Engineering Papers⌕ Search

SEARCH · Engineering Papers

Results for “virtual utility”

Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

At least 379 records · Page 21

Celestial Mapping System for Lunar Surface Mapping and Analytics

Celestial Mapping System (CMS) is a software platform to generate virtual 3D globe for celestial bodies within our solar system. Various layers are built on top of the virtual globe to provide visualization of high resolution imagery, enable precise measurements, build analytical capabilities and broad range of functionalities to assist planetary scientists and mission planners. CMS is built using OpenJDK 11 and will run on a wide variety of platforms such as Linux, Windows, OSX, etc. It has a thick client with less overhead to access hardware resources. This allows features such as terrain profiling and distance calculations to be performed on the client and on the fly. The present focus of CMS is on developing lunar mapping tool kits to provide features such as - 3D first person view with zoom and navigational capabilities, realistic terrain visualization based on LRO data, measurement tools, Apollo landing site annotations, stereoscopic view, elevation profiles, line of sight analysis and many more. The application is developed to provide situational and domain awareness on Lunar surface, planning capabilities for equipment placements and traverse path optimization. As data becomes available, CMS has the capabilities to integrate data sets that change dynamically in real-time, which will be useful for monitoring satellites and remotely-sensed data on Lunar surface. CMS utilizes NASA WorldWind Java library and OpenGL to achieve high-performance rendering of data and measurements, and also adheres to OGC standards. CMS supports importing synthetic features in a variety of 3D, 2D, vector and raster formats. Nomenclature is pulled from USGS Moon IAU2000 database, and lunar parameters are based of the standardized IAU2000 Moon ellipsoid. GDAL (Geospatial Data Abstraction Library) was used to modify and test the accuracy of datasets before integrating into the application. Our high-resolution global elevation model was compared with the LRO LOLA DEM elevation values and tested to ensure accuracy. Celestial Mapping System has several potential use cases for NASA including subsurface lava tubes visualization and analysis, soil analysis, resource visualization and representation on 3D globe.

GIS system↗

Exploration Medical Capability IMPACT Medical Database – Medical Item Database (MedID) Content Development Methods

The Informing Mission Planning via Analysis of Complex Tradespaces (IMPACT) project encompasses a suite of computational tools that are used to inform systematic trade study evaluations and research prioritizations regarding the optimization of spaceflight medical systems, including the provision of risk assessment metrics, for a given design reference mission (DRM). The IMPACT Medical Database (IMPACT-MD) is the component that virtually houses the clinical and engineering data for medical conditions, capabilities, and resources used to support these analyses. In addition, IMPACT-MD also provides data to the associated SysML model to support the Level 2, Level 3, and Level 4 requirements development needed for IMPACT. IMPACT-MD contains an internal Evidence Library (EL) sub-component that hosts the clinical evidence, treatment and outcome metric data, and incidence data for each medical condition identified for exploration-class missions. Furthermore, a separate Medical Item Database (MedID) sub-component hosts the engineering data and physical attributes (e.g., mass, volume, power, etc.) associated with each medical resource item identified to address the requisite medical conditions. The IMPACT project is conducted under the Exploration Medical Capability (ExMC) element of the Human Research Program (HRP) within NASA's Space Operations Mission Directorate (SOMD). The reader is referred to the documents in Appendix A for a more complete overview of the IMPACT tool suite and functionality as well as further detail on any associated aspects of the project. The primary purpose of this document is to describe the methods utilized in the collection and verification of engineering data content during the project development phase for the MedID sub-component of the IMPACT-MD project. Engineering content data (both existing and new/future) will be stored in IMPACT-MD for use by the IMPACT project. This document will detail the content development and data credibility for the engineering data housed within the MedID subcomponent of IMPACT-MD, which is used to inform the IMPACT 1.0 project deliverables.

