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At least 415 records · Page 23

Public Outreach and Archiving of Data from the High Resolution Stereo Camera Onboard Mars Express: 2004 The First Year

During the first year of operation, corresponding to the calendar year 2004, the HRSC imaging experiment onboard ESA's Mars Express mission recorded 23 Gigabyte of 8-bit compressed raw data. After processing, the amount of data increased to more than 344 Gigabyte of decompressed and radiometrically calibrated scientifically useable image products. Every six months these HRSC Level 2 data are fed into ESA's Planetary Science Archive (PSA) that sends all data also to the Planetary Data System (PDS) to ensure easy availability to the interested user. On their respective web portals, the European Space Agency published in cooperation with the Principal Investigator-Group at Freie Universitat Berlin and the German Space Agency (DLR) almost 40 sets of high-level image scenes and movies for PR needs that have been electronically visited many hundred thousand times.

Koehler, U.↗

Initiation of Coronal Mass Ejections

This paper is a synopsis of the initiation of the strong-field magnetic explosions that produce large, fast coronal mass ejections. Cartoons based on observations are used to describe the inferred basic physical processes and sequences that trigger and drive the explosion. The magnetic field that explodes is a sheared-core bipole that may or may not be embedded in surrounding strong magnetic field, and may or may not contain a flux rope before it starts to explode. We describe three different mechanisms that singly or in combination trigger the explosion: (1) runaway internal tether-cutting reconnection, (2) runaway external tether-cutting reconnection, and (3) ideal MHD instability or loss or equilibrium. For most eruptions, high-resolution, high-cadence magnetograms and chromospheric and coronal movies (such as from TRACE and/or Solar-B) of the pre-eruption region and of the onset of the eruption and flare are needed to tell which one or which combination of these mechanisms is the trigger. Whatever the trigger, it leads to the production of an erupting flux rope. Using a simple model flux rope, we demonstrate that the explosion can be driven by the magnetic pressure of the expanding flux rope, provided the shape of the expansion is "fat" enough.

Moore, Ronald L.↗

Shape and Reconnection of the Exploding Magnetic Field in the Onset of CMEs

From chromospheric and coronal images and line-of-sight and vector magnetograms of magnetic regions that produce CMEs, and from chromospheric and coronal movies of the onsets of CME eruptions, it appears that the magnetic field that explodes to drive the CME is initially the strongly sheared core of a magnetic arcade encasing a polarity dividing line in the magnetic flux. Before or during the onset of the explosion, the sheared core field becomes a flux rope, often carrying chromospheric material within it. For the erupting flux rope to drive the explosion, that is, for its magnetic energy content to decrease in the explosion, the flux rope's cross-sectional area must increase faster than its length. For instance, for isotropic expansion, the area increases as the square of the length, and the magnetic energy content of the flux rope decreases as the inverse of the length. The instability that initiates the eruption of the flux rope might be an ideal MHD kink instability, or might involve runaway tether-cutting reconnection. The reconnection begins below the flux rope (internal to the arcade) when the overall field configuration of the region is effectively that of a single bipole. When the flux rope resides in a multi- bipolar configuration having a magnetic null above the flux rope, the runaway tether- cutting reconnection might begin either below the flux rope or at the null above (external to) the arcade. We present examples of observed CME onsets that illustrate the above alternatives. In each example, reconnection below the flux rope begins early in the eruption. This indicates that internal tether cutting reconnection (classic tether-cutting reconnection) is important in unleashing the CME explosion in all cases, including those in which the explosion may be triggered by MHD kinking or by external reconnection (classic breakout reconnection).

Moore, R. L.↗

POST II Trajectory Animation Tool Using MATLAB, V1.0

A trajectory animation tool has been developed for accurately depicting position and the attitude of the bodies in flight. The movies generated from This MATLAB based tool serve as an engineering analysis aid to gain further understanding into the dynamic behavior of bodies in flight. This tool has been designed to interface with the output generated from POST II simulations, and is able to animate a single as well as multiple vehicles in flight.

