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At least 361 records · Page 20

System and method for protecting GPU memory instructions against faults

A system and method for protecting memory instructions against faults are described. The system and method include converting the slave instructions to dummy operations, modifying memory arbiter to issue up to N master and N slave global/shared memory instructions per cycle, sending master memory requests to memory system, using slave requests for error checking, entering master requests to the GM/LM FIFO, storing slave requests in a register, and comparing the entered master requests with the stored slave requests.

Kalamatianos, John↗

Two-Stage Gauss-Seidel Preconditioners and Smoothers for Krylov Solvers on a GPU Cluster: Preprint

Gauss-Seidel (GS) relaxation is often employed as a preconditioner for a Krylov solver or as a smoother for Algebraic Multigrid (AMG). However, the requisite sparse triangular solve is difficult to parallelize on many-core architectures such as graphics processing units (GPUs). In the present study, the performance of the sequential GS relaxation based on a triangular solve is compared with two-stage variants, replacing the direct triangular solve with a fixed number of inner Jacobi-Richardson (JR) iterations. When a small number of inner iterations is sufficient to maintain the Krylov convergence rate, the two-stage GS (GS2) often outperforms the sequential algorithm on many-core architectures. The GS2 algorithm is also compared with JR. When they perform the same number of ops for SpMV (e.g. three JR sweeps compared to two GS sweeps with one inner JR sweep), the GS2 iterations, and the Krylov solver preconditioned with GS2, may converge faster than the JR iterations. Moreover, for some problems (e.g. elasticity), it was found that JR may diverge with a damping factor of one, whereas two-stage GS may improve the convergence with more inner iterations. Finally, to study the performance of the two-stage smoother and preconditioner for a practical problem, these were applied to incompressible uid ow simulations on GPUs.

algebraic multigrid↗

Comparing LLC-Memory Traffic between CPU and GPU Architectures

The cache hierarchy in modern CPUs and GPUs is becoming increasingly complex, which makes understanding the handshake between the memory access patterns and the cache hierarchy difficult. Moreover, the details of different cache policies are not publicly available. Therefore, the research community relies on observation to understand the relationship between memory access patterns and cache hierarchy. Our previous studies delved into the different microarchitectures of Intel CPUs. In this study, GPUs from NVIDIA and AMD are considered. Even though the execution models in CPUs and GPUs are distinct, this study attempts to correlate the behavior of the cache hierarchy of CPUs and GPUs. Using the knowledge gathered from studying Intel CPUs, the similarities and dissimilarities between CPUs and GPUs are identified. Through model evaluation, this study provides a proof of concept that traffic between last-level cache and memory can be predicted for sequential streaming and strided access patterns on GPUs.

Monil, M. A. H.↗

Performance for GPU exceptions

Techniques for improving performance of accelerated processing devices (“APDs”) when exceptions occur are provided. In APDs, the very large number of parallel processing execution units, and the complexity of the hardware used to execute a large number of work-items in parallel, means that APDs typically stall when an exception occurs (unlike in central processing units (“CPUs”), which are able to execute speculatively and out-of-order). However, the techniques provided herein allow at least some execution to occur past exceptions. Execution past an exception generating instruction occurs by executing instructions that would not lead to a corruption while skipping those that would lead to a corruption. After the exception has been satisfied, execution occurs in a replay mode in which the potentially exception-generating instruction is executed and in which instructions that did not execute in the exception-wait mode are executed. A mask and counter are used to control execution in replay mode.

Gutierrez, Anthony T.↗

GPU cache management based on locality type detection

Wavefront loading in a processor is managed and includes monitoring a selected wavefront of a set of wavefronts. Reuse of memory access requests for the selected wavefront is counted. A cache hit rate in one or more caches of the processor is determined based on the counted reuse. Based on the cache hit rate, subsequent memory requests of other wavefronts of the set of wavefronts are modified by including a type of reuse of cache lines in requests to the caches. In the caches, storage of data in the caches is based on the type of reuse indicated by the subsequent memory access requests. Reused cache lines are protected by preventing cache line contents from being replaced by another cache line for a duration of processing the set of wavefronts. Caches are bypassed when streaming access requests are made.

Zhang, Xianwei↗