Engineering Papers⌕ Search

SEARCH · Engineering Papers

Results for “low fidelity”

Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

At least 397 records · Page 22

Fe(3): An Evaluation Tool for Low-Altitude Air Traffic Operations

The concepts of unmanned aircraft system traffic management (UTM) and urban air mobility (UAM) are introducing high-density operations in low altitude airspace in closer proximity to populated areas than conventional high-altitude air traffic. The Flexible engine for Fast-time Evaluation of Flight Environments (Fe (sup 3)) provides the capability of statistically analyzing the high-density, high-fidelity, and low-altitude traffic system under numerous scenarios, such that stake holders can study impacts of factors in the low-altitude high-density traffic system and define requirements, policies, and protocols needed to support a safe yet efficient traffic system, and even assess operational risks and optimize flight schedules without conducting infeasible and cost-prohibitive flight tests that involve a large volume of aerial vehicles. This work provides an introduction to this simulation tool including its architecture and various models involved. Its performance and sample application in UAM and UTM are also presented.

Collision Avoidance↗

Fe3: An Evaluation Tool for Low-Altitude Air Traffic Operations

The concepts of unmanned aircraft system traffic management (UTM) and urban air mobility (UAM) are introducing high-density operations in low altitude airspace in closer proximity to populated areas than conventional high-altitude air traffic. The Flexible engine for Fast-time Evaluation of Flight Environments (Fe (sup 3)) provides the capability of statistically analyzing the high-density, high-fidelity, and low-altitude traffic system under numerous scenarios, such that stake holders can study impacts of factors in the low-altitude high-density traffic system and define requirements, policies, and protocols needed to support a safe yet efficient traffic system, and even assess operational risks and optimize flight schedules without conducting infeasible and cost-prohibitive flight tests that involve a large volume of aerial vehicles. This work provides an introduction to this simulation tool including its architecture and various models involved. Its performance and sample application in UAM and UTM are also presented.

Trajectory Modeling↗

Risk Assessment of Rare Events in Probabilistic Power Flow via Hybrid Multi-Surrogate Method

The risks associated with rare events threatening the security of power system operation are of paramount importance to power system planners and operators. To analyze the risks caused by high-impact, low-frequency rare events, an immensely large number of samples are typically required for the Monte-Carlo (MC) method on the high-fidelity power system model to achieve a sufficient accuracy, thereby rendering this approach computationally prohibitive. To handle this problem efficiently, it is desirable to construct a surrogate model for the power system response. However, the straightforward MC sampling of the low-fidelity surrogate can lead to biased results in the low-probability tail regions that are vital to risk assessment. Moreover, a single surrogate is unable to handle the topology uncertainties caused by random branch outages. To overcome these issues, we propose a hybrid multi-surrogate (HMS) method based on the polynomial chaos expansion (PCE) with low-probability tail events reevaluated by the high-fidelity model through a probabilistic analysis. This method improves the computational efficiency of the MC method for rare-event risk assessment by leveraging multi-fidelity models while retaining the desired accuracy. Simulations conducted in three test systems verify the excellent performances of the HMS method.

24 POWER TRANSMISSION AND DISTRIBUTION↗

Defining Constellation Suit Helmet Field of View Requirements Employing a Mission Segment Based Reduction Process

Field of view has always been a design feature paramount to helmet design, and in particular space suit design, where the helmet must provide an adequate field of view for a large range of activities, environments, and body positions. For Project Constellation, a slightly different approach to helmet requirement maturation was utilized; one that was less a direct function of body position and suit pressure and more a function of the mission segment in which the field of view is required. Through taxonimization of various parameters that affect suited FOV, as well as consideration for possible nominal and contingency operations during that mission segment, a reduction process was able to condense the large number of possible outcomes to only six unique field of view angle requirements that still captured all necessary variables without sacrificing fidelity. The specific field of view angles were defined by considering mission segment activities, historical performance of other suits, comparison between similar requirements (pressure visor up versus down, etc.), estimated requirements from other teams for field of view (Orion, Altair, EVA), previous field of view tests, medical data for shirtsleeve field of view performance, and mapping of visual field data to generate 45degree off-axis field of view requirements. Full resolution of several specific field of view angle requirements warranted further work, which consisted of low and medium fidelity field of view testing in the rear entry ISuit and DO27 helmet prototype. This paper serves to document this reduction progress and followup testing employed to write the Constellation requirements for helmet field of view.

