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At least 37 records · Page 2

Avoiding Selection Bias in Generating Examples of Plans in the Presence of Heuristic Error

It is generally understood that heuristic error hurts the performance of search algorithms, measured in terms of search effort. Hence there is an interest in understanding how to reduce heuristic error. One way to do this is to learn a heuristic from a set of examples of plans generated offline, e.g. bootstrapping methods. In this paper, we consider how some methods for generating examples of plans may skew the training set in the presence of heuristic errors. Initial theoretical results show that duplicate detection is one source of selection bias in the canonical A* algorithm. We introduce a duplicate selection scheme for A* that avoids selection bias in generating cost-optimal examples, without compromising memory efficiency, and develop ideas in the satisficing setting. We evaluate our approach on n x m grids with multiple cost-optimal solutions and synthetic heuristic error. Finally, we attempt to extend these ideas to the problem of generating extreme examples of plans.

Alison S Paredes↗

Feasible region-based heuristics for optimal transmission switching

In this paper, we develop a optimal transmission switching (OTS) heuristic based on DC optimal power flow (OPF) and assess the efficacy of the approach when implemented within AC OPF. Traditional formulations of the OTS problem can result in hundreds or thousands of binary variables for large networks, making the OTS problem challenging to solve on fast timescales even for relatively small networks. Here, we identify which constraints and therefore which variables are constraining the DC OPF feasible region, and rank them based on their impact on the cost function. We develop a heuristic algorithm which iteratively removes these constraints and solves a series of standard DC OPF problems. The heuristic is tested on a variety of PGlib networks and the results show that the algorithm can provide substantial cost decreases without having to solve any mixed integer programs. Additionally, we provide insights about the OTS problem, including identifying scenarios outside congestion where OTS can prove useful. Lastly, the performance of the DC-based heuristic is shown when the line switching decisions are implemented within AC OPF.

32 ENERGY CONSERVATION, CONSUMPTION, AND UTILIZATI↗

Heuristic methods and performance bounds for photonic design

In the photonic design problem, a scientist or engineer chooses the physical parameters of a device to best match some desired device behavior. Many instances of the photonic design problem can be naturally stated as a mathematical optimization problem that is computationally difficult to solve globally. Because of this, several heuristic methods have been developed to approximately solve such problems. These methods often produce very good designs, and, in many practical applications, easily outperform ‘traditional’ designs that rely on human intuition. Yet, because these heuristic methods do not guarantee that the approximate solution found is globally optimal, the question remains of just how much better a designer might hope to do. This question is addressed by performance bounds or impossibility results, which determine a performance level that no design can achieve. We focus on algorithmic performance bounds, which involve substantial computation to determine. We illustrate a variety of both heuristic methods and performance bounds on two examples. In these examples (and many others not reported here) the performance bounds show that the heuristic designs are nearly optimal, and can be considered globally optimal in practice. This review serves to clearly set up the photonic design problem and unify existing approaches for calculating performance bounds, while also providing some natural generalizations and properties.

Angeris, Guillermo (ORCID:0000000249503990)↗

Intelligent process mapping through systematic improvement of heuristics

The present system for automatic learning/evaluation of novel heuristic methods applicable to the mapping of communication-process sets on a computer network has its basis in the testing of a population of competing heuristic methods within a fixed time-constraint. The TEACHER 4.1 prototype learning system implemented or learning new postgame analysis heuristic methods iteratively generates and refines the mappings of a set of communicating processes on a computer network. A systematic exploration of the space of possible heuristic methods is shown to promise significant improvement.

Ieumwananonthachai, Arthur↗

Minimizing conflicts: A heuristic repair method for constraint-satisfaction and scheduling problems

This paper describes a simple heuristic approach to solving large-scale constraint satisfaction and scheduling problems. In this approach one starts with an inconsistent assignment for a set of variables and searches through the space of possible repairs. The search can be guided by a value-ordering heuristic, the min-conflicts heuristic, that attempts to minimize the number of constraint violations after each step. The heuristic can be used with a variety of different search strategies. We demonstrate empirically that on the n-queens problem, a technique based on this approach performs orders of magnitude better than traditional backtracking techniques. We also describe a scheduling application where the approach has been used successfully. A theoretical analysis is presented both to explain why this method works well on certain types of problems and to predict when it is likely to be most effective.

