative and creation of instructions for mediating agent 2. Methods for prototyping, evaluating and evolving socio-technical systems 3. Technology infusion: teamwork tools in mISSIons 4. Demonstrations in simulation testbed An example of the use of agent is given, the use of an agent to monitor a N2 tank leak. An incomplete instruction to the agent is handled with mediating assistants, or Intelligent Briefing and Response Assistant (IBRA). The IBRA Engine also watches data stream for triggers and executes Act-Whenever actions. There is also a Briefing and Response Instruction (BRI) which is easy for a discipline specialist to create through a BRI editor.

Malin, Jane T.↗

Evaluation of the Next-Gen Exercise Software Interface in the NEEMO Analog

NSBRI (National Space Biomedical Research Institute) funded research grant to develop the 'NextGen' exercise software for the NEEMO (NASA Extreme Environment Mission Operations) analog. Develop a software architecture to integrate instructional, motivational and socialization techniques into a common portal to enhance exercise countermeasures in remote environments. Increase user efficiency and satisfaction, and institute commonality across multiple exercise systems. Utilized GUI (Graphical User Interface) design principals focused on intuitive ease of use to minimize training time and realize early user efficiency. Project requirement to test the software in an analog environment. Top Level Project Aims: 1) Improve the usability of crew interface software to exercise CMS (Crew Management System) through common app-like interfaces. 2) Introduce virtual instructional motion training. 3) Use virtual environment to provide remote socialization with family and friends, improve exercise technique, adherence, motivation and ultimately performance outcomes.

Hanson, Andrea↗

Mission data system and the future of autonomy at Jet Propulsion Laboratory

Planetary missions require significant levels of autonomy, due to the critical, one-time-only, nature of many mission objectives, and to the long delay times for human intervention. These missions also operate in highly uncertain environments, such as planetary atmospheres or surfaces. Mission Data Systems (MDS) is a project to construct a reusable software architecture for planetary missions, based on identifying the states of the mission.

MDS autonomy↗

Spacecraft Observatory Benchmark Problem for Optical Disturbance Rejection

Since mid-1980s NASA has launched several first-generation interplanetary observatory missions. A salient feature of these missions has been the mounting of the optical payload on top of a large flexible space structure. This imposes challenging control-structure interaction problems (CSI) that have been studied over several decades. The Dec. 2021 launch of the James Webb Telescope marks the latest example of such a mission. One way to encourage development of novel control methods is to provide a benchmark problem for researchers. By the mid-2000s, there were a few well-known benchmark problems developed by the control community with a focus on CSI applications. However, in the past 15 years, the control challenges in optical observation missions have shifted from CSI to line-of-sight (LOS) precision pointing. This is because popular designs of the second-generation (Gen II) space earth missions have eliminated the large structure interface by mounting the optical payload directly on top of a rigid bus platform. The focus now is to achieve accurate pointing with maximum rejection of the surrounding disturbances. The NASA Safety and Engineering Center (NESC) has tasked T he Aerospace Corporation to develop a Benchmark Problem to study the challenging control issues that Gen II observatory missions encounter. This software tool is to be released as a public domain platform aimed at government, academic, and industry researchers. The focus of this benchmark problem is for researchers to design a set of innovative payload control laws with the maximum Optical Disturbance Rejection (ODR) capability to meet a set of pre-defined μrad-level of LOS jitter requirements. This paper describes the development of the benchmark problem. Aerospace/NASA will provide an integrated LOS plant model and disturbance/command profiles for users to run their design and simulation with as well as a user’s guide describing the required interfaces. The Aerospace Corp is also working to develop a hardware fast steering mirror testbed for users to demonstrate their innovative design in real hardware, if so desired.

Spacecraft Observatory Benchmark Problem↗

AstraAI v1

AstraAI is an open-source, structure-aware AI coding agent designed for large scientific and DOE-HPC codebases such as AMReX-based applications. Unlike general-purpose coding assistants, AstraAI combines retrieval-augmented generation (RAG) with compiler-level Abstract Syntax Tree (AST) analysis to perform precise, scope-constrained code modifications. It identifies exact function spans, enforces locality of edits, and maintains cross-file invariants, enabling deterministic and build-safe transformations in complex C++/GPU environments. AstraAI is intended for developers working on large, evolving HPC frameworks where correctness, reproducibility, and structural integrity are critical. Typical use cases include modifying physics kernels, updating GPU device lambdas, and performing multi-file refactors without breaking compilation or runtime semantics. Compared to conventional LLM-based coding agents - even those with repository access - AstraAI provides structural guarantees rather than free-form text patches. It minimizes unintended diffs, prevents scope drift, preserves formatting and build stability, and reduces structural hallucinations. By integrating compiler tooling directly into the generation loop, AstraAI transforms AI-assisted coding from probabilistic text editing into deterministic, structure-preserving program transformation suitable for mission-critical scientific software.