Raiszadeh, Behzad↗

Simulation of Mechanical Behavior of Agglutinates

Due to lack of "real" lunar soil or even lunar simulant, it is difficult to characterize the interaction between lunar soil (or simulant) with different surfaces that are involved in excavation and processing machinery. One unique feature possessed by lunar soil is the agglutinates produced by repeated high-speed micrometeoroid impacts and subsequent pulverization[l and 2]. The large particles are impacted by micrometeoroids [Fig.l] and pulverized to produce finer particles. This process continues until there are no more "large" particles left on the surface of the moon. Due to high impact speed, the impact melting process fuses fines to make agglutinates such as shown in Fig. 2. We will present a series of simulation results and movies will be shown to indicate brittle behavior of each individual agglutinate and also similar compressibility charts shown by Carrier et al. [3]. Fig. 3 shows our preliminary result of the simulated oedometer tests.

Nakagawa, Masami↗

Virtual Observatories for Space Physics Observations and Simulations: New Routes to Efficient Access and Visualization

New tools for data access and visualization promise to make the analysis of space plasma data both more efficient and more powerful, especially for answering questions about the global structure and dynamics of the Sun-Earth system. We will show how new existing tools (particularly the Virtual Space Physics Observatory-VSPO-and the Visual System for Browsing, Analysis and Retrieval of Data-ViSBARD; look for the acronyms in Google) already provide rapid access to such information as spacecraft orbits, browse plots, and detailed data, as well as visualizations that can quickly unite our view of multispacecraft observations. We will show movies illustrating multispacecraft observations of the solar wind and magnetosphere during a magnetic storm, and of simulations of 3 0-spacecraft observations derived from MHD simulations of the magnetosphere sampled along likely trajectories of the spacecraft for the MagCon mission. An important issue remaining to be solved is how best to integrate simulation data and services into the Virtual Observatory environment, and this talk will hopefully stimulate further discussion along these lines.

Roberts, Aaron↗

Prominence and Cool Loop Energetics Measured in the UV, EUV, and H-alpha

We investigate the thermal and dynamic properties of moving features in a prominence jet, a approx. 10(exp 5)K loop near a prominence channel, and an erupting prominence. In order to make measurements of the quickly moving features seen in prominences in the UV we use the SOHO/SUMER spectrograph to take a time series of exposures from a single pointing position, providing a measurement of spectral line properties as a function of time and position along the slit. The lines observed cover a broad range of temperatures from 80,000 - 1.6 million K. These measurements are combined with TRACE movies in transition region and coronal temperature bands and with ground based H-alpha data to obtain more complete information concerning prominence structure and motions. The resulting observations allow us perform DEM analysis and to calculate limits on densities, pressures, and the thermal and kinetic energies of the moving sources.

Kucera, Therese A.↗

Recent trends in digital human modeling and the concurrent issues that face human modeling approach

Tremendous strides have been made in the recent years to digitally represent human beings in computer simulation models ranging from assembly plant maintenance operations to occupants getting in and out of vehicles to action movie scenarios. While some of these tools are being actively pursued by the engineering communities, there is still a lot of work that remains to be done for the newly planned planetary exploration missions. For example, certain unique and several common challenges are seen in developing computer generated suited human models for designing the next generation space vehicle. The purpose of this presentation is to discuss NASA s potential needs for better human models and to show also many of the inherent yet not too obvious pitfalls that still are left unresolved in this new arena of digital human modeling. As part of NASA s Habitability and Human Factors Branch, the Anthropometry and Biomechanics Facility has been engaged in studying the various facets of computer generated human physical performance models; for instance, it has been engaged in utilizing three-dimensional laser scan data along with three dimensional video based motion and reach data to gather suited anthropometric and shape and size information that are not available yet in the form of computer mannequins. Our goal is to bring in new approaches to deal with heavily clothed humans (such as, suited astronauts) and to overcome the current limitations of wrongly identifying humans (either real or virtual) as univariate percentiles. We are looking at whole-body posture based anthropometric models as a means to identify humans of significantly different shapes and sizes to arrive at mathematically sound computer models for analytical purposes.

