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Assessing impacts of canopy 3D structure on chlorophyll fluorescence radiance and radiative budget of deciduous forest stands using DART

Although remote sensing (RS) of solar-induced chlorophyll fluorescence (SIF) is increasingly used as a valuable source of information about vegetation photosynthetic activity, the RS SIF observations are significantly influenced by canopy-specific structural features (i.e., canopy architecture including leaf area index and presence of woody components), atmospheric conditions during their acquisition (e.g., proportion of direct and diffuse irradiance) and observational geometric configurations (e.g., sun and viewing directions). Radiative transfer (RT) models have the potential to provide a better understanding of the canopy structural effects on the SIF emission and RS signals. Here, we used the DART model to assess the daily influence, from morning to evening, of forest 3D architecture on SIF nadir radiance, emission, escape factor and nadir yield of eight 100 m × 100 m forest study plots established in a temperate deciduous forest of the Smithsonian Environmental Research Center (Edgewater, MD, USA). The 3D architecture of each plot was derived from airborne LiDAR. DART simulations of these 3D forest plots and their 1D (i.e., vertical profile of sun-adapted and shade-adapted leaves) and 0D (i.e., homogeneous layer of sun-adapted leaves above an homogeneous layer of shade-adapted leaves) abstractions were compared to assess the relative errors (ε1D−3D and ε0D−3D) associated with horizontal and vertical structural heterogeneity, respectively. Forest 3D structure, especially horizontal heterogeneity, had a great influence on forest nadir SIF radiance, resulting in ε1D−3D up to 55% at 8:00 and 18:00 (i.e., for oblique sun directions). The key indicators of this impact, in the descending order of importance, were the SIF escape factor (ε1D−3D up to 40%), the attenuation of incident photosynthetically active radiation (ε1D−3D less than 5%), and the SIF emission yield (ε1D−3D less than 2%). The influence of forest architecture on the nadir SIF escape factor and SIF yield (ε1D−3D up to 40%) varied over time, with differences in forest stand structure, and per spectral domain, being always larger between 640 and 700 nm than between 700 and 850 nm. In addition, woody elements demonstrated a large influence on forest SIF radiance due to their “shading” effect (ε up to 17%) and their “blocking” effect (ε ≈ 10%), both of them higher for far-red than for red SIF. These results underline the importance of 3D forest canopy architecture, especially 2D heterogeneity, and inclusion of woody elements in RT modeling used for interpretation of the RS SIF signal, and subsequently for the estimation of gross primary production and detection of vegetation stress.

Omar Regaieg

Development of visual 3D virtual environment for control software

Virtual environments for software visualization may enable complex programs to be created and maintained. A typical application might be for control of regional electric power systems. As these encompass broader computer networks than ever, construction of such systems becomes very difficult. Conventional text-oriented environments are useful in programming individual processors. However, they are obviously insufficient to program a large and complicated system, that includes large numbers of computers connected to each other; such programming is called 'programming in the large.' As a solution for this problem, the authors are developing a graphic programming environment wherein one can visualize complicated software in virtual 3D world. One of the major features of the environment is the 3D representation of concurrent process. 3D representation is used to supply both network-wide interprocess programming capability (capability for 'programming in the large') and real-time programming capability. The authors' idea is to fuse both the block diagram (which is useful to check relationship among large number of processes or processors) and the time chart (which is useful to check precise timing for synchronization) into a single 3D space. The 3D representation gives us a capability for direct and intuitive planning or understanding of complicated relationship among many concurrent processes. To realize the 3D representation, a technology to enable easy handling of virtual 3D object is a definite necessity. Using a stereo display system and a gesture input device (VPL DataGlove), our prototype of the virtual workstation has been implemented. The workstation can supply the 'sensation' of the virtual 3D space to a programmer. Software for the 3D programming environment is implemented on the workstation. According to preliminary assessments, a 50 percent reduction of programming effort is achieved by using the virtual 3D environment. The authors expect that the 3D environment has considerable potential in the field of software engineering.

Hirose, Michitaka

3D Finite Element Analysis of Particle-Reinforced Aluminum

Deformation in particle-reinforced aluminum has been simulated using three distinct types of finite element model: a three-dimensional repeating unit cell, a three-dimensional multi-particle model, and two-dimensional multi-particle models. The repeating unit cell model represents a fictitious periodic cubic array of particles. The 3D multi-particle (3D-MP) model represents randomly placed and oriented particles. The 2D generalized plane strain multi-particle models were obtained from planar sections through the 3D-MP model. These models were used to study the tensile macroscopic stress-strain response and the associated stress and strain distributions in an elastoplastic matrix. The results indicate that the 2D model having a particle area fraction equal to the particle representative volume fraction of the 3D models predicted the same macroscopic stress-strain response as the 3D models. However, there are fluctuations in the particle area fraction in a representative volume element. As expected, predictions from 2D models having different particle area fractions do not agree with predictions from 3D models. More importantly, it was found that the microscopic stress and strain distributions from the 2D models do not agree with those from the 3D-MP model. Specifically, the plastic strain distribution predicted by the 2D model is banded along lines inclined at 45 deg from the loading axis while the 3D model prediction is not. Additionally, the triaxial stress and maximum principal stress distributions predicted by 2D and 3D models do not agree. Thus, it appears necessary to use a multi-particle 3D model to accurately predict material responses that depend on local effects, such as strain-to-failure, fracture toughness, and fatigue life.

