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At least 379 records · Page 21

Calista Energy Management Assistance Initiative

The Calista Energy Management Assistance Initiative (CEMAI) provided technical assistance and capacity building for 56 Tribal communities in the Calista Region of Alaska as an effort to reduce costs, improve operational efficiency, enhance human capacity, and job opportunities. CEMAI catalyzed and guided numerous efforts into a consolidated and effective initiative that brought rural energy best practices, economies of scale, operational efficiencies, human capacity, and economic development to the forefront. Calista Corporation (Calista) is one of thirteen Alaska Native Regional Corporations created under the Alaska Native Claims Settlement Act of 1971 (ANCSA) in the settlement of aboriginal land claims. Calista was incorporated in Alaska on June 12, 1972. The Calista Region covers Alaska’s Bethel and Kusilvak (formerly Wade Hampton) Census areas and includes 56 communities. Calista partnered with Nuvista Light and Electric Cooperative (Nuvista) on the Department of Energy, Office of Indian Energy (DOE-OIE), CEMAI project. Nuvista is a non-profit that seeks to reduce energy costs and provide renewable sources of energy to the people of western Alaska. It is founded and led by a non-profit, Tribe, Native Corporations (including Calista), energy organizations, and Alaska Native stakeholders in the Yukon-Kuskokwim Delta (YK-D) Region; covering the same service boundaries and communities served by Calista. This partnership allowed Calista to direct the project work with local energy experts to respond to community needs. In this arrangement, Calista added credibility and regional accountability while Nuvista added energy-specific expertise and skill set in project management. The delivery of the CEMAI Workplan included short-term or on-demand responses to specific technical assistance requests from communities in addition to longer-term strategically directed activities such as workshops, coordinated training, and capacity development efforts across the region. CEMAI’s Workplan aimed to enhance communities’ readiness for establishing renewable energy projects and implementing energy efficiency initiatives. The CEMAI objectives included: (1) Identifying common operational needs and improvement opportunities for entities with an energy interest or responsibility. (2) Providing access to multi-level expertise to address existing challenges. (3) Developing specialized training programs to build local capacity and community readiness. (4) Nurturing the creation of regional support networks. (5) Increasing access to regional, state, and federal energy initiatives, funding, and expertise. (6) Improving technical skills, provide livable wages, and job opportunities.

29 ENERGY PLANNING, POLICY, AND ECONOMY↗

Creating the Distributed Energy Resources Education Center (DEREC)

The built environment in the United States consumes 40% of the energy generated and emits roughly the same percentage of total carbon footprint. Distributed energy resources (DER), small or modular energy generation and storage technologies, present the nation with an opportunity to substantially improve those metrics while securing the nation’s energy independence. As opportunities increase for implementing such technologies, they also continue to evolve and often outpace the nation’s traditional building practices. In an effort to effectively and proactively incorporate distributed energy resources into the nation’s energy supply, Southface Energy Institute convened with national and regional partners to create the Distributed Energy Resources Education Center (DEREC). Using national model codes and their regionally amended versions as a collective starting point, the DEREC team collaborated with industry experts and identified impediments to effective implementation of DERs, developing discipline-specific curriculum to eliminate those impediments. The center, developed in collaboration with Interstate Renewable Energy Committee (IREC) and National Buildings Institute (NBI), leverages existing DER education content as well as new and dynamic training materials and online courses that collectively engage the many roles necessary for DER implementations, including designers, code officials, builders and skilled trades, and building owners who specify, inspect, build, operate, and maintain buildings with DERs.

14 SOLAR ENERGY↗

Interactive Media and Simulation Tools for Technical Training

Over the last several years, integration of multiple media sources into a single information system has been rapidly developing. It has been found that when sound, graphics, text, animations, and simulations are skillfully integrated, the sum of the parts exceeds the individual parts for effective learning. In addition, simulations can be used to design and understand complex engineering processes. With the recent introduction of many high-level authoring, animation, modeling, and rendering programs for personal computers, significant multimedia programs can be developed by practicing engineers, scientists and even managers for both training and education. However, even with these new tools, a considerable amount of time is required to produce an interactive multimedia program. The development of both CD-ROM and Web-based programs are discussed in addition to the use of technically oriented animations. Also examined are various multimedia development tools and how they are used to develop effective engineering education courseware. Demonstrations of actual programs in engineering mechanics are shown.