McFarland, Shane M.↗

Towards multi-fidelity deep learning of wind turbine wakes

We report engineering wake models that accurately predict wake in a computationally efficient manner are very important for tasks such as layout optimization and control of wind farms. In this paper, we explore an application of deep learning (DL) to learn the wake model from hierarchies of physics-based approaches ranging from analytical models to an approximate form of the Reynolds-averaged Navier-Stokes equations. We first illustrate the application of principal component analysis to obtain a lower-dimensional representation that allows a computationally tractable training and deployment of DL models. Then, the DL model is trained to learn the mapping from input parameter space to the principal components, which are then used to reconstruct the three-dimensional flow field. Additionally, we investigate a composite framework consisting of two neural networks to learn the correlation between low- and high-fidelity data with Gauss and curl models treated as proxies for low- and high-fidelity models, respectively. The prediction from both DL models matches well with the high-fidelity data with a maximum relative percentage error for the kinetic energy flux of <1%. This work opens up possibilities for data-efficient construction of surrogate models for wake prediction that can be used to study the influence of wind speed and yaw angles on wind farm power production.

17 WIND ENERGY↗

Adaptive Computing and Multi-Fidelity Strategies for Control, Design and Scale-Up of Renewable Energy Applications

We describe our ongoing research in adaptive computing and multi-fidelity modeling strategies. Our goal is to use a combination of low- and high-fidelity simulation models to enable computationally efficient optimization and uncertainty quantification. We develop optimization formulations that take into account the compute resources currently available, which act as a constraint with regards to the fidelity level simulation we can run while maximizing information gain. These strategies are being implemented into a software framework with a generalized API allowing its application to a broad range of applications, from power grid stability and buildings control to material synthesis and biofuels processing. We will discuss a few examples from these applications that can benefit from this approach, especially when considering challenges arising in scaling up experiments and simulations.

adaptive computing↗

Usable Translational Hand Controllers for NASA's Habitability Design Center

This summer I was given the opportunity to work at the Habitability Design Center (HDC). NASA Johnson Space Center's HDC is currently developing Cislunar and Mars spacecraft mockups. I contributed to this effort by designing from scratch low cost, functional translational hand controllers (THCs) that will be used in spacecraft mission simulation in low to medium fidelity exploration spacecraft mockups. This project fell under the category of mechatronics, a combination of mechanical, electrical, and computer engineering. Being an aerospace engineering student, I was out of my comfort zone. And that was a wonderful thing. The autonomy that my mentor, Dr. Robert Howard, allowed me gave me the opportunity to learn by trying, failing, and trying again. This project was not only a professional success for me, but a significant learning experience. I appreciated the freedom that I had to take the time to learn new things for myself rather than blindly follow instructions. I was the sole person working on this project, and was required to work independently to solve the many hardware and software challenges that the project entailed. I researched THCs that have been used on the ISS, the Space Shuttle, and the Orion MPVC and based my design off of these. I worked through many redesigns before finding an optimal configuration of the necessary mechanisms and electrical components for the THC. Once I had a functional hardware design, I dove into the challenge of getting an Arduino Uno, an extremely low cost and easily programmable microcontroller, to behave as a human interface device. The THCs I built needed to be able to integrate to a mission simulation designed by NASA's Graphics and Visualization Lab. This proved to be the most challenging aspect of the project. To accomplish this I learned how to change the firmware of the USB serial converter microcontroller. The process was very complicated as it involved multiple software programs and manual flashing of pins on the Arduino itself. When I successfully achieved the goal I wrote an instructions manual for the process so that the HDC will be able to do this easily in the future for any human interface device they may want to create. I also created a detailed CAD model of my THC design with construction instructions. My THC utilizes three ultrasonic sensors, one for each axis of motion. I wrote a code that stimulates these sensors continuously and feeds back values from each axis ranging from -%100 to %100 of the min/max position in relation to the neutral position of each axis. This was the data that the Graphics and Visualization Lab required to interface with their simulation. I truly enjoyed working in the HDC surrounded by passionate, proactive, and brilliantly creative people. I felt valued and respected as a part of their team. I was given the time and support of my mentor whenever I asked for it. Beyond my positive project experience, I was fortunate enough to be able to take advantage of many of the extra activities that JSC has to offer. I took Russian Phase One during my lunch break every day and can now read Russian and accomplish basic verbal communication. I was heavily involved with the co-tern music video, which led to numerous incredible experiences and friendships. I saw every facility, attended every lecture, and met everyone that I could. I had coffee with Lauri Hansen. I played on an intern volleyball team at the Gilruth. I traveled to Michoud, Stennis, NOLA, and Big Bend National Park. I had the time of my life and I fell in love with JSC. In the next month I will return to Maryland and start my senior year of my undergraduate degree. As I work through it I will remember that all of the studying I do, all of the concentration I give, and all of the sacrifices that I make for school are so that I can work at a place like JSC where I am proud and excited to go into work every day. This internship was an invaluable experience for me, both professionally and personally.

