Engineering Papers⌕ Search

SEARCH · Engineering Papers

Results for “Demo”

Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

At least 289 records · Page 16

Next Generation Flight Displays Using HTML5

The Human Integrated Vehicles and Environments (HIVE) lab at Johnson Space Center (JSC) is focused on bringing together inter-disciplinary talent to design and integrate innovative human interface technologies for next generation manned spacecraft. As part of this objective, my summer internship project centered on an ongoing investigation in to building flight displays using the HTML5 standard. Specifically, the goals of my project were to build and demo "flight-like" crew and wearable displays as well as create a webserver for live systems being developed by the Advanced Exploration Systems (AES) program. In parallel to my project, a LabVIEW application, called a display server, was created by the HIVE that uses an XTCE (XML (Extensible Markup Language) Telemetry and Command Exchange) parser and CCSDS (Consultative Committee for Space Data System) space packet decoder to translate telemetry items sent by the CFS (Core Flight Software) over User Datagram Protocol (UDP). It was the webserver's job to receive these UDP messages and send them to the displays. To accomplish this functionality, I utilized Node.js and the accompanying Express framework. On the display side, I was responsible for creating the power system (AMPS) displays. I did this by using HTML5, CSS and JavaScript to create web pages that could update and change dynamically based on the data they received from the webserver. At this point, I have not started on the commanding, being able to send back to the CFS, portion of the displays but hope to have this functionality working by the completion of my internship. I also created a way to test the webserver's functionality without the display server by making a JavaScript application that read in a comma-separate values (CSV) file and converted it to XML which was then sent over UDP. One of the major requirements of my project was to build everything using as little preexisting code as possible, which I accomplished by only using a handful of JavaScript libraries. As a side project, I created a model of the HIVE lab and Building 29 using SketchUp. I obtained the floorplans of the building from the JSC Geographic Information Systems (GIS), which were computer-aided design (CAD) files, and imported them into SketchUp. I then took those floorplans and created a 3D model of the building from them. Working in conjunction with the Hybrid Reality lab in Building 32, the SketchUp model was imported into Unreal Engine for use with the HTC Vive. Using the Vive, I was able to interact with the model I created in virtual reality (VR). The purpose of this side project was to be able to visualize potential lab layouts and mockup designs as they are in development in order to finalize design decisions. Pending approval, the model that I created will be used in the Build-As-You-Test: Can Hybrid Reality Improve the SE/HSI Design Process project in the fall. Getting the opportunity to work at NASA has been one of the most memorable experiences of my life. Over the course of my internship, I improved my programming and web development abilities substantially. I will take all the skills and experiences I have had while at NASA back to school with me in the fall and hope to pursue a career in the aerospace industry after graduating in the spring.

Greenwood, Brian↗

Visual Odometry for Autonomous Deep-Space Navigation Project

Autonomous rendezvous and docking (AR&D) is a critical need for manned spaceflight, especially in deep space where communication delays essentially leave crews on their own for critical operations like docking. Previously developed AR&D sensors have been large, heavy, power-hungry, and may still require further development (e.g. Flash LiDAR). Other approaches to vision-based navigation are not computationally efficient enough to operate quickly on slower, flight-like computers. The key technical challenge for visual odometry is to adapt it from the current terrestrial applications it was designed for to function in the harsh lighting conditions of space. This effort leveraged Draper Laboratory’s considerable prior development and expertise, benefitting both parties. The algorithm Draper has created is unique from other pose estimation efforts as it has a comparatively small computational footprint (suitable for use onboard a spacecraft, unlike alternatives) and potentially offers accuracy and precision needed for docking. This presents a solution to the AR&D problem that only requires a camera, which is much smaller, lighter, and requires far less power than competing AR&D sensors. We have demonstrated the algorithm’s performance and ability to process ‘flight-like’ imagery formats with a ‘flight-like’ trajectory, positioning ourselves to easily process flight data from the upcoming ‘ISS Selfie’ activity and then compare the algorithm’s quantified performance to the simulated imagery. This will bring visual odometry beyond TRL 5, proving its readiness to be demonstrated as part of an integrated system.Once beyond TRL 5, visual odometry will be poised to be demonstrated as part of a system in an in-space demo where relative pose is critical, like Orion AR&D, ISS robotic operations, asteroid proximity operations, and more.

