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At least 307 records · Page 17

Training Astronauts using Hardware-in-the-Loop Simulations and Virtual Reality

The commercial market has recently started giving significant attention to virtual and augmented reality, even though the technology has been around for many years. The Virtual Reality Training Lab (VRL) at the NASA Johnson Space Center has been using virtual reality to train astronauts for decades. This paper will focus on describing three major Hardware-in-the-Loop VR simulation systems, the Simplified Aid for EVA Rescue (SAFER) system known as the "jetpack", the Mass Handling System nicknamed Charlotte, and a simulated robotics environment for collaborative mission evaluation. Two of these systems are critical for astronaut training. Crew must certify on SAFER and go through the Charlotte Mass Handling training prior to flying to the International Space Station (ISS). Typically, they also complete at least one collaborative visualization session to review any planned Extra Vehicular Activities (EVAs), or spacewalks, before an assigned flight. Given the volatility of new technologies, the graphics and simulation environments used are maintained to be hardware agnostic to preserve a high level of fidelity. Utilizing VR for astronaut training has proved to be effective and essential for these specific systems.

Angelica D. Garcia↗

Integration Test and Evaluation (IT&E) Flight Test Series 6 Live Virtual Constructive - Distributed Environment (LVC-DE) Test Report

The goals of the Unmanned Aircraft Systems (UAS) Integration in the National Airspace System (NAS) (also UAS-NAS) Project are to reduce the barriers for UAS access and its integration into the NAS. The UAS-NAS project and industry stakeholders conducted a series of flight tests integrating technologies from the Modeling & Simulation (M&S), Human Systems Integration (HSI), and Communication and Control (C2), and Integration, Test & Evaluation (IT&E) research areas. The last of the flight test series, Flight Test Series 6 (FT6) was conducted in late 2019 and focused on evaluating the interaction of the airborne non-cooperative surveillance system and the Detect and Avoid (DAA) technology. The DAA system generated conflict alert and guidance for pilots using a Research Ground Control System (RGCS) to avoid intruder aircraft. The conflict alerting and guidance information was presented on the RGCS’s display using symbology developed by the human factors team. The objective of FT6 was to investigate the interoperability of Low Size, Weight, and Power (Low SWaP) sensors with the DAA alerting, guidance, and display requirements. To support this goal, the distributed test environments (DTE) were developed at Ames Research Center (ARC) and Armstrong Flight Research Center (AFRC) and securely linked over a Virtual Private Network (VPN). These environments took advantage of existing Live Virtual Constructive (LVC) technologies to support research observation at both Centers with the insertion of live UAS and manned intruder aircraft into a simulated NAS environment with Air Traffic Control (ATC) and constructive manned aircraft. The experiment was distributed between AFRC flight operations and research facilities and the Distributed Simulation Research Laboratory (DSRL) and Software Development Laboratory (SDL) in building N243 at ARC. The Air Traffic Controller and pseudo pilots operated from the DSRL and SDL, respectively, using the Multi-Aircraft Control System (MACS). The test subject and researchers operated from the Research Ground Control Station (RGCS) at AFRC using the Vigilant Spirit Control Station (VSCS) and associated DAA software and displays. Flight Operation for the unmanned aircraft (UA) and manned intruder traffic was conducted at AFRC. Virtual traffic was managed by ARC. Voice distribution was accomplished using a combination of disparate communication systems at ARC and AFRC. The purpose of this document is to record the development, design, and execution of activities in support of the FT6 efforts from the perspective of the ARC IT&E team. Furthermore, the Armstrong IT&E team has published a thorough FT6 Test Report, with emphasis on flight test support, facilities and vehicle development; this report complements the Armstrong report. Analysis of collected FT6 data will be conducted and reported by the M&S and HSI teams and will be published in separate reports.