Shen, H.

FastScript3D - A Companion to Java 3D

FastScript3D is a computer program, written in the Java 3D(TM) programming language, that establishes an alternative language that helps users who lack expertise in Java 3D to use Java 3D for constructing three-dimensional (3D)-appearing graphics. The FastScript3D language provides a set of simple, intuitive, one-line text-string commands for creating, controlling, and animating 3D models. The first word in a string is the name of a command; the rest of the string contains the data arguments for the command. The commands can also be used as an aid to learning Java 3D. Developers can extend the language by adding custom text-string commands. The commands can define new 3D objects or load representations of 3D objects from files in formats compatible with such other software systems as X3D. The text strings can be easily integrated into other languages. FastScript3D facilitates communication between scripting languages [which enable programming of hyper-text markup language (HTML) documents to interact with users] and Java 3D. The FastScript3D language can be extended and customized on both the scripting side and the Java 3D side.

Koenig, Patti

Accounting for 3D Radiative Effects in MODIS Aerosol Retrievals near Clouds using CALIPSO Observations

Retrievals of aerosol properties near clouds from passive remote sensing is challenging. Sunlight scattered by clouds into nearby clear regions can effectively enhance the clear area reflectance. These cloud 3D radiative effects may lead to large biases in aerosol retrievals if uncorrected, risking an incorrect interpretation of satellite observations for aerosol-cloud interaction in cloudy atmosphere. In earlier studies, we developed a simple two-layer model (2LM) to estimate the cloud-induced clear-sky radiance enhancements in cloud fields. In this study, we take advantage of CALIPSO lidar observations, which should not be affected by the 3D radiative effect, to study passive aerosol retrievals in cloud fields in the Amazon region, specifically those produced by the operational Dark Target algorithm applied to Aqua-MODIS. From two-years’ worth of co-located CALIPSO/MODIS aerosol retrievals, we find a larger increase in operationally retrieved MODIS AOD from clear to cloudy regions (~0.075 or ~40%) than for the CALIPSO AOD (~0.021 or ~20%). The much larger increase in MODIS AOD is mainly due to the 3D radiative effects. After using the 2LM model to account for cloud 3D radiative effects, the clear to cloudy increase in MODIS AOD was reduced to ~0.043 (~23%), much closer to CALIPSO observations. The 3D corrected average MODIS AOD for cloudy scenes is significantly larger than AOD for clear conditions, even for cloud fraction (CF) less than 0.1, suggesting aerosols in cloudy scenes are characteristically different from aerosols in clear conditions. Furthermore, the 3D correction of AOD (i.e., τ_1D-τ_3D) increases linearly with CF for a large range of CF. We have also examined the impact of the 3D effect on aerosol Ångström Exponent (AE) and fine model fraction (FMF) of AOD. We found that the uncorrected average AE and FMF depend strongly on CF, ~25% increase in AE (decrease in particle size) and ~60% increase in FMF as CF increases from 0.05 to 0.45. The 3D correction leads to smaller average AE (bigger particle size) and FMF that are almost independent of CF. Thus, the 3D corrected aerosol properties are expected to provide more accurate information for better understanding aerosol-cloud interactions.

MODIS

Precipitation Processes developed during ARM (1997), TOGA COARE(1992), GATE(1 974), SCSMEX(1998) and KWAJEX(1999): Consistent 2D and 3D Cloud Resolving Model Simulations

Real clouds and clouds systems are inherently three dimensional (3D). Because of the limitations in computer resources, however, most cloud-resolving models (CRMs) today are still two-dimensional (2D). A few 3D CRMs have been used to study the response of clouds to large-scale forcing. In these 3D simulations, the model domain was small, and the integration time was 6 hours. Only recently have 3D experiments been performed for multi-day periods for tropical cloud system with large horizontal domains at the National Center for Atmospheric Research. The results indicate that surface precipitation and latent heating profiles are very similar between the 2D and 3D simulations of these same cases. The reason for the strong similarity between the 2D and 3D CRM simulations is that the observed large-scale advective tendencies of potential temperature, water vapor mixing ratio, and horizontal momentum were used as the main forcing in both the 2D and 3D models. Interestingly, the 2D and 3D versions of the CRM used in CSU and U.K. Met Office showed significant differences in the rainfall and cloud statistics for three ARM cases. The major objectives of this project are to calculate and axamine: (1)the surface energy and water budgets, (2) the precipitation processes in the convective and stratiform regions, (3) the cloud upward and downward mass fluxes in the convective and stratiform regions; (4) cloud characteristics such as size, updraft intensity and lifetime, and (5) the entrainment and detrainment rates associated with clouds and cloud systems that developed in TOGA COARE, GATE, SCSMEX, ARM and KWAJEX. Of special note is that the analyzed (model generated) data sets are all produced by the same current version of the GCE model, i.e. consistent model physics and configurations. Trajectory analyse and inert tracer calculation will be conducted to identify the differences and similarities in the organization of convection between simulated 2D and 3D cloud systems.

