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Tools to Support the Reuse of Software Assets for the NASA Earth Science Decadal Survey Missions

The NASA Earth Science Data Systems (ESDS) Software Reuse Working Group (SRWG) is chartered with the investigation, production, and dissemination of information related to the reuse of NASA Earth science software assets. One major current objective is to engage the NASA decadal missions in areas relevant to software reuse. In this paper we report on the current status of these activities. First, we provide some background on the SRWG in general and then discuss the group s flagship recommendation, the NASA Reuse Readiness Levels (RRLs). We continue by describing areas in which mission software may be reused in the context of NASA decadal missions. We conclude the paper with pointers to future directions.

Mattmann, Chris A.

Johnson Space Center software reuse activity

There is a strong operational interest in reuse and commonality at the Johnson Space Center (JSC). Although commonality and reuse were not emphasized in the Space Shuttle Orbiter Project, it is a major goal for Space Station Freedom and the Software Support Environment (SSE). Research activities at JSC are generally conducted through the Software Engineering Research Center (SERC) of the University of Houston at Clear Lake. The Life Cycle Model developed by SERC includes reuse at each phase, but reuse is not a principal theme. The SSE is a significant entry point for new reuse technology, and the SERC can provide consultation and possible prototypes. SERC is seen as an interface to other NISE reuse researchers. The AdaNET is managed at JSC through the University of Houston at Clear Lake for the NASA Office of Technology Utilization. It may also be a gateway for reuse research.

Gorman, Steve

Increasing Flight Software Reuse with OpenSatKit

In January 2015 the NASA Goddard Space Flight Center (GSFC) released the Core Flight System (cFS) as open source under the NASA Open Source Agreement (NOSA) license. The cFS is based on flight software (FSW) developed for 12 spacecraft spanning nearly two decades of effort and it can provide about a third of the FSW functionality for a low-earth orbiting scientific spacecraft. The cFS is a FSW framework that is portable, configurable, and extendable using a product line deployment model. However, the components are maintained separately so the user must configure, integrate, and deploy them as a cohesive functional system. This can be very challenging especially for organizations such as universities building cubesats that have minimal experience developing FSW. Supporting universities was one of the primary motivators for releasing the cFS under NOSA. This paper describes the OpenSatKit that was developed to address the cFS deployment challenges and to serve as a cFS training platform for new users. It provides a fully functional out-of-the box software system that includes NASA's cFS, Ball Aerospaceâ€"TM"s command and control system COSMOS, and a NASA dynamic simulator called 42. The kit is freely available since all of the components have been released as open source. The kit runs on a Linux platform, includes 8 cFS applications, several kit-specific applications, and built in demos illustrating how to use key application features. It also includes the software necessary to port the cFS to a Raspberry Pi and instructions for configuring COSMOS to communicate with the target. All of the demos and test scripts can be rerun unchanged with the cFS running on the Raspberry Pi. The cFS uses a 3-tiered layered architecture including a platform abstraction layer, a Core Flight Executive (cFE) middle layer, and an application layer. Similar to smart phones, the cFS application layer is the key architectural feature for userâ€"TM"s to extend the FSW functionality to meet their mission-specific requirements. The platform abstraction layer and the cFE layers go a step further than smart phones by providing a platform-agnostic Application Programmer Interface (API) that allows applications to run unchanged on different platforms. OpenSatKit can serve two significant architectural roles that will further help the adoption of the cFS and help create a community of users that can share assets. First, the kit is being enhanced to automate the integration of applications with the goal of creating a virtual cFS 'App Store'. Second, a platform certification test suite can be developed that would allow users to verify the port of the cFS to a new platform. This paper will describe the current state of these efforts and future plans.

McComas, David

Increasing Flight Software Reuse with OpenSatKit

In January 2015 the NASA Goddard Space Flight Center (GSFC) released the Core Flight System (cFS) as open source under the NASA Open Source Agreement (NOSA) license. The cFS is based on flight software (FSW) developed for 12 spacecraft spanning nearly two decades of effort and it can provide about a third of the FSW functionality for a low-earth orbiting scientific spacecraft. The cFS is a FSW framework that is portable, configurable, and extendable using a product line deployment model. However, the components are maintained separately so the user must configure, integrate, and deploy them as a cohesive functional system. This can be very challenging especially for organizations such as universities building cubesats that have minimal experience developing FSW. Supporting universities was one of the primary motivators for releasing the cFS under NOSA. This paper describes the OpenSatKit that was developed to address the cFS deployment challenges and to serve as a cFS training platform for new users. It provides a fully functional out-of-the box software system that includes NASA's cFS, Ball Aerospace's command and control system COSMOS, and a NASA dynamic simulator called 42. The kit is freely available since all of the components have been released as open source. The kit runs on a Linux platform, includes 8 cFS applications, several kit-specific applications, and built in demos illustrating how to use key application features. It also includes the software necessary to port the cFS to a Raspberry Pi and instructions for configuring COSMOS to communicate with the target. All of the demos and test scripts can be rerun unchanged with the cFS running on the Raspberry Pi. The cFS uses a 3-tiered layered architecture including a platform abstraction layer, a Core Flight Executive (cFE) middle layer, and an application layer. Similar to smart phones, the cFS application layer is the key architectural feature for users to extend the FSW functionality to meet their mission-specific requirements. The platform abstraction layer and the cFE layers go a step further than smart phones by providing a platform-agnostic Application Programmer Interface (API) that allows applications to run unchanged on different platforms. OpenSatKit can serve two significant architectural roles that will further help the adoption of the cFS and help create a community of users that can share assets. First, the kit is being enhanced to automate the integration of applications with the goal of creating a virtual cFS "App Store".. Second, a platform certification test suite can be developed that would allow users to verify the port of the cFS to a new platform. This paper will describe the current state of these efforts and future plans.