Exploration Medical Capability↗

Small Spacecraft Technologies: The Evolution of CubeSat Spacecraft Platforms

The maturity of small spacecraft technology is indicated by the continued growth in the number of missions, mission complexity, and the expansion of smallsat subsystem capability. The inception of the CubeSat platform has incentivized the space industry to achieve a broad collection of science for less cost, and there is an evolving trend in the overall utilization of the CubeSat platform seen in the last decade. CubeSats’ initial purpose was to serve as a platform to demonstrate specific technologies while also serving as an educational platform for students and professional engineers alike. In the ten years since, CubeSats are being designed for more complex science missions around the Moon, Sun, or to deep space, and the projection for 10 years from now is that CubeSats will be performing more complex deep space missions. The progress of overall small spacecraft technology development is captured in the most recent 2020 Small Spacecraft Technology State-of-the-Art (SoA) report, the objective of which is to assess and provide an overview on the current development status across all subsystem architectures. The SoA report summarizes the results of a variety of surveys covering device performance, capabilities, and flight history, as presented in publicly available literature. The focus of these surveys is on devices or systems that can be commercially procured or appear on a path towards being commercial availability. The work toward the 2020 edition of the SoA report was managed by NASA’s Small Spacecraft Systems Virtual Institute (S3VI) and performed by several contractor staff. The S3VI is jointly funded by NASA’s Space Technology Mission Directorate and Science Mission Directorate.

Small Spacecraft Technologies↗

Scalable Adaptive Graphics Environment (SAGE) Software for the Visualization of Large Data Sets on a Video Wall

The use of collaborative scientific visualization systems for the analysis, visualization, and sharing of "big data" available from new high resolution remote sensing satellite sensors or four‐dimensional numerical model simulations is propelling the wider adoption of ultra‐resolution tiled display walls interconnected by high speed networks. These systems require a globally connected and well‐integrated operating environment that provides persistent visualization and collaboration services. This abstract and subsequent presentation describes a new collaborative visualization system installed for NASA's Shortterm Prediction Research and Transition (SPoRT) program at Marshall Space Flight Center and its use for Earth science applications. The system consists of a 3 x 4 array of 1920 x 1080 pixel thin bezel video monitors mounted on a wall in a scientific collaboration lab. The monitors are physically and virtually integrated into a 14' x 7' for video display. The display of scientific data on the video wall is controlled by a single Alienware Aurora PC with a 2nd Generation Intel Core 4.1 GHz processor, 32 GB memory, and an AMD Fire Pro W600 video card with 6 mini display port connections. Six mini display‐to‐dual DVI cables are used to connect the 12 individual video monitors. The open source Scalable Adaptive Graphics Environment (SAGE) windowing and media control framework, running on top of the Ubuntu 12 Linux operating system, allows several users to simultaneously control the display and storage of high resolution still and moving graphics in a variety of formats, on tiled display walls of any size. The Ubuntu operating system supports the open source Scalable Adaptive Graphics Environment (SAGE) software which provides a common environment, or framework, enabling its users to access, display and share a variety of data‐intensive information. This information can be digital‐cinema animations, high‐resolution images, high‐definition video‐teleconferences, presentation slides, documents, spreadsheets or laptop screens. SAGE is cross‐platform, community‐driven, open‐source visualization and collaboration middleware that utilizes shared national and international cyberinfrastructure for the advancement of scientific research and education.

Jedlovec, Gary↗

Evaluating MODIS Snow Products Using an Extensive Wildlife Camera Network

Snow covers a maximum of 47 million km 2 of Earth's northern hemisphere each winter and is an important component of the planet's energy balance, hydrology cycles, and ecosystems. Monitoring regional and global snow cover has increased in urgency in recent years due to warming temperatures and declines in snow cover extent. Optical satellite instruments provide large-scale observations of snow cover, but cloud cover and dense forest canopy can reduce accuracy in mapping snow cover. Remote camera networks deployed for wildlife monitoring operate below cloud cover and in forests, representing a virtually untapped source of snow cover observations to supplement satellite observations. Using images from 1,181 wildlife cameras deployed by the Norwegian Institute for Nature Research (NINA), we compared snow cover extracted from camera images to Moderate Resolution Imaging Spectroradiometer (MODIS) snow cover products during winter months of 2018–2020. Ordinal snow classifications (scale = 0–4) from cameras were closely related to normalized difference snow index (NDSI) values from the MODIS Terra Snow Cover Daily L3 Global 500m (MOD10A1) Collection 6 product (R 2 = 0.70). Tree canopy cover, the normalized difference vegetation index (NDVI), and image color mode influenced agreement between camera images and MOD10A1 NDSI values. For MOD10A1F, MOD10A1's corresponding cloud-gap filled product, agreement with cloud-gap filled values decreased from 78.5% to 56.4% in the first three days of cloudy periods and stabilized thereafter. Using our camera data as validation, we derived a threshold to create daily binary maps of snow cover from the MOD10A1 product. The threshold corresponding to snow presence was an NDSI value of 40.50, which closely matched a previously defined global binary threshold of 40 using the MOD10A2 8-day product. These analyses demonstrate the utility of camera trap networks for validation of snow cover products from satellite remote sensing, as well as their potential to identify sources of inaccuracy.