Tao, W.-K.

ICER-3D Hyperspectral Image Compression Software

Software has been developed to implement the ICER-3D algorithm. ICER-3D effects progressive, three-dimensional (3D), wavelet-based compression of hyperspectral images. If a compressed data stream is truncated, the progressive nature of the algorithm enables reconstruction of hyperspectral data at fidelity commensurate with the given data volume. The ICER-3D software is capable of providing either lossless or lossy compression, and incorporates an error-containment scheme to limit the effects of data loss during transmission. The compression algorithm, which was derived from the ICER image compression algorithm, includes wavelet-transform, context-modeling, and entropy coding subalgorithms. The 3D wavelet decomposition structure used by ICER-3D exploits correlations in all three dimensions of sets of hyperspectral image data, while facilitating elimination of spectral ringing artifacts, using a technique summarized in "Improving 3D Wavelet-Based Compression of Spectral Images" (NPO-41381), NASA Tech Briefs, Vol. 33, No. 3 (March 2009), page 7a. Correlation is further exploited by a context-modeling subalgorithm, which exploits spectral dependencies in the wavelet-transformed hyperspectral data, using an algorithm that is summarized in "Context Modeler for Wavelet Compression of Hyperspectral Images" (NPO-43239), which follows this article. An important feature of ICER-3D is a scheme for limiting the adverse effects of loss of data during transmission. In this scheme, as in the similar scheme used by ICER, the spatial-frequency domain is partitioned into rectangular error-containment regions. In ICER-3D, the partitions extend through all the wavelength bands. The data in each partition are compressed independently of those in the other partitions, so that loss or corruption of data from any partition does not affect the other partitions. Furthermore, because compression is progressive within each partition, when data are lost, any data from that partition received prior to the loss can be used to reconstruct that partition at lower fidelity. By virtue of the compression improvement it achieves relative to previous means of onboard data compression, this software enables (1) increased return of hyperspectral scientific data in the presence of limits on the rates of transmission of data from spacecraft to Earth via radio communication links and/or (2) reduction in spacecraft radio-communication power and/or cost through reduction in the amounts of data required to be downlinked and stored onboard prior to downlink. The software is also suitable for compressing hyperspectral images for ground storage or archival purposes.

Xie, Hua

3D Printing In Zero-G ISS Technology Demonstration

The National Aeronautics and Space Administration (NASA) has a long term strategy to fabricate components and equipment on‐demand for manned missions to the Moon, Mars, and beyond. To support this strategy, NASA and Made in Space, Inc. are developing the 3D Printing In Zero‐G payload as a Technology Demonstration for the International Space Station (ISS). The 3D Printing In Zero‐G experiment ('3D Print') will be the first machine to perform 3D printing in space. The greater the distance from Earth and the longer the mission duration, the more difficult resupply becomes; this requires a change from the current spares, maintenance, repair, and hardware design model that has been used on the International Space Station (ISS) up until now. Given the extension of the ISS Program, which will inevitably result in replacement parts being required, the ISS is an ideal platform to begin changing the current model for resupply and repair to one that is more suitable for all exploration missions. 3D Printing, more formally known as Additive Manufacturing, is the method of building parts/objects/tools layer‐by‐layer. The 3D Print experiment will use extrusion‐based additive manufacturing, which involves building an object out of plastic deposited by a wire‐feed via an extruder head. Parts can be printed from data files loaded on the device at launch, as well as additional files uplinked to the device while on‐orbit. The plastic extrusion additive manufacturing process is a low‐energy, low‐mass solution to many common needs on board the ISS. The 3D Print payload will serve as the ideal first step to proving that process in space. It is unreasonable to expect NASA to launch large blocks of material from which parts or tools can be traditionally machined, and even more unreasonable to fly up multiple drill bits that would be required to machine parts from aerospace‐grade materials such as titanium 6‐4 alloy and Inconel. The technology to produce parts on demand, in space, offers unique design options that are not possible through traditional manufacturing methods while offering cost-effective, high‐precision, low‐unit on‐demand manufacturing. Thus, Additive Manufacturing capabilities are the foundation of an advanced manufacturing in space roadmap. The 3D Printing In Zero‐G experiment will demonstrate the capability of utilizing Additive Manufacturing technology in space. This will serve as the enabling first step to realizing an additive manufacturing, print‐on‐demand "machine shop" for long‐duration missions and sustaining human exploration of other planets, where there is extremely limited ability and availability of Earth‐based logistics support. Simply put, Additive Manufacturing in space is a critical enabling technology for NASA. It will provide the capability to produce hardware on‐demand, directly lowering cost and decreasing risk by having the exact part or tool needed in the time it takes to print. This capability will also provide the much‐needed solution to the cost, volume, and up‐mass constraints that prohibit launching everything needed for long‐duration or long‐distance missions from Earth, including spare parts and replacement systems. A successful mission for the 3D Printing In Zero‐G payload is the first step to demonstrate the capability of printing on orbit. The data gathered and lessons learned from this demonstration will be applied to the next generation of additive manufacturing technology on orbit. It is expected that Additive Manufacturing technology will quickly become a critical part of any mission's infrastructure.

