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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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23 records · Page 2

Software Defined Radio with Parallelized Software Architecture

This software implements software-defined radio procession over multicore, multi-CPU systems in a way that maximizes the use of CPU resources in the system. The software treats each processing step in either a communications or navigation modulator or demodulator system as an independent, threaded block. Each threaded block is defined with a programmable number of input or output buffers; these buffers are implemented using POSIX pipes. In addition, each threaded block is assigned a unique thread upon block installation. A modulator or demodulator system is built by assembly of the threaded blocks into a flow graph, which assembles the processing blocks to accomplish the desired signal processing. This software architecture allows the software to scale effortlessly between single CPU/single-core computers or multi-CPU/multi-core computers without recompilation. NASA spaceflight and ground communications systems currently rely exclusively on ASICs or FPGAs. This software allows low- and medium-bandwidth (100 bps to approx.50 Mbps) software defined radios to be designed and implemented solely in C/C++ software, while lowering development costs and facilitating reuse and extensibility.

Heckler, Greg↗

Software Defined Radio with Parallelized Software Architecture

This software implements software-defined radio procession over multi-core, multi-CPU systems in a way that maximizes the use of CPU resources in the system. The software treats each processing step in either a communications or navigation modulator or demodulator system as an independent, threaded block. Each threaded block is defined with a programmable number of input or output buffers; these buffers are implemented using POSIX pipes. In addition, each threaded block is assigned a unique thread upon block installation. A modulator or demodulator system is built by assembly of the threaded blocks into a flow graph, which assembles the processing blocks to accomplish the desired signal processing. This software architecture allows the software to scale effortlessly between single CPU/single-core computers or multi-CPU/multi-core computers without recompilation. NASA spaceflight and ground communications systems currently rely exclusively on ASICs or FPGAs. This software allows low- and medium-bandwidth (100 bps to .50 Mbps) software defined radios to be designed and implemented solely in C/C++ software, while lowering development costs and facilitating reuse and extensibility.

Heckler, Greg↗

Hosting Hyrax in the Cloud While Preserving the User Experience

Cloud object stores enable data providers to reduce costs and provide uniform data servers across organizational divisions. This talk will address how new capabilities provided by cloud computing can be used with existing software so that users get the benefits provided by cloud technology (access to data at lower cost, e.g.) without disrupting their existing workflow(s). We will address ways to reduce response latency often associated with Cloud object stores and ways to simulate the hierarchy of a POSIX file system using a key-value object store. This work is based an on-going NASA EED2 project to enhance the Hyrax data server for operation in the Amazon Web Services Cloud.

Hyrax server↗

Designing the User Experience for Earth Observation Data Services in the Cloud

NASA's Earth Observation (EO) inventory is projected to grow by an order of magnitude over the next 5-6 years. The current mode for working with EO data of downloading the data to a local machine (laptop, desktop or server) will be difficult to sustain for these upcoming volumes. Therefore, NASA is in the process of developing a capability to host large volume data in commercial cloud, with an eye toward encouraging data analysis in the cloud. However, in order for the user community to take advantage of this new mode of data interaction, the user experience must be redesigned. Cloud-hosted data brings new challenges, such as managing the costs of data egress and working with data in Web Object Storage instead of a Posix filesystem. However, it also brings new opportunities. Scaling data transformation processes may permit more synchronous data services with near-immediate response vs. cumbersome ordering systems with latencies of hours or days. Data co-location in the cloud can facilitate data integration and fusion. Highly scalable filesystems and databases in the cloud support data reorganization to facilitate analysis at scale. In the course of NASA's reimagining of the User Experience for EO data usage relies on end user input gathered through surveys, workshops and meetings (such as this). At the same time, we have embarked on a course of pedagogy and capacity building to help the user community evolve to cloud-based analysis.

Lynnes, Christopher↗

Flight Software for the LOFTID Re-Entry Vehicle

NASA’s Low-Earth Orbit Flight Test of an Inflatable Decelerator, or LOFTID, demonstrated re-entry from low-Earth orbit of a 6-meter aeroshell designed to be used as a heat shield that is larger than the rocket shroud, enabling the return of much greater mass. The LOFTID Flight Software was developed in-house and consists of three components: the Power Distribution software, the Data Recorder software, and the Camera Controller software, along with the Ground Software used for testing, operations, data integrity, and data processing. This presentation will discuss issues found in developing the Power Distribution software in cFS on a non-Linux POSIX platform, designing an efficient architecture for recording of high bandwidth data, controlling over a dozen cameras in-flight, and creating the ground support tools to verify data integrity and support the post-processing of flight data.

Paul Brewster↗