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A Prototyping Environment for Research on Human-Machine Interfaces in Process Control: Use of Microsoft WPF for Microworld and Distributed Control System Development

Operators of critical processes, such as nuclear power production, must contend with highly complex systems, procedures, and regulations. Developing human-machine interfaces (HMIs) that better support operators is a high priority for ensuring the safe and reliable operation of critical processes. Human factors engineering (HFE) provides a rich and mature set of tools for evaluating the performance of HMIs, but the set of tools for developing and designing HMIs is still in its infancy. Here we propose that Microsoft Windows Presentation Foundation (WPF) is well suited for many roles in the research and development of HMIs for process control.

99 GENERAL AND MISCELLANEOUS↗

Microsoft, libraries and open source

We are finally starting to see the early signs of transformation in scholarly publishing. The innovations we've been expecting for years are slowly being adopted, but we can also expect the pace of change to accelerate in the coming 3 to 5 years. At the same time, many of rituals and artifacts of the scholarly communication lifecycle are still rooted in a centuries-old model. What are the primary goals of scholarly communication, and what will be the future role of librarians in that cycle? What are the obstacles in information flow (many of our own design) that can be removed? Is the library profession moving fast enough to stay ahead of the curve... or are we ever going to be struggling to keep up? With the advent of the data deluge, all-XML workflows, the semantic Web, cloud services and increasingly intelligent mobile devices - what are the implications for libraries, archivists, publishers, scholarly societies as well as individual researchers and scholars? The opportunities are many - but capitalizing on this ever-evolving landscape will require significant changes to our field, changes that we are not currently well-positioned to enact. This talk will map the current scholarly communication landscape - highlighting recent exciting developments, and will focus on the repercussions and some specific recommendations for the broader field of information management.

CLOUD COMPUTING↗

SU-E-J-197: Investigation of Microsoft Kinect 2.0 Depth Resolution for Patient Motion Tracking

Purpose: Investigate the use of the Kinect 2.0 for patient motion tracking during radiotherapy by studying spatial and depth resolution capabilities. Methods: Using code written in C#, depth map data was abstracted from the Kinect to create an initial depth map template indicative of the initial position of an object to be compared to the depth map of the object over time. To test this process, simple setup was created in which two objects were imaged: a 40 cm × 40 cm board covered in non reflective material and a 15 cm × 26 cm textbook with a slightly reflective, glossy cover. Each object, imaged and measured separately, was placed on a movable platform with object to camera distance measured. The object was then moved a specified amount to ascertain whether the Kinect’s depth camera would visualize the difference in position of the object. Results: Initial investigations have shown the Kinect depth resolution is dependent on the object to camera distance. Measurements indicate that movements as small as 1 mm can be visualized for objects as close as 50 cm away. This depth resolution decreases linearly with object to camera distance. At 4 m, the depth resolution had decreased to observe a minimum movement of 1 cm. Conclusion: The improved resolution and advanced hardware of the Kinect 2.0 allows for increase of depth resolution over the Kinect 1.0. Although obvious that the depth resolution should decrease with increasing distance from an object given the decrease in number of pixels representing said object, the depth resolution at large distances indicates its usefulness in a clinical setting.

60 APPLIED LIFE SCIENCES↗

Using microsoft excel applications in the graduate intern program at Goddard Space Flight Center

An outline of the Project Operations Branch at Goddard Space Flight Center is presented that describes the management of the division and each subgroup's responsibility. The paper further describes the development of software tools for the Macintosh personal computer, and their impending implementation. A detailed step by step procedure is given for using these software tools.

Antoine, Lisa↗

Microsoft Kinect Sensor Evaluation

My summer project evaluates the Kinect game sensor input/output and its suitability to perform as part of a human interface for a spacecraft application. The primary objective is to evaluate, understand, and communicate the Kinect system's ability to sense and track fine (human) position and motion. The project will analyze the performance characteristics and capabilities of this game system hardware and its applicability for gross and fine motion tracking. The software development kit for the Kinect was also investigated and some experimentation has begun to understand its development environment. To better understand the software development of the Kinect game sensor, research in hacking communities has brought a better understanding of the potential for a wide range of personal computer (PC) application development. The project also entails the disassembly of the Kinect game sensor. This analysis would involve disassembling a sensor, photographing it, and identifying components and describing its operation.

Billie, Glennoah↗

Developing a Natural User Interface and Facial Recognition System With OpenCV and the Microsoft Kinect

The task for this project was to design, develop, test, and deploy a facial recognition system for the Kennedy Space Center Augmented/Virtual Reality Lab. This system will serve as a means of user authentication as part of the NUI of the lab. The overarching goal is to create a seamless user interface that will allow the user to initiate and interact with AR and VR experiences without ever needing to use a mouse or keyboard at any step in the process.

Human Interfaces↗

A Text Analysis Approach to Motivate Knowledge Sharing via Microsoft SharePoint

Creating incentives for knowledge workers to share their knowledge within an organization continues to be a challenging task. Strong, innate behaviors of the knowledge worker, such as self-preservation and self- advancement, are difficult to overcome, regardless of the level of knowledge. Many incentive policies simply focus on providing external pressure to promote knowledge sharing. This work describes a technical approach to motivate sharing. Utilizing text analysis and machine learning techniques to create an enhanced knowledge sharing experience, a prototype system was developed and tested at Oak Ridge National Laboratory that reduces the overhead cost of sharing while providing a quick, positive payoff for the knowledge worker. This work describes the implementation and experiences of using the prototype in a corporate production environment.

99 GENERAL AND MISCELLANEOUS↗