Werkheiser, Niki

Assessing the feasibility of a spaceborne 3D lightning observing concept

The distribution of electrical charge in thunderclouds results from thermodynamic, microphysical, and kinematic processes, which also modulate thunderstorm evolution. It is no surprise that the connection between lightning and these physical processes is so strong that the increase and vertical growth of lightning activity closely follows the vertical growth of the thundercloud, but unraveling these connections is not trivial and requires observations of the three-dimensional (3D) structure of electrical activity in a cloud. Ground-based 3D lightning mapping networks give excellent 3D flash-level detail but are limited to regional coverage. Satellite-based optical lightning mappers give excellent global coverage but are largely limited to 2D summaries of flash rate and radiant intensity, albeit new flash products and stereographic techniques are chipping away this limitation. New observing strategies are needed to expand and diversify the corpus of 3D lightning datasets and motivate studies that unravel connections lightning has with these key physical processes and the surrounding environment. This study examines the feasibility of using a distributed network of orbing satellites with VHF-based lightning detectors to obtain global maps of 3D lightning activity and assess efficacy of this approach for use in a new, small satellite mission concept called CubeSpark. CubeSpark combines new VHF and high-resolution, bispectral optical instruments on a constellation of low-Earth orbiting (LEO) satellites to globally map the 3D electrical structure of thunderstorms and study how it relates to thunderstorm evolution, extreme weather, nitrogen oxide production and distribution, upper atmospheric electrical phenomena, and how 3D flash observations can complement existing satellite-based lightning mappers and improve decision support tools. To locate lightning discharges, CubeSpark seeks to use the VHF time-of-arrival technique, similar to ground-based total lightning mapping networks. The vertical location accuracy of these satellite retrievals will be of poorer quality compared to a ground-based network, which has non-trivial implications for lightning flash reconstruction and lightning-based interpretations of deep convection. We adapt a Lightning Mapping Array (LMA) simulation framework to an orbiting network and use it to address feasibility of 3D lightning detection from space with particular attention to location accuracy of VHF detections of lightning in the vertical. These simulations inform a constellation design study that defines a realistic orbital configuration and depicts the global coverage for CubeSpark. Results indicate that a 3D location accuracy of <1-2 km for each dimension can be achieved across 300-500 km wide swaths, which suggests that CubeSpark can resolve the charge structure of thunderclouds from the tropics to the mid- and high- latitudes.

Lightning

Direct 3d-Cloud Estimates From Oco-2 Radiances

3d-clouds effects result from scattering from clouds outside the field of view. These effects have previously been shown to result in a bias in estimate of carbon dioxide on the order of 0.4 ppm for good quality, bias-corrected OCO-2 observations affected by 3d-clouds (Massie et al., 2021). In this paper we directly retrieve 3d-clouds from OCO-2 synthetic and actual radiances utilizing a spectral parametrization of 3d-clouds (Schmidt et al., 2023). We find that retrieving 3d-clouds results in improves carbon dioxide estimates affected by 3d-clouds but increases carbon dioxide scatter for scenes not affected by 3d-clouds. We also find a spectral residual pattern when 3d-cloud effects are present but not retrieved that can be used to identify scenes impacted by 3d-clouds.

