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Beyond the Prototype: The Design Evolution of a Deployed AI System

Our previous experiences with deployed intelligent control agents for NASA advanced life support systems (Schreckenghost et al., 2002) inspired us to develop the Distributed Collaboration and Interaction (DCI) system to help humans and mostly-autonomous software agents work together. We discovered many unaddressed needs for human interaction with control agents that operate continuously over months to years to monitor and perform process control for regenerative life support systems. These systems recover usable water or air from the waste products created by biological systems over time. Through the DCI project, we have addressed the needs for interaction between humans and autonomous control systems. This paper describes the software engineering aspects of our experiences, first, in designing and developing a prototype of the DCI system, and later, in adjusting the implementation to make the leap from initial prototype to a system ready to be applied under varying circumstances to meet different needs. The details in the paper focus primarily on the second stage of development. The DCI system is currently deployed, operating 24/7, to assist humans to interact with an advanced Water Recovery System (WRS). In addition, we have demonstrated an application of DCI to support ground personnel in mission support roles.

Martin, Cheryl

Autonomous planning and scheduling on the TechSat 21 mission

The Autonomous Sciencecraft Experiment (ASE) will fly onboard the Air Force TechSat 21 constellation of three spacecraft scheduled for launch in 2006. ASE uses onboard continuous planning, robust task and goal-based execution, model-based mode identification and reconfiguration, and onboard machine learning and pattern recognition to radically increase science return by enabling intelligent downlink selection and autonomous retargeting.

AI architectures applications intelligent agents m

The achievement of spacecraft autonomy through the thematic application of multiple cooperating intelligent agents

A description is given of UNICORN, a prototype system developed for the purpose of investigating artificial intelligence (AI) concepts supporting spacecraft autonomy. UNICORN employs thematic reasoning, of the type first described by Rodger Schank of Northwestern University, to allow the context-sensitive control of multiple intelligent agents within a blackboard based environment. In its domain of application, UNICORN demonstrates the ability to reason teleologically with focused knowledge. Also presented are some of the lessons learned as a result of this effort. These lessons apply to any effort wherein system level autonomy is the objective.

Rossomando, Philip J.

An Approach for Autonomy: A Collaborative Communication Framework for Multi-Agent Systems

Research done during the last three years has studied the emersion properties of Complex Adaptive Systems (CAS). The deployment of Artificial Intelligence (AI) techniques applied to remote Unmanned Aerial Vehicles has led the author to investigate applications of CAS within the field of Autonomous Multi-Agent Systems. The core objective of current research efforts is focused on the simplicity of Intelligent Agents (IA) and the modeling of these agents within complex systems. This research effort looks at the communication, interaction, and adaptability of multi-agents as applied to complex systems control. The embodiment concept applied to robotics has application possibilities within multi-agent frameworks. A new framework for agent awareness within a virtual 3D world concept is possible where the vehicle is composed of collaborative agents. This approach has many possibilities for applications to complex systems. This paper describes the development of an approach to apply this virtual framework to the NASA Goddard Space Flight Center (GSFC) tetrahedron structure developed under the Autonomous Nano Technology Swarm (ANTS) program and the Super Miniaturized Addressable Reconfigurable Technology (SMART) architecture program. These projects represent an innovative set of novel concepts deploying adaptable, self-organizing structures composed of many tetrahedrons. This technology is pushing current applied Agents Concepts to new levels of requirements and adaptability.

Dufrene, Warren Russell, Jr.

Blackboard system generator (BSG) - An alternative distributed problem-solving paradigm

A status review is presented for a generic blackboard-based distributed problem-solving environment in which multiple-agent cooperation can be effected. This environment is organized into a shared information panel, a chairman control panel, and a metaplanning panel. Each panel contains a number of embedded AI techniques that facilitate its operation and that provide heuristics for solving the underlying team-agent decision problem. The status of these panels and heuristics is described along with a number of robustness considerations. The techniques for each of the three panels and for four sets of paradigm-related advances are described, along with selected results from classroom teaching experiments and from three applications.

