Apparatus for producing three-dimensional recordings of flourescence spectra Patent
Spectrophotofluorometer with 3-dimensional display to identify fluorescence spectra of carcinogenic and noncarcinogenic hydrocarbons
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Spectrophotofluorometer with 3-dimensional display to identify fluorescence spectra of carcinogenic and noncarcinogenic hydrocarbons
A real-time simulation was conducted of three-dimensional area navigation and four-dimensional area navigation equipped (STOL) aircraft operating in a high-density terminal area traffic environment. The objectives were to examine the effects of 3D RNAV and 4D RNAV equipped aircraft on the terminal area traffic efficiency, and to examine the performance of an air traffic control system concept and associated controller display proposed for use with advanced RNAV systems. Three types of STOL aircraft were simulated each with different performance capabilities. System performance was measured in both the 4D mode and in a 3D mode; the 3D mode, used as a baseline, was simply the 4D mode less any time specification. The results show that communications workload in the 4D mode was reduced by about 35 percent compared to the 3D, while 35 percent more traffic was handled with the 4D. Aircraft holding time in the 4D mode was only 30 percent of that required in the 3D mode. In addition, the orderliness of traffic was improved significantly in the 4D mode.
The paper presents computations of three-dimensional viscous flows generated with the General Interpolation Method/STAR code based on the time-averaged Navier-Stokes equations. Calculations are presented for three viscous flow problems, and a two dimensional nozzle-exhaust shear flow case is solved and compared to an inviscid slip-line code. This nozzle-exhaust flow case is then extended to three dimensions and the steady solution displayed at pressure contours in the cross planes. The third problem consists of a simulated two-dimensional aircraft inlet flow which includes calculation of the 'spillage' flow and a shock wave/boundary layer interaction in the nozzle.
The display under investigation, is a tunnel display for the four-dimensional commercial aircraft approach-to-landing under instrument flight rules. It is investigated whether more complex predictive information such as a three-dimensional perspective vehicle symbol, predicting the future vehicle position as well as future vehicle attitude angles, contributes to a better system response, and suitable predictor laws for the predictor motions, are formulated. Methods for utilizing the predictor symbol in controlling the forward velocity of the aircraft in four-dimensional approaches, are investigated. The simulator tests show, that the complex perspective vehicle symbol yields improved damping in the lateral response as compared to a flat two-dimensional predictor cross, but yields generally larger vertical deviations. Methods of using the predictor symbol in controlling the forward velocity of the vehicle are shown to be effective. The tunnel display with superimposed perspective vehicle symbol yields very satisfactory results and pilot acceptance in the lateral control but is found to be unsatisfactory in the vertical control, as a result of too large vertical path-angle deviations.
A generalized three dimensional perspective software capability was developed within the framework of a low cost computer oriented geographically based information system using the Earth Resources Laboratory Applications Software (ELAS) operating subsystem. This perspective software capability, developed primarily to support data display requirements at the NASA/NSTL Earth Resources Laboratory, provides a means of displaying three dimensional feature space object data in two dimensional picture plane coordinates and makes it possible to overlay different types of information on perspective drawings to better understand the relationship of physical features. An example topographic data base is constructed and is used as the basic input to the plotting module. Examples are shown which illustrate oblique viewing angles that convey spatial concepts and relationships represented by the topographic data planes.
The authors describe the capabilities of McIDAS, an interactive visualization system that is vastly increasing the ability of earth scientists to manage and analyze data from remote sensing instruments and numerical simulation models. McIDAS provides animated three-dimensionsal images and highly interactive displays. The software can manage, analyze, and visualize large data sets that span many physical variables (such as temperature, pressure, humidity, and wind speed), as well as time and three spatial dimensions. The McIDAS system manages data from at least 100 different sources. The data management tools consist of data structures for storing different data types in files, libraries of routines for accessing these data structures, system commands for performing housekeeping functions on the data files, and reformatting programs for converting external data to the system's data structures. The McIDAS tools for three-dimensional visualization of meteorological data run on an IBM mainframe and can load up to 128-frame animation sequences into the workstations. A highly interactive version of the system can provide an interactive window into data sets containing tens of millions of points produced by numerical models and remote sensing instruments. The visualizations are being used for teaching as well as by scientists.
