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At least 343 records · Page 19

Visualizing Mars Using Virtual Reality: A State of the Art Mapping Technique Used on Mars Pathfinder

We describe an interactive terrain visualization system which rapidly generates and interactively displays photorealistic three-dimensional (3-D) models produced from stereo images. This product, first demonstrated in Mars Pathfinder, is interactive, 3-D, and can be viewed in an immersive display which qualifies it for the name Virtual Reality (VR). The use of this technology on Mars Pathfinder was the first use of VR for geologic analysis. A primary benefit of using VR to display geologic information is that it provides an improved perception of depth and spatial layout of the remote site. The VR aspect of the display allows an operator to move freely in the environment, unconstrained by the physical limitations of the perspective from which the data were acquired. Virtual Reality offers a way to archive and retrieve information in a way that is intuitively obvious. Combining VR models with stereo display systems can give the user a sense of presence at the remote location. The capability, to interactively perform measurements from within the VR model offers unprecedented ease in performing operations that are normally time consuming and difficult using other techniques. Thus, Virtual Reality can be a powerful a cartographic tool. Additional information is contained in the original extended abstract.

Stoker, C.↗

Imager displays free fall in stop action

Microprocessor-controlled imaging system displays sequence of "frozen" images of free-falling object, using video cameras positioned along fall. Strobe lights flash as object passes each camera's viewfield. Sequence stored on video disk and displayed on television monitor is stop-action record of fall dynamics. With modification, system monitiors other high speed phenomena.

Frazer, R. E.↗

A design procedure for control/display systems

This paper proposes a design procedure for control and display systems in which levels of automation vary over a significant range. The elements of the primary analysis tool (the Optimal Control Model of the Human Operator) are briefly reviewed, and the use of the model at three levels of specification (information level, display-element level, and display-format level) is discussed. Based on observation and pilot commentary, it is assumed that the pilot allocates his attention to control the aircraft to the desired level of performance, and then, with remaining capacity, to monitor displays. This facet of behavior is incorporated into the design procedure so that regardless of the level of control automation, all systems are compared at the same level of control performance. The design procedure is applied to the longitudinal control of a CH-47 helicopter. The procedure points out the need for performance-workload relations for control, which are fairly well understood, and performance-workload relations for monitoring, about which little is known.

Curry, R. E.↗

A QUALITATIVE METHOD TO ESTIMATE HSI DISPLAY COMPLEXITY

There is mounting evidence that complex computer system displays in control rooms contribute to cognitive complexity and, thus, to the probability of human error. Research shows that reaction time increases and response accuracy decreases as the number of elements in the display screen increase. However, in terms of supporting the control room operator, approaches focusing on addressing display complexity solely in terms of information density and its location and patterning, will fall short of delivering a properly designed interface. This paper argues that information complexity and semantic complexity are mandatory components when considering display complexity and that the addition of these concepts assists in understanding and resolving differences between designers and the preferences and performance of operators. This paper concludes that a number of simplified methods, when combined, can be used to estimate the impact that a particular display may have on the operator's ability to perform a function accurately and effectively. We present a mixed qualitative and quantitative approach and a method for complexity estimation.

99 GENERAL AND MISCELLANEOUS↗

Interactive display/graphics systems for remote sensor data analysis.

Using a color-television display system and interactive graphics equipment on-line to an IBM 360/44 computer, investigators at the Manned Spacecraft Center have developed a variety of interactive displays which aid in analyzing remote sensor data. This paper describes how such interactive displays are used to: (1) analyze data from a multispectral scanner, (2) develop automatic pattern recognition systems based on multispectral scanner measurements, and (3) analyze data from nonimaging sensors such as the infrared radiometer and microwave scatterometer.