Gramoll, Kurt↗

Flight selection at United Airlines

Airline pilot selection proceedures are discussed including psychogical and personality tests, psychomotor performance requirements, and flight skills evaluation. Necessary attitude and personality traits are described and an outline of computer selection, testing, and training techniques is given.

Traub, W.↗

The Process of Science Communications at NASA/Marshall Space Flight Center

The communication of new scientific knowledge and understanding is an integral component of science research, essential for its continued survival. Like any learning-based activity, science cannot continue without communication between and among peers so that skeptical inquiry and learning can take place. This communication provides necessary organic support to maintain the development of new knowledge and technology. However, communication beyond the peer-community is becoming equally critical for science to survive as an enterprise into the 21st century. Therefore, scientists not only have a 'noble responsibility' to advance and communicate scientific knowledge and understanding to audiences within and beyond the peer-community, but their fulfillment of this responsibility is necessary to maintain the survival of the science enterprise. Despite the critical importance of communication to the viability of science, the skills required to perform effective science communications historically have not been taught as a part of the training of scientist, and the culture of science is often averse to significant communication beyond the peer community. Thus scientists can find themselves ill equipped and uncomfortable with the requirements of their job in the new millennium.

Horack, John M.↗

Degradation of learned skills: Effectiveness of practice methods on visual approach and landing skill retention

Flight control and procedural task skill degradation, and the effectiveness of retraining methods were evaluated for a simulated space vehicle approach and landing under instrument and visual flight conditions. Fifteen experienced pilots were trained and then tested after 4 months either without the benefits of practice or with static rehearsal, dynamic rehearsal or with dynamic warmup practice. Performance on both the flight control and procedure tasks degraded significantly after 4 months. The rehearsal methods effectively countered procedure task skill degradation, while dynamic rehearsal or a combination of static rehearsal and dynamic warmup practice was required for the flight control tasks. The quality of the retraining methods appeared to be primarily dependent on the efficiency of visual cue reinforcement.

Sitterley, T. E.↗

An overview of the education and training component of RICIS

Research in education and training according to RICIS (Research Institute for Computing and Information Systems) program focuses on means to disseminate knowledge, skills, and technological advances rapidly, accurately, and effectively. A range of areas for study include: artificial intelligence, hypermedia and full-text retrieval strategies, use of mass storage and retrieval options such as CD-ROM and laser disks, and interactive video and interactive media presentations.

Freedman, Glenn B.↗

Perceptual adaptation in the use of night vision goggles

The image intensification (I sup 2) systems studied for this report were the biocular AN/PVS-7(NVG) and the binocular AN/AVS-6(ANVIS). Both are quite impressive for purposes of revealing the structure of the environment in a fairly straightforward way in extremely low-light conditions. But these systems represent an unusual viewing medium. The perceptual information available through I sup 2 systems is different in a variety of ways from the typical input of everyday vision, and extensive training and practice is required for optimal use. Using this sort of system involves a kind of perceptual skill learning, but is may also involve visual adaptations that are not simply an extension of normal vision. For example, the visual noise evident in the goggles in very low-light conditions results in unusual statistical properties in visual input. Because we had recently discovered a strong and enduring aftereffect of perceived texture density which seemed to be sensitive to precisely the sorts of statistical distortions introduced by I sup 2 systems, it occurred to use that visual noise of this sort might be a very adapting stimulus for texture density and produce an aftereffect that extended into normal vision once the goggles were removed. We have not found any experimental evidence that I sup 2 systems produce texture density aftereffects. The nature of the texture density aftereffect is briefly explained, followed by an accounting of our studies of I sup 2 systems and our most recent work on the texture density aftereffect. A test for spatial frequency adaptation after exposure to NVG's is also reported, as is a study of perceived depth from motion (motion parallax) while wearing the biocular goggles. We conclude with a summary of our findings.

