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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 289 records · Page 16

Real-time simulation of helicopter air-to-air combat

The AUTOMAN computer program develops automated maneuvering decisions for helicopters during air-to-air combat over hilly terrain. Recently, the capabilities of this program have been extended and enhanced significantly. The revised program was installed at the NASA Ames manned flight-simulation facility to drive a computer-generated image of an enemy helicopter, thereby providing an adversary for the human pilot. Maneuvers are selected by employing game theory. Enhancements include a guidance law for target acquisition when a firing opportunity arises; fire-control sequence logic; improved low-flying capabilities; line-of-sight computations for the cockpit field-of-view, terrain obstructions, and visual range limits; use of terrain for masking; air-to-air collision-avoidance maneuvers; decision on dispensing flares and chaff; and adjustable levels of pilot experience. The program was found to be extremely useful for both rotorcraft handling-quality evaluations and air-to-air combat training.

Austin, Fred↗

Wavelet encoding and variable resolution progressive transmission

Progressive transmission is a method of transmitting and displaying imagery in stages of successively improving quality. The subsampled lowpass image representations generated by a wavelet transformation suit this purpose well, but for best results the order of presentation is critical. Candidate data for transmission are best selected using dynamic prioritization criteria generated from image contents and viewer guidance. We show that wavelets are not only suitable but superior when used to encode data for progressive transmission at non-uniform resolutions. This application does not preclude additional compression using quantization of highpass coefficients, which to the contrary results in superior image approximations at low data rates.

Blanford, Ronald P.↗

Spatial orientation and dynamics in virtual reality systems - Lessons from flight simulation

Artificial representations of virtual worlds are becoming more common due to advances in the technology of image generation and display systems. Application areas include flight simulation, mission rehearsal, teleoperator systems, and virtual reality systems. System developers should be forewarned that some proportion of users will experience perceptual anomalies and symptoms of motion sickness as a result of travel through virtual space.

Mccauley, Michael E.↗

Mapping the distribution of vesicular textures on silicic lavas using the Thermal Infrared Multispectral Scanner

To investigate the effect of vesicularity on TIMS (Thermal Infrared Multispectral Scanner) imagery independent of chemical variations, we studied a large rhyolitic flow of uniform composition but textural heterogeneity. The imagery was recalibrated so that the digital number values for a lake in the scene matched a calculated ideal spectrum for water. TIMS spectra for the lava show useful differences in coarsely and finely vesicular pumice data, particularly in TIMS bands 3 and 4. Images generated by ratioing these bands accurately map out those areas known from field studies to be coarsely vesicular pumice. These texture-related emissivity variations are probably due to the larger vesicles being relatively deeper and separated by smaller septa leaving less smooth glass available to give the characteristic emission of the lava. In studies of inaccessible lava flows (as on Mars) areas of coarsely vesicular pumice must be identified and avoided before chemical variations can be interpreted. Remotely determined distributions of vesicular and glassy textures can also be related to the volatile contents and potential hazards associated with the emplacement of silicic lava flows on Earth.

Ondrusek, Jaime↗

Dante's Volcano

This video contains two segments: one a 0:01:50 spot and the other a 0:08:21 feature. Dante 2, an eight-legged walking machine, is shown during field trials as it explores the inner depths of an active volcano at Mount Spurr, Alaska. A NASA sponsored team at Carnegie Mellon University built Dante to withstand earth's harshest conditions, to deliver a science payload to the interior of a volcano, and to report on its journey to the floor of a volcano. Remotely controlled from 80-miles away, the robot explored the inner depths of the volcano and information from onboard video cameras and sensors was relayed via satellite to scientists in Anchorage. There, using a computer generated image, controllers tracked the robot's movement. Ultimately the robot team hopes to apply the technology to future planetary missions.

Source record↗

Real-time tracking of objects for a KC-135 microgravity experiment

The design of a visual tracking system for use on the Extra-Vehicular Activity Helper/Retriever (EVAHR) is discussed. EVAHR is an autonomous robot designed to perform numerous tasks in an orbital microgravity environment. Since the ability to grasp a freely translating and rotating object is vital to the robot's mission, the EVAHR must analyze range image generated by the primary sensor. This allows EVAHR to locate and focus its sensors so that an accurate set of object poses can be determined and a grasp strategy planned. To test the visual tracking system being developed, a mathematical simulation was used to model the space station environment and maintain dynamics on the EVAHR and any other free floating objects. A second phase of the investigation consists of a series of experiments carried out aboard a KC-135 aircraft flying a parabolic trajectory to simulate microgravity.