Natarajan, Mahesh [Lawrence Berkeley National Labo↗

Apollo experience report guidance and control systems: Lunar module abort guidance system

The history of a unique development program that produced an operational fixed guidance system of inertial quality is presented. Each phase of development, beginning with requirement definition and concluding with qualification and testing, is addressed, and developmental problems are emphasized. Software generation and mission operations are described, and specifications for the inertial reference unit are included, as are flight performance results. Significant program observations are noted.

Kurten, P. M.↗

Attitude ground support system for the solar maximum mission spacecraft

The SMM attitude ground support system (AGSS) supports the acquisition of spacecraft roll attitude reference, performs the in-flight calibration of the attitude sensor complement, supports onboard control autonomy via onboard computer data base updates, and monitors onboard computer (OBC) performance. Initial roll attitude acquisition is accomplished by obtaining a coarse 3 axis attitude estimate from magnetometer and Sun sensor data and subsequently refining it by processing data from the fixed head star trackers. In-flight calibration of the attitude sensor complement is achieved by processing data from a series of slew maneuvers designed to maximize the observability and accuracy of the appropriate alignments and biases. To ensure autonomy of spacecraft operation, the AGSS selects guide stars and computes sensor occultation information for uplink to the OBC. The onboard attitude control performance is monitored on the ground through periodic attitude determination and processing of OBC data in downlink telemetry. In general, the control performance has met mission requirements. However, software and hardware problems have resulted in sporadic attitude reference losses.

Nair, G.↗

The use of real-time, hardware-in-the-loop simulation in the design and development of the new Hughes HS601 spacecraft attitude control system

Realtime simulation and hardware-in-the-loop testing is being used extensively in all phases of the design, development, and testing of the attitude control system (ACS) for the new Hughes HS601 satellite bus. Realtime, hardware-in-the-loop simulation, integrated with traditional analysis and pure simulation activities is shown to provide a highly efficient and productive overall development program. Implementation of high fidelity simulations of the satellite dynamics and control system algorithms, capable of real-time execution (using applied Dynamics International's System 100), provides a tool which is capable of being integrated with the critical flight microprocessor to create a mixed simulation test (MST). The MST creates a highly accurate, detailed simulated on-orbit test environment, capable of open and closed loop ACS testing, in which the ACS design can be validated. The MST is shown to provide a valuable extension of traditional test methods. A description of the MST configuration is presented, including the spacecraft dynamics simulation model, sensor and actuator emulators, and the test support system. Overall system performance parameters are presented. MST applications are discussed; supporting ACS design, developing on-orbit system performance predictions, flight software development and qualification testing (augmenting the traditional software-based testing), mission planning, and a cost-effective subsystem-level acceptance test. The MST is shown to provide an ideal tool in which the ACS designer can fly the spacecraft on the ground.

Slafer, Loren I.↗

HISPASAT launch and early operations phases: Computation and monitoring of geostationary satellite positioning

Since 1974, CNES, the French National Space Agency, has been involved in the geostationary launch and early operations phases (LEOP) of moving satellites from a transfer orbit delivered by a launcher to a geostationary point. During the operations and their preparation, the Flight Dynamics Center (FDC), part of CNES LEOP facilities, is in charge of the space mechanics aspects. What is noteworthy about the Spanish HISPASAT satellite positioning is that all the operations were performed on the customer's premises, and consequently the FDC was duplicated in Madrid, Spain. The first part of this paper is the FDC presentation: its role, its hardware configuration, and its space dynamics ground control system called MERCATOR. The second part of this paper details the preparation used by the FDC for the HISPASAT mission: hardware and software installation in Madrid, integration with the other entities, and technical and operational qualifications. The third part gives results concerning flight dynamics aspects and operational activities.

Brousse, Pascal↗

Shared virtual environments for aerospace training

Virtual environments have the potential to significantly enhance the training of NASA astronauts and ground-based personnel for a variety of activities. A critical requirement is the need to share virtual environments, in real or near real time, between remote sites. It has been hypothesized that the training of international astronaut crews could be done more cheaply and effectively by utilizing such shared virtual environments in the early stages of mission preparation. The Software Technology Branch at NASA's Johnson Space Center has developed the capability for multiple users to simultaneously share the same virtual environment. Each user generates the graphics needed to create the virtual environment. All changes of object position and state are communicated to all users so that each virtual environment maintains its 'currency.' Examples of these shared environments will be discussed and plans for the utilization of the Department of Defense's Distributed Interactive Simulation (DIS) protocols for shared virtual environments will be presented. Finally, the impact of this technology on training and education in general will be explored.