Computer Programming and Software

Rapid Spacecraft Payload Development: In-Orbit Demonstration of Flight Software Reuse, Scalability, and Dependability

As space mission design trends towards shared, multi-mission platforms and high-performance onboard computing architectures, the number of spacecraft launched into operation is also steadily rising. Through ridesharing, spacecraft miniaturization, and other cost-reduction measures, the barriers to space are lowering, resulting in compounded growth in the amount of flight software being deployed. To meet the needs of both the growing quantity and evolving nature of spacecraft, flight software design must accordingly adapt to support more efficient development, solutions to computational resource-sharing, and software reusability. This paper focuses on a software payload demonstrating several core technologies that improve the state-of-the-art in these identified areas. Launched into low-earth orbit in January 2022, our software payload was conceived, designed, and delivered in a span of merely two months. It was developed on top of the NASA core Flight System (cFS) framework and the Distributed Spacecraft Autonomy (DSA) Comm cFS application, which translates cFS software bus messages across a Data Distribution Service (DDS) network. The flight software, packaged in Linux container images, was deployed as one of 18 flight applications managed through the Unibap SpaceCloud Framework. The applications were run on a Unibap iX5-102 radiation-tolerant payload computer, hosted on the D-Orbit SCV-004 spacecraft as part of an ESA-sponsored in-orbit technology test. Our payload, referred to as the DSA D-Orbit software, demonstrates the reusability of the DSA Comm app in a substantially different context and purpose as its original mission. Comm’s original design goal was to reliably distribute messages between spacecraft swarms of arbitrary size and dynamic network topology. However, we leverage this same functionality to introduce redundancy and opportunistic parallel data processing in the context of a representative onboard image processing workload. This adaptive mission architecture was enabled in part by the SpaceCloud Framework’s use of container virtualization as the payload integration interface. By using a base container image with common high-level language runtimes and libraries, we were able to rapidly design, develop, and validate our image processing application without many of the technological barriers common to flight software development. We present details the goals, approach, results, and lessons learned through this technology demonstration experiment and contextualize those observations against present and future challenges in spacecraft software development.

computer programming

Software Reuse in the Planetary Context: The JPL/MIPL Mars Program Suite

Reuse greatly reduces development costs. Savings can be invested in new/improved capabilities Or returned to sponsor Worth the extra time to "do it right" Operator training greatly reduced. MIPL MER personnel can step into MSL easily because the programs are familiar. Application programs much easier to write. Can assume core capabilities exist already. Multimission Instrument (Image) Processing Lab at MIPL Responsible for the ground-based instrument data processing for (among other things) all recent in-situ Mars missions: Mars Pathfinder Mars Polar Lander (MPL) Mars Exploration Rovers (MER) Phoenix Mars Science Lab (MSL) Responsibilities for in-situ missions Reconstruction of instrument data from telemetry Systematic creation of Reduced Data Records (RDRs) for images Creation of special products for operations, science, and public outreach In the critical path for operations MIPL products required for planning the next Sol s activities

Software Design

Multimission Software Reuse in an Environment of Large Paradigm Shifts

The ground data systems provided for NASA space mission support are discussed. As space missions expand, the ground systems requirements become more complex. Current ground data systems provide for telemetry, command, and uplink and downlink processing capabilities. The new millennium project (NMP) technology testbed for 21st century NASA missions is discussed. The program demonstrates spacecraft and ground system technologies. The paradigm shift from detailed ground sequencing to a goal oriented planning approach is considered. The work carried out to meet this paradigm for the Deep Space-1 (DS-1) mission is outlined.

Wilson, Robert K.

Reuse at the Software Productivity Consortium

The Software Productivity Consortium is sponsored by 14 aerospace companies as a developer of software engineering methods and tools. Software reuse and prototyping are currently the major emphasis areas. The Methodology and Measurement Project in the Software Technology Exploration Division has developed some concepts for reuse which they intend to develop into a synthesis process. They have identified two approaches to software reuse: opportunistic and systematic. The assumptions underlying the systematic approach, phrased as hypotheses, are the following: the redevelopment hypothesis, i.e., software developers solve the same problems repeatedly; the oracle hypothesis, i.e., developers are able to predict variations from one redevelopment to others; and the organizational hypothesis, i.e., software must be organized according to behavior and structure to take advantage of the predictions that the developers make. The conceptual basis for reuse includes: program families, information hiding, abstract interfaces, uses and information hiding hierarchies, and process structure. The primary reusable software characteristics are black-box descriptions, structural descriptions, and composition and decomposition based on program families. Automated support can be provided for systematic reuse, and the Consortium is developing a prototype reuse library and guidebook. The software synthesis process that the Consortium is aiming toward includes modeling, refinement, prototyping, reuse, assessment, and new construction.