Durgin, Frank H.↗

Technophiles to Newbies: The Challenge of Supporting Distributed Teams to Maintain Engagement in Virtual Worlds

The purpose of this paper is to look for links in a virtual trainee's interest and self-efficacy in a simulated event as it relates to their previous self-reported technical skill level. Ultimately, the idea would be to provide the right amount of support at the right place at the right time to set the conditions for maximum transfer of the skill sets to the work place. An anecdotal recap of a recent experiment of a medium-scale training event produced in a virtual world will provide examples for discussion. In July 2010, a virtual training event was produced for the Air Force Research Lab's Games for Team Training (GaMeTT) at the Patriot Exercise at Volk Field in Wisconsin. There were 29 EMEDS participants who completed the simulated OCO event using the OLIVE gaming engine. Approximately 25 avatars were present at any given time; including role players, observers, coordinators and participants.

Griffith, Karen↗

Human Exploration of Mars: Preliminary Lists of Crew Tasks

This is a preliminary report of ongoing research that has identified 1,125 tasks that are likely to be performed during initial human expeditions to Mars. The purpose of the report is to facilitate immediate access to the task inventory by researchers whose efforts might benefit from concrete examples of the work that will likely be performed by the first human explorers of Mars and the tasks for which crew members must be prepared to perform in response to emergencies. The research that led to the task lists is being conducted under Cooperative Agreement NNX15AW34G / NNX16AQ86G for the Human Factors and Behavioral Performance Element, Human Performance Program, NASA’s Johnson Space Center. The study is ongoing and will conclude with a final report that documents all research activities and presents the results of task and ability analyses and the implications of study results to crew size and composition, personnel selection and training, and design of equipment and procedures. The research addresses the Risk of Inadequate Mission, Process, and Task Design and the Risk of Performance Errors Due to Training Deficiencies by identifying the work that will be performed during an expedition to Mars and the abilities, skills, and knowledge that will be required of crew members. The study began by developing the comprehensive inventory of 1,125 tasks that are likely to be performed during the 12 phases of initial human expeditions to Mars, from launch to landing 30 months later. This full-mission task inventory was generated by a comprehensive review of documentation and concepts of operations with the understanding that plans and tasks might change in response to continuing technological development. Note: This interim report includes no discussion of analyses and has been prepared solely to facilitate dissemination of the task lists to others whose research might benefit from detailed information about the work and other activities that are likely to be performed during the human exploration of Mars.

Stuster, Jack W.↗

Prediction skill of the 2012 U.S. Great Plains flash drought in Subseasonal Experiment (SubX) models

Rapid-onset droughts, known as flash droughts, can have devastating impacts on agriculture, water resources, and ecosystems. The ability to predict flash droughts in advance would greatly enhance our preparation for them and potentially mitigate their impacts. Here, we investigate the prediction skill of the extreme 2012 flash drought over the U.S. Great Plains at subseasonal lead times (3 weeks or more in advance) in global forecast systems participating in the Subseasonal Experiment (SubX). An additional comprehensive set of subseasonal hindcasts with NASA’s GEOS model, a SubX model with relatively high prediction skill, was performed to investigate the separate contributions of atmospheric and land initial conditions to flash drought prediction skill. The results show that the prediction skill of the SubX models is quite variable. While skillful predictions are restricted to within the first two forecast weeks in most models, skill is considerably better (3-4 weeks or more) for certain models and initialization dates. The enhanced prediction skill is found to originate from two robust sources: 1) accurate soil moisture initialization once dry soil conditions are established, and 2) the satisfactory representation of quasi-stationary cross-Pacific Rossby wave trains that lead to the rapid intensification of flash droughts. Evidence is provided that the importance of soil moisture initialization applies more generally to central U.S. summer flash droughts. Our results corroborate earlier findings that accurate soil moisture initialization is important for skillful subseasonal forecasts and highlight the need for additional research on the sources and predictability of drought-inducing quasi-stationary atmospheric circulation anomalies.