Westbrook, Kimberly↗

Design Methods and Practices for Fault Prevention and Management in Spacecraft

Integrated Systems Health Management (ISHM) is intended to become a critical capability for all space, lunar and planetary exploration vehicles and systems at NASA. Monitoring and managing the health state of diverse components, subsystems, and systems is a difficult task that will become more challenging when implemented for long-term, evolving deployments. A key technical challenge will be to ensure that the ISHM technologies are reliable, effective, and low cost, resulting in turn in safe, reliable, and affordable missions. To ensure safety and reliability, ISHM functionality, decisions and knowledge have to be incorporated into the product lifecycle as early as possible, and ISHM must be considered as an essential element of models developed and used in various stages during system design. During early stage design, many decisions and tasks are still open, including sensor and measurement point selection, modeling and model-checking, diagnosis, signature and data fusion schemes, presenting the best opportunity to catch and prevent potential failures and anomalies in a cost-effective way. Using appropriate formal methods during early design, the design teams can systematically explore risks without committing to design decisions too early. However, the nature of ISHM knowledge and data is detailed, relying on high-fidelity, detailed models, whereas the earlier stages of the product lifecycle utilize low-fidelity, high-level models of systems and their functionality. We currently lack the tools and processes necessary for integrating ISHM into the vehicle system/subsystem design. As a result, most existing ISHM-like technologies are retrofits that were done after the system design was completed. It is very expensive, and sometimes futile, to retrofit a system health management capability into existing systems. Last-minute retrofits result in unreliable systems, ineffective solutions, and excessive costs (e.g., Space Shuttle TPS monitoring which was considered only after 110 flights and the Columbia disaster). High false alarm or false negative rates due to substandard implementations hurt the credibility of the ISHM discipline. This paper presents an overview of the current state of ISHM design,and a review of formal design methods to make recommendations about possible approaches to enable the ISHM capabilities to be designed-in at the system-level, from the very beginning of the vehicle design process.

Tumer, Irem Y.↗

Control oriented model order reduction for the hydraulic system of an autonomous wheel loader

Control design for an autonomous wheel loader requires a high-fidelity and low-order dynamics model. The objective of order reduction is to decrease the number of states in the model while maintaining performance comparable to the original model. Of all the power components in a wheel loader, the model order reduction for steering and working hydraulic systems is most demanding due to its nonlinear and stiff dynamical nature. This paper describes a physics-inspired model order reduction method that can reduce the model order by close to thirty percent. It is achieved by discarding orders with fast dynamics and consolidating multiple states into less new states. Furthermore, this method can also be extended to other types of off-road vehicles such as excavators, bulldozers, etc. Simulation results demonstrate that the reduced-order model exhibits very similar performance to the full-order model under typical operating conditions of wheel loaders, with an output error of less than six percent.