UAS-NAS↗

In Situ Measurements of Surface Texture with Virtual Environments Support Science-Driven Human Surface Operations on the Moon and Beyond

Visualization tools enabling real-time scientific analysis are important for supporting future astronaut operations on the lunar surface. Such tools can be built into virtual environments to support scientific investigations, as well as situational awareness, real-time decision making, and efficient communication between astronauts and ground and support systems. Understanding how these tools can be optimized for science is essential for upcoming Artemis missions. In this contribution, we discuss how measurements of surface texture at multiple length scales can greatly enhance in situ science on/of the Moon, and eventually Mars, asteroids, and beyond. Roughness measurements at various wavelengths directly support objectives defined in the Artemis Science Plan, including (O1) “understanding planetary processes,” (O2) “understanding volatile cycles,” and (O3) “interpreting the impact history of the Earth-Moon system” . Key scientific analyses enabled by texture measurements at different length scales include: ● Sub-centimeter scales: Texture measurements can help constrain lava flow crystallinity, lava rheology, emplacement flow dynamics, and cooling histories (O1). Measurements of lacunarity (voids in fractal fill space) can shed light on eruptive volatile content, residence time of migrating volatiles, and near-surface volume available for micro-cold trapping of volatiles (O1, O2). ● Centimeter–meter scales: Texture measurements can be used for the differentiation of individual lava flows, the reconstruction of local stratigraphies and emplacement sequences, characterization of post-emplacement surface modification processes (O1, O3). Derived roughness (polarization) metrics can be used in the detection of water ice and characterization of ice properties (e.g., purity, grade, depth, abundance). ● Hectometer–Kilometer scales: Texture measurements can be used to differentiate major geologic surface units and surface structures (O1), constrain the presence of abundant ground ices (O2), and analyze surface modification and estimate surface age (O3). Real-time measurements of surface texture across these multiple length scales will enable efficient sample identification and scientific investigations by future astronauts. To support these investigations and the objective classification of surface texture, virtual environments employed by astronauts should be able to instantaneously convert raw data into processed data (e.g., digital terrain and elevation models) and derived metrics (e.g., RMS, std, Hurst, CPR) and perform statistical analyses (e.g., PCA, outliers, correlation matrices). Such tools are being developed and tested by the Resource Exploration and Science of our Cosmic Environment (RESOURCE) team, a node of NASA’s Solar System Exploration Research Virtual Institute (SSERVI), and are an excellent example of the powerful synergies of human and robotic ground assets critical in the return of humans to the Moon.

Ariel N. Deutsch↗

Lunar Instrument Data Integration Into the Virtual Reality Mission Simulation System for Decision Communication and Situational Awareness

In situ resource utilization (ISRU) technologies are a key advancement required to make human habitation on the Moon and Mars viable. The upcoming Volatiles Investigating Polar Exploration Rover (VIPER) mission will provide crucial correlations between volatiles and lunar geology to understand the water content available for ISRU on the moon. The mission will require the coordination of multi-disciplinary teams across the country making real time decisions based on rover instrument data. The virtual reality Mission Simulation System (vMSS) is a virtual reality platform designed at MIT by the Resource Exploration and Science of our Cosmic Environment (RESOURCE) team to provide teams with a collaboration interface for planetary missions like VIPER. Herein we determine the integration pathway for analog based datasets that are examples of VIPER's two main instruments, the near-infrared volatile spectrometer subsystem (NIRVSS) and the neutron spectrometer subsystem (NSS), into vMSS to provide the most valuable visualization tools. Focusing on improving situational awareness, decision making, reducing task load and incorporating comments from scientists working previous analogs and on the current VIPER mission, we recommend critical elements to implement into vMSS and the best approaches for data visualization. We present a review of relevant analogs and state of the art mission software. We have developed a design concept and path to flight of analysed instrument data integrated with data maps that allow for virtual manipulation and annotation between non-co-located team members. We focus on pre-mission mapping of a priori data for improved situational awareness, layering of analysed instrument data, correlative mapping and interactive capabilities for in-mission decision making, as well as archiving and annotation tools for post-mission analysis. Finally, we lay out the roadmap for the future development of immersive sample site visualization capabilities and the use of integrated instrument data in vMSS with automated temporal and geospatial planning.