Methods of automating the analysis and display of vector field topology in general and flow topology in particular are discussed. Two-dimensional vector field topology is reviewed as the basis for the examination of topology in three-dimensional separated flows. The use of tangent surfaces and clipping in visualizing vector field topology in fluid flows is addressed.
CAMTOOL software provides graphical interface between Sun Microsystems workstation and Eikonix Model 1412 digitizing camera system. Camera scans and digitizes images, halftones, reflectives, transmissives, rigid or flexible flat material, or three-dimensional objects. Users digitize images and select from three destinations: work-station display screen, magnetic-tape drive, or hard disk. Written in C.
A technique is described to generate three dimensional surface grids suitable for calculating shape factors for thermal radiative heat transfer. The surface under consideration is approximated by finite triangular elements generated in a special manner. The grid is generated by dividing the surface into a two dimensional array of nodes. Each node is defined by its coordinates. Each set of four adjacent nodes is used to construct two triangular elements. Each triangular element is characterized by the vector representation of its vertices. Vector algebra is used to calculate all desired geometric properties of grid elements. The properties are used to determine the shape factor between the element and an area element in space. The grid generation can be graphically displayed using any software with three dimensional features. DISSPLA was used to view the grids.
Paper discusses algorithms used to make visible displays from arrays of numerical data representing computed flow fields. Intended to help researchers discern flow structures. Displays include, principally, contours and particle traces on two-dimensional and three-dimensional grids.
DUCT6D is FORTRAN program for enhancing postprocessing of data computed by programs based on line-element mathematical models, especially dynamical models of ducts and fluids contained in them. Based partly on assumption that coupled duct/fluid-dynamic system analyzed by use of line elements representing beam properties of duct and one-dimensional acoustical properties of fluid. Inputs include geometric data from model and static, modal, or transient-displacement data from solution. Output represents geometry of coupled duct/fluid system and results of analysis by use of three-dimensional shell elements. Written in FORTRAN.
A force-reflecting teleoperation training simulator with a high-fidelity real-time graphics display has been developed for operator training. A novel feature of this simulator is that it enables the operator to feel contact forces and torques through a force-reflecting controller during the execution of the simulated peg-in-hole task, providing the operator with the feel of visual and kinesthetic force virtual reality. A peg-in-hole task is used in our simulated teleoperation trainer as a generic teleoperation task. A quasi-static analysis of a two-dimensional peg-in-hole task model has been extended to a three-dimensional model analysis to compute contact forces and torques for a virtual realization of kinesthetic force feedback. The simulator allows the user to specify force reflection gains and stiffness (compliance) values of the manipulator hand for both the three translational and the three rotational axes in Cartesian space. Three viewing modes are provided for graphics display: single view, two split views, and stereoscopic view.
A three-component dual-beam laser-velocimeter system has been designed, fabricated, and implemented in the 7-by 10-Foot Wind Tunnel at NASA Ames Research Center. The instrument utilizes optical access from both sides and the top of the test section, and is configured for uncoupled orthogonal measurements of the three Cartesian coordinates of velocity. Bragg cell optics are used to provide fringe velocity bias. Modular system design provides great flexibility in the location of sending and receiving optics to adapt to specific experimental requirements. Near-focus Schmidt-Cassegrain optic modules may be positioned for collection of forward or backward scattered light over a large solid angle, and may be clustered to further increase collection solid angle. Multimode fiber optics transmit collected light to the photomultiplier tubes for processing. Counters are used to process the photomultiplier signals and transfer the processed data digitally via buffered interface controller to the host MS-DOS computer. Considerable data reduction and graphical display programming permit on-line control of data acquisition and evaluation of the incoming data. This paper describes this system in detail and presents sample data illustrating the system's capability.