Rajulu, Sudhakar↗

(abstract) Geological Tour of Southwestern Mexico

Nineteen Landsat Themic Mapper quarter scenes, coregistered at 28.5 m spatial resolution with three arc second digital topographic data, were used to create a movie, simulating a flight over the Guerrero and Mixteco terrains of southwestern Mexico. The flight path was chosen to elucidate important structural, stratigraphic, and geomorphic features. The video, available in VHS format, is a 360 second animation consisting of 10 800 total frames. The simulated velocity during three 120 second flight segments of the video is approximately 37 000 km per hour, traversing approximately 1 000 km on the ground.

Landsat Thematic Mapper Mexico animation↗

NASA Robotics for Space Exploration

This presentation focuses on NASA's use of robotics in support of space exploration. The content was taken from public available websites in an effort to minimize any ITAR or EAR issues. The agenda starts with an introduction to NASA and the "Vision for Space Exploration" followed by NASA's major areas of robotic use: Robotic Explorers, Astronaut Assistants, Space Vehicle, Processing, and In-Space Workhorse (space infrastructure). Pictorials and movies of NASA robots in use by the major NASA programs: Space Shuttle, International Space Station, current Solar Systems Exploration and Mars Exploration, and future Lunar Exploration are throughout the presentation.

Fischer, RIchard T.↗

Interactions with Virtual People: Do Avatars Dream of Digital Sheep?

This paper explores another form of artificial entity, ones without physical embodiment. We refer to virtual characters as the name for a type of interactive object that have become familiar in computer games and within virtual reality applications. We refer to these as avatars: three-dimensional graphical objects that are in more-or-less human form which can interact with humans. Sometimes such avatars will be representations of real-humans who are interacting together within a shared networked virtual environment, other times the representations will be of entirely computer generated characters. Unlike other authors, who reserve the term agent for entirely computer generated characters and avatars for virtual embodiments of real people; the same term here is used for both. This is because avatars and agents are on a continuum. The question is where does their behaviour originate? At the extremes the behaviour is either completely computer generated or comes only from tracking of a real person. However, not every aspect of a real person can be tracked every eyebrow move, every blink, every breath rather real tracking data would be supplemented by inferred behaviours which are programmed based on the available information as to what the real human is doing and her/his underlying emotional and psychological state. Hence there is always some programmed behaviour it is only a matter of how much. In any case the same underlying problem remains how can the human character be portrayed in such a manner that its actions are believable and have an impact on the real people with whom it interacts? This paper has three main parts. In the first part we will review some evidence that suggests that humans react with appropriate affect in their interactions with virtual human characters, or with other humans who are represented as avatars. This is so in spite of the fact that the representational fidelity is relatively low. Our evidence will be from the realm of psychotherapy, where virtual social situations are created that do test whether people react appropriately within these situations. We will also consider some experiments on face-to-face virtual communications between people in the same shared virtual environments. The second part will try to give some clues about why this might happen, taking into account modern theories of perception from neuroscience. The third part will include some speculations about the future developments of the relationship between people and virtual people. We will suggest that a more likely scenario than the world becoming populated by physically embodied virtual people (robots, androids) is that in the relatively near future we will interact more and more in our everyday lives with virtual people- bank managers, shop assistants, instructors, and so on. What is happening in the movies with computer graphic generated individuals and entire crowds may move into the space of everyday life.

Slater, Mel↗

NASA 9-Point LDI Code Validation Experiment

This presentation highlights the experimental work to date to obtain validation data using a 9-point lean direct injector (LDI) in support of the National Combustion Code. The LDI is designed to supply fuel lean, Jet-A and air directly into the combustor such that the liquid fuel atomizes and mixes rapidly to produce short flame zones and produce low levels of oxides of nitrogen and CO. We present NOx and CO emission results from gas sample data that support that aspect of the design concept. We describe this injector and show high speed movies of selected operating points. We present image-based species maps of OH, fuel, CH and NO obtained using planar laser induced fluorescence and chemiluminescence. We also present preliminary 2-component, axial and vertical, velocity vectors of the air flow obtained using particle image velocimetry and of the fuel drops in a combusting case. For the same combusting case, we show preliminary 3-component velocity vectors obtained using a phase Doppler anemometer. For the fueled, combusting cases especially, we found optical density is a technical concern that must be addressed, but that in general, these preliminary results are promising. All optical-based results confirm that this injector produces short flames, typically on the order of 5- to-7-mm long at typical cruise and high power engine cycle conditions.