Cody Alison Paige↗

Fast address translation for virtual machines

A host machine uses a range-based address translation system rather than a conventional page-based system. This enables address translation to be performed with improved efficiency, particularly when nest virtual machines are used. A data processing system utilizes range-based address translation to provide fast address translation for virtual machines that use virtual address space.

97 MATHEMATICS AND COMPUTING↗

Virtual Infrastructure Twins: Software Testing Platforms for Computing-Instrument Ecosystems

Science ecosystems are being built by federating computing systems and instruments located at geographically distributed sites over wide-area networks. These computing-instrument ecosystems are expected to support complex workflows that incorporate remote, automated AI-driven science experiments. Their realization, however, requires various designs to be explored and software components to be developed, in order to support the orchestration of distributed computations and experiments. It is often too expensive, infeasible, or disruptive for the entire ecosystem to be available during the typically long software development and testing periods. We propose a Virtual Infrastructure Twin (VIT) of the ecosystem that emulates its network and computing components, and incorporates its instrument software simulators. It provides a software environment nearly identical to the ecosystem to support early development and testing, and design space exploration. We present a brief overview of previous digital infrastructure twins that culminated in the VIT concept, including (i) the virtual science network environment for developing software-defined networking solutions, and (ii) the virtual federated science instrument environment for testing the federation software stack and remote instrument control software. We briefly describe VITs for Nion microscope steering and access to GPU systems.

Rao, Nageswara↗

Alfalfa Virtual Building Service: Software Engineering Best Practices Applied to Runtime Interaction with Building Energy Models

Buildings are active participants in increasingly complex energy systems. Building Energy Modeling (BEM) has a key role to play in planning and de-risking an equitable energy transition, with BEM-backed "virtual buildings" critical path for diverse applications that include workforce training tools, Hardware-in-the-Loop (HIL) experimentation to study equipment performance under a range of conditions, Control-Hardware-in-the-Loop (CHIL) experimentation to de-risk commercial control implementations at equipment through grid orchestration levels, and integration of dynamic load profiles into grid modeling tools for energy system experimentation at the urban scale. Modeling requirements vary across these applications, but many software engineering tasks do not. The Alfalfa Virtual Building Service (AVBS, see https://github.com/NREL/alfalfa/wiki) is an open-source web service that solves these common tasks robustly in one place, providing a foundational platform for power users to bootstrap their own applications. AVBS abstracts the specifics of runtime interaction with OpenStudio, Modelica, and Spawn of EnergyPlus models behind a unified REST API. Additionally, AVBS provides resources for cloud deployment and scaling to 100s of parallel simulations, a growing library of modular Operational Technology (OT) integrations for emulation of real-world interfaces, and scripts to automate the population of communities of virtual buildings from URBANopt, ResStock and ComStock.

building automation↗

Measurement of the Deeply Virtual Neutral Pion Electroproduction Cross Section off the Proton at 10.6 GeV using the CLAS12 Detector

Deeply virtual exclusive reactions provide unique channels to study both transverse and longitudinal properties of the nucleon simultaneously, allowing for a 3D image of nucleon substructure. This presentation will discuss work towards extracting an absolute cross section for one such exclusive process, deeply virtual neutral pion production, using 10.6 GeV electron scattering data off a proton target from the CLAS12 experiment in Jefferson Lab Hall B. This measurement is important as exclusive meson production has unique access to the chiral odd Generalized Parton Distributions, and is also a background for other exclusive processes such as Deeply Virtual Compton Scattering, making the determination of this cross section crucial for other exclusive analyses.