Anthony M DeAngelis↗

Research into the interaction between high performance and cognitive skills in an intelligent tutoring system

Two intelligent tutoring systems were developed. These tutoring systems are being used to study the effectiveness of intelligent tutoring systems in training high performance tasks and the interrelationship of high performance and cognitive tasks. The two tutoring systems, referred to as the Console Operations Tutors, were built using the same basic approach to the design of an intelligent tutoring system. This design approach allowed researchers to more rapidly implement the cognitively based tutor, the OMS Leak Detect Tutor, by using the foundation of code generated in the development of the high performance based tutor, the Manual Select Keyboard (MSK). It is believed that the approach can be further generalized to develop a generic intelligent tutoring system implementation tool.

Fink, Pamela K.↗

Project Assessment Skills Web Application

The purpose of this project is to utilize Ruby on Rails to create a web application that will replace a spreadsheet keeping track of training courses and tasks. The goal is to create a fast and easy to use web application that will allow users to track progress on training courses. This application will allow users to update and keep track of all of the training required of them. The training courses will be organized by group and by user, making readability easier. This will also allow group leads and administrators to get a sense of how everyone is progressing in training. Currently, updating and finding information from this spreadsheet is a long and tedious task. By upgrading to a web application, finding and updating information will be easier than ever as well as adding new training courses and tasks. Accessing this data will be much easier in that users just have to go to a website and log in with NDC credentials rather than request the relevant spreadsheet from the holder. In addition to Ruby on Rails, I will be using JavaScript, CSS, and jQuery to help add functionality and ease of use to my web application. This web application will include a number of features that will help update and track progress on training. For example, one feature will be to track progress of a whole group of users to be able to see how the group as a whole is progressing. Another feature will be to assign tasks to either a user or a group of users. All of these together will create a user friendly and functional web application.

Goff, Samuel J.↗

Educational Consortium for Energy-related Data Science & Computation in Building Engineering Programs

The project spearheaded by Pennsylvania State University aims to address the growing need for integrating energy-focused computation and data science into building engineering education. As the demand for energy-efficient building designs and operations increases, the educational sector must adapt to equip future engineers with the necessary skills. This initiative responds to this need by developing a consortium that unites multiple institutions to enhance curriculum development, dataset curation, and resource sharing, thereby ensuring students are well-prepared for the evolving energy sector. The primary goal of the project is to establish a consortium that will develop and disseminate educational materials and training programs focused on energy-related data science and computation. Key accomplishments include the creation of a beta website for resource sharing, the development of training programs and standalone modules, and the curation of datasets accessible to the public. This effort will culminate in a curriculum that incorporates advanced modeling technologies and data science skills into building engineering programs.

32 ENERGY CONSERVATION, CONSUMPTION, AND UTILIZATI↗

Deployment of Energy Efficiency and Clean Energy on Indians Lands – A Community Solar Project

The Eastern Band of Cherokee Indians (EBCI or Tribe) is a federally recognized Indian Tribe located on ancestral homelands in western North Carolina. The Tribe is comprised of just over 16,000 enrolled members, with an estimated 8,000 – 10,000 residing on tribal lands. The Qualla Boundary is comprised of over 56,000 acres of contiguous trust land adjacent to the Great Smoky Mountain National Park. The EBCI also possess an assortment of scattered parcels of varying sizes across western North Carolina, some in trust status and others in deeded or fee simple. This project was implemented on a trust parcel in Cherokee County, NC. The Tribe was awarded the maximum amount of $\$ $1,000,000 for the installation of a 705.6 kilowatt (kW) solar PV array to supplement the power consumed and reduce annual utility costs at the Harrah’s Cherokee Valley River (HCVR) casino and hotel in Murphy, NC. The casino is a tribal entity of the Tribe. The total cost of the project was $\$ $2.364 million. The system was officially commissioned on April 12, 2019. For the purpose of calculating the amount of power produced and reduction in utility costs, the time frame assessed is May 2019 through April 2020. All power generated was consumed onsite.Based on the first full year of data, the project achieved the estimated 8.3% reduction in utility costs. A total of six casino and tribal staff were trained and received a North American Board of Certified Energy Practitioners (NABCEP) certification, giving our staff the resources and skills to manage and operate the solar PV array. Based on the Tribal match of $\$ $1,377,797 and estimated net annual benefit of $89,000, the estimated return on investment (ROI) is 15.48 years.