Silverman, Barry G.

The autonomous sciencecraft constellations

The Autonomous Sciencecraft Experiment (ASE) will fly onboard the Air Force TechSat 21 constellation of three spacecraft scheduled for launch in 2006. ASE uses onboard continuous planning, robust task and goal-based execution, model-based mode identification and reconfiguration, and onboard machine learning and pattern recognition to radically increase science return by enabling intelligent downlink selection and autonomous retargeting. In this paper we discuss how these AI technologies are synergistically integrated in a hybrid multi-layer control architecture to enable a virtual spacecraft science agent. Demonstration of these capabilities in a flight environment will open up tremendous new opportunities in planetary science, space physics, and earth science that would be unreachable without this technology.

Autonomous Sciencecraft Experiment ASE AI technolo

Data Augmentation for Intelligent Contingency Management Using Generative Adversarial Neural Networks

Artificial intelligence (AI)-based techniques for intelligent contingency management (ICM) require that intelligent agents learn various aspects of system dynamics to create and execute contingencies. For high assurance contingency management, agents achieve the most compelling results through supervised or semi-supervised machine learning, for which agents require large datasets to learn the dynamics of the system. Unfortunately, data collection in aerospace applications can be costly, due to both time and resources. Presented work describes a framework for data augmentation of ICM databases containing training data for machine learning models. This framework populates the database with the outputs of generative adversarial network (GAN) models that were trained on flight data. Methods for evaluating the suitability of these models based on the equations of motion, as well as other physical constraints, are discussed. The paper demonstrates the utility of this database for training intelligent agents on the NASA T2 generic transport aircraft model and experimental vertical takeoff and landing (VTOL) simulation model.

Generative Machine Learning

Data Augmentation for Intelligent Contingency Management Using Generative Adversarial Neural Networks

Artificial intelligence (AI)-based techniques for intelligent contingency management (ICM) require that intelligent agents learn various aspects of system dynamics to create and execute contingencies. For high assurance contingency management, agents achieve the most compelling results through supervised or semi-supervised machine learning, for which agents require large datasets to learn the dynamics of the system. Unfortunately, data collection in aerospace applications can be costly, due to both time and resources. Presented work describes a framework for data augmentation of ICM databases containing training data for machine learning models. This framework populates the database with the outputs of generative adversarial network (GAN) models that were trained on flight data. Methods for evaluating the suitability of these models based on the equations of motion, as well as other physical constraints, are discussed. The paper demonstrates the utility of this database for training intelligent agents on the NASA T2 generic transport aircraft model and experimental vertical takeoff and landing (VTOL) simulation model.

Generative Machine Learning

Design and Analysis Tools for Concurrent Blackboard Systems

A blackboard system consists of a set of knowledge sources, a blackboard data structure, and a control strategy used to activate the knowledge sources. The blackboard model of problem solving is best described by Dr. H. Penny Nii of the Stanford University AI Laboratory: "A Blackboard System can be viewed as a collection of intelligent agents who are gathered around a blackboard, looking at pieces of information written on it, thinking about the current state of the solution, and writing their conclusions on the blackboard as they generate them. " The blackboard is a centralized global data structure, often partitioned in a hierarchical manner, used to represent the problem domain. The blackboard is also used to allow inter-knowledge source communication and acts as a shared memory visible to all of the knowledge sources. A knowledge source is a highly specialized, highly independent process that takes inputs from the blackboard data structure, performs a computation, and places the results of the computation in the blackboard data structure. This design allows for an opportunistic control strategy. The opportunistic problem-solving technique allows a knowledge source to contribute towards the solution of the current problem without knowing which of the other knowledge sources will use the information. The use of opportunistic problem-solving allows the data transfers on the blackboard to determine which processes are active at a given time. Designing and developing blackboard systems is a difficult process. The designer is trying to balance several conflicting goals and achieve a high degree of concurrent knowledge source execution while maintaining both knowledge and semantic consistency on the blackboard. Blackboard systems have not attained their apparent potential because there are no established tools or methods to guide in their construction or analyze their performance.