Minton, Steve↗

Heuristics Applied in the Development of Advanced Space Mission Concepts

Advanced mission studies are the first step in determining the feasibility of a given space exploration concept. A space scientist develops a science goal in the exploration of space. This may be a new observation method, a new instrument or a mission concept to explore a solar system body. In order to determine the feasibility of a deep space mission, a concept study is convened to determine the technology needs and estimated cost of performing that mission. Heuristics are one method of defining viable mission and systems architectures that can be assessed for technology readiness and cost. Developing a viable architecture depends to a large extent upon extending the existing body of knowledge, and applying it in new and novel ways. These heuristics have evolved over time to include methods for estimating technical complexity, technology development, cost modeling and mission risk in the unique context of deep space missions. This paper examines the processes involved in performing these advanced concepts studies, and analyzes the application of heuristics in the development of an advanced in-situ planetary mission. The Venus Surface Sample Return mission study provides a context for the examination of the heuristics applied in the development of the mission and systems architecture. This study is illustrative of the effort involved in the initial assessment of an advance mission concept, and the knowledge and tools that are applied.

Nilsen, Erik N.↗

Heuristics for Relevancy Ranking of Earth Dataset Search Results

As the Variety of Earth science datasets increases, science researchers find it more challenging to discover and select the datasets that best fit their needs. The most common way of search providers to address this problem is to rank the datasets returned for a query by their likely relevance to the user. Large web page search engines typically use text matching supplemented with reverse link counts, semantic annotations and user intent modeling. However, this produces uneven results when applied to dataset metadata records simply externalized as a web page. Fortunately, data and search provides have decades of experience in serving data user communities, allowing them to form heuristics that leverage the structure in the metadata together with knowledge about the user community. Some of these heuristics include specific ways of matching the user input to the essential measurements in the dataset and determining overlaps of time range and spatial areas. Heuristics based on the novelty of the datasets can prioritize later, better versions of data over similar predecessors. And knowledge of how different user types and communities use data can be brought to bear in cases where characteristics of the user (discipline, expertise) or their intent (applications, research) can be divined. The Earth Observing System Data and Information System has begun implementing some of these heuristics in the relevancy algorithm of its Common Metadata Repository search engine.

science data management↗

Evaluating Heuristics for Planning Effective and Efficient Inspections

A significant body of knowledge concerning software inspection practice indicates that the value of inspections varies widely both within and across organizations. Inspection effectiveness and efficiency can be measured in numerous ways, and may be affected by a variety of factors such as Inspection planning, the type of software, the developing organization, and many others. In the early 1990's, NASA formulated heuristics for inspection planning based on best practices and early NASA inspection data. Over the intervening years, the body of data from NASA inspections has grown. This paper describes a multi-faceted exploratory analysis performed on this · data to elicit lessons learned in general about conducting inspections and to recommend improvements to the existing heuristics. The contributions of our results include support for modifying some of the original inspection heuristics (e.g. Increasing the recommended page rate), evidence that Inspection planners must choose between efficiency and effectiveness, as a good tradeoff between them may not exist, and Identification of small subsets of inspections for which new inspection heuristics are needed. Most Importantly, this work illustrates the value of collecting rich data on software Inspections, and using it to gain insight into, and Improve, inspection practice.

Shull, Forrest J.↗

Exploring Self-Scheduling Strategies and Heuristics in Novice Schedulers

Missions beyond low Earth orbit will require crews to act with greater autonomy. Increasing communication delays will require crews to take on tasks currently supported by Mission Control, including the involved process of scheduling and rescheduling their own complex spaceflight timelines to fit a variety of restrictions and constraints. Astronauts, unlike Mission Control, are not expert planners, however, and determining simple strategies and heuristics that enable them to schedule successfully can increase the range of problems they can solve successfully. In two human-in-the-loop scheduling experiments, we analyzed 1) common strategies among novice schedules, and 2) the development of self-scheduling heuristics. We find that, even when participants are instructed to follow a given strategy, they rapidly develop their own self-scheduling heuristics as they learn to successfully complete the scheduling task. Participants conducting naturally learn to schedule activities with the most constraints first, while participants vary in heuristics in the rescheduling task.