Hicks, Yolanda R.↗

3D Position and Velocity Vector Computations of Objects Jettisoned from the International Space Station Using Close-Range Photogrammetry Approach

Measurement of the jettisoned object departure trajectory and velocity vector in the International Space Station (ISS) reference frame is vitally important for prompt evaluation of the object s imminent orbit. We report on the first successful application of photogrammetric analysis of the ISS imagery for the prompt computation of the jettisoned object s position and velocity vectors. As post-EVA analyses examples, we present the Floating Potential Probe (FPP) and the Russian "Orlan" Space Suit jettisons, as well as the near-real-time (provided in several hours after the separation) computations of the Video Stanchion Support Assembly Flight Support Assembly (VSSA-FSA) and Early Ammonia Servicer (EAS) jettisons during the US astronauts space-walk. Standard close-range photogrammetry analysis was used during this EVA to analyze two on-board camera image sequences down-linked from the ISS. In this approach the ISS camera orientations were computed from known coordinates of several reference points on the ISS hardware. Then the position of the jettisoned object for each time-frame was computed from its image in each frame of the video-clips. In another, "quick-look" approach used in near-real time, orientation of the cameras was computed from their position (from the ISS CAD model) and operational data (pan and tilt) then location of the jettisoned object was calculated only for several frames of the two synchronized movies. Keywords: Photogrammetry, International Space Station, jettisons, image analysis.

Papanyan, Valeri↗

Biomimetics as a Model for Inspiring Human Innovation

Electroactive polymers (EAP) are human made actuators that are the closest to mimic biological muscles. Technology was advanced to the level that biologically inspired robots are taking increasing roles in the world around us and making science fiction ideas a closer engineering reality. Artificial technologies (AI, AM, and others) are increasingly becoming practical tools for making biologically inspired devices and instruments with enormous potential for space applications. Polymer materials are used to produce figures that resemble human and animals. These materials are widely employed by the movie industry for making acting figures and by the orthopedic industry to construct cyborg components. There are still many challenges ahead that are critical to making such possibilities practical. The annual armwrestling contest is providing an exciting measure of how well advances in EAP are implemented to address the field challenges. There is a need to document natures inventions in an engineering form to possibly inspire new capabilities.

Electroactive Polymers (EAP)↗

'Towers in the Tempest' Computer Animation Submission

The following describes a computer animation that has been submitted to the ACM/SIGGRAPH 2008 computer graphics conference: 'Towers in the Tempest' clearly communicates recent scientific research into how hurricanes intensify. This intensification can be caused by a phenomenon called a 'hot tower.' For the first time, research meteorologists have run complex atmospheric simulations at a very fine temporal resolution of 3 minutes. Combining this simulation data with satellite observations enables detailed study of 'hot towers.' The science of 'hot towers' is described using: satellite observation data, conceptual illustrations, and a volumetric atmospheric simulation data. The movie starts by showing a 'hot tower' observed by NASA's Tropical Rainfall Measuring Mission (TRMM) spacecraft's three dimensional precipitation radar data of Hurricane Bonnie. Next, the dynamics of a hurricane and the formation of 'hot towers' are briefly explained using conceptual illustrations. Finally, volumetric cloud, wind, and vorticity data from a supercomputer simulation of Hurricane Bonnie are shown using volume techniques such as ray marching.