Eppler, W. G.↗

System and method for controlling depth of imaging in tissues using fluorescence microscopy under ultraviolet excitation following staining with fluorescing agents

The present disclosure relates to a method for analyzing tissue specimens. In one implementation the method involves obtaining a tissue sample and exposing the sample to one or more fluorophores as contrast agents to enhance contrast of subcellular compartments of the tissue sample. The tissue sample is illuminated by an ultraviolet (UV) light having a wavelength between about 200 nm to about 400 nm, with the wavelength being selected to result in penetration to only a specified depth below a surface of the tissue sample. Inter-image operations between images acquired under different imaging parameters allow for improvement of the image quality via removal of unwanted image components. A microscope may be used to image the tissue sample and provide the image to an image acquisition system that makes use of a camera. The image acquisition system may create a corresponding image that is transmitted to a display system for processing and display.

36 MATERIALS SCIENCE↗

In-flight crew training

The Helmet Mounted Display system and Part Task Trainer are two projects currently underway that are closely related to the in-flight crew training concept. The first project is a training simulator and an engineering analysis tool. The simulator's unique helmet mounted display actually projects the wearer into the simulated environment of 3-D space. Miniature monitors are mounted in front of the wearers eyes. Partial Task Trainer is a kinematic simulator for the Shuttle Remote Manipulator System. The simulator consists of a high end graphics workstation with a high resolution color screen and a number of input peripherals that create a functional equivalent of the RMS control panel in the back of the Orbiter. It is being used in the training cycle for Shuttle crew members. Activities are underway to expand the capability of the Helmet Display System and the Partial Task Trainer.

Gott, Charles↗

Development of real-time ATC simulation facility

The Flight Transportation Laboratory has developed a real time interactive Air Traffic Control simulation facility designed to provide a versatile and easy to use tool for research and experimentation involving air traffic control. The facility uses a VAX-11/750 as the central computer. The SANDERS GRAPHICS-7 display system is used to simulate air traffic control displays. Pseudo-pilot displays are provided on Texas Instruments TI940 video terminals. Finally, a custom designed audio system driven by a Z-80 and interfaced with the VAX provides voice communication between the air traffic controllers and the pseudo-pilots. The audio system provides computer controlled voice disguising and thus allows each aircraft to have its own audio characteristics and provides an added realism to the experiment. The facility can accommodate multiple controller stations and pseudo-pilot stations. Each station is manned by a single operator who has a large repertoire of commands with which to control his/her display and the simulated aircraft under his/her jurisdiction. An additional console and a distinct set of commands allow full controllability of the simulation environment by the experimenter in real time.

Pararas, J.↗

Simulator evaluation of displays for a revised takeoff performance monitoring system

Cockpit displays for a Takeoff Performance Monitoring System (TOPMS) to provide pilots with graphic and alphanumeric information pertinent to their decision to continue or abort a takeoff are evaluated. Revised head-down and newly developed head-up displays were implemented on electronic screens in the real-time Transport Systems Research Vehicle (TSRV) Simulator for the Boeing 737 airplane at the Langley Research Center and evaluated by 17 NASA, U.S. Air Force, airline, and industry pilots. Both types of displays were in color, but they were not dependent upon it. The TOPMS head-down display is composed of a runway graphic overlaid with symbolic status and advisory information related to both the expected takeoff point and the predicted stop point (in the event an abort becomes necessary). In addition, an overall Situation Advisory Flag indicates a preferred course of action based on analysis of the various elements of airplane performance and system status. A simpler head-up display conveys most of this same information and relates it to the visual scene. The evaluation pilots found the displays to be credible, easy to monitor, and appropriate for the task. In particular, the pilots said the head-up display was monitored with very little effort and did not obstruct or distract them from monitoring the simulated out-the-window runway scene. This report augments NASA TP-2908, 1989.

Middleton, David B.↗

VizEng

VisEng is a data presentation and display system directed at presenting information generated by a plant information management system. This system allows multiple levels of drilldown from a high level system management interface down to technical implementation details of the actual system. This is a system awareness infrastructure application, which is meant to bridge the role based knowledge gap and give all operation room workers understandable and actionable complete state awareness. The aggregated system resources create an expandable and scalable display methodology that can fit any use case.