Susan S Kulawik

Evaluating Retrieval Algorithm Climate Stability: Estimating 3D Optical Thickness Bias Distributions by Cloud Type

Detecting climate trends on large spatiotemporal scales requires accurate, stable measurements and stable retrieval algorithms. We strive to estimate how time-variant retrieval algorithm biases may impact trend detection. Here we focus on the 3D cloud optical thickness (τc) bias, which is among the largest in passive cloud retrieval algorithms. If this bias is time dependent, a possibility with potential decadal changes in cloud morphology, it may obscure genuine trends in τc. Although previous studies have evaluated the cloud- and sun-view geometry-dependent 3D τc bias on small spatial scales, before our current study none have evaluated the stability of this well-known bias on climate-relevant large spatiotemporal scales. These studies must estimate large scale distributions of the 3D τc bias by cloud type and estimate how cloud type amount may change between two climate states. We employ a novel approach to estimate large scale distributions of 3D τc using a proxy of the bias that quantifies the departure of clouds from satisfying the 1D radiative transfer assumption used in passive τc retrievals. This existing globally-distributed proxy is an angular consistency metric that was developed using fused Moderate-Resolution Imaging Spectroradiometer (MODIS) and Multi-angle Imaging Spectroradiometer (MISR) measurements. Calculating the 3D τc bias and the proxy, for known cloud fields enables us to establish statistical relationships between these two quantities, which can be used to calculate large-scale distributions of the 3D τc bias. This approach limits the number of 3D radiative transfer simulations required to only those needed to estimate a statistical relationship between the 3D τc bias for known cloud fields and a proxy of the bias. It is likely that future studies will be needed to evaluate retrieval algorithm bias stability for other geophysical variables as the community develops climate data records from satellite observations and their retrievals. This must be done in addition to monitoring and correcting measurement errors and uncertainties and understanding their impact on retrieved essential climate variables.

Yolanda Shea

Global 3D Data Visualization and Analysis Platform With Advanced Machine Learning Capabilities in Support of Lunar Exploration

Introduction: The science goals for NASA’s Artemis program include: a) Understanding the character and origin of lunar polar volatiles, b) Conducting experimental science in the lunar environment and c) Investigating and mitigating exploration risks [1]. The permanently shadowed regions (PSRs) on the Lunar south pole are expected to host large quantities of water-ice and volatiles that are important for sustainable Lunar exploration [2]. There are several missions such as onboard Korea Pathfinder Lunar Orbiter (KPLO: Korean name Danuri) with onboard ShadowCam camera [3], Astrobotic Peregrine Mission One [4], and other efforts underway to obtain high resolution topographic, minerals, volatiles and other information on the moon. We envision a need in immediate future for platforms to integrate these data sets, provide rendering and visualization capabilities in the context of a 3D Lunar globe for easier information access and analysis. NASA's Celestial Mapping System (CMS) [5] is developed to address the need for 3D tools for planetary science investigations, mission planning, in-situ operations, in a 3D-first design constructed around a unified view of a planetary globe. At present CMS provides many critical functionalities that include: 1) equipment planning and optimized placement on Lunar surface 2) line-of-sight (LOS) analysis 3) powerful measurement tools based on 3D terrain with realistic 3D models to represent rovers, astronauts and equipment 4) visualization of derived mapping products (e.g. resource maps), and 5) a data engine for hosting new observations that are not available in other contemporary lunar data tools [5, 7]. Planetary Data Ingestion: CMS can consume and analyze data from locally hosted and external third party sources. It is compatible with Open Geospatial Consortium (OGC) data and file standards and currently integrates datasets from the Astrogeology Science Center of USGS. This includes global and local data acquired from NASA (LRO, Clementine, Lunar Orbiter) and JAXA (SELENE/Kaguya), with capability of integrating more datasets. In addition, users can specify other WMS-hosted data endpoints, which CMS can then query and stream data from automatically. To set-up an automated process for ingestion and accurate rendering, visualization and analysis of external 3rd party planetary datasets within CMS, we initiated the process of ingesting unique dataset of super-enhanced images of the permanently shadowed regions (PSRs) at the lunar poles which were produced by the Hyper-effective nOise Removal U-net Software (HORUS) tool [8]. This tool was developed to enhance the extremely low-light images of the interior of PSRs and provide the ability to see within these regions at and discern surface features (i.e. boulders and craters) down to 3 meters in size. We focused on the Nobile region on the Lunar south pole, selected site for VIPER mission and stitched several images to create a high-resolution map within one of the PSR of Nobile crater. Figure 1 shows the dark PSR zone form the original NAC layer of LRO as the base layer (left image) and the illuminated areas within that crater (center) which was created by ingesting and merging several of HORUS generated images. At present we employ a semi-automated process to ensure spatial accuracy and merger of several overlapping zones. However, we are in the process of completely automating this process by employing AI based techniques that would rank, sort, and stack the images based on their information density. The georectification of the images would employ selected features. Analysis on Ingested Planetary Datasets: Once an external planetary data-set is successfully ingested, georectified and merged seamlessly as a data-layer; CMS’ numerous analysis tools can be used on this data. A Line of Sight (LOS) tool has been developed for CMS which analyzes terrain profiles and obstructions to determine visibility for remote observers [5,6]. Figure 1 (right image) shows the viewshed analysis on the same PSR in the Nobile region. The yellow pin shows the observer location outside the PSR. The yellow area shows the visible part of PSR. The obstructed area with no visibility for the observer is shown in red. The Measurements tool allows the user to take area and distance measurements of features on the terrain using various shapes. Measurement type can be specified in a number of ways: Line, Path, Polygon, Circle, Ellipse, Square, Rectangle or Freehand. Once the shape is specified, elevation information can then be extracted along each of these shapes. Figure 2 (left) shows the measurements performed on a crater n illuminated PSR in Nobile region. The equipment placement tool allows the user to place a 3D equipment model at a desired location and analyze its coverage area. The equipment placement tool is coupled with LOS to determine the coverage. Figure 2 (right) shows an equipment placed on the Lunar terrain and it’s coverage area. The red rays are blocked sight lines and the green rays are non-obstructed sight lines with the cyan lines showing the point of intersection with the terrain. More details are provided in the video demonstrations in Reference 5. Overcoming Polar Distortions: 3D geospatial applications exhibit significant distortions in polar imagery due to several reasons: 1) distortions in the source imagery, 2) incompatible tessellation algorithms at the poles, and 3) map projections. We are leveraging new tessellation algorithms and reprojecting data using projections that are better suited for Lunar poles. The goal is to seamlessly switch to polar projections while maintaining 3D view and navigation.

Maps

Global 3D Data Visualization and Analysis Platform with Advanced Machine Learning Capabilities in Support of Lunar Exploration

Introduction: The science goals for NASA’s Artemis program include: a) Understanding the character and origin of lunar polar volatiles, b) Conducting experimental science in the lunar environment and c) Investigating and mitigating exploration risks. The permanently shadowed regions (PSRs) on the Lunar south pole are expected to host large quantities of water-ice and volatiles that are important for sustainable Lunar exploration. There are several missions such as onboard Korea Pathfinder Lunar Orbiter (KPLO: Korean name Danuri) with onboard ShadowCam camera, Astrobotic Peregrine Mission One [4], and other efforts underway to obtain high resolution topographic, minerals, volatiles and other information on the moon. We envision a need in immediate future for platforms to integrate these data sets, provide rendering and visualization capabilities in the context of a 3D Lunar globe for easier information access and analysis. NASA's Celestial Mapping System (CMS) is developed to address the need for 3D tools for planetary science investigations, mission planning, in-situ operations, in a 3D-first design constructed around a unified view of a planetary globe. At present CMS provides many critical functionalities that include: 1) equipment planning and optimized placement on Lunar surface 2) line-of-sight (LOS) analysis 3) powerful measurement tools based on 3D terrain with realistic 3D models to represent rovers, astronauts and equipment 4) visualization of derived mapping products (e.g. resource maps), and 5) a data engine for hosting new observations that are not available in other contemporary lunar data tools. Planetary Data Ingestion: CMS can consume and analyze data from locally hosted and external third party sources. It is compatible with Open Geospatial Consortium (OGC) data and file standards and currently integrates datasets from the Astrogeology Science Center of USGS. This includes global and local data acquired from NASA (LRO, Clementine, Lunar Orbiter) and JAXA (SELENE/Kaguya), with capability of integrating more datasets. In addition, users can specify other WMS-hosted data endpoints, which CMS can then query and stream data from automatically. To set-up an automated process for ingestion and accurate rendering, visualization and analysis of external 3rd party planetary datasets within CMS, we initiated the process of ingesting unique dataset of super-enhanced images of the permanently shadowed regions (PSRs) at the lunar poles which were produced by the Hyper-effective nOise Removal U-net Software (HORUS) tool. This tool was developed to enhance the extremely low-light images of the interior of PSRs and provide the ability to see within these regions at and discern surface features (i.e. boulders and craters) down to 3 meters in size. We focused on the Nobile region on the Lunar south pole, selected site for VIPER mission and stitched several images to create a high-resolution map within one of the PSR of Nobile crater. Figure 1 shows the dark PSR zone form the original NAC layer of LRO as the base layer (left image) and the illuminated areas within that crater (center) which was created by ingesting and merging several of HORUS generated images. At present we employ a semi-automated process to ensure spatial accuracy and merger of several overlapping zones. However, we are in the process of completely automating this process by employing AI based techniques that would rank, sort, and stack the images based on their information density. The georectification of the images would employ selected features. Analysis on Ingested Planetary Datasets: Once an external planetary data-set is successfully ingested, georectified and merged seamlessly as a data-layer; CMS’ numerous analysis tools can be used on this data. A Line of Sight (LOS) tool has been developed for CMS which analyzes terrain profiles and obstructions to determine visibility for remote observers. Figure 1 (right image) shows the viewshed analysis on the same PSR in the Nobile region. The yellow pin shows the observer location outside the PSR. The yellow area shows the visible part of PSR. The obstructed area with no visibility for the observer is shown in red. The Measurements tool allows the user to take area and distance measurements of features on the terrain using various shapes. Measurement type can be specified in a number of ways: Line, Path, Polygon, Circle, Ellipse, Square, Rectangle or Freehand. Once the shape is specified, elevation information can then be extracted along each of these shapes. Figure 2 (left) shows the measurements performed on a crater n illuminated PSR in Nobile region. The equipment placement tool allows the user to place a 3D equipment model at a desired location and analyze its coverage area. The equipment placement tool is coupled with LOS to determine the coverage. Figure 2 (right) shows an equipment placed on the Lunar terrain and it’s coverage area. The red rays are blocked sight lines and the green rays are non-obstructed sight lines with the cyan lines showing the point of intersection with the terrain. More details are provided in the video demonstrations in Reference 5. Overcoming Polar Distortions: 3D geospatial applications exhibit significant distortions in polar imagery due to several reasons: 1) distortions in the source imagery, 2) incompatible tessellation algorithms at the poles, and 3) map projections. We are leveraging new tessellation algorithms and reprojecting data using projections that are better suited for Lunar poles. The goal is to seamlessly switch to polar projections while maintaining 3D view and navigation.

Maps

3D Scanning Laboratory

The 3D Scanning Lab uses a number of technologies to capture 3D surface data. Those technologies are structured light scanning, discrete point measurement photogrammetry and Light Detecting and Ranging(LIDAR). Structured light is a non-contact optical technique used to capture as built surface geometries quickly and accurately. LIDAR is a laser scanning technique used to capture 3D surfaces. And photogrammetry uses a certified DSLR camera to measure discrete registered and non-registered points in 3D space. MSFC’s 3D Scanning Team uses 3D scanning to provide hardware inspections, reverse engineered CAD models, manufacturing/process development and digital assemblies. The inspection process compares the captured data to CAD, providing a color plot detailing the deviations of the scan data to the CAD model. Dimensional measurements and GD&T can also be interrogated. Inspection can provide scan-to-scan data comparisons which is ideal for assessing tested hardware, e.g. comparing data captured before and after hardware testing. Reverse engineering is used to develop CAD models from scan data. This is useful for heritage hardware studies, developing building or structural models and inputs for simulation studies and design efforts. The lab uses the 3D surface scan data to drive manufacturing/machining processes, termed match machining. This technique has been used to modify nozzles, injectors, additive manufactured parts, composite barrel sections, etc. Parts of an assembly can be scanned and assembled in a virtual environment providing an accurate 3D representation of the assembled hardware in its as-scanned state. This can provide detailed information of internal components that would otherwise not be accessible.

Advanced Manufacturing

3D Construction of Biologically Derived Materials

System for the 3D Construction of Biologically Derived Materials, Structures, and Parts NASA has developed a novel approach for macroscale biomaterial production by combining synthetic biology with 3D printing. Cells are biologically engineered to deposit desired materials, such as proteins or metals, derived from locally available resources. The bioengineered cells build different materials in a specified 3D pattern to produce novel microstructures with precise molecular composition, thickness, print pattern, and shape. Scaffolds and reagents can be used for further control over material product. This innovation provides modern design and fabrication techniques for custom-designed organic or organic-inorganic composite biomaterials produced from limited resources. Benefits Conserves resources. Few raw or bulk starting materials needed Enables custom design of diverse materials Fast, portable, macroscale, on-demand manufacturing High-fidelity microstructures Uses commercially available parts Applications Biomaterials, biotechnology Organic-inorganic composite materials On-demand manufacturing In situ resource utilization Space stations Military Infrastructure materials The Technology Once genes for a desired material type, delivery mode, control method and affinity have been chosen, assembling the genetic components and creating the cell lines can be done with well-established synthetic biology techniques. A 3D microdeposition system is used to make a 3D array of these cells in a precise, microstructure pattern and shape. The engineered cells are suspended in a printable 'ink'. The 3D microdeposition system deposits minute droplets of the cells onto a substrates surface in a designed print pattern. Additional printer passes thicken the material. The cell array is fed nutrients and reagents to activate the engineered genes within the cells to create and deposit the desired molecules. These molecules form the designed new material. If desired, the cells may be removed by flushing. The end product is thus a 3D composite microstructure comprising the novel material. This innovation provides a fast, controlled production of natural, synthetic, and novel biomaterials with minimum resource overhead and reduced pre- and post-processing requirements.