Validation↗

Robust Optimization Design Algorithm for High-Frequency TWTs

Traveling-wave tubes (TWTs), such as the Ka-band (26-GHz) model recently developed for the Lunar Reconnaissance Orbiter, are essential as communication amplifiers in spacecraft for virtually all near- and deep-space missions. This innovation is a computational design algorithm that, for the first time, optimizes the efficiency and output power of a TWT while taking into account the effects of dimensional tolerance variations. Because they are primary power consumers and power generation is very expensive in space, much effort has been exerted over the last 30 years to increase the power efficiency of TWTs. However, at frequencies higher than about 60 GHz, efficiencies of TWTs are still quite low. A major reason is that at higher frequencies, dimensional tolerance variations from conventional micromachining techniques become relatively large with respect to the circuit dimensions. When this is the case, conventional design- optimization procedures, which ignore dimensional variations, provide inaccurate designs for which the actual amplifier performance substantially under-performs that of the design. Thus, this new, robust TWT optimization design algorithm was created to take account of and ameliorate the deleterious effects of dimensional variations and to increase efficiency, power, and yield of high-frequency TWTs. This design algorithm can help extend the use of TWTs into the terahertz frequency regime of 300-3000 GHz. Currently, these frequencies are under-utilized because of the lack of efficient amplifiers, thus this regime is known as the "terahertz gap." The development of an efficient terahertz TWT amplifier could enable breakthrough applications in space science molecular spectroscopy, remote sensing, nondestructive testing, high-resolution "through-the-wall" imaging, biomedical imaging, and detection of explosives and toxic biochemical agents.

Wilson, Jeffrey D.↗

Magnetospheric modulation effects on solar cosmic rays from simultaneous OGO 1 and 3 ion chamber data in 1968 and 1969

Simultaneous observations by identical ionization chambers aboard the satellites OGO-1 and OGO-3 are utilized to investigate spatial variations in particle intensity near and inside the magnetosphere during the solar cosmic ray events of September 1966. Cross-correlation of the absolute proton flux computed from the chamber rate during three solar particle events shows good agreement with the measurements by the IMP-F Solar Proton Monitor during the same events. The chamber has a dynamic range of over six orders of magnitude. Before launch it was calibrated in the laboratory with radiation dosages in the range 1 R/hr-6000 R/hr. The OGO-1 and OGO-3 chambers, which were normalized in the laboratory prior to the launch, are found to maintain their normalization within approximately equal to 1 per cent during their flight. The high sensitivity and absolute inter-comparability of the instruments allow small intensity differences to be detected and it is established that the observed differences can be explained by a magnetospheric screening effect when an anisotropic beam of particles is present in space. Evidence is presented to show that the screening is at times complete for a duration of as much as 110 min in the tail of the magnetosphere so that during this period the solar cosmic rays (E approximately equal to 15 MeV) have virtually no access to that region of the magnetosphere. Small intensity fluctuations of a temporal nature observed and found to be subjected to a damping effect inside the magnetosphere.