Loftin, R. Bowen↗

High speed simulator: A simulator for all seasons

The evolution of a high speed spacecraft simulator (HSS) is discussed from development and operations perspectives. The HSS is a series of simulators capable of modeling the spacecraft and its subsystems at different levels. The HSS was developed for the validation of the Galileo low gain antenna mission's flight software. Due to the successful performance of the HSS in assisting with the flight software validation, additional Galileo validation applications were identified. These applications include the modeling of other onboard data systems, such as the command and data subsystem and the attitude and articulation control subsystem. The HSS architecture, which consists of a number of components, is described and the operational use of the system is outlined.

Patel, K.↗

Technology for Manufacturing Efficiency

The Ground Processing Scheduling System (GPSS) was developed by Ames Research Center, Kennedy Space Center and divisions of the Lockheed Company to maintain the scheduling for preparing a Space Shuttle Orbiter for a mission. Red Pepper Software Company, now part of PeopleSoft, Inc., commercialized the software as their ResponseAgent product line. The software enables users to monitor manufacturing variables, report issues and develop solutions to existing problems.

Source record↗

Advantages of Brahms for Specifying and Implementing a Multiagent Human-Robotic Exploration System

We have developed a model-based, distributed architecture that integrates diverse components in a system designed for lunar and planetary surface operations: an astronaut's space suit, cameras, all-terrain vehicles, robotic assistant, crew in a local habitat, and mission support team. Software processes ('agents') implemented in the Brahms language, run on multiple, mobile platforms. These mobile agents interpret and transform available data to help people and robotic systems coordinate their actions to make operations more safe and efficient. The Brahms-based mobile agent architecture (MAA) uses a novel combination of agent types so the software agents may understand and facilitate communications between people and between system components. A state-of-the-art spoken dialogue interface is integrated with Brahms models, supporting a speech-driven field observation record and rover command system. An important aspect of the methodology involves first simulating the entire system in Brahms, then configuring the agents into a runtime system Thus, Brahms provides a language, engine, and system builder's toolkit for specifying and implementing multiagent systems.

Clancey, William J.↗

Mobile Agents: A Distributed Voice-Commanded Sensory and Robotic System for Surface EVA Assistance

A model-based, distributed architecture integrates diverse components in a system designed for lunar and planetary surface operations: spacesuit biosensors, cameras, GPS, and a robotic assistant. The system transmits data and assists communication between the extra-vehicular activity (EVA) astronauts, the crew in a local habitat, and a remote mission support team. Software processes ("agents"), implemented in a system called Brahms, run on multiple, mobile platforms, including the spacesuit backpacks, all-terrain vehicles, and robot. These "mobile agents" interpret and transform available data to help people and robotic systems coordinate their actions to make operations more safe and efficient. Different types of agents relate platforms to each other ("proxy agents"), devices to software ("comm agents"), and people to the system ("personal agents"). A state-of-the-art spoken dialogue interface enables people to communicate with their personal agents, supporting a speech-driven navigation and scheduling tool, field observation record, and rover command system. An important aspect of the engineering methodology involves first simulating the entire hardware and software system in Brahms, and then configuring the agents into a runtime system. Design of mobile agent functionality has been based on ethnographic observation of scientists working in Mars analog settings in the High Canadian Arctic on Devon Island and the southeast Utah desert. The Mobile Agents system is developed iteratively in the context of use, with people doing authentic work. This paper provides a brief introduction to the architecture and emphasizes the method of empirical requirements analysis, through which observation, modeling, design, and testing are integrated in simulated EVA operations.

Clancey, William J.↗

Virtual Machine Language

Virtual Machine Language (VML) is a mission-independent, reusable software system for programming for spacecraft operations. Features of VML include a rich set of data types, named functions, parameters, IF and WHILE control structures, polymorphism, and on-the-fly creation of spacecraft commands from calculated values. Spacecraft functions can be abstracted into named blocks that reside in files aboard the spacecraft. These named blocks accept parameters and execute in a repeatable fashion. The sizes of uplink products are minimized by the ability to call blocks that implement most of the command steps. This block approach also enables some autonomous operations aboard the spacecraft, such as aerobraking, telemetry conditional monitoring, and anomaly response, without developing autonomous flight software. Operators on the ground write blocks and command sequences in a concise, high-level, human-readable programming language (also called VML ). A compiler translates the human-readable blocks and command sequences into binary files (the operations products). The flight portion of VML interprets the uplinked binary files. The ground subsystem of VML also includes an interactive sequence- execution tool hosted on workstations, which runs sequences at several thousand times real-time speed, affords debugging, and generates reports. This tool enables iterative development of blocks and sequences within times of the order of seconds.

Grasso, Christopher↗