42 ENGINEERING↗

Characterizing the energy resolution of the MicroBooNE LArTPC at the MeV scale using monoenergetic features of 208-Tl decays

A proper understanding of the capabilities and fidelity of low-energy reconstruction is crucial for taking advantage of MeV-scale neutrino physics opportunities in LArTPCs. This poster will present an analysis resulting in the first-ever demonstration of LArTPC energy resolution in the MeV regime. A measurement of the resolution of energy reconstruction in the MicroBooNE LArTPC at ~1.5 MeV was performed using monoenergetic signals generated by 208Tl decay gamma-rays pair-producing in the detector. This study provides a pathway for MeV-scale monoenergetic energy calibrations in future LArTPC experiments.

Manuel Alves, Maria Gabriela [IIT, Chicago] (ORCID↗

Beyond the cockpit: The visual world as a flight instrument

The use of cockpit instruments to guide flight control is not always an option (e.g., low level rotorcraft flight). Under such circumstances the pilot must use out-the-window information for control and navigation. Thus it is important to determine the basis of visually guided flight for several reasons: (1) to guide the design and construction of the visual displays used in training simulators; (2) to allow modeling of visibility restrictions brought about by weather, cockpit constraints, or distortions introduced by sensor systems; and (3) to aid in the development of displays that augment the cockpit window scene and are compatible with the pilot's visual extraction of information from the visual scene. The authors are actively pursuing these questions. We have on-going studies using both low-cost, lower fidelity flight simulators, and state-of-the-art helicopter simulation research facilities. Research results will be presented on: (1) the important visual scene information used in altitude and speed control; (2) the utility of monocular, stereo, and hyperstereo cues for the control of flight; (3) perceptual effects due to the differences between normal unaided daylight vision, and that made available by various night vision devices (e.g., light intensifying goggles and infra-red sensor displays); and (4) the utility of advanced contact displays in which instrument information is made part of the visual scene, as on a 'scene linked' head-up display (e.g., displaying altimeter information on a virtual billboard located on the ground).

Johnson, W. W.↗

New approaches to virtual environment surgery

This research focused on two main problems: 1) low cost, high fidelity stereoscopic imaging of complex tissues and organs; and 2) virtual cutting of tissue. A further objective was to develop these images and virtual tissue cutting methods for use in a telemedicine project that would connect remote sites using the Next Generation Internet. For goal one we used a CT scan of a human heart, a desktop PC with an OpenGL graphics accelerator card, and LCD stereoscopic glasses. Use of multiresolution meshes ranging from approximately 1,000,000 to 20,000 polygons speeded interactive rendering rates enormously while retaining general topography of the dataset. For goal two, we used a CT scan of an infant skull with premature closure of the right coronal suture, a Silicon Graphics Onyx workstation, a Fakespace Immersive WorkBench and CrystalEyes LCD glasses. The high fidelity mesh of the skull was reduced from one million to 50,000 polygons. The cut path was automatically calculated as the shortest distance along the mesh between a small number of hand selected vertices. The region outlined by the cut path was then separated from the skull and translated/rotated to assume a new position. The results indicate that widespread high fidelity imaging in virtual environment is possible using ordinary PC capabilities if appropriate mesh reduction methods are employed. The software cutting tool is applicable to heart and other organs for surgery planning, for training surgeons in a virtual environment, and for telemedicine purposes.