McManus, John W.

A 3D Simulation Platform for Decentralized Decision-Making in Advanced Air Mobility

This paper presents a general purpose, plug-and-play simulation platform for the use of future aviation stakeholders, such as urban airspace planners, air vehicle operators, ground operation managers, air traffic controllers and aviation researchers. The presented simulator platform is envisioned to serve as a toolkit to visualize, evaluate, and configure future advanced air mobility (AAM) operations. Highlighting features of this toolkit include a modular architecture that allows multiple smart unmanned aerial systems (UASs) to remotely connect to the simulation server and participate in decentralized decision-making scenario simulations. As an example of the decentralized decision-making scenario, an inter-agent negotiation-based conflict resolution use case is considered in this paper, where the UASs leverage the on-board/on-the-edge artificial intelligence (AI) capability to continually build situational awareness, and use this information to predict future conflicts and resolve them through machine-to-machine negotiation. As such operations are non-existent at scale currently, the presented simulation platform offers a viable and cost-effective alternative for assessing the efficacy of AAM research outcomes and challenges in future shared airspace usage. The simulation platform allows plug-n-play connectivity with AI and non-AI compute modules representing individual UAS’s flight control. Each module can interact with the simulation platform independently to communicate current and desired future states, situational awareness, and conflict resolution utilization costs for inter-agent negotiation. The simulation environment orchestrates realistic operational scenarios with spatiotemporal details, dynamic events, tactical conflict-resolution methods, interfaces for customizing air traffic control parameters, and information exchange uncertainties. In the future, this can serve as a community focused cloud simulation platform, incorporating multi-stakeholder airspace constraints from regulatory, government, city, and local agencies.

Aditya N Das

A 3D Simulation Platform for Decentralized Decision-Making in Advanced Air Mobility

This paper presents a general purpose, plug-and-play simulation platform for the use of future aviation stakeholders, such as urban airspace planners, air vehicle operators, ground operation managers, air traffic controllers and aviation researchers. The presented simulator platform is envisioned to serve as a toolkit to visualize, evaluate, and configure future advanced air mobility (AAM) operations. Highlighting features of this toolkit include a modular architecture that allows multiple smart unmanned aerial systems (UASs) to remotely connect to the simulation server and participate in decentralized decision-making scenario simulations. As an example of the decentralized decision-making scenario, an inter-agent negotiation-based conflict resolution use case is considered in this paper, where the UASs leverage the on-board/on-the-edge artificial intelligence (AI) capability to continually build situational awareness, and use this information to predict future conflicts and resolve them through machine-to-machine negotiation. As such operations are non-existent at scale currently, the presented simulation platform offers a viable and cost-effective alternative for assessing the efficacy of AAM research outcomes and challenges in future shared airspace usage. The simulation platform allows plug-n-play connectivity with AI and non-AI compute modules representing individual UAS’s flight control. Each module can interact with the simulation platform independently to communicate current and desired future states, situational awareness, and conflict resolution utilization costs for inter-agent negotiation. The simulation environment orchestrates realistic operational scenarios with spatiotemporal details, dynamic events, tactical conflict-resolution methods, interfaces for customizing air traffic control parameters, and information exchange uncertainties. In the future, this can serve as a community focused cloud simulation platform, incorporating multi-stakeholder airspace constraints from regulatory, government, city, and local agencies.

Aditya Das

Preliminary results of the autonomous sciencecraft experiment

The Autonomous Sciencecraft Experiment (ASE) will operate onboard the Earth Orbiter 1 mission in 2003. The ASE software uses onboard continuous planning, robust task and goal-based execution, and onboard machine learning and pattern recognition to radically increase science return by enabling intelligent downlink selection and autonomous retargeting. In this paper we discuss how these AI technologies are synergistically integrated in multilayer control architecture to enable a virtual spacecraft science agent.

Rabideau, Gregg

Inertial Transfer: Concept and Multi-Agent Approach

Research and development of cost saving technologies is vital to the success of NASA’s strategic goal to extend human presence deeper into space and to the moon for sustainable long-term exploration and utilization. Reduction of mass has long been a method of reducing space mission costs. In this submission, Inertial Transfer, a new approach to mass transfer in space, is presented. A Multi-Agent System solution to the problem space is discussed. A scaled base-line simulator is constructed and demonstrated which will enable the development of AI capabilities necessary to perform Inertial Transfer. Finally, future work and key challenges are discussed.

Multi-Agent

Applications for Mission Operations Using Multi-agent Model-based Instructional Systems with Virtual Environments

This viewgraph presentation provides an overview of past and possible future applications for artifical intelligence (AI) in astronaut instruction and training. AI systems have been used in training simulation for the Hubble Space Telescope repair, the International Space Station, and operations simulation for the Mars Exploration Rovers. In the future, robots such as may work as partners with astronauts on missions such as planetary exploration and extravehicular activities.

Clancey, William J.

A framework for building real-time expert systems

The Space Station Freedom is an example of complex systems that require both traditional and artificial intelligence (AI) real-time methodologies. It was mandated that Ada should be used for all new software development projects. The station also requires distributed processing. Catastrophic failures on the station can cause the transmission system to malfunction for a long period of time, during which ground-based expert systems cannot provide any assistance to the crisis situation on the station. This is even more critical for other NASA projects that would have longer transmission delays (e.g., the lunar base, Mars missions, etc.). To address these issues, a distributed agent architecture (DAA) is proposed that can support a variety of paradigms based on both traditional real-time computing and AI. The proposed testbed for DAA is an autonomous power expert (APEX) which is a real-time monitoring and diagnosis expert system for the electrical power distribution system of the space station.

Lee, S. Daniel

Preliminary results of the autonomous sciencecraft experiment

The Autonomous Sciencecraft Experiment (ASE) will operate onboard the Earth Orbiter 1 mission 2004. The ASE software uses onboard continuous planning, robust task and goal-based execution, and onboard machine learning and patter recognition to radically increase science return by enabling intelligent downlink selection and autnomous retargeting. In this paper we will discuss how these AI technologies are synergistically integrated in multi-layer control architecture to enable a virtual spacecraft science agent.

Rabideau, Gregg

Future applications of artificial intelligence to Mission Control Centers

Future applications of artificial intelligence to Mission Control Centers are presented in the form of the viewgraphs. The following subject areas are covered: basic objectives of the NASA-wide AI program; inhouse research program; constraint-based scheduling; learning and performance improvement for scheduling; GEMPLAN multi-agent planner; planning, scheduling, and control; Bayesian learning; efficient learning algorithms; ICARUS (an integrated architecture for learning); design knowledge acquisition and retention; computer-integrated documentation; and some speculation on future applications.

Friedland, Peter

Spacecraft autonomy using onboard processing for a SAR constellation mission

The Autonomous Sciencecraft Experiment (ASE) will fly onboard the Air Force TechSat 21 constellation of three spacecraft scheduled for launch in 2006. ASE uses onboard continuous planning, robust task and goal-based execution, model-based mode identification and reconfiguration, and onboard machine learning and pattern recognition to radically increase science return by enabling intelligent downlink selection and autonomous retargeting. In this paper we discuss how these AI technologies are synergistically integrated in a hybrid multi-layer control architecture to enable a virtual spacecruft science agent. Demonstration of these capabilities in a flight environment will open up tremendous new opportunities in planetary science, space physics, and earth science that would be unreachable without this technology.

Autonomous Sciencecraft Experiment ASE virtual spa