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At least 307 records · Page 17

Perceptual response to visual noise and display media

The present project was designed to follow up an earlier investigation in which perceptual adaptation in response to the use of Night Vision Goggles, or image intensification (I squared) systems, such as those employed in the military were studied. Our chief concern in the earlier studies was with the dynamic visual noise that is a byproduct of the I(sup 2) technology: under low light conditions, there is a great deal of 'snow' or sporadic 'twinkling' of pixels in the I(sup 2) display which is more salient as the ambient light levels are lower. Because prolonged exposure to static visual noise produces strong adaptation responses, we reasoned that the dynamic visual noise of I(sup 2) displays might have a similar effect, which could have implications for their long term use. However, in the series of experiments reported last year, no evidence at all of such aftereffects following extended exposure to I(sup 2) displays were found. This finding surprised us, and led us to propose the following studies: (1) an investigation of dynamic visual noise and its capacity to produce after effects; and (2) an investigation of the perceptual consequences of characteristics of the display media.

Durgin, Frank H.↗

ATS displays: A reasoning visualization tool for expert systems

Reasoning visualization is a useful tool that can help users better understand the inherently non-sequential logic of an expert system. While this is desirable in most all expert system applications, it is especially so for such critical systems as those destined for space-based operations. A hierarchical view of the expert system reasoning process and some characteristics of these various levels is presented. Also presented are Abstract Time Slice (ATS) displays, a tool to visualize the plethora of interrelated information available at the host inferencing language level of reasoning. The usefulness of this tool is illustrated with some examples from a prototype potable water expert system for possible use aboard Space Station Freedom.

Selig, William John↗

Systems and methods of generating color saturated data marks in data visualizations

A method of displaying data visualizations includes retrieving a dataset from a multidimensional database, where the dataset includes a plurality of fields, including first and second fields, and the first field is a data hierarchy that includes multiple subfields. The method further includes displaying a GUI with a first region displaying the plurality of fields (with the first field in a collapsed state), a second region with a plurality of shelves, and a third region. In response to receiving a user action to display the first field in an expanded state, the method displays the first field and the multiple subfields in a hierarchical structure. The method receives additional user actions to: (i) associate a first subfield of the plurality with a first shelf, and (ii) associate the second field with a second shelf, and then displays, in accordance with the user actions, a data visualization in the third region.

Stolte, Chris↗

Toward Head-Worn Displays for Equivalent Visual Operations

The Next Generation Air Transportation System represents an envisioned transformation to the U.S. air transportation system that includes an "equivalent visual operations" (EVO) concept, intended to achieve the safety and operational tempos of Visual Flight Rules (VFR) operations independent of visibility conditions. Today, Federal Aviation Administration regulations provide for the use of an Enhanced Flight Visual System (EFVS) as "operational credit" to conduct approach operations below traditional minima otherwise prohibited. An essential element of an EFVS is the Head-Up Display (HUD). NASA has conducted a substantial amount of research investigating the use of HUDs for operational landing "credit", and current efforts are underway to enable manually flown operations as low as 1000 feet Runway Visual Range (RVR). Title 14 CFR 91.175 describes the use of EFVS and the operational credit that may be obtained with airplane equipage of a HUD combined with Enhanced Vision (EV) while also offering the potential use of an “equivalent” display in lieu of the HUD. A Head-Worn Display (HWD) is postulated to provide the same, or better, safety and operational benefits as current HUD-equipped aircraft but for potentially more aircraft and for lower cost. A high-fidelity simulation was conducted that examined the efficacy of HWDs as "equivalent" displays. Twelve airline flight crews conducted 1000 feet RVR approach and 300 feet RVR departure operations using either a HUD or HWD, both with simulated Forward Looking Infra-Red cameras. The paper shall describe (a) quantitative and qualitative results, (b) a comparative evaluation of these findings with prior NASA HUD studies, and (c) describe current research efforts for EFVS to provide for a comprehensive EVO capability.

Prinzel, Lawrence (Lance) J., III↗

Toward Head-Up and Head-Worn Displays for Equivalent Visual Operations

A key capability envisioned for the future air transportation system is the concept of equivalent visual operations (EVO). EVO is the capability to achieve the safety of current-day Visual Flight Rules (VFR) operations and maintain the operational tempos of VFR irrespective of the weather and visibility conditions. Enhanced Flight Vision Systems (EFVS) offer a path to achieve EVO. NASA has successfully tested EFVS for commercial flight operations that has helped establish the technical merits of EFVS, without reliance on natural vision, to runways without category II/III ground-based navigation and lighting requirements. The research has tested EFVS for operations with both Head-Up Displays (HUDs) and "HUD equivalent" Head-Worn Displays (HWDs). The paper describes the EVO concept and representative NASA EFVS research that demonstrate the potential of these technologies to safely conduct operations in visibilities as low as 1000 feet Runway Visual Range (RVR). Future directions are described including efforts to enable low-visibility approach, landing, and roll-outs using EFVS under conditions as low as 300 feet RVR.

Prinzel, Lawrence J., III↗

Systems and methods of generating data marks in data visualizations

An example method of displaying a data visualization includes displaying a graphical user interface that includes three distinct regions, and receiving user actions to associate two different fields with two different shelves. The method also includes generating, in accordance with the received user actions, data marks to be displayed in a data visualization, each data mark corresponding to a respective retrieved tuple of data from a multidimensional database, where (i) each data mark has an x-position defined according to data for a first field in the respective tuple and (ii) each data mark has a y-position defined according to data for a second field in the respective tuple. The method also includes displaying a data visualization that includes the generated data marks.

Stolte, Chris↗

Systems and methods of generating data marks in data visualizations

An example method of displaying a data visualization includes displaying a plurality of selectable fields and receiving user selections of two different fields from the plurality of selectable fields. The method also includes generating, in accordance with the received user selections, data marks to be displayed in a data visualization, each data mark corresponding to a respective retrieved tuple of data from a multidimensional database, where (i) each data mark has an x-position defined according to data for a first field in the respective tuple and (ii) each data mark has a y-position defined according to data for a second field in the respective tuple. The method also includes displaying the data visualization that includes the generated data marks.

97 MATHEMATICS AND COMPUTING↗

Design and Development of Functionally Operative and Visually Appealing Remote Firing Room Displays

This internship provided an opportunity for an intern to work with NASA's Ground Support Equipment (GSE) for the Spaceport Command and Control System (SCCS) at Kennedy Space Center as a remote display developer, under NASA mentor Kurt Leucht. The main focus was on creating remote displays for the hypergolic and high pressure helium subsystem team to help control the filling of the respective tanks. As a remote display developer for the GSE hypergolic and high pressure helium subsystem team the intern was responsible for creating and testing graphical remote displays to be used in the Launch Control Center (LCC) on the Firing Room's computer monitors. To become more familiar with the subsystem, the individual attended multiple project meetings and acquired their specific requirements regarding what needed to be included in the remote displays. After receiving the requirements, the next step was to create a display that had both visual appeal and logical order using the Display Editor, on the Virtual Machine (VM). In doing so, all Compact Unique Identifiers (CUI), which are associated with specific components within the subsystem, will need to be included in each respective display for the system to run properly. Then, once the display was created it needed to be tested to ensure that the display runs as intended by using the Test Driver, also found on the VM. This Test Driver is a specific application that checks to make sure all the CUIs in the display are running properly and returning the correct form of information. After creating and locally testing the display it will need to go through further testing and evaluation before deemed suitable for actual use. By the end of the semester long experience at NASA's Kennedy Space Center, the individual should have gained great knowledge and experience in various areas of display development and testing. They were able to demonstrate this new knowledge obtained by creating multiple successful remote displays that will one day be used by the hypergolic and high pressure helium subsystem team in one of the LCC's firing rooms to fill the new Orion spacecraft.

Ground Support Systems↗

Development and Testing of Functionally Operative and Visually Appealing Remote Firing Room Displays and Applications

This internship provided an opportunity for an intern to work with NASA's Ground Support Equipment (GSE) for the Spaceport Command and Control System (SCCS) at Kennedy Space Center as a remote display developer, under NASA technical mentor Kurt Leucht. The main focus was on creating remote displays and applications for the hypergolic and high pressure helium subsystem team to help control the filling of the respective tanks. As a remote display and application developer for the GSE hypergolic and high pressure helium subsystem team the intern was responsible for creating and testing graphical remote displays and applications to be used in the Launch Control Center (LCC) on the Firing Room's computers. To become more familiar with the subsystem, the individual attended multiple project meetings and acquired their specific requirements regarding what needed to be included in the software. After receiving the requirements for the displays, the next step was to create displays that had both visual appeal and logical order using the Display Editor, on the Virtual Machine (VM). In doing so, all Compact Unique Identifiers (CUI), which are associated with specific components within the subsystem, were need to be included in each respective display for the system to run properly. Then, once the display was created it was to be tested to ensure that the display runs as intended by using the Test Driver, also found on the VM. This Test Driver is a specific application that checks to make sure all the CUIs in the display are running properly and returning the correct form of information. After creating and locally testing the display it needed to go through further testing and evaluation before deemed suitable for actual use. For the remote applications the intern was responsible for creating a project that focused on channelizing each component included in each display. The core of the application code was created by setting up spreadsheets and having an auto test generator, generate the complete code structure. This application code was then loaded and ran on a testing environment set to ensure the code runs as anticipated. By the end of the semester-long experience at NASA's Kennedy Space Center, the individual should have gained great knowledge and experience in various areas of both display and application development and testing. They were able to demonstrate this new knowledge obtained by creating multiple successful remote displays that will one day be used by the hypergolic and high pressure helium subsystem team in the LCC's firing rooms to service the new Orion spacecraft. The completed display channelization application will be used to receive verification from NASA quality engineers.

Display Devices↗

Effects of Symbol Brightness Cueing on Attention During a Visual Search of a Cockpit Display of Traffic Information

This study investigated visual search performance for target aircraft symbols on a Cockpit Display of Traffic Information (CDTI). Of primary interest was the influence of target brightness (intensity) and highlighting validity (search directions) on the ability to detect a target aircraft among distractor aircraft. Target aircraft were distinguished by an airspace course that conflicted with Ownship (that is, the participant's aircraft). The display could present all (homogeneous) bright aircraft, all (homogeneous) dim aircraft, or mixed bright and dim aircraft, with the target aircraft being either bright or dim. In the mixed intensity condition, participants may or may not have been instructed whether the target was bright or dim. Results indicated that highlighting validity facilitated better detection times. However, instead of bright targets being detected faster, dim targets were found to be detected more slowly in the mixed intensity display than in the homogeneous display. This relative slowness may be due to a delay in confirming the dim aircraft to be a target when it it was among brighter distractor aircraft. This hypothesis will be tested in future research. Funding for this work was provided by the Advanced Air Transportation Technologies Project of NASA's Airspace Operation Systems Program.

Johnson, Walter W.↗

Performance, physiological, and oculometer evaluation of VTOL landing displays

A methodological approach to measuring workload was investigated for evaluation of new concepts in VTOL aircraft displays. Physiological, visual response, and conventional flight performance measures were recorded for landing approaches performed in the NASA Visual Motion Simulator (VMS). Three displays (two computer graphic and a conventional flight director), three crosswind amplitudes, and two motion base conditions (fixed vs. moving base) were tested in a factorial design. Multivariate discriminant functions were formed from flight performance and/or visual response variables. The flight performance variable discriminant showed maximum differentation between crosswind conditions. The visual response measure discriminant maximized differences between fixed vs. motion base conditions and experimental displays. Physiological variables were used to attempt to predict the discriminant function values for each subject/condition trial. The weights of the physiological variables in these equations showed agreement with previous studies. High muscle tension, light but irregular breathing patterns, and higher heart rate with low amplitude all produced higher scores on this scale and thus represent higher workload levels.

North, R. A.↗

Night visual approaches: Pilot performance with and without a head-up display

Simulated night visual approaches were flown into two airports with and without a head up display (HUD) in a transport aircraft. The HUD featured pitch stabilized vertical scales which displayed the glide slope angle to the runway aim point and a horizontal bar which aided the pilot in his control of the aircraft flight path angle. One airport was located on flat terrain with numerous foreground lights, the second airport had no foreground lights and the terrain sloped up behind the airport. With the HUD glide slope tracking precision was equally good for either runway. With no HUD glide slope tracking was about three times worse with the flat airport and about eight times worse with the airport with no foreground lights and up-sloping terrain beyond the runway.

Palmer, E. A.↗

Using Visual Programming to Simulate, Test, and Display a Telemetry Stream

Advantages of using visual programming to create, modify, test and display a telemetry stream are presented. Commercial visual programming software is being used to test new algorithms as part of the ground support for the Galileo spacecraft Test Bed.

visual programming real-time data display text-bas↗

Experiences with hypercube operating system instrumentation

The difficulties in conceptualizing the interactions among a large number of processors make it difficult both to identify the sources of inefficiencies and to determine how a parallel program could be made more efficient. This paper describes an instrumentation system that can trace the execution of distributed memory parallel programs by recording the occurrence of parallel program events. The resulting event traces can be used to compile summary statistics that provide a global view of program performance. In addition, visualization tools permit the graphic display of event traces. Visual presentation of performance data is particularly useful, indeed, necessary for large-scale parallel computers; the enormous volume of performance data mandates visual display.

Reed, Daniel A.↗

Towards Determination of Visual Requirements for Augmented Reality Displays and Virtual Environments for the Airport Tower

The visual requirements for augmented reality or virtual environments displays that might be used in real or virtual towers are reviewed wi th respect to similar displays already used in aircraft. As an example of the type of human performance studies needed to determine the use ful specifications of augmented reality displays, an optical see-thro ugh display was used in an ATC Tower simulation. Three different binocular fields of view (14 deg, 28 deg, and 47 deg) were examined to det ermine their effect on subjects# ability to detect aircraft maneuveri ng and landing. The results suggest that binocular fields of view much greater than 47 deg are unlikely to dramatically improve search perf ormance and that partial binocular overlap is a feasible display tech nique for augmented reality Tower applications.

NATO FURNISHED↗