self-scheduling↗

Exploring Self-Scheduling Strategies and Heuristics in Novice Schedulers

Missions beyond low Earth orbit will require crews to act with greater autonomy. Increasing communication delays will require crews to take on tasks currently supported by Mission Control, including the involved process of scheduling and rescheduling their own complex spaceflight timelines to fit a variety of restrictions and constraints. Unlike Mission Control, astronauts are not expert planners, and determining strategies and heuristics that enable crews to schedule successfully may increase the range of problems they can solve. In two human-in-the-loop scheduling experiments, we analyzed 1) common strategies among novice schedulers and 2) the development of self-scheduling heuristics. We find that, even when participants are instructed to follow a given strategy, they rapidly develop their own self-scheduling heuristics as they learn to successfully complete the scheduling task. While scheduling, participants naturally learn to arrange activities with the most constraints first, whereas while rescheduling, they display greater variability in their heuristics.

self-scheduling↗

A decomposition approach based on meta-heuristics and exact methods for solving a two-stage stochastic biofuel hub-and-spoke network problem

An alternative to the production of fossil transportation fuels is the production of biofuels, particularly, bioethanol. One of the main opportunity areas is the reduction in the overall cost of biofuel. An approach to reduce this cost is to design and implement a supply chain (SC) that considers the quality-related properties of the biomass as well as the economies of scale to minimize the logistics and quality-related costs. This problem is formulated as a hub location problem, which has been classified as an NP-hard problem, thus, meta-heuristics are a suitable approach to solve this problem. We propose a hybrid meta-heuristic solution procedure to solve large-scale instances of a two-stage stochastic biomass-to-biorefinery hub-and-spoke network problem. This solution procedure is proposed to support the large-scale production and distribution of bioethanol by considering the variability in its moisture and ash contents. The hybrid method utilizes a simulated annealing-simplex method to find an initial solution and a tabu search-simplex method to improve the solution. Numerical experimentation was performed on a realistic case study in Texas. The findings demonstrate that the hybrid procedure outperforms the standard L-shaped (LS) method. The meta-heuristic combining simulated annealing and tabu search with the simplex method (SATS-SM) achieved 2.48% lower costs and required 96.57% less time, on average, when compared to the results from using the LS.

09 BIOMASS FUELS↗

A Heuristic Approach to Value-Driven Evaluation of Visualizations

Recently, an approach for determining the value of a visualization was proposed, one moving beyond simple measurements of task accuracy and speed. The value equation contains components for the time savings a visualization provides, the insights and insightful questions it spurs, the overall essence of the data it conveys, and the confidence about the data and its domain it inspires. This articulation of value is purely descriptive, however, providing no actionable method of assessing a visualization's value. In this work, we create a heuristic-based evaluation methodology to accompany the value equation for assessing interactive visualizations. We refer to the methodology colloquially as ICE-T, based on an anagram of the four value components. Our approach breaks the four components down into guidelines, each of which is made up of a small set of low-level heuristics. Evaluators who have knowledge of visualization design principles then assess the visualization with respect to the heuristics. We conducted an initial trial of the methodology on three interactive visualizations of the same data set, each evaluated by 15 visualization experts. As a result, we found that the methodology showed promise, obtaining consistent ratings across the three visualizations and mirroring judgments of the utility of the visualizations by instructors of the course in which they were developed.

97 MATHEMATICS AND COMPUTING↗

Heuristic Evaluation Methods Applied to a Predictive Maintenance Chatbot

The need for an accessible iterative approach for evaluating prospective artificial intelligence (AI)/ML based technologies in the nuclear industry is needed, given the nature of algorithms and rapid advancements. This paper explores existing heuristic design principles for user-centered design and evaluates them based on their relevancy and usefulness for evaluating AI/ ML based technologies. Researchers at the Idaho National Laboratory (INL) have developed a machine learning software application called VIsualization for PrEdictive maintenance Recommendation (VIPER), which is used to help users understand and engage with the tool to learn more about work orders, data used, predictive maintenance, and machine learning (ML) algorithms. Early user research studies used to access VIPER’s technology readiness level have occurred; however, there is room for further improvement of the software through heuristic evaluations along with other methods and user testing. This work describes the applicability of heuristic evaluation methods and cognitive walkthroughs to help ensure human readiness for prospective AI/ ML based applications, using VIPER as a candidate use case. This work supports industry in ensuring that prospective AI/ML based technologies are usable and useful for plant personnel at nuclear power plants, ultimately leading to their safe, reliable, and efficient use.