Littlefield, Mark L.↗

Mapping Vegetative Ground Cover From Polarimetric SAR Data

Three-frequency quad-polarization data used to distinguish among different types of cover. MAPVEG computer program performs first-level classification of NASA/JPL AIRSAR polarimetric synthetic-aperture-radar (SAR) data into simple ground-cover types. Classification images generated used to separate vegetated from nonvegetated areas; useful in determining soil moisture in areas free of vegetation. Classification separates forests from surrounding vegetation, and used to identify clear-cut areas. Urban areas and potential marshlands examples of other identifiable classes. Written in FORTRAN 77.

Chapman, Bruce↗

Network and user interface for PAT DOME virtual motion environment system

The Device for Orientation and Motion Environments Preflight Adaptation Trainer (DOME PAT) provides astronauts a virtual microgravity sensory environment designed to help alleviate tye symptoms of space motion sickness (SMS). The system consists of four microcomputers networked to provide real time control, and an image generator (IG) driving a wide angle video display inside a dome structure. The spherical display demands distortion correction. The system is currently being modified with a new graphical user interface (GUI) and a new Silicon Graphics IG. This paper will concentrate on the new GUI and the networking scheme. The new GUI eliminates proprietary graphics hardware and software, and instead makes use of standard and low cost PC video (CGA) and off the shelf software (Microsoft's Quick C). Mouse selection for user input is supported. The new Silicon Graphics IG requires an Ethernet interface. The microcomputer known as the Real Time Controller (RTC), which has overall control of the system and is written in Ada, was modified to use the free public domain NCSA Telnet software for Ethernet communications with the Silicon Graphics IG. The RTC also maintains the original ARCNET communications through Novell Netware IPX with the rest of the system. The Telnet TCP/IP protocol was first used for real-time communication, but because of buffering problems the Telnet datagram (UDP) protocol needed to be implemented. Since the Telnet modules are written in C, the Adap pragma 'Interface' was used to interface with the network calls.

Worthington, J. W.↗

Video System For Inspecting Walls Of Cavities

Endoscopic video-imaging system generates panoramic image of part of wall of cavity surrounding tip of probe inserted in cavity. Not necessary to rotate probe to obtain panoramic image. If simple inspection without measurement required, device called "cylindrical light ring" mounted on probe to illuminate scene. Different illumination device used when required to measure distance of wall of cavity from cylindrical axis of probe. System used, for example, to inspect inner surface of tube, passage, or manifold located deep within engine or other complex structure.

Gilbert, John A.↗

Estimating Distances To Objects From Motion In Images

In developmental method of estimating distances between moving platform and nearby stationary objects, positions of objects relative to moving platform deduced from apparent motions of those objects in images generated by video camera affixed to platform. Estimates enhanced by use of extended Kalman filter. Developed for use in controlling military helicopters in low-altitude evasive maneuvers, also potentially applicable in robotics and in autonomous navigation of vehicles in general.

Sridhar, B.↗

Conveying the 3D Shape of Transparent Surfaces Via Texture

Transparency can be a useful device for depicting multiple overlapping surfaces in a single image. The challenge is to render the transparent surfaces in such a way that their three-dimensional shape can be readily understood and their depth distance from underlying structures clearly perceived. This paper describes our investigations into the use of sparsely-distributed discrete, opaque texture as an 'artistic device' for more explicitly indicating the relative depth of a transparent surface and for communicating the essential features of its 3D shape in an intuitively meaningful and minimally occluding way. The driving application for this work is the visualization of layered surfaces in radiation therapy treatment planning data, and the technique is illustrated on transparent isointensity surfaces of radiation dose. We describe the perceptual motivation and artistic inspiration for defining a stroke texture that is locally oriented in the direction of greatest normal curvature (and in which individual strokes are of a length proportional to the magnitude of the curvature in the direction they indicate), and discuss several alternative methods for applying this texture to isointensity surfaces defined in a volume. We propose an experimental paradigm for objectively measuring observers' ability to judge the shape and depth of a layered transparent surface, in the course of a task relevant to the needs of radiotherapy treatment planning, and use this paradigm to evaluate the practical effectiveness of our approach through a controlled observer experiment based on images generated from actual clinical data.