14 SOLAR ENERGY↗

FY 1991 safety program status report

In FY 1991, the NASA Safety Division continued efforts to enhance the quality and productivity of its safety oversight function. Recent initiatives set forth in areas such as training, risk management, safety assurance, operational safety, and safety information systems have matured into viable programs contributing to the safety and success of activities throughout the Agency. Efforts continued to develop a centralized intra-agency safety training program with establishment of the NASA Safety Training Center at the Johnson Space Center (JSC). The objective is to provide quality training for NASA employees and contractors on a broad range of safety-related topics. Courses developed by the Training Center will be presented at various NASA locations to minimize travel and reach the greatest number of people at the least cost. In FY 1991, as part of the ongoing efforts to enhance the total quality of NASA's safety work force, the Safety Training Center initiated development of a Certified Safety Professional review course. This course provides a comprehensive review of the skills and knowledge that well-rounded safety professionals must possess to qualify for professional certification. FY 1992 will see the course presented to NASA and contractor employees at all installations via the NASA Video Teleconference System.

Source record↗

Leveraging Gaming Technology to Deliver Effective Training

The best way to engage a soldier is to present them with training content consistent with their learning preference. Blended Interactive Multimedia Instruction (IMI) can be used to leach soldiers what they need to do, how to do each step, and utilize a COTS game engine to actually practices the skills learned. Blended IMI provides an enjoyable experience for the soldier, thereby increasing retention rates and motivation while decreasing the time to subject mastery. And now mobile devices have emerged as an exciting new platform, literally placing the training into the soldier's hands. In this paper, we will discuss how we leveraged commercial game engine technology, tightly integrated with the Blended IMI, to train soldiers on both laptops and mobile devices. We will provide a recent case study of how this training is being utilized, benefits and student/instructor feedback.

Cimino, James D.↗

Self-Guided Multimedia Stress Management and Resilience Training for Flight Controllers

Stress and anxiety-related problems are among the most common and costly behavioral health problems in society, and for those working in operational environments (i.e. astronauts, flight controllers, military) this can seriously impact crew performance, safety, and wellbeing. Technology-based interventions are effective for treating behavioral health problems, and can significantly improve the delivery of evidence-based health care. This study is evaluating the effectiveness, usefulness, and usability of a self-guided multimedia stress management and resilience training program in a randomized controlled trial (RCT) with a sample of flight controllers at Johnson Space Center. The intervention, SMART-OP (Stress Management and Resilience Training for Optimal Performance), is a six-session, cognitive behavioral-based computer program that uses self-guided, interactive activities to teach skills that can help individuals build resilience and manage stress. In a prior RCT with a sample of stressed but otherwise healthy individuals, SMART-OP reduced perceived stress and increased perceived control over stress in comparison to an Attention Control (AC) group. SMART-OP was rated as "highly useful" and "excellent" in usability and acceptability. Based on α-amylase data, individuals in SMART-OP recovered quicker and more completely from a social stress test as compared to the AC group [1]. In the current study, flight controllers are randomized either to receive SMART-OP training, or to a 6-week waitlist control period (WLC) before beginning SMART-OP. Eligible participants include JSC flight controllers and instructors without any medical or psychiatric disorder, but who are stressed based on self-report. Flight controllers provide a valid analog sample to astronauts in that they work in an operational setting, use similar terminology to astronauts, are mission-focused, and work under the same broader work culture. The study began in December 2014, and to date 79 flight controllers and instructors have expressed interest in the study, 49 of those were cleared for participation, we have screened 44 for eligibility, and 23 have met inclusion criteria. Recruitment is ongoing and the study will continue until December 2016. Outcome measures include perceived stress, perceived control over stress, resilience, mood, personality, emotion regulation, sleep, health behaviors, and psychophysiological data such as 24-hour heart rate, alpha amylase, and urinary and salivary cortisol. We are also collecting user feedback such as usability, working alliance, usefulness, and treatment credibility.

Rose, R. D.↗