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At least 379 records · Page 21

Software development environment, appendix F

The current status in the area of software development environments is assessed. The purposes of environments, the types of environments, the constituents of an environment, the issue of environment integration, and the problems which must be solved in preparing an environment are discussed. Some general maxims to guide near-term future work are proposed.

Riddle, W. E.↗

The behavior of surface tension on steady-state rotating fluids in the low gravity environments

The effect of surface tension on steady-state rotating fluids in a low gravity environment is studied. All the values of the physical parameters used in these calculations, except in the low gravity environments, are based on the measurements carried out by Leslie (1985) in the low gravity environment of a free-falling aircraft. The profile of the interface of two fluids is derived from Laplace's equation relating the pressure drop across an interface to the radii of curvature which has been applied to a low gravity rotating bubble that contacts the container boundary. The interface shape depends on the ratio of gravity to surface tension forces, the ratio of centrifugal to surface tension forces, the contact radius of the interface to the boundary, and the contact angle. The shape of the bubble is symmetric about its equator in a zero-gravity environment. This symmetry disappears and gradually shifts to parabolic profiles as the gravity environment becomes non-zero. The location of the maximum radius of the bubble moves upward from the center of the depth toward the top boundary of the cylinder as gravity increases. The contact radius of interface to the boundary r0 at the top side of cylinder increases and r0 at the bottom side of the cylinder decreases as the gravity environment increases from zero to 1 g.

Hung, R. J.↗

Human adaptation to isolated and confined environments: Preliminary findings of a seven month Antarctic winter-over human factors study

This field study was conducted during the last decade of an austral winter-over at Palmer Station in the Antarctic. The purpose of the study was to understand temporal patterns in physiological arousal and psychological mood over the course of the mission. The investigators were principally interested in how people adapted over time to chronic and acute stressors, and how people use and modify their built environment. Physiological and psychological data were collected several times a week, and information on behavior and the use of physical facilities was collected monthly. Physiological and psychological data were compared with social changes in the setting toward the development of a sequential model of human-environment transactional relationships. Based on the study results, guidelines for design of future isolated and confined environments (ICEs) included: plan space for items which make people feel at home, provide materials to allow people to personalize their environment, allow for flexible environments, provide areas for visual and auditory privacy, equip areas for socializing and remove them from private areas, and provide facilities for exercise and for projects involving physical activity. The study offers guidelines about patterns of adaption that could be expected in an ICE, discusses how these settings can be programmed to facilitate successful adjustment, and provides information about how to design future ICE habitats to maximize a healthy living environment.

Evans, Gary W.↗

Orbital debris environment for spacecraft designed to operate in low Earth orbit

The orbital debris environment model is intended to be used by the spacecraft community for the design and operation of spacecraft in low Earth orbit. This environment, when combined with material-dependent impact tests and spacecraft failure analysis, is intended to be used to evaluate spacecraft vulnerability, reliability, and shielding requirements. The environment represents a compromise between existing data to measure the environment, modeling of this data to predict the future environment, the uncertainty in both measurements and modeling, and the need to describe the environment so that various options concerning spacecraft design and operations can be easily evaluated.

Kessler, Donald J.↗

Human Machine Interfaces for Teleoperators and Virtual Environments Conference

In a teleoperator system the human operator senses, moves within, and operates upon a remote or hazardous environment by means of a slave mechanism (a mechanism often referred to as a teleoperator). In a virtual environment system the interactive human machine interface is retained but the slave mechanism and its environment are replaced by a computer simulation. Video is replaced by computer graphics. The auditory and force sensations imparted to the human operator are similarly computer generated. In contrast to a teleoperator system, where the purpose is to extend the operator's sensorimotor system in a manner that facilitates exploration and manipulation of the physical environment, in a virtual environment system, the purpose is to train, inform, alter, or study the human operator to modify the state of the computer and the information environment. A major application in which the human operator is the target is that of flight simulation. Although flight simulators have been around for more than a decade, they had little impact outside aviation presumably because the application was so specialized and so expensive.