Hofmann, D. J.↗

A Parallel Genetic Algorithm for Automated Electronic Circuit Design

Parallelized versions of genetic algorithms (GAs) are popular primarily for three reasons: the GA is an inherently parallel algorithm, typical GA applications are very compute intensive, and powerful computing platforms, especially Beowulf-style computing clusters, are becoming more affordable and easier to implement. In addition, the low communication bandwidth required allows the use of inexpensive networking hardware such as standard office ethernet. In this paper we describe a parallel GA and its use in automated high-level circuit design. Genetic algorithms are a type of trial-and-error search technique that are guided by principles of Darwinian evolution. Just as the genetic material of two living organisms can intermix to produce offspring that are better adapted to their environment, GAs expose genetic material, frequently strings of 1s and Os, to the forces of artificial evolution: selection, mutation, recombination, etc. GAs start with a pool of randomly-generated candidate solutions which are then tested and scored with respect to their utility. Solutions are then bred by probabilistically selecting high quality parents and recombining their genetic representations to produce offspring solutions. Offspring are typically subjected to a small amount of random mutation. After a pool of offspring is produced, this process iterates until a satisfactory solution is found or an iteration limit is reached. Genetic algorithms have been applied to a wide variety of problems in many fields, including chemistry, biology, and many engineering disciplines. There are many styles of parallelism used in implementing parallel GAs. One such method is called the master-slave or processor farm approach. In this technique, slave nodes are used solely to compute fitness evaluations (the most time consuming part). The master processor collects fitness scores from the nodes and performs the genetic operators (selection, reproduction, variation, etc.). Because of dependency issues in the GA, it is possible to have idle processors. However, as long as the load at each processing node is similar, the processors are kept busy nearly all of the time. In applying GAs to circuit design, a suitable genetic representation 'is that of a circuit-construction program. We discuss one such circuit-construction programming language and show how evolution can generate useful analog circuit designs. This language has the desirable property that virtually all sets of combinations of primitives result in valid circuit graphs. Our system allows circuit size (number of devices), circuit topology, and device values to be evolved. Using a parallel genetic algorithm and circuit simulation software, we present experimental results as applied to three analog filter and two amplifier design tasks. For example, a figure shows an 85 dB amplifier design evolved by our system, and another figure shows the performance of that circuit (gain and frequency response). In all tasks, our system is able to generate circuits that achieve the target specifications.

Long, Jason D.↗

Polarimetric Retrievals of Surface and Cirrus Clouds Properties in the Region Affected by the Deepwater Horizon Oil Spill

In 2010, the Goddard Institute for Space Studies (GISS) Research Scanning Polarimeter (RSP) performed several aerial surveys over the region affected by the oil spill caused by the explosion of the Deepwater Horizon offshore platform. The instrument was deployed on the NASA Langley B200 aircraft together with the High Spectral Resolution Lidar (HSRL), which provides information on the distribution of the aerosol layers beneath the aircraft, including an accurate estimate of aerosol optical depth. This work illustrates the merits of polarization measurements in detecting variations of ocean surface properties linked to the presence of an oil slick. In particular, we make use of the degree of linear polarization in the glint region, which is severely affected by variations in the refractive index but insensitive to the waviness of the water surface. Alterations in the surface optical properties are therefore expected to directly affect the polarization response of the RSP channel at 2264 nm, where both molecular and aerosol scattering are negligible and virtually all of the observed signal is generated via Fresnel reflection at the surface. The glint profile at this wavelength is fitted with a model which can optimally estimate refractive index, wind speed and direction, together with aircraft attitude variations affecting the viewing geometry. The retrieved refractive index markedly increases over oil-contaminated waters, while the apparent wind speed is significantly lower than in adjacent uncontaminated areas, suggesting that the slick dampens high-frequency components of the ocean wave spectrum. The constraint on surface reflectance provided by the short-wave infrared channels is a cornerstone of established procedures to retrieve atmospheric aerosol microphysical parameters based on the inversion of the RSP multispectral measurements. This retrieval, which benefits from the ancillary information provided by the HSRL, was in this specific case hampered by prohibitive variability in atmospheric conditions (very inhomogeneous aerosol distribution and cloud cover). Although the results presented for the surface are essentially unaffected, we discuss the results obtained by typing algorithms in sorting the complex mix of aerosol types, and show evidence of oriented ice in cirrus clouds present in the area. In this context, polarization measurements at 1880 nm were used to infer ice habit and cirrus optical depth, which was found in the subvisual/threshold-visible regime, confirming the utility of the aforementioned RSP channel for the remote sensing of even thin cold clouds.