Robinson, Shane↗

Visual Odometry for Autonomous Deep-Space Navigation Project

Autonomous rendezvous and docking (AR&D) is a critical need for manned spaceflight, especially in deep space where communication delays essentially leave crews on their own for critical operations like docking. Previously developed AR&D sensors have been large, heavy, power-hungry, and may still require further development (e.g. Flash LiDAR). Other approaches to vision-based navigation are not computationally efficient enough to operate quickly on slower, flight-like computers. The key technical challenge for visual odometry is to adapt it from the current terrestrial applications it was designed for to function in the harsh lighting conditions of space. This effort leveraged Draper Laboratory's considerable prior development and expertise, benefitting both parties. The algorithm Draper has created is unique from other pose estimation efforts as it has a comparatively small computational footprint (suitable for use onboard a spacecraft, unlike alternatives) and potentially offers accuracy and precision needed for docking. This presents a solution to the AR&D problem that only requires a camera, which is much smaller, lighter, and requires far less power than competing AR&D sensors. We have demonstrated the algorithm's performance and ability to process 'flight-like' imagery formats with a 'flight-like' trajectory, positioning ourselves to easily process flight data from the upcoming 'ISS Selfie' activity and then compare the algorithm's quantified performance to the simulated imagery. This will bring visual odometry beyond TRL 5, proving its readiness to be demonstrated as part of an integrated system. Once beyond TRL 5, visual odometry will be poised to be demonstrated as part of a system in an in-space demo where relative pose is critical, like Orion AR&D, ISS robotic operations, asteroid proximity operations, and more.

Robinson, Shane↗

3D Printing in Zero G Technology Demonstration Mission: Summary of On-Orbit Operations, Material Testing, and Future Work

Human space exploration to date has been limited to low Earth orbit and the moon. The International Space Station (ISS), an orbiting laboratory 200 miles above the earth, provides a unique and incredible opportunity for researchers to prove out the technologies that will enable humans to safely live and work in space for longer periods of time and venture farther into the solar system. The ability to manufacture parts in-space rather than launch them from earth represents a fundamental shift in the current risk and logistics paradigm for human spaceflight. In particularly, additive manufacturing (or 3D printing) techniques can potentially be deployed in the space environment to enhance crew safety (by providing an on-demand part replacement capability) and decrease launch mass by reducing the number of spare components that must be launched for missions where cargo resupply is not a near-term option. In September 2014, NASA launched the 3D Printing in Zero G technology demonstration mission to the ISS to explore the potential of additive manufacturing for in-space applications and demonstrate the capability to manufacture parts and tools on-orbit. The printer for this mission was designed and operated by the company Made In Space under a NASA SBIR (Small Business Innovation Research) phase III contract. The overarching objectives of the 3D print mission were to use ISS as a testbed to further maturation of enhancing technologies needed for long duration human exploration missions, introduce new materials and methods to fabricate structure in space, enable cost-effective manufacturing for structures and mechanisms made in low-unit production, and enable physical components to be manufactured in space on long duration missions if necessary. The 3D print unit for fused deposition modeling (FDM) of acrylonitrile butadiene styrene (ABS) was integrated into the ISS Microgravity Science Glovebox (MSG) in November 2014 and phase I printing operations took place from November through December of that year. Phase I flight operations yielded 14 unique parts (21 total specimens) that could be directly compared against ground-based prints of identical geometry manufactured using the printer prior to its launch to ISS. The 3DP unit functioned safely and produced specimens necessary to advance the understanding of the critical design and operational parameters for the FDM process as affected by the microgravity environment. From the standpoint of operations, 3DP demonstrated the ability to remove parts from the build-tray on-orbit, teleoperate the printer from the ground, perform critical maintenance functions within defined human factors limits, produce a functional tool that could be evaluated for form/fit/function, and uplink a new part file from the ground and produce it on the printer. The flight parts arrived at NASA Marshall Space Flight Center in Huntsville, Alabama in April 2015, where they underwent months of testing in the materials and processes laboratory. Ground and flight prints completed the following phases of testing: photographic/visual inspection, mass and density evaluation, structured light scanning, XRay and CT, mechanical testing, optical microscopy, scanning electron microscopy, and chemical analysis. This presentation will discuss the results of this testing as well as phase II operations for the printer, which took place in June and July of 2016. Lessons learned from the tech demo and their impacts on the design and development of the second generation 3D printer for ISS, the Additive Manufacturing Facility (AMF) by Made In Space will also be presented. In addition, progress in other elements of NASA's In Space Manufacturing (ISM) initiative such as the on-demand ISM utilization catalog, in-space Recycler ISS Technology Demonstration development, launch packaging recycling, in-space printable electronics, development of higher strength polymeric materials for 3D printing and Additive Construction by Mobile Emplacement (ACME) will also be addressed.

