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At least 307 records · Page 17

Nek5000/RS performance on advanced GPU architectures

The authors explore performance scalability of the open-source thermal-fluids code, NekRS, on the U.S. Department of Energy's leadership computers, Crusher, Frontier, Summit, Perlmutter, and Polaris. Particular attention is given to analyzing performance and time-to-solution at the strong-scale limit for a target efficiency of 80%, which is typical for production runs on the DOE's high-performance computing systems. Several examples of anomalous behavior are also discussed and analyzed.

97 MATHEMATICS AND COMPUTING↗

Enabling Parallel Performance and Portability of Solid Mechanics Simulations Across CPU and GPU Architectures

Efficiently simulating solid mechanics is vital across various engineering applications. As constitutive models grow more complex and simulations scale up in size, harnessing the capabilities of modern computer architectures has become essential for achieving timely results. This paper presents advancements in running parallel simulations of solid mechanics on multi-core CPUs and GPUs using a single-code implementation. This portability is made possible by the C++ matrix and array (MATAR) library, which interfaces with the C++ Kokkos library, enabling the selection of fine-grained parallelism backends (e.g., CUDA, HIP, OpenMP, pthreads, etc.) at compile time. MATAR simplifies the transition from Fortran to C++ and Kokkos, making it easier to modernize legacy solid mechanics codes. We applied this approach to modernize a suite of constitutive models and to demonstrate substantial performance improvements across different computer architectures. This paper includes comparative performance studies using multi-core CPUs along with AMD and NVIDIA GPUs. Results are presented using a hypoelastic–plastic model, a crystal plasticity model, and the viscoplastic self-consistent generalized material model (VPSC-GMM). The results underscore the potential of using the MATAR library and modern computer architectures to accelerate solid mechanics simulations.

Morgan, Nathaniel (ORCID:0000000276118449)↗

System and method for protecting GPU memory instructions against faults

A system and method for protecting memory instructions against faults are described. The system and method include converting the slave instructions to dummy operations, modifying memory arbiter to issue up to N master and N slave global/shared memory instructions per cycle, sending master memory requests to memory system, using slave requests for error checking, entering master requests to the GM/LM FIFO, storing slave requests in a register, and comparing the entered master requests with the stored slave requests.

Kalamatianos, John↗

Two-Stage Gauss-Seidel Preconditioners and Smoothers for Krylov Solvers on a GPU Cluster: Preprint

Gauss-Seidel (GS) relaxation is often employed as a preconditioner for a Krylov solver or as a smoother for Algebraic Multigrid (AMG). However, the requisite sparse triangular solve is difficult to parallelize on many-core architectures such as graphics processing units (GPUs). In the present study, the performance of the sequential GS relaxation based on a triangular solve is compared with two-stage variants, replacing the direct triangular solve with a fixed number of inner Jacobi-Richardson (JR) iterations. When a small number of inner iterations is sufficient to maintain the Krylov convergence rate, the two-stage GS (GS2) often outperforms the sequential algorithm on many-core architectures. The GS2 algorithm is also compared with JR. When they perform the same number of ops for SpMV (e.g. three JR sweeps compared to two GS sweeps with one inner JR sweep), the GS2 iterations, and the Krylov solver preconditioned with GS2, may converge faster than the JR iterations. Moreover, for some problems (e.g. elasticity), it was found that JR may diverge with a damping factor of one, whereas two-stage GS may improve the convergence with more inner iterations. Finally, to study the performance of the two-stage smoother and preconditioner for a practical problem, these were applied to incompressible uid ow simulations on GPUs.

algebraic multigrid↗

Comparing LLC-Memory Traffic between CPU and GPU Architectures

The cache hierarchy in modern CPUs and GPUs is becoming increasingly complex, which makes understanding the handshake between the memory access patterns and the cache hierarchy difficult. Moreover, the details of different cache policies are not publicly available. Therefore, the research community relies on observation to understand the relationship between memory access patterns and cache hierarchy. Our previous studies delved into the different microarchitectures of Intel CPUs. In this study, GPUs from NVIDIA and AMD are considered. Even though the execution models in CPUs and GPUs are distinct, this study attempts to correlate the behavior of the cache hierarchy of CPUs and GPUs. Using the knowledge gathered from studying Intel CPUs, the similarities and dissimilarities between CPUs and GPUs are identified. Through model evaluation, this study provides a proof of concept that traffic between last-level cache and memory can be predicted for sequential streaming and strided access patterns on GPUs.

Monil, M. A. H.↗

Performance for GPU exceptions

Techniques for improving performance of accelerated processing devices (“APDs”) when exceptions occur are provided. In APDs, the very large number of parallel processing execution units, and the complexity of the hardware used to execute a large number of work-items in parallel, means that APDs typically stall when an exception occurs (unlike in central processing units (“CPUs”), which are able to execute speculatively and out-of-order). However, the techniques provided herein allow at least some execution to occur past exceptions. Execution past an exception generating instruction occurs by executing instructions that would not lead to a corruption while skipping those that would lead to a corruption. After the exception has been satisfied, execution occurs in a replay mode in which the potentially exception-generating instruction is executed and in which instructions that did not execute in the exception-wait mode are executed. A mask and counter are used to control execution in replay mode.

Gutierrez, Anthony T.↗