Shirah, Greg↗

On-orbit Passive Thermography

On July 12, 2006, British-born astronaut Piers Sellers became the first person to conduct thermal nondestructive evaluation experiments in space, demonstrating the feasibility of a new tool for detecting damage to the reinforced carbon-carbon (RCC) structures of the Shuttle. This new tool was an EVA (Extravehicular Activity, or spacewalk) compatible infrared camera developed by NASA engineers. Data was collected both on the wing leading edge of the Orbiter and on pre-damaged samples mounted in the Shuttle s cargo bay. A total of 10 infrared movies were collected during the EVA totaling over 250 megabytes of data. Images were downloaded from the orbiting Shuttle to Johnson Space Center for analysis and processing. Results are shown to be comparable to ground-based thermal inspections performed in the laboratory with the same type of camera and simulated solar heating. The EVA camera system detected flat-bottom holes as small as 2.54cm in diameter with 50% material loss from the back (hidden) surface in RCC during this first test of the EVA IR Camera. Data for the time history of the specimen temperature and the capability of the inspection system for imaging impact damage are presented.

Howell, Patricia A.↗

Robots Explore the Farthest Reaches of Earth and Space

"We were the first that ever burst/Into that silent sea," the title character recounts in Samuel Taylor Coleridge s opus Rime of the Ancient Mariner. This famous couplet is equally applicable to undersea exploration today as surface voyages then, and has recently been applied to space travel in the title of a chronicle of the early years of human space flight ("Into That Silent Sea: Trailblazers of the Space Era, 1961-1965"), companion to the +n the Shadow of the Moon book and movie. The parallel is certainly fitting, considering both fields explore unknown, harsh, and tantalizingly inhospitable environments. For starters, exploring the Briny Deep and the Final Frontier requires special vehicles, and the most economical and safest means for each employ remotely operated vehicles (ROVs). ROVs have proven the tool of choice for exploring remote locations, allowing scientists to explore the deepest part of the sea and the furthest reaches of the solar system with the least weight penalty, the most flexibility and specialization of design, and without the need to provide for sustaining human life, or the risk of jeopardizing that life. Most NASA probes, including the historic Voyager I and II spacecraft and especially the Mars rovers, Spirit and Opportunity, feature remote operation, but new missions and new planetary environments will demand new capabilities from the robotic explorers of the future. NASA has an acute interest in the development of specialized ROVs, as new lessons learned on Earth can be applied to new environments and increasingly complex missions in the future of space exploration.

Source record↗

NASA Tech Briefs, August 2008

Customizable Digital Receivers for Radar Two-Camera Acquisition and Tracking of a Flying Target Visual Data Analysis for Satellites A Data Type for Efficient Representation of Other Data Types Hand-Held Ultrasonic Instrument for Reading Matrix Symbols Broadband Microstrip-to-Coplanar Strip Double-Y Balun A Topographical Lidar System for Terrain-Relative Navigation Programmable Low-Voltage Circuit Breaker and Tester Electronic Switch Arrays for Managing Microbattery Arrays Topics covered include: Lower-Dark-Current, Higher-Blue-Response CMOS Imagers; Fabricating Large-Area Sheets of Single-Layer Graphene by CVD; Support for Diagnosis of Custom Computer Hardware; Providing Goal-Based Autonomy for Commanding a Spacecraft; Dynamic Method for Identifying Collected Sample Mass; Optimal Planning and Problem-Solving; Attitude-Control Algorithm for Minimizing Maneuver Execution Errors; Grants Document-Generation System; Heat-Storage Modules Containing LiNO3 3H2O and Graphite Foam; Precipitation-Strengthened, High-Temperature, High-Force Shape Memory Alloys; Improved Relief Valve Would Be Less Susceptible to Failure; Safety Modification of Cam-and-Groove Hose Coupling; Using Composite Materials in a Cryogenic Pump; Using Electronic Noses to Detect Tumors During Neurosurgery; Producing Newborn Synchronous Mammalian Cells; Smaller, Lower-Power Fast-Neutron Scintillation Detectors; Rotationally Vibrating Electric-Field Mill; Estimating Hardness from the USDC Tool-Bit Temperature Rise; Particle-Charge Spectrometer; Automated Production of Movies on a Cluster of Computers; FIDO-Class Development Rover; and Tone-Based Command of Deep Space Probes Using Ground Antennas.

Source record↗