Interrante, Victoria↗

Computer-Generated Movies for Mission Planning

Computer-generated movies help the viewer to understand mission dynamics and get quantitative details. Sample movie frames demonstrate the uses and effectiveness of movies in mission planning. Tools needed for movie-making include computer programs to generate images on film and film processing to give the desired result. Planning scenes to make an effective product requires some thought and experience. Viewpoints and timing are particularly important. Lessons learned so far and problems still encountered are discussed.

Roberts, P. H., Jr.↗

Piloted Simulation Investigation of a Supersonic Transport Configuration (LaRC.4)

This report contains a description of the test facilities and software utilized during a joint NASA/aerospace industry study of improved control laws and desired inceptor characteristics for a candidate supersonic transport air-craft design. Details concerning the characteristics of the simulation cockpit, image generator and display systems, and motion platform are described. Depictions of the various display formats are included. The test schedule, session log, and flight cards describing the maneuvers performed is included. A brief summary of high-lights of the study is given. Modifications made to the industry-provided simulation model are described. This report is intended to serve as a reference document for industry researchers.

Jackson, E. Bruce↗

The Contribution of Ionizing Stars to the Far-Infrared and Radio Emission in the Galaxy

A summary of research activities carried out in this eighth and final progress report. The final report includes: this summary document, copies of three published research papers, plus a draft manuscript of a fourth research paper entitled "The Contribution of Ionizing Stars to the FarInfrared and Radio Emission in the Milky Way; Evidence for a Swept-up Shell and Diffuse Ionized Halo around the W4 Chimney/Supershell." The main activity during the final quarterly reporting period was research on W4, including analysis of the radio and far-infrared images, generation of shell models, a literature search, and preparation of a research manuscript. There will be additional consultation with co-authors prior to submission of the paper to the Astrophysical Journal. The results will be presented at the 4th Tetons Summer Conference on "Galactic Structure, Stars, and the ISM" in May 2000. In this fourth and last paper we show W4 has a swept-up partially ionized shell of gas and dust which is powered by the OCl 352 star cluster. Analysis shows there is dense interstellar material directly below the shell, evidence that that the lower W4 shell "ran into a brick wall" and stalled, whereas the upper W4 shell achieved "breakout" to form a Galactic chimney. An ionized halo is evidence of Lyman continuum leakage which ionizes the WIM (warm ionized medium). It has long been postulated that the strong winds and abundant ionizing photons from massive stars are responsible for much of the large scale structure in the interstellar medium (ISM), including the ISM in other galaxies. However standard HII region theory predicts few photons will escape the local HII region. The significance of W4 and this work is it provides a direct example of how stellar winds power a galactic chimney, which in turn leads to a low density cavity from which ionizing photons can escape to large distances to ionize the WIM.

Terebey, S.↗

STS-99 Crew Activities Report / Flight Day 09 Highlights

The primary objective of the STS-99 mission was to complete high resolution mapping of large sections of the Earth's surface using the Shuttle Radar Topography Mission (SRTM), a specially modified radar system. This radar system produced unrivaled 3-D images of the Earth's Surface. The mission was launched at 12:31 on February 11, 2000 onboard the space shuttle Endeavour, and led by Commander Kevin Kregel. The crew was Pilot Dominic L. Pudwill Gorie and Mission Specialists Janet L. Kavandi, Janice E. Voss, Mamoru Mohri from the National Space Development Agency (Japanese Space Agency), and Gerhard P. J. Thiele from DARA (German Space Agency). This tape shows the activities of the ninth day of the mission. The announcement of the decision to extend the SRTM for 9 hours is made to the crew. This means that almost all (i.e., 99.9 %) of the target area of the Earth will be imaged, at least once. Some shots of the 200 foot long mast where the outboard antennas are located are shown. Mamoru Mohri is shown changing a data tape, while he explains the rationale for recording rather than transmitting the data. Gerhard Thiele speaks to the German press. At the end of this tape are images generated from the SRTM. There are views of Oahu, Molokai, Lanai and west Maui, Hawaii; Dallas, Texas; Salalah, Oman; and Tasmania, Australia. Animations showing the topography around Hokkaido, Japan and Brazil are also shown.