99 - GENERAL AND MISCELLANEOUS↗

Heuristic Evaluation Methods Applied to a Predictive Maintenance Chatbot

The need for an accessible iterative approach for evaluating prospective artificial intelligence (AI)/ML based technologies in the nuclear industry is needed, given the nature of algorithms and rapid advancements. This paper explores existing heuristic design principles for user-centered design and evaluates them based on their relevancy and usefulness for evaluating AI/ ML based technologies. Researchers at the Idaho National Laboratory (INL) have developed a machine learning software application called VIsualization for PrEdictive maintenance Recommendation (VIPER), which is used to help users understand and engage with the tool to learn more about work orders, data used, predictive maintenance, and machine learning (ML) algorithms. Early user research studies used to access VIPER?s technology readiness level have occurred; however, there is room for further improvement of the software through heuristic evaluations along with other methods and user testing. This work describes the applicability of heuristic evaluation methods and cognitive walkthroughs to help ensure human readiness for prospective AI/ ML based applications, using VIPER as a candidate use case. This work supports industry in ensuring that prospective AI/ML based technologies are usable and useful for plant personnel at nuclear power plants, ultimately leading to their safe, reliable, and efficient use. PowerPoint for conference that was reviewed in PRS and LRS PRS/CON-25-05379 and INL/CON-25-82946

99 - GENERAL AND MISCELLANEOUS↗

A Comparison of Genetic Programming Variants for Hyper-Heuristics

Modern society is faced with ever more complex problems, many of which can be formulated as generate-and-test optimization problems. General-purpose optimization algorithms are not well suited for real-world scenarios where many instances of the same problem class need to be repeatedly and efficiently solved, such as routing vehicles over highways with constantly changing traffic flows, because they are not targeted to a particular scenario. Hyper-heuristics automate the design of algorithms to create a custom algorithm for a particular scenario. Hyper-heuristics typically employ Genetic Programming (GP) and this project has investigated the relationship between the choice of GP and performance in Hyper-heuristics. Results are presented demonstrating the existence of problems for which there is a statistically significant performance differential between the use of different types of GP.

97 MATHEMATICS AND COMPUTING↗

Visualization for Hyper-Heuristics: Back-End Processing

Modern society is faced with increasingly complex problems, many of which can be formulated as generate-and-test optimization problems. Yet, general-purpose optimization algorithms may sometimes require too much computational time. In these instances, hyperheuristics may be used. Hyper-heuristics automate the design of algorithms to create a custom algorithm for a particular scenario, finding the solution significantly faster than its predecessor. However, it may be difficult to understand exactly how a design was derived and why it should be trusted. This project aims to address these issues by creating an easy-to-use graphical user interface (GUI) for hyper-heuristics and an easy-to-understand scientific visualization for the produced solutions. To support the development of this GUI, my portion of the research involved developing algorithms that would allow for parsing of the data produced by the hyper-heuristics. This data would then be sent to the front-end, where it would be displayed to the end user.

97 MATHEMATICS AND COMPUTING↗

Applied tagmemics: A heuristic approach to the use of graphic aids in technical writing

In technical report writing, two needs which must be met if reports are to be useable by an audience are the language needs and the technical needs of that particular audience. A heuristic analysis helps to decide the most suitable format for information; that is, whether the information should be presented verbally or visually. The report writing process should be seen as an organic whole which can be divided and subdivided according to the writer's purpose, but which always functions as a totality. The tagmemic heuristic, because it itself follows a process of deconstructing and reconstructing information, lends itself to being a useful approach to the teaching of technical writing. By applying the abstract questions this heuristic asks to specific parts of the report. The language and technical needs of the audience are analyzed by examining the viability of the solution within the givens of the corporate structure, and by deciding which graphic or verbal format will best suit the writer's purpose. By following such a method, answers which are both specific and thorough in their range of application are found.

Brownlee, P. P.↗

Discovery and problem solving: Triangulation as a weak heuristic

Recently the artificial intelligence community has turned its attention to the process of discovery and found that the history of science is a fertile source for what Darden has called compiled hindsight. Such hindsight generates weak heuristics for discovery that do not guarantee that discoveries will be made but do have proven worth in leading to discoveries. Triangulation is one such heuristic that is grounded in historical hindsight. This heuristic is explored within the general framework of the BACON, GLAUBER, STAHL, DALTON, and SUTTON programs. In triangulation different bases of information are compared in an effort to identify gaps between the bases. Thus, assuming that the bases of information are relevantly related, the gaps that are identified should be good locations for discovery and robust analysis.

Rochowiak, Daniel↗