Johnston, Robert↗

Virtual Volumes

SAND2022-14692 O Virtual Volumes is a CAD2VR plugin that gives users a powerful and intuitive way of exploring volumetric data in a three-dimensional (3D) virtual reality (VR) environment. It enables viewing of and interaction with volumetric and voxel data derived from sources such computed tomography (CT) scans. Current 2D software solutions for viewing CT scans and other volumetric data forces the user to look through "slices" of their data across anatomical planes. In Virtual Volumes, the user can intuitively interact, scale, crop, colorize, and threshold their data in a 3D VR environment. Sandia National Laboratories is a multimission laboratory managed and operated by National Technology & Engineering Solutions of Sandia, LLC, a wholly owned subsidiary of Honeywell International Inc., for the U.S. Department of Energy’s National Nuclear Security Administration under contract DE-NA0003525.

Krukar, JohnA.↗

Visual feedback and guided balance training in an immersive virtual reality environment for lower extremity rehabilitation

Balance training is essential for physical rehabilitation procedures, as it can improve functional mobility and enhance cognitive coordination. However, conventional balance training methods may have limitations in terms of motivation, real-time objective feedback, and personalization, which a virtual reality (VR) setup may provide a better alternative. In this work, we present an immersive VR training environment for lower extremity balance rehabilitation with real-time guidance and feedback. The VR training environment immerses the user in a 3D ice rink model where a virtual coach (agent) leads them through a series of balance poses, and the user controls a trainee avatar with their own movements. Here we developed two coaching styles: positive-reinforcement and autonomous-supportive, and two viewpoints of the trainee avatar: first-person and third-person. The proposed environment was evaluated in a user study with healthy, non-clinical participants (n = 16, 24.4 ± 5.7 years old, 9 females). Our results show that participants showed stronger performance in the positive-reinforcement style compared to the autonomous-supportive style. Additionally, in the third-person viewpoint, the participants exhibited more stability in the positive-reinforcement style compared to the autonomous-supportive style. For viewpoint, participants exhibited stronger performance in the first-person viewpoint compared to third-person in the autonomous-supportive style, while they were comparable in the positive-reinforcement style. We observed no significant effects on the foot height and number of mistakes. Furthermore, we report the analysis of user performance with balance training poses and subjective measures based on questionnaires to assess the user experience, usability, and task load. The proposed VR balance training could offer an interactive, adaptive, and engaging environment and open new potential research directions for lower extremity rehabilitation.

97 MATHEMATICS AND COMPUTING↗

Stress-hybrid virtual element method on six-noded triangular meshes for compressible and nearly-incompressible linear elasticity

In this paper, we present a first-order Stress-Hybrid Virtual Element Method (SH-VEM) on six-noded triangular meshes for linear plane elasticity. Here, we adopt the Hellinger–Reissner variational principle to construct a weak equilibrium condition and a stress based projection operator. In each element, the stress projection operator is expressed in terms of the nodal displacements, which leads to a displacement based formulation. This stress-hybrid approach assumes a globally continuous displacement field while the stress field is discontinuous across each element. The stress field is initially represented by divergence-free tensor polynomials based on Airy stress functions, but we also present a formulation that uses a penalty term to enforce the element equilibrium conditions, referred to as the Penalty Stress-Hybrid Virtual Element Method (PSH-VEM). Numerical results are presented for PSH-VEM and SH-VEM, and we compare their convergence to the composite triangle FEM and B-bar VEM on benchmark problems in linear elasticity. The SH-VEM converges optimally in the L 2 norm of the displacement, energy seminorm, and the L 2 norm of hydrostatic stress. Furthermore, the results reveal that PSH-VEM converges in most cases at a faster rate than the expected optimal rate, but it requires the selection of a suitably chosen penalty parameter.

42 ENGINEERING↗

Dynamics of virtual water networks: Role of national socio-economic indicators across the world

Intensified water usage due to rapid industrialization is often dictated by economic policies based on monetary growth rather than sustainable use of environmental resources. In addition, interdependence within economic sectors further interweaves water usage through product transactions, which further makes it difficult to quantify the dynamics of hydro-economic systems at regional, national and global scale. In this study, we investigated the dynamics of domestic virtual water networks (VWN) of 189 countries based on concept of information theory by quantifying network metrics that describes VWN flow capacity, robustness, efficiency and flexibility. These networks represent virtual water interconnected through economic sectors within a specified country built based on environmentally extended multi region input output (EE-MRIO) approach. We further estimated trends associated with network metrics, as well as coupling intensity between metrics with respect to socio-economic indicators, such as, population, Gross Domestic Product (GDP) and Gross National Income (GNI). It was observed that capacity and flexibility of VWNs are strongly and positively correlated indicating that a high capacity VWN can be more flexible. Our results also indicate that, in general a higher percentage of developing countries (i.e. both least developing and developing nations) have exhibited increasing trends in capacity, robustness, efficiency and flexibility of VWN compared to developed nations. It was revealed that the dynamics of VWNs are positively coupled with socio-economic growth for few countries, which indicates the sustainable behavior of VWN with socio-economic growth. Our results argue that the information theory-based metrics by embedding water footprints can holistically capture sustainability aspect of the VWN dynamics.

54 ENVIRONMENTAL SCIENCES↗

Exploring thermal state in mixed immersive virtual environments

Combining immersive virtual environment (IVE) with a controlled environment is a potential solution for analyzing human thermal experience during building design. Existing studies in this field have not adequately analyzed scenarios involving stabilized comfortable and uncomfortable temperature conditions using both thermal state votes and physiological responses, or the influence of the seasons. By combining IVE with a climate chamber, called mixed IVE (MIVE) in this study, experiments were conducted to test the hypothesis that participants' virtual experience did not significantly alter their thermal experience compared to their in-situ experience. Response variables were the control temperature distribution, the thermal state vote (at temperature steps 18.3 °C, 23.8 °C, and 29.4 °C), and physiological responses (heart rate and skin temperature). The results show that the first two response variables were not significantly different between the MIVE and in-situ settings (except for one case). Due to the heat development of the head mounted display device, the mean forehead skin temperature in the MIVE experiments was significantly higher than that in the in-situ experiments in most cases. Furthermore, such difference in skin temperature did not seem to affect general thermal state votes. In addition, significant skin temperature differences at some locations were also observed between the MIVE and in-situ settings.

42 ENGINEERING↗

Optimal decision-making in high-throughput virtual screening pipelines

Screening large pools of molecular candidates to identify those with specific design criteria or targeted properties is demanding in various science and engineering domains. While a high-throughput virtual screening (HTVS) pipeline can provide efficient means to achieving this goal, its design and operation often rely on experts' intuition, potentially resulting in suboptimal performance. In this paper, we fill this critical gap by presenting a systematic framework that can maximize the return on computational investment (ROCI) of such HTVS campaigns. Based on various scenarios, we empirically validate the proposed framework and demonstrate its potential to accelerate scientific discoveries through optimal computational campaigns, especially in the context of virtual screening.

97 MATHEMATICS AND COMPUTING↗

Virtual Cable Impedance based Load Sharing in a Microgrid for Parallel Connected Grid Forming Converters

This paper presents a novel approach to power sharing between direct connected grid-forming converters, utilizing virtual cable impedance and droop-based outer loop control. To enhance stability, resistive droop is implemented, while virtual cable impedance with non-zero resistive and inductive components ensures improved power sharing. The inner loop controller employs a Lyapunov energy function to achieve superior dynamic performance. The proposed control architecture is validated through comprehensive modeling and real-time processor-in-the-loop simulations, demonstrating its robustness and efficiency under various operating conditions. The results highlight the potential of this control strategy to improve the reliability and efficiency of renewable energy systems. Additionally, a comparative analysis with traditional methods underscores the advantages of the proposed approach in terms of stability and performance. The proposed control architecture offers a scalable and flexible solution for grid-forming converters, enabling seamless integration of renewable energy sources. Its robustness and adaptability make it an attractive solution for real-world applications. Furthermore, the approach can be extended to other power electronic systems, enhancing overall system performance and efficiency. By providing a reliable and efficient control strategy, this paper contributes to the advancement of renewable energy systems and their adoption in the energy sector. The proposed control strategy has far-reaching implications for the widespread adoption of renewable energy sources, enabling a more sustainable and efficient energy future. The overall system is modeled in MATLAB/Simulink and PLECS software domain.

grid forming converters (GFM)↗

Software-Defined Virtual Synchronous Condenser

Synchronous condensers (SCs) play important roles in integrating wind energy into relatively weak power grids. However, the design of SCs usually depends on specific application requirements and may not be adaptive enough to the frequently-changing grid conditions caused by the transition from conventional to renewable power generation. This paper devises a software-defined virtual synchronous condenser (SDViSC) method to address the challenges. Our contributions are fourfold: 1) design of a virtual synchronous condenser (ViSC) to enable full converter wind turbines to provide built-in SC functionalities; 2) engineering SDViSCs to transfer hardware-based ViSC controllers into software services, where a Tustin transformation-based software-defined control algorithm guarantees accurate tracking of fast dynamics under limited communication bandwidth; 3) a software-defined networking-enhanced SDViSC communication scheme to allow enhanced communication reliability and reduced communication bandwidth occupation; and 4) Prototype of SDViSC on our real-time, cyber-in-the-loop digital twin of large-wind-farm in an RTDS environment. Furthermore, extensive test results validate the excellent performance of SDViSC to support reliable and resilient operations of wind farms under various physical and cyber conditions.

17 WIND ENERGY↗

Large-Scale Visualization of 3D Unstructured Groundwater Model Using Cave Automated Virtual Environment

The immersive three-dimensional (3D) virtual reality (VR) visualization of groundwater models allows us to deepen our understanding of aquifer systems and provide better solutions to present groundwater-related problems, such as groundwater recharge, water quality, and sustainability. Visualization assists in accurately developing groundwater models and revealing important subsurface features, including faulting, folding, and unconformity. However, assessing model accuracy poses challenges due to the complexity of geology and groundwater systems. This research demonstrates a workflow to visualize and analyze raw 3D unstructured groundwater model data using an immersive Cave Automated Virtual Environment (CAVE). To visualize the unstructured groundwater model data, the raw dataset is converted into interactive CAVE-compatible formats utilizing a set of tools: ParaView, Blender, and Unity. This enables researchers to immerse themselves in the data, identifying influential patterns and relationships. e resulting insights can inform the development of sophisticated machine-learning models for groundwater level prediction. The CAVE’s immersive capabilities allow intuitive exploration from various perspectives, providing a more holistic understanding of the factors affecting groundwater levels. These insights are crucial to improve predictive models. The CAVE results also facilitate collaborative analysis and have potential applications in training and education. is research demonstrates the value of immersive VR tools such as the CAVE for unraveling intricacies within high-dimensional scientific data to drive real-world forecasting and modeling applications.

54 ENVIRONMENTAL SCIENCES↗

The arbitrary-order virtual element method for linear elastodynamics models. Convergence, stability and dispersion-dissipation analysis.

We design the conforming virtual element method for the numerical approximation of the two dimensional elastodynamics problem. We prove stability and convergence of the semi-discrete approximation and derive optimal error estimates under $\textit{h}$-refinement in both the energy and the $L^2$ norms, and optimal error estimates under $\textit{p}$-refinement in the energy norm. The performance of the proposed virtual element method is assessed on a set of different computational meshes, including non-convex cells up to order four in the h-refinement setting. Exponential convergence is also experimentally observed under p-refinement. Finally, we present a dispersion-dissipation analysis for both the semi-discrete and fully-discrete schemes, showing that polygonal meshes behave as classical simplicial/quadrilateral grids in terms of dispersion-dissipation properties.

97 MATHEMATICS AND COMPUTING↗