Source record↗

Using virtual menus in a virtual environment

Virtual environment interfaces to computer programs in several diverse application areas are currently being developed. The users of virtual environments will require many different methods to interact with the environments and the objects in them. This paper reports on our use of virtual menus as a method of interacting with virtual environments. Several aspects of virtual environments make menu interactions different from interactions with conventional menus. We review the relevant aspects of conventional menus and virtual environments, in order to provide a frame of reference for the design of virtual menus. We discuss the features and interaction methodologies of two different versions of virtual menus which have been developed and used in our lab. We also examine the problems associated with our original version, and the enhancements incorporated into our current version.

Jacoby, Richard H.↗

Integration and evaluation of a simulator designed to be used within a dynamic prototyping environment

The human computer interface (HCI) prototyping environment is designed to allow developers to rapidly prototype systems so that the interface and functionality of a system can be evaluated and iteratively refined early in the development process. This keeps development costs down by modifying the interface during the requirements definition phase, thus minimizing changes that need to be made during and after flight code development. Problems occur within a system when the user interface is not adequately developed and when designers and developers have an incomplete understanding of the system requirements. A process has been developed for prototyping on-board payload displays for Space Station Freedom. This prototyping process consists of five phases: identification of known requirements, analysis of the requirements, development of a formal design representation and specification, development of the prototype, and evaluation of the prototype. The actual development of the prototype involves prototyping the displays, developing a low fidelity simulator, building of an interface (or communication) between the displays and the simulator, integration of these components, and testing to ensure that the interface does what the developer expects. This research integrates and evaluates a software tool which has been developed to serve as a simulator within the prototyping environment. The tool is being evaluated to determine whether or not it meets the basic requirements which are needed for a low fidelity simulator within this environment. In order to evaluate the architecture and its components, a human computer interface for and a simulator of an automobile have been developed as a prototype. The individual components (i.e., the interface and simulator) have been developed, and the current research was designed to integrate and test the complete working system within the prototyping environment. The following sections will describe the architecture and components of the rapid prototyping environment, the development of a system to assess the environment, and the integration and evaluation of PERCNET.

Moore, Loretta A.↗

Compendium of Information for Interpreting the Microgravity Environment of the Orbiter Spacecraft

Science experiments are routinely conducted on the NASA shuttle orbiter vehicles. Primarily, these experiments are operated on such missions to take advantage of the microgravity (low-level acceleration) environment conditions during on-orbit operations. Supporting accelerometer instruments are operated with the experiments to measure the microgravity acceleration environment in which the science experiments were operated. Tne Principal Investigator Microgravity Services (PIMS) Project at NASA Lewis Research Center interprets these microgravity acceleration data and prepares mission summary reports to aid the principal investigators of the scientific experiments in understanding the microgravity environment. Much of the information about the orbiter vehicle and the microgravity environment remains the same for each mission. Rather than repeat that information in each mission summary report, reference information is presented in this report to assist users in understanding the microgravity-acceleration data. The characteristics of the microgravity acceleration environment are first presented. The methods of measurement and common instruments used on orbiter missions are described. The coordinate systems utilized in the orbiter and accelerometers are described. Some of the orbiter attitudes utilized in microgravity related missions are illustrated. Methods of data processing are described and illustrated. The interpretation of the microgravity acceleration data is included with an explanation of common disturbance sources. Instructions to access some of the acceleration data and a description of the orbiter thrusters are explained in the appendixes. A microgravity environment bibliography is also included.

DeLombard, Richard↗

Spacecraft System Failures and Anomalies Attributed to the Natural Space Environment

The natural space environment is characterized by many complex and subtle phenomena hostile to spacecraft. The effects of these phenomena impact spacecraft design, development, and operations. Space systems become increasingly susceptible to the space environment as use of composite materials and smaller, faster electronics increases. This trend makes an understanding of the natural space environment essential to accomplish overall mission objectives, especially in the current climate of better/cheaper/faster. This primer provides a brief overview of the natural space environment - definition, related programmatic issues, and effects on various spacecraft subsystems. The primary focus, however, is to catalog, through representative case histories, spacecraft failures and anomalies attributed to the natural space environment. This primer is one in a series of NASA Reference Publications currently being developed by the Electromagnetics and Aerospace Environments Branch, Systems Analysis and Integration Laboratory, Marshall Space Flight Center (MSFC), National Aeronautics and Space Administration (NASA).