3D

Recent Advances in Visualizing 3D Flow with LIC

Line Integral Convolution (LIC), introduced by Cabral and Leedom in 1993, is an elegant and versatile technique for representing directional information via patterns of correlation in a texture. Although most commonly used to depict 2D flow, or flow over a surface in 3D, LIC methods can equivalently be used to portray 3D flow through a volume. However, the popularity of LIC as a device for illustrating 3D flow has historically been limited both by the computational expense of generating and rendering such a 3D texture and by the difficulties inherent in clearly and effectively conveying the directional information embodied in the volumetric output textures that are produced. In an earlier paper, we briefly discussed some of the factors that may underlie the perceptual difficulties that we can encounter with dense 3D displays and outlined several strategies for more effectively visualizing 3D flow with volume LIC. In this article, we review in more detail techniques for selectively emphasizing critical regions of interest in a flow and for facilitating the accurate perception of the 3D depth and orientation of overlapping streamlines, and we demonstrate new methods for efficiently incorporating an indication of orientation into a flow representation and for conveying additional information about related scalar quantities such as temperature or vorticity over a flow via subtle, continuous line width and color variations.

Interrante, Victoria

Cloud Property Retrieval and 3D Radiative Transfer

Cloud thickness and photon mean-free-path together determine the scale of "radiative smoothing" of cloud fluxes and radiances. This scale is observed as a change in the spatial spectrum of cloud radiances, and also as the "halo size" seen by off beam lidar such as THOR and WAIL. Such of beam lidar returns are now being used to retrieve cloud layer thickness and vertical scattering extinction profile. We illustrate with recent measurements taken at the Oklahoma ARM site, comparing these to the-dependent 3D simulations. These and other measurements sensitive to 3D transfer in clouds, coupled with Monte Carlo and other 3D transfer methods, are providing a better understanding of the dependence of radiation on cloud inhomogeneity, and to suggest new retrieval algorithms appropriate for inhomogeneous clouds. The international "Intercomparison of 3D Radiation Codes" or I3RC, program is coordinating and evaluating the variety of 3D radiative transfer methods now available, and to make them more widely available. Information is on the Web at: http://i3rc.gsfc.nasa.gov/. Input consists of selected cloud fields derived from data sources such as radar, microwave and satellite, and from models involved in the GEWEX Cloud Systems Studies. Output is selected radiative quantities that characterize the large-scale properties of the fields of radiative fluxes and heating. Several example cloud fields will be used to illustrate. I3RC is currently implementing an "open source" 3d code capable of solving the baseline cases. Maintenance of this effort is one of the goals of a new 3DRT Working Group under the International Radiation Commission. It is hoped that the 3DRT WG will include active participation by land and ocean modelers as well, such as 3D vegetation modelers participating in RAMI.

Cahalan, Robert F.

Fabrication of Single, Vertically Aligned Carbon Nanotubes in 3D Nanoscale Architectures

Plasma-enhanced chemical vapor deposition (PECVD) and high-throughput manufacturing techniques for integrating single, aligned carbon nanotubes (CNTs) into novel 3D nanoscale architectures have been developed. First, the PECVD growth technique ensures excellent alignment of the tubes, since the tubes align in the direction of the electric field in the plasma as they are growing. Second, the tubes generated with this technique are all metallic, so their chirality is predetermined, which is important for electronic applications. Third, a wafer-scale manufacturing process was developed that is high-throughput and low-cost, and yet enables the integration of just single, aligned tubes with nanoscale 3D architectures with unprecedented placement accuracy and does not rely on e-beam lithography. Such techniques should lend themselves to the integration of PECVD grown tubes for applications ranging from interconnects, nanoelectromechanical systems (NEMS), sensors, bioprobes, or other 3D electronic devices. Chemically amplified polyhydroxystyrene-resin-based deep UV resists were used in conjunction with excimer laser-based (lambda = 248 nm) step-and-repeat lithography to form Ni catalyst dots = 300 nm in diameter that nucleated single, vertically aligned tubes with high yield using dc PECVD growth. This is the first time such chemically amplified resists have been used, resulting in the nucleation of single, vertically aligned tubes. In addition, novel 3D nanoscale architectures have been created using topdown techniques that integrate single, vertically aligned tubes. These were enabled by implementing techniques that use deep-UV chemically amplified resists for small-feature-size resolution; optical lithography units that allow unprecedented control over layer-to-layer registration; and ICP (inductively coupled plasma) etching techniques that result in near-vertical, high-aspect-ratio, 3D nanoscale architectures, in conjunction with the use of materials that are structurally and chemically compatible with the high-temperature synthesis of the PECVD-grown tubes. The techniques offer a wafer-scale process solution for integrating single PECVD-grown nanotubes into novel architectures that should accelerate their integration in 3D electronics in general. NASA can directly benefit from this technology for its extreme-environment planetary missions. Current Si transistors are inherently more susceptible to high radiation, and do not tolerate extremes in temperature. These novel 3D nanoscale architectures can form the basis for NEMS switches that are inherently less susceptible to radiation or to thermal extremes.

Kaul, Anupama B.