NASA Discipline Neuroscience↗

Safety Verification of the Small Aircraft Transportation System Concept of Operations

A critical factor in the adoption of any new aeronautical technology or concept of operation is safety. Traditionally, safety is accomplished through a rigorous process that involves human factors, low and high fidelity simulations, and flight experiments. As this process is usually performed on final products or functional prototypes, concept modifications resulting from this process are very expensive to implement. This paper describe an approach to system safety that can take place at early stages of a concept design. It is based on a set of mathematical techniques and tools known as formal methods. In contrast to testing and simulation, formal methods provide the capability of exhaustive state exploration analysis. We present the safety analysis and verification performed for the Small Aircraft Transportation System (SATS) Concept of Operations (ConOps). The concept of operations is modeled using discrete and hybrid mathematical models. These models are then analyzed using formal methods. The objective of the analysis is to show, in a mathematical framework, that the concept of operation complies with a set of safety requirements. It is also shown that the ConOps has some desirable characteristic such as liveness and absence of dead-lock. The analysis and verification is performed in the Prototype Verification System (PVS), which is a computer based specification language and a theorem proving assistant.

Carreno, Victor↗

Interactions with Virtual People: Do Avatars Dream of Digital Sheep?

This paper explores another form of artificial entity, ones without physical embodiment. We refer to virtual characters as the name for a type of interactive object that have become familiar in computer games and within virtual reality applications. We refer to these as avatars: three-dimensional graphical objects that are in more-or-less human form which can interact with humans. Sometimes such avatars will be representations of real-humans who are interacting together within a shared networked virtual environment, other times the representations will be of entirely computer generated characters. Unlike other authors, who reserve the term agent for entirely computer generated characters and avatars for virtual embodiments of real people; the same term here is used for both. This is because avatars and agents are on a continuum. The question is where does their behaviour originate? At the extremes the behaviour is either completely computer generated or comes only from tracking of a real person. However, not every aspect of a real person can be tracked every eyebrow move, every blink, every breath rather real tracking data would be supplemented by inferred behaviours which are programmed based on the available information as to what the real human is doing and her/his underlying emotional and psychological state. Hence there is always some programmed behaviour it is only a matter of how much. In any case the same underlying problem remains how can the human character be portrayed in such a manner that its actions are believable and have an impact on the real people with whom it interacts? This paper has three main parts. In the first part we will review some evidence that suggests that humans react with appropriate affect in their interactions with virtual human characters, or with other humans who are represented as avatars. This is so in spite of the fact that the representational fidelity is relatively low. Our evidence will be from the realm of psychotherapy, where virtual social situations are created that do test whether people react appropriately within these situations. We will also consider some experiments on face-to-face virtual communications between people in the same shared virtual environments. The second part will try to give some clues about why this might happen, taking into account modern theories of perception from neuroscience. The third part will include some speculations about the future developments of the relationship between people and virtual people. We will suggest that a more likely scenario than the world becoming populated by physically embodied virtual people (robots, androids) is that in the relatively near future we will interact more and more in our everyday lives with virtual people- bank managers, shop assistants, instructors, and so on. What is happening in the movies with computer graphic generated individuals and entire crowds may move into the space of everyday life.

Slater, Mel↗

Simulating Flights of Future Launch Vehicles and Spacecraft

Marshall Aerospace Vehicle Representation in C (MAVERIC) is a computer program for generic, low-to-high-fidelity simulation of the flight(s) of one or more launch vehicle(s) or spacecraft. MAVERIC is designed to accommodate multi-staged vehicles, powered serially or in parallel, with multiple engines, tanks, and cargo elements. Engines can be of jet or conventional rocket types, using either liquid or solid propellants. MAVERIC includes generic subsystem software models for propulsion systems, mass properties, reaction control systems, aerodynamic properties, guidance systems, and navigation systems. Simulations can be started at points other than liftoff. Also included are guidance-system software models that accommodate the ascent, orbit, coasting, deorbiting, entry, terminal-area-energy-management, approach, and landing phases of flight. Options to use different wind profiles and atmospheres are included. A Monte Carlo capability is provided for modeling dispersions associated with atmospheric effects (including winds), propulsion, navigation, aerodynamics, and mass properties. Failures of engines and other subsystems can be modeled. The program is written in the C programming language, which makes it possible for the program to have high degrees of modularity, reusability, and maintainability, thereby also facilitating modification for modeling new vehicles.