Bedingfield, Keith, L.↗

Object Creation and Human Factors Evaluation for Virtual Environments

The main objective of this project is to provide test objects for simulated environments utilized by the recently established Army/NASA Virtual Innovations Lab (ANVIL) at Marshall Space Flight Center, Huntsville, Al. The objective of the ANVIL lab is to provide virtual reality (VR) models and environments and to provide visualization and manipulation methods for the purpose of training and testing. Visualization equipment used in the ANVIL lab includes head-mounted and boom-mounted immersive virtual reality display devices. Objects in the environment are manipulated using data glove, hand controller, or mouse. These simulated objects are solid or surfaced three dimensional models. They may be viewed or manipulated from any location within the environment and may be viewed on-screen or via immersive VR. The objects are created using various CAD modeling packages and are converted into the virtual environment using dVise. This enables the object or environment to be viewed from any angle or distance for training or testing purposes.

Lindsey, Patricia F.↗

A Summary of the Quasi-Steady Acceleration Environment on-Board STS-94 (MSL-1)

The continuous free-fall state of a low Earth orbit experienced by NASA's Orbiters results in a unique reduced gravity environment. While microgravity science experiments are conducted in this reduced gravity environment, various accelerometer systems measure and record the microgravity acceleration environment for real-time and post-flight correlation with microgravity science data. This overall microgravity acceleration environment is comprised of quasi-steady, oscillatory, and transient contributions. The First Microgravity Science Laboratory (MSL-1) payload was dedicated to experiments studying various microgravity science disciplines, including combustion, fluid physics, and materials processing. In support of the MSL-1 payload, two systems capable of measuring the quasi-steady acceleration environment were flown: the Orbital Acceleration Research Experiment (OARE) and the Microgravity Measurement Assembly (MMA) system's Accelerometre Spatiale Triaxiale most evident in the quasi-steady acceleration regime. Utilizing such quasi-steady events, a comparison and summary of the quasi-steady acceleration environment for STS-94 will be presented

McPherson, Kevin M.↗

NASA's Space Environments and Effects Program: Technology for the New Millennium

Current trends in spacecraft development include the use of advanced technologies while maintaining the "faster, better, cheaper" philosophy. Spacecraft designers are continually designing with smaller and faster electronics as well as lighter and thinner materials providing better performance, lower weight, and ultimately lower costs. Given this technology trend, spacecraft will become increasingly susceptible to the harsh space environments, causing damaging or even disabling effects on space systems. NASA's Space Environments and Effects (SEE) Program defines the space environments and provides advanced technology development to support the design, development, and operation of spacecraft systems that will accommodate or mitigate effects due to the harsh space environments. This Program provides a comprehensive and focused approach to understanding the space environment, to define the best techniques for both flight and ground-based experimentation, to update the models which predict both the environments and the environmental effects on spacecraft, and finally to ensure that this multitudinous information is properly maintained and inserted into spacecraft design programs. A description of the SEE Program, its accomplishments, and future activities is provided.

Hardage, Donna M.↗

Charged Particle Environment Definition for NGST: Model Development

NGST will operate in a halo orbit about the L2 point, 1.5 million km from the Earth, where the spacecraft will periodically travel through the magnetotail region. There are a number of tools available to calculate the high energy, ionizing radiation particle environment from galactic cosmic rays and from solar disturbances. However, space environment tools are not generally available to provide assessments of charged particle environment and its variations in the solar wind, magnetosheath, and magnetotail at L2 distances. An engineering-level phenomenology code (LRAD) was therefore developed to facilitate the definition of charged particle environments in the vicinity of the L2 point in support of the NGST program. LRAD contains models tied to satellite measurement data of the solar wind and magnetotail regions. The model provides particle flux and fluence calculations necessary to predict spacecraft charging conditions and the degradation of materials used in the construction of NGST. This paper describes the LRAD environment models for the deep magnetotail (XGSE < -100 Re) and solar wind, and presents predictions of the charged particle environment for NGST.