Source record↗

Runway Texture and Grid Pattern Effects on Rate-of-Descent Perception

To date, perceptual errors occur in determining descent rate from a computer-generated image in flight simulation. Pilots tend to touch down twice as hard in simulation than in flight, and more training time is needed in simulation before reaching steady-state performance. Barnes suggested that recognition of range may be the culprit, and he cited that problems such as collimated objects, binocular vision, and poor resolution lead to poor estimation of the velocity vector. Brown's study essentially ruled out that the lack of binocular vision is the problem. Dorfel added specificity to the problem by showing that pilots underestimated range in simulated scenes by 50% when 800 ft from the runway threshold. Palmer and Petitt showed that pilots are able to distinguish between a 1.7 ft/sec and 2.9 ft/sec sink rate when passively observing sink rates in a night scene. Platform motion also plays a role, as previous research has shown that the addition of substantial platform motion improves pilot estimates of vertical velocity and results in simulated touchdown rates more closely resembling flight. This experiment examined how some specific variations in the visual scene properties affect a pilot's perception of sink rate. It extended another experiment that focused on the visual and motion cues necessary for helicopter autorotations. In that experiment, pilots performed steep approaches to a runway. The visual content of the runway and its surroundings varied in two ways: texture and rectangular grid spacing. Four textures, included a no-texture case, were evaluated. Three grid spacings, including a no-grid case, were evaluated. The results showed that pilot better controlled their vertical descent rates when good texture cues were present. No significant differences were found for the grid manipulation. Using those visual scenes a simple psychophysics, experiment was performed. The purpose was to determine if the variations in the visual scenes allowed pilots to better perceive vertical velocity. To determine that answer, pilots passively viewed a particular visual scene in which the vehicle was descending at two different rates. Pilots had to select which of the two rates they thought was the fastest rate. The difference between the two rates changed using a staircase method, depending on whether or not the pilot was correct, until a minimum threshold between the two descent rates was reached. This process was repeated for all of the visual scenes to decide whether or not the visual scenes did allow pilots to perceive vertical velocity better among them. All of the data have yet to be analyzed; however, neither the effects of grid nor texture revealed any statistically significant trends. On further examination of the staircase method employed, a possibility exists that the lack of an evident trend may be due to the exit criterion used during the study. As such, the experiment will be repeated with an improved exit criterion in February. Results of this study will be presented in the submitted paper.

Schroeder, J. A.↗

Metrics and Benchmarks for Visualization

What is a "good" visualization? How can the quality of a visualization be measured? How can one tell whether one visualization is "better" than another? I claim that the true quality of a visualization can only be measured in the context of a particular purpose. The same image generated from the same data may be excellent for one purpose and abysmal for another. A good measure of visualization quality will correspond to the performance of users in accomplishing the intended purpose, so the "gold standard" is user testing. As a user of visualization software (or at least a consultant to such users) I don't expect visualization software to have been tested in this way for every possible use. In fact, scientific visualization (as distinct from more "production oriented" uses of visualization) will continually encounter new data, new questions and new purposes; user testing can never keep up. User need software they can trust, and advice on appropriate visualizations of particular purposes. Considering the following four processes, and their impact on visualization trustworthiness, reveals important work needed to create worthwhile metrics and benchmarks for visualization. These four processes are (1) complete system testing (user-in-loop), (2) software testing, (3) software design and (4) information dissemination. Additional information is contained in the original extended abstract.

Uselton, Samuel P.↗

High Resolution Surface Geometry and Albedo by Combining Laser Altimetry and Visible Images

The need for accurate geometric and radiometric information over large areas has become increasingly important. Laser altimetry is one of the key technologies for obtaining this geometric information. However, there are important application areas where the observing platform has its orbit constrained by the other instruments it is carrying, and so the spatial resolution that can be recorded by the laser altimeter is limited. In this paper we show how information recorded by one of the other instruments commonly carried, a high-resolution imaging camera, can be combined with the laser altimeter measurements to give a high resolution estimate both of the surface geometry and its reflectance properties. This estimate has an accuracy unavailable from other interpolation methods. We present the results from combining synthetic laser altimeter measurements on a coarse grid with images generated from a surface model to re-create the surface model.

Morris, Robin D.↗