McCarter, James W.↗

Direct Method Transcription for a Human-Class Translunar Injection Trajectory Optimization

This paper presents a new trajectory optimization software package developed in the framework of a low-to-high fidelity 3 degrees-of-freedom (DOF)/6-DOF vehicle simulation program named Mission Analysis Simulation Tool in Fortran (MASTIF) and its application to a translunar trajectory optimization problem. The functionality of the developed optimization package is implemented as a new "mode" in generalized settings to make it applicable for a general trajectory optimization problem. In doing so, a direct optimization method using collocation is employed for solving the problem. Trajectory optimization problems in MASTIF are transcribed to a constrained nonlinear programming (NLP) problem and solved with SNOPT, a commercially available NLP solver. A detailed description of the optimization software developed is provided as well as the transcription specifics for the translunar injection (TLI) problem. The analysis includes a 3-DOF trajectory TLI optimization and a 3-DOF vehicle TLI simulation using closed-loop guidance.

Witzberger, Kevin E.↗

Terrestrial Analog Field Investigations to Enable Science and Exploration Studies of Impacts and Volcanism on the Moon, NEAs, and Moons of Mars

Terrestrial analog studies are a critical component for furthering our understanding of geologic processes on the Moon, near-Earth asteroids (NEAs), and the moons of Mars. Carefully chosen analog sites provide a unique natural laboratory with high relevance to the associated science on these solar system target bodies. Volcanism and impact cratering are fundamental processes on the Moon, NEAs, and Phobos and Deimos. The terrestrial volcanic and impact records remain invaluable for our understanding of these processes throughout our solar system, since these are our primary source of firsthand knowledge on volcanic landform formation and modification as well as the three-dimensional structural and lithological character of impact craters. Regarding impact cratering, terrestrial fieldwork can help us to understand the origin and emplacement of impactites, the history of impact bombardment in the inner Solar System, the formation of complex impact craters, and the effects of shock on planetary materials. Volcanism is another dominant geologic process that has significantly shaped the surface of planetary bodies and many asteroids. Through terrestrial field investigations we can study the processes, geomorphic features and rock types related to fissure eruptions, volcanic constructs, lava tubes, flows and pyroclastic deposits. Also, terrestrial analog studies have the advantage of enabling simultaneous robotic and/or human exploration testing in a low cost, low risk, high fidelity environment to test technologies and concepts of operations for future missions to the target bodies. Of particular interest is the importance and role of robotic precursor missions prior to human operations for which there is little to no actual mission experience to draw upon. Also critical to understanding new worlds is sample return, and analog studies enable us to develop the appropriate procedures for collecting samples in a manner that will best achieve the science objectives.

complex impact craters↗

Characterizing the energy resolution of the MicroBooNE LArTPC at the MeV scale using monoenergetic features of $^{208}$Tl decays

A detailed understanding of the capabilities and fidelity of low-energy reconstruction is crucial for taking advantage of MeV-scale neutrino physics opportunities in liquid argon time projection chambers (LArTPCs). This study presents a measurement of the resolution of reconstructed energy in the MicroBooNE LArTPC at $\approx 1.5$ MeV. The characterization is performed using monoenergetic signals generated by $2.614$ MeV $γ$-rays from $^{208}$Tl decays undergoing pair production in the detector. The resolution is found to be ($7.52 \pm 0.78 \text{(stat)} \pm 0.92 \text{(syst)}$)%. This value is consistent with the MicroBooNE simulation prediction of ($9.70 \pm 0.65 \text{(stat)}$)% at the $1.6 σ$ level. This study represents the first ever measurement of LArTPC energy resolution at the MeV scale and provides a pathway for monoenergetic energy calibrations in future experiments using LArTPC detectors.

Abratenko, P. [Tufts U.]↗