On-going work into user requirements analysis using CLIPS (NASA/JSC) expert systems as an intelligent event simulator has led to research into three-dimensional (3D) interfaces. Previous work involved CLIPS and two-dimensional (2D) models. Integral to this work was the development of the University of Massachusetts Lowell parallel version of CLIPS, called PCLIPS. This allowed us to create both a Software Bus and a group problem-solving environment for expert systems development. By shifting the PCLIPS paradigm to use the VEOS messaging protocol we have merged VEOS (HlTL/Seattle) and CLIPS into a distributed virtual worlds prototyping environment (VCLIPS). VCLIPS uses the VEOS protocol layer to allow multiple experts to cooperate on a single problem. We have begun to look at the control of a virtual factory. In the virtual factory there are actors and objects as found in our Lincoln Logs Factory of the Future project. In this artificial reality architecture there are three VCLIPS entities in action. One entity is responsible for display and user events in the 3D virtual world. Another is responsible for either simulating the virtual factory or communicating with the real factory. The third is a user interface expert. The interface expert maps user input levels, within the current prototype, to control information for the factory. The interface to the virtual factory is based on a camera paradigm. The graphics subsystem generates camera views of the factory on standard X-Window displays. The camera allows for view control and object control. Control or the factory is accomplished by the user reaching into the camera views to perform object interactions. All communication between the separate CLIPS expert systems is done through VEOS.
Real-time three-dimensional simulations are dependent of three areas: databases and models (3D geometric polygon structure, multiple levels of detail, sound sample waveforms, optimized for interactive, real time use); software applications (software program that controls input devices, visual channels, scene objects, interaction, collision detection, special effects, time of day, weather, I/O, and communication); and hardware (computer, sound processor, monitors control sticks, position trackers, head-mounted displays, amplifiers, speakers, and communications.
A computer based musculo-skeletal model was developed at the University in the departments of Mechanical and Biomedical Engineering. This model accurately represents human shoulder kinematics. The result of this model is the graphical display of bones moving through an appropriate range of motion based on inputs of EMGs and external forces. The need existed to incorporate a geometric muscle model in the larger musculo-skeletal model. Previous muscle models did not accurately represent muscle geometries, nor did they account for the kinematics of tendons. This thesis covers the creation of a new muscle model for use in the above musculo-skeletal model. This muscle model was based on anatomical data from the Visible Human Project (VHP) cadaver study. Two-dimensional digital images from the VHP were analyzed and reconstructed to recreate the three-dimensional muscle geometries. The recreated geometries were smoothed, reduced, and sliced to form data files defining the surfaces of each muscle. The muscle modeling function opened these files during run-time and recreated the muscle surface. The modeling function applied constant volume limitations to the muscle and constant geometry limitations to the tendons.
The motion of objects during motion parallax can be decomposed into 2 observer-relative components: translation and rotation. The depth ratio of objects in the visual field is specified by the inverse ratio of their angular displacement (from translation) or equivalently by the inverse ratio of their rotations. Despite the equal mathematical status of these 2 information sources, it was predicted that observers would be far more sensitive to the translational than rotational component. Such a differential sensitivity is implicitly assumed by the computer graphics technique billboarding, in which 3-dimensional (3-D) objects are drawn as planar forms (i.e., billboards) maintained normal to the line of sight. In 3 experiments, observers were found to be consistently less sensitive to rotational anomalies. The implications of these findings for kinetic depth effect displays and billboarding techniques are discussed.
We present a new method for generating two-dimensional maps of the cerebral cortex. Our computerized, two-stage flattening method takes as its input any well-defined representation of a surface within the three-dimensional cortex. The first stage rapidly converts this surface to a topologically correct two-dimensional map, without regard for the amount of distortion introduced. The second stage reduces distortions using a multiresolution strategy that makes gross shape changes on a coarsely sampled map and further shape refinements on progressively finer resolution maps. We demonstrate the utility of this approach by creating flat maps of the entire cerebral cortex in the macaque monkey and by displaying various types of experimental data on such maps. We also introduce a surface-based coordinate system that has advantages over conventional stereotaxic coordinates and is relevant to studies of cortical organization in humans as well as non-human primates. Together, these methods provide an improved basis for quantitative studies of individual variability in cortical organization.