Polarization↗

Investigating Astromaterials Curation Applications for Dexterous Robotic Arms

The Astromaterials Acquisition and Curation office at NASA Johnson Space Center is currently investigating tools and methods that will enable the curation of future astromaterials collections. Size and temperature constraints for astromaterials to be collected by current and future proposed missions will require the development of new robotic sample and tool handling capabilities. NASA Curation has investigated the application of robot arms in the past, and robotic 3-axis micromanipulators are currently in use for small particle curation in the Stardust and Cosmic Dust laboratories. While 3-axis micromanipulators have been extremely successful for activities involving the transfer of isolated particles in the 5-20 micron range (e.g. from microscope slide to epoxy bullet tip, beryllium SEM disk), their limited ranges of motion and lack of yaw, pitch, and roll degrees of freedom restrict their utility in other applications. For instance, curators removing particles from cosmic dust collectors by hand often employ scooping and rotating motions to successfully free trapped particles from the silicone oil coatings. Similar scooping and rotating motions are also employed when isolating a specific particle of interest from an aliquot of crushed meteorite. While cosmic dust curators have been remarkably successful with these kinds of particle manipulations using handheld tools, operator fatigue limits the number of particles that can be removed during a given extraction session. The challenges for curation of small particles will be exacerbated by mission requirements that samples be processed in N2 sample cabinets (i.e. gloveboxes). We have been investigating the use of compact robot arms to facilitate sample handling within gloveboxes. Six-axis robot arms potentially have applications beyond small particle manipulation. For instance, future sample return missions may involve biologically sensitive astromaterials that can be easily compromised by physical interaction with a curator; other potential future returned samples may require cryogenic curation. Robot arms may be combined with high resolution cameras within a sample cabinet and controlled remotely by curator. Sophisticated robot arm and hand combination systems can be programmed to mimic the movements of a curator wearing a data glove; successful implementation of such a system may ultimately allow a curator to virtually operate in a nitrogen, cryogenic, or biologically sensitive environment with dexterity comparable to that of a curator physically handling samples in a glove box.

Snead, C. J.↗

Comparison of Type 2 versus Type 3 Carrier Tracking Loops under High Dynamic Signal Conditions

Virtually all deep-space missions today and in the past employed Type 2 tracking loops in their spacecraft receivers. This was acceptable since the uplink from a single ground antenna makes use of very accurate trajectory information where the radiated frequency is Doppler compensated. However, in the desire to conserve ground resources, the technique of Multiple Uplinks per Antenna (MUPA) is being considered when using a single ground antenna to uplink to a constellation of spacecraft within its beam. This single frequency technique requires the use of non-standard signal acquisition techniques since the constellation may realize different orbits and trajectories around a planetary body leading to varying Doppler offsets and dynamics at each member spacecraft. In such a case, a Type 2 tracking loop may not suffice. An earlier study discussed the various methods for acquiring signals in spacecraft receivers with uncompensated Doppler at the uplink station. In the earlier study, three methods of achieving acquisition and lock were discussed for signals with large Doppler frequency offsets as well as high dynamics; 1) a step-and-sweep signal search algorithm, 2) an FFT signal search algorithm, and, 3) on-board tuning of the signal using uploaded trajectory information or lookup tables. On-board tuning appeared a feasible solution given the trend towards utilizing software-defined radios (SDRs). In the absence of on-board tuning, a search algorithm (e.g., step-and-sweep or FFT) could be utilized in the SDR. One such consideration is in the design of the tracking loop filter, where a Type 3 loop may be more amenable to handling large uncompensated Doppler effects. This report presents an analysis of comparing performance of Type 2 versus Type 3 carrier tracking loops when acquiring and tracking signals with large Doppler dynamics.

Abraham, Douglas↗

Towards Autonomous Lunar Resource Excavation via Reinforcement Learning

To continue on a sustainable and flexible path, NASA needs to address the challenge of collecting and moving large amounts of regolith at the destination. NASA’s Regolith Advanced Surface Systems Operations Robot (RASSOR) is principally designed to mine and deliver regolith for In-Situ Resource Utilization (ISRU) processing. RASSOR’s design enables it to efficiently collect and deposit regolith, return collected material for processing, and myriad related ISRU activities. To reliably perform these operations on the lunar surface, RASSOR software and sensory systems need to be robust and maximize the information extracted from a reduced sensor payload. Herein, we present preliminary findings from the Intelligent Capabilities Enhanced RASSOR project. We created reduced-order simulation environments to develop autonomous trenching controllers via reinforcement learning and prototype state estimation architectures. The goal of reinforcement learning is for an agent to learn a policy (task strategy) through interactions with an environment. When the agent performs an action, a change occurs in environment state and a numerical reward is received which informs the agent whether the action performed was good or not. Since reinforcement learning algorithms learn through trial-and-error, a simulation is a desirable first environment for development and learning. We developed two simulations, the first is a 2D excavation simulation developed to facilitate parameter selection, and a 3D simulation developed using a game physics engine, to simulate simplified soil interactions and increase the fidelity of the dynamic models of the robotic agents. The development of this 3D simulation has enabled the training of additional sensing capabilities and research both at the granular mechanics and operations levels. We experimented with various virtual sensor payloads to identify a combination that enabled efficient excavation operation and learning. Our reward function is based on how much material is excavated per step. A penalty is also received for leaving the dig site and to smooth the acceleration of the drum arms. We implemented pseudo time-of-flight sensors to report distance from each drum to ground and the height above ground which was found to be more efficient than existing solutions. Our findings suggest that reinforcement learning for autonomous operations has learned viable trenching strategies within 3000 training episodes in our simplified 2D environment and helped identify desirable sensing capabilities, arrangements, and considerations such as the positioning of time-of-flight sensors. Future work includes expanding our simulation to more complex environments and scenarios, and transfer learning from simulation to RASSOR 2.0 hardware for deployment in the Regolith Test Bin at NASA's Kennedy Space Center.