Lehmer, JacobP.↗

SMS engineering design report

The engineering design for the Shuttle Missions Simulator is presented in sections, with each section representing a subsystem development activity. Subsystems covered include: electrical power system; mechanical power system; main propellant and external tank; solid rocket booster; reaction control system; orbital maneuvering system; guidance, navigation, and control; data processing system; mission control center interface; and image display system.

Source record↗

The evaluation and extension of TAE in the development of a user interface management system

The development of a user interface management system (UIMS) for an information gathering and display system is discussed. The system interface requirements are outlined along with the UIMS functional characteristics. Those systems requirements which are supported by the current Transportable Applications Executive (TAE) are listed and necessary modifications to the TAE are described.

Burkhart, Brenda↗

The helmet-mounted visual system in flight simulation

An account is given of the application of fiber-optic helmet-mounted display systems to flight simulation tasks for complex combat mission scenarios involving numerous external aircraft, audible communications, and various types of threats. Such helmets, which although custom-made for each pilot are far less expensive than image-projection systems, consist of two 3-in. diameter 'optical pancake windows' mounted in front of the pilot's eyes to which images are transferred through fiber-optic cables from four high-brightness light-valve projectors. Head-position information is provided by an optical tracking system. The pancake window displays are semitransparent and allow cockpit controls and displays to be viewed normally.

Cook, Anthony M.↗

Latency in Visionic Systems: Test Methods and Requirements

A visionics device creates a pictorial representation of the external scene for the pilot. The ultimate objective of these systems may be to electronically generate a form of Visual Meteorological Conditions (VMC) to eliminate weather or time-of-day as an operational constraint and provide enhancement over actual visual conditions where eye-limiting resolution may be a limiting factor. Empirical evidence has shown that the total system delays or latencies including the imaging sensors and display systems, can critically degrade their utility, usability, and acceptability. Definitions and measurement techniques are offered herein as common test and evaluation methods for latency testing in visionics device applications. Based upon available data, very different latency requirements are indicated based upon the piloting task, the role in which the visionics device is used in this task, and the characteristics of the visionics cockpit display device including its resolution, field-of-regard, and field-of-view. The least stringent latency requirements will involve Head-Up Display (HUD) applications, where the visionics imagery provides situational information as a supplement to symbology guidance and command information. Conversely, the visionics system latency requirement for a large field-of-view Head-Worn Display application, providing a Virtual-VMC capability from which the pilot will derive visual guidance, will be the most stringent, having a value as low as 20 msec.

Bailey, Randall E.↗

Two dimensional recursive digital filters for near real time image processing

A program was designed toward the demonstration of the feasibility of using two dimensional recursive digital filters for subjective image processing applications that require rapid turn around. The concept of the use of a dedicated minicomputer for the processor for this application was demonstrated. The minicomputer used was the HP1000 series E with a RTE 2 disc operating system and 32K words of memory. A Grinnel 256 x 512 x 8 bit display system was used to display the images. Sample images were provided by NASA Goddard on a 800 BPI, 9 track tape. Four 512 x 512 images representing 4 spectral regions of the same scene were provided. These images were filtered with enhancement filters developed during this effort.

Olson, D.↗

Satellite freeze forecast system: Executive summary

A satellite-based temperature monitoring and prediction system consisting of a computer controlled acquisition, processing, and display system and the ten automated weather stations called by that computer was developed and transferred to the national weather service. This satellite freeze forecasting system (SFFS) acquires satellite data from either one of two sources, surface data from 10 sites, displays the observed data in the form of color-coded thermal maps and in tables of automated weather station temperatures, computes predicted thermal maps when requested and displays such maps either automatically or manually, archives the data acquired, and makes comparisons with historical data. Except for the last function, SFFS handles these tasks in a highly automated fashion if the user so directs. The predicted thermal maps are the result of two models, one a physical energy budget of the soil and atmosphere interface and the other a statistical relationship between the sites at which the physical model predicts temperatures and each of the pixels of the satellite thermal map.

Martsolf, J. D.↗