Blackwell, William C.↗

Immersive Environment Technologies for Mars Exploration

JPL's charter includes the unmanned exploration of the Solar System. One of the tools for exploring other planets is the rover as exemplified by Sojourner on the Mars Pathfinder mission. The light speed turnaround time between Earth and the outer planets precludes the use of teleoperated rovers so autonomous operations are built in to the current and upcoming generation devices. As the level of autonomy increases, the mode of operations shifts from low-level specification of activities to a higher-level specification of goals. To support this higher-level activity, it is necessary to provide the operator with an effective understanding of the in-situ environment and also the tools needed to specify the higher-level goals. Immersive environments provide the needed sense of presence to achieve this goal. Use of immersive environments at JPL has two main thrusts that will be discussed in this talk. One is the generation of 3D models of the in-situ environment, in particular the merging of models from different sensors, different modes (orbital, descent, and lander), and even different missions. The other is the use of various tools to visualize the environment within which the rover will be operating to maximize the understanding by the operator. A suite of tools is under development which provide an integrated view into the environment while providing a variety of modes of visualization. This allows the operator to smoothly switch from one mode to another depending on the information and presentation desired.

Wright, John R.↗

Mars Scout: Micromissions to Investigate Martian Environments

Environments can be local, regional, or global. They can include one or more geological, morphological, climatological, and biological types. An environment also represents all the interactions that take place in the identified boundaries. Current planned missions to Mars in the Surveyor Program assume a good knowledge of the Martian environment that we do not have because it cannot be obtained only from orbit. There is a missing step between orbital data and the complex Surveyor missions to be landed that needs to be filled. The Ames/IRSPS Scout Mission Concept originally proposed in February 1999 filled this gap by landing a series of small (less than 10 kgs. each) scout missions. The Mars Environment Scout Mission Concept is being developed to explore the possibility of sending a series of small, simple, and inexpensive stations to the surface of Mars. The objective(s) would be to document either: (a) the environmental diversity of Mars, (b) a specific Martian environment, and/or (c) a region of interest. This type of mission will provide critical information about environments that is currently not available, and could also be used as precursors helping the design, preparation, and planning of more complex future missions to come.

Cabrol, N. A.↗

Natural and Induced Environment in Low Earth Orbit

The long-term exposure of astronauts on the developing International Space Station (ISS) requires an accurate knowledge of the internal exposure environment for human risk assessment and other onboard processes. The natural environment is moderated by the solar wind which varies over the solar cycle. The neutron environment within the Shuttle in low Earth orbit has two sources. A time dependent model for the ambient environment is used to evaluate the natural and induced environment. The induced neutron environment is evaluated using measurements on STS-31 and STS-36 near the 1990 solar maximum.

Wilson, John W.↗

Virtual Collaborative Environments for System of Systems Engineering and Applications for ISAT

This paper describes an system of systems or metasystems approach and models developed to help prepare engineering organizations for distributed engineering environments. These changes in engineering enterprises include competition in increasingly global environments; new partnering opportunities caused by advances in information and communication technologies, and virtual collaboration issues associated with dispersed teams. To help address challenges and needs in this environment, a framework is proposed that can be customized and adapted for NASA to assist in improved engineering activities conducted in distributed, enhanced engineering environments. The approach is designed to prepare engineers for such distributed collaborative environments by learning and applying e-engineering methods and tools to a real-world engineering development scenario. The approach consists of two phases: an e-engineering basics phase and e-engineering application phase. The e-engineering basics phase addresses skills required for e-engineering. The e-engineering application phase applies these skills in a distributed collaborative environment to system development projects.

Dryer, David A.↗

Space and Atmospheric Environments: From Low Earth Orbits to Deep Space

Natural space and atmospheric environments pose a difficult challenge for designers of technological systems in space. The deleterious effects of environment interactions with the systems include degradation of materials, thermal changes, contamination, excitation, spacecraft glow, charging, radiation damage, and induced background interference. Design accommodations must be realistic with minimum impact on performance while maintaining a balance between cost and risk. The goal of applied research in space environments and effects is to limit environmental impacts at low cost relative to spacecraft cost and to infuse enabling and commercial off-the-shelf technologies into space programs. The need to perform applied research to understand the space environment in a practical sense and to develop methods to mitigate these environment effects is frequently underestimated by space agencies and industry. Applied science research in this area is critical because the complexity of spacecraft systems is increasing, and they are exposed simultaneously to a multitude of space environments.

Barth, Janet L.↗