rassor↗

Space Station technology testbed: 2010 deep space transport

A space station in a crew-tended or permanently crewed configuration will provide major R&D opportunities for innovative, technology and materials development and advanced space systems testing. A space station should be designed with the basic infrastructure elements required to grow into a major systems technology testbed. This space-based technology testbed can and should be used to support the development of technologies required to expand our utilization of near-Earth space, the Moon and the Earth-to-Jupiter region of the Solar System. Space station support of advanced technology and materials development will result in new techniques for high priority scientific research and the knowledge and R&D base needed for the development of major, new commercial product thrusts. To illustrate the technology testbed potential of a space station and to point the way to a bold, innovative approach to advanced space systems' development, a hypothetical deep space transport development and test plan is described. Key deep space transport R&D activities are described would lead to the readiness certification of an advanced, reusable interplanetary transport capable of supporting eight crewmembers or more. With the support of a focused and highly motivated, multi-agency ground R&D program, a deep space transport of this type could be assembled and tested by 2010. Key R&D activities on a space station would include: (1) experimental research investigating the microgravity assisted, restructuring of micro-engineered, materials (to develop and verify the in-space and in-situ 'tuning' of materials for use in debris and radiation shielding and other protective systems), (2) exposure of microengineered materials to the space environment for passive and operational performance tests (to develop in-situ maintenance and repair techniques and to support the development, enhancement, and implementation of protective systems, data and bio-processing systems, and virtual reality and telepresence/kinetic processes), (3) subsystem tests of advanced nuclear power, nuclear propulsion and communication systems (using boom extensions, remote station-keeping platforms and mobile EVA crew and robots), and (4) logistics support (crew and equipment) and command and control of deep space transport assembly, maintenance, and refueling (using a station-keeping platform).

Holt, Alan C.↗

Thruster Plume Plasma Diagnostics: A Ground Chamber Experiment for a 2-Kilowatt Arcjet

Although detailed near field (0 to 3 cm) information regarding the exhaust plume of a two kilowatt arc jet is available (refs. 1 to 6), there is virtually little or no information (outside of theoretical extrapolations) available concerning the far field (2.6 to 6.1 m). Furthermore real information about the plasma at distances between (3 to 6 m) is of critical importance to high technology satellite companies in understanding the effect of arc jet plume exhausts on space based power systems. It is therefore of utmost importance that one understands the exact nature of the interaction between the arc jet plume, the spacecraft power system and the surrounding electrical plasma environment. A good first step in understanding the nature of the interactions lies in making the needed plume parameter measurements in the far field. All diagnostic measurements are performed inside a large vacuum system (12 m diameter by 18 m high) with a full scale arc jet and solar array panel in the required flight configuration geometry. Thus, necessary information regarding the plume plasma parameters in the far field is obtained. Measurements of the floating potential, the plasma potential, the electron temperature, number density, density distribution, debye length, and plasma frequency are obtained at various locations about the array (at vertical distances from the arc jet nozzle: 2.6, 2.7, 2.8, 3.2, 3.6, 4.0, 4.9, 5.0, 5.4, 5.75, and 6.14 m). Plasma diagnostic parameters are measured for both the floating and grounded configurations of the arc jet anode and array. Spectroscopic optical measurements are then acquired in close proximity to the nozzle, and contamination measurements are made in the vicinity of the array utilizing a mass spectrometer and two Quartz Crystal Microbalances (QCM's).

Galofaro, Joel T.↗

Identification and characterization of extraterrestrial non-chondritic interplanetary dust

Interplanetary dust particles (IDPs) are among the most pristine and primitive extraterrestrial materials available for direct study. Most of the stratospheric particles selected for study from the JSC Curatorial Collection were chondritic in composition (major element abundances within a factor of two of chondritic meteorites) because this composition virtually ensures that the particle is from an extraterrestrial source. It is likely that some of the most interesting classes of IDP's have not been recognized simply because they are not chondritic or do not fit established criteria for extraterrestrial origin. Indeed, mass spectroscopy data from the Giotto Flyby of comet Halley indicate that a substantial fraction of the dust is in the submicron size range and that a majority of these particles contain C, H, O, and/or N as major elements. The preponderance of CHON particles in the coma of Halley implies that similar particles may exist in the JSC stratospheric dust collection. However, the JSC collection also contains a variety of stratospheric contaminants from terrestrial sources which have these same characteristics. Because established criteria for extraterrestrial origin may not apply to such particles in individual cases, and integrated approach is required in which a variety of analysis techniques are applied to the same particle. Non-chondritic IDP's, like their chondritic counterparts, can be used to elucidate pre- and early solar system processes and conditions. The study of non-chondritic IDP's may additionally yield unique information which bears on the nature of cometary bodies and the processing of carbonaceous and other low atomic number materials. A suite of complementary techniques, including Low Voltage Scanning Electron Microscopy (LVSEM), Energy-Dispersive X-ray Microanalysis (EDX), Secondary Ion Mass Spectrometry (SIMS) isotope-ratio imaging and Analytical Electron Microscopy (AEM), were utilized to accomplish the following two objectives: (1) to develop criteria for the unequivocal identification of extraterrestrial non-chondritic IDP's; and (2) to infer IDP parent body, solar nebula, and pre-solar conditions through the study of phases, textures, and components contained within non-chondritic IDP's. The general approach taken is designed to maximize the total information obtained from each particle. Techniques will be applied in order from least destructive to most destructive.

Blake, D. F.↗

Creating Camera Controls for First-Person Camera in VulkanSceneGraph

The way users interact with a virtual, three-dimensional (3D) scene is heavily influenced by the way the camera used to view the scene is controlled. A first-person camera is a common form of camera control for computer programs. Its role is to create an immersive viewer experience, which allows users to traverse a scene as they might in the real world. Allowing for the implementation of the first-person camera makes for a more holistic, well-rounded way to interact with the visualization program. Accomplishing this involves mathematical calculations that define how the camera should be moved for the computer system. These movements equate to the rotation, translation, and scale of the changes. It should be noted that a computer does not inherently process what movement directions (left, right, up, or down) mean. The mathematical equations used define these principles in a way the computer can process. Further aspects to consider are detecting when the camera has moved and how far. This is most frequently accomplished through user |input through external devices. These devices, for the purpose of this report, include mouse input and keyboard input. Additionally, the in-development program this report is referencing works with the VulkanSceneGraph (VSG) library to create the scene and build the base of the camera controls. Although VSG is a powerful library with many capabilities, additional Application Programming Interfaces (APIs) might be needed during development to produce the desired results, as is the case in this program. Through combining proper mathematical calculations, utilizing additional APIs, and implementing the existing VSG library capabilities, implementing first-person camera controls is possible in a 3D scene.

Kristie O'Brien↗

Next Generation Flight Displays Using HTML5

The Human Integrated Vehicles and Environments (HIVE) lab at Johnson Space Center (JSC) is focused on bringing together inter-disciplinary talent to design and integrate innovative human interface technologies for next generation manned spacecraft. As part of this objective, my summer internship project centered on an ongoing investigation in to building flight displays using the HTML5 standard. Specifically, the goals of my project were to build and demo "flight-like" crew and wearable displays as well as create a webserver for live systems being developed by the Advanced Exploration Systems (AES) program. In parallel to my project, a LabVIEW application, called a display server, was created by the HIVE that uses an XTCE (XML (Extensible Markup Language) Telemetry and Command Exchange) parser and CCSDS (Consultative Committee for Space Data System) space packet decoder to translate telemetry items sent by the CFS (Core Flight Software) over User Datagram Protocol (UDP). It was the webserver's job to receive these UDP messages and send them to the displays. To accomplish this functionality, I utilized Node.js and the accompanying Express framework. On the display side, I was responsible for creating the power system (AMPS) displays. I did this by using HTML5, CSS and JavaScript to create web pages that could update and change dynamically based on the data they received from the webserver. At this point, I have not started on the commanding, being able to send back to the CFS, portion of the displays but hope to have this functionality working by the completion of my internship. I also created a way to test the webserver's functionality without the display server by making a JavaScript application that read in a comma-separate values (CSV) file and converted it to XML which was then sent over UDP. One of the major requirements of my project was to build everything using as little preexisting code as possible, which I accomplished by only using a handful of JavaScript libraries. As a side project, I created a model of the HIVE lab and Building 29 using SketchUp. I obtained the floorplans of the building from the JSC Geographic Information Systems (GIS), which were computer-aided design (CAD) files, and imported them into SketchUp. I then took those floorplans and created a 3D model of the building from them. Working in conjunction with the Hybrid Reality lab in Building 32, the SketchUp model was imported into Unreal Engine for use with the HTC Vive. Using the Vive, I was able to interact with the model I created in virtual reality (VR). The purpose of this side project was to be able to visualize potential lab layouts and mockup designs as they are in development in order to finalize design decisions. Pending approval, the model that I created will be used in the Build-As-You-Test: Can Hybrid Reality Improve the SE/HSI Design Process project in the fall. Getting the opportunity to work at NASA has been one of the most memorable experiences of my life. Over the course of my internship, I improved my programming and web development abilities substantially. I will take all the skills and experiences I have had while at NASA back to school with me in the fall and hope to pursue a career in the aerospace industry after graduating in the spring.

Greenwood, Brian↗

The Gandalf Staff: A Mobile Tool for Lunar Exploration (2nd year of development)

The Gandalf Staff is a mobile tool designed to be a flexible device supporting crewed and uncrewed operations on the lunar surface. The core of the device is a 24v battery with communications and data storage systems. Initial optional components supporting crewed Extra-Vehicular Activity (EVA) include a LiDAR and 360˚ camera. These provide 3D mapping of the traverse for documentation, and to aid future planning. The mapping also creates outreach opportunities for the public to “stand beside” the astronaut in Virtual Reality (VR). The staff provides external lighting for field site illumination in the south polar region low sun angle environment. Navigation instruments for crew position determination with Lunar Search and Rescue (LunaSAR) are also included. The staff itself can be used as a walking aid or as a splint for Incapacitated Crew Rescue (ICR). As a stand-alone device, the staff operates as a long duration untended science platform collecting environmental data and sending it to a lunar base station. The stand-alone mode requires connection to an auxiliary power source (e.g. solar array) and energy storage system (e.g. battery), so it could become an electrical recharging station. To make rapid progress in the 1st year, and also to demonstrate innovative project management techniques, NASA guided a private industry partner, T STAR, in leading Capstone Engineering student teams at Texas A&M University (TAMU) for proof-of-concept development and testing. These teams developed the power system and demonstrated successful integration of LiDAR, WiFi communications, and external lighting subsystems. Another industry team at Jacobs Technology prototyped a tripod to hold the staff upright. For the 2nd year (FY’22), NASA will again collaborate with partners to prototype enhanced power and lighting concepts. Year 2 will also add new capability for LunaSAR and geophysical science instrumentation using a heat probe. The heat probe is based upon Apollo heritage but modified to measure subsurface volatile ice regimes at the Artemis landing site. Components of the Gandalf Staff can be developed, tested, and deployed independently, or on the integrated staff, rovers, or utility trailers. The project supports crew safety, lunar sample curation, mission science, and public outreach goals of NASA. PLAIN TEST SUMMARY: Gandalf Staff is a 24v battery powered mobile tool for the lunar surface supporting crewed geologic field site exploration, or as a stand-alone science platform. As a tool assisting astronauts conducting field geology, the Gandalf Staff provides external lighting to illuminate shadowed regions on the surface. It also documents the process of collecting rocks and dust samples using a LiDAR (laser range instrument) and cameras. The staff provides a beacon for emergency location of astronauts and augments communications when the astronauts are blocked by large boulders. As a standalone science platform, the Gandalf Staff provides a power system for instruments and sensors to measure the lunar environment over long periods of time. The staff gathers data and sends the results to a lunar base station for analysis.

External Lighting↗