Weiss, David M.

Proceedings of the Seventeenth Annual Software Engineering Workshop

Proceedings of the Seventeenth Annual Software Engineering Workshop are presented. The software Engineering Laboratory (SEL) is an organization sponsored by NASA/Goddard Space Flight Center and created to investigate the effectiveness of software engineering technologies when applied to the development of applications software. Topics covered include: the Software Engineering Laboratory; process measurement; software reuse; software quality; lessons learned; and is Ada dying.

Source record

A NASA-wide approach toward cost-effective, high-quality software through reuse

NASA Langley Research Center sponsored the second Workshop on NASA Research in Software Reuse on May 5-6, 1992 at the Research Triangle Park, North Carolina. The workshop was hosted by the Research Triangle Institute. Participants came from the three NASA centers, four NASA contractor companies, two research institutes and the Air Force's Rome Laboratory. The purpose of the workshop was to exchange information on software reuse tool development, particularly with respect to tool needs, requirements, and effectiveness. The participants presented the software reuse activities and tools being developed and used by their individual centers and programs. These programs address a wide range of reuse issues. The group also developed a mission and goals for software reuse within NASA. This publication summarizes the presentations and the issues discussed during the workshop.

Scheper, Charlotte O.

Towards a comprehensive framework for reuse: A reuse-enabling software evolution environment

Reuse of products, processes and knowledge will be the key to enable the software industry to achieve the dramatic improvement in productivity and quality required to satisfy the anticipated growing demand. Although experience shows that certain kinds of reuse can be successful, general success has been elusive. A software life-cycle technology which allows broad and extensive reuse could provide the means to achieving the desired order-of-magnitude improvements. The scope of a comprehensive framework for understanding, planning, evaluating and motivating reuse practices and the necessary research activities is outlined. As a first step towards such a framework, a reuse-enabling software evolution environment model is introduced which provides a basis for the effective recording of experience, the generalization and tailoring of experience, the formalization of experience, and the (re-)use of experience.

Basili, V. R.

Classifying Software For Reuse

Scheme for classifying software facilitates and accelerates retrieval of software components. Method aids reuse of software and increases software developers' productivity. Used to discover software components meeting specified need in large collection of useful, reliable components. Classification and retrieval methodology applies equally to things unrelated to software, such as hardware, patents, legal cases, and books. Searcher enables user to find desired software without being required to answer excessive number of questions and without presenting user with too many possible answers to any one question. Although it guides inexperienced user through system, it lets expert user forge ahead without artificial restriction.

Snyder, William V.

Design software for reuse

Viewgraphs are presented on the designing of software for reuse. Topics include terminology, software reuse maxims, the science of programming, an interface design example, a modularization example, and reuse and implementation guidelines.

Tracz, Will

Reuse of Software Assets for the NASA Earth Science Decadal Survey Missions

Software assets from existing Earth science missions can be reused for the new decadal survey missions that are being planned by NASA in response to the 2007 Earth Science National Research Council (NRC) Study. The new missions will require the development of software to curate, process, and disseminate the data to science users of interest and to the broader NASA mission community. In this paper, we discuss new tools and a blossoming community that are being developed by the Earth Science Data System (ESDS) Software Reuse Working Group (SRWG) to improve capabilities for reusing NASA software assets.

Mattmann, Chris A.

Performing Verification and Validation in Reuse-Based Software Engineering

The implementation of reuse-based software engineering not only introduces new activities to the software development process, such as domain analysis and domain modeling, it also impacts other aspects of software engineering. Other areas of software engineering that are affected include Configuration Management, Testing, Quality Control, and Verification and Validation (V&V). Activities in each of these areas must be adapted to address the entire domain or product line rather than a specific application system. This paper discusses changes and enhancements to the V&V process, in order to adapt V&V to reuse-based software engineering.

Addy, Edward A.

YAM- A Framework for Rapid Software Development

YAM is a software development framework with tools for facilitating the rapid development and integration of software in a concurrent software development environment. YAM provides solutions for thorny development challenges associated with software reuse, managing multiple software configurations, the development of software product-lines, multiple platform development and build management. YAM uses release-early, release-often development cycles to allow developers to incrementally integrate their changes into the system on a continual basis. YAM facilitates the creation and merging of branches to support the isolated development of immature software to avoid impacting the stability of the development effort. YAM uses modules and packages to organize and share software across multiple software products. It uses the concepts of link and work modules to reduce sandbox setup times even when the code-base is large. One side-benefit is the enforcement of a strong module-level encapsulation of a module s functionality and interface. This increases design transparency, system stability as well as software reuse. YAM is in use by several mid-size software development teams including ones developing mission-critical software.

simulations