Prater, Tracie↗

AIAA Aviation UAS DAA Demonstration-Mini HITL Week 2 Stats

The UAS-NAS Project demo will showcase recent research efforts to ensure the interoperability between proposed UAS detect and avoid (DAA) human machine interface requirements (developed within RTCA SC-228) and existing collision avoidance displays. Attendees will be able to view the current state of the art of the DAA pilot traffic, alerting and guidance displays integrated with Traffic advisory and Collision Avoidance (TCAS) II in the UAS-NAS Project's research UAS ground control station (developed in partnership with the Air Force Research Laboratory). In addition, attendees will have the opportunity to interact with the research UAS ground control station and "fly" encounters, using the DAA and TCAS II displays to avoid simulated aircraft. The display of the advisories will be hosted on a laptop with an external 30" monitor, running the Vigilant Spririt system. DAA advisories will be generated by the JADEM software tool, connected to the system via the LVC Gateway. A repeater of the primary flight display will be shown on a 55" tv/monitor mounted on a stand at the back of the booth to show the pilot interaction to the passersby.

UAS↗

Operation and Development Status of the Spacecraft Fire Experiments (Saffire)

Since 2012, a series of Spacecraft Fire Experiments (Saffire) have been under development by the Spacecraft Fire Safety Demonstration (SFS Demo) project, funded by NASA's Advanced Exploration Systems Division. The overall objective of this project is to reduce the uncertainty and risk associated with the design of spacecraft fire safety systems for NASA's exploration missions. The approach to achieving this goal has been to define, develop, and conduct experiments that address gaps in spacecraft fire safety knowledge and capabilities identified by NASA's Fire Safety System Maturation Team. The Spacecraft Fire Experiments (Saffire-I, -II, and -III) are material flammability tests at length scales that are realistic for a spacecraft fire in low-gravity. The specific objectives of these three experiments are to (1) determine how rapidly a large scale fire grows in low-gravity and (2) investigate the low-g flammability limits compared to those obtained in NASA's normal gravity material flammability screening test. The experiments will be conducted in Orbital ATK's Cygnus vehicle after it has unberthed from the International Space Station. The tests will be fully automated with the data downlinked at the conclusion of the test before the Cygnus vehicle reenters the atmosphere. This paper discusses the status of the Saffire-I, II, and III experiments followed by a review of the fire safety technology gaps that are driving the development of objectives for the next series of experiments, Saffire-IV, V, and VI.

Fire Safety↗

Overview of Proposed ISRU Technology Development

ISRU involves any hardware or operation that harnesses and utilizes in-situ resources (natural and discarded) to create products and services for robotic and human exploration: Assessment of physical, mineral chemical, and volatile water resources, terrain, geology, and environment (orbital and local). Production of replacement parts, complex products, machines, and integrated systems from feedstock derived from one or more processed resources. Civil engineering, infrastructure emplacement, and structure construction using materials produced from in situ resources. Radiation shields, landing pads, roads, berms, habitats, etc. Generation and storage of electrical, thermal, and chemical energy with in situ derived materials. Solar arrays, thermal wadis, chemical batteries, etc. ISRU is a disruptive capability: Enables more affordable exploration than todays paradigm. Allows more sustainable architectures to be developed. Understand the ripple effect in the other Exploration Elements: MAV: propellant selection, higher rendezvous altitude (higher DV capable with ISRU propellants). EDL: significantly reduces required landed mass. Life Support: reduce amount of ECLSS closure, reduce trash mass carried through propulsive maneuvers. Power: ISRU drives electrical requirements, reactant and regeneration for fuel cells for landers, rovers, and habitat backup. Every Exploration Element except ISRU has some flight heritage (power, propulsion, habitats, landers, life support, etc.) ISRU will require a flight demonstration mission on Mars before it will be included in the critical path. Mission needs to be concluded at least 10 years before first human landed mission to ensure lessons learned can be incorporated into final design. ISRU Formulation team has generated a (still incomplete) list of over 75 technical questions on more than 40 components and subsystems that need to be answered before the right ISRU system will be ready for this flight demo.

Mars exploration↗

The Spacecraft Fire Experiment (Saffire) - Objectives, Development and Status

Since 2012, the Spacecraft Fire Experiment (Saffire) has been under development by the Spacecraft Fire Safety Demonstration (SFS Demo) project that is funded by NASA's Advanced Exploration Systems Division in the Human Exploration and Operations Mission Directorate. The overall objective of this project is to reduce the uncertainty and risk associated with the design of spacecraft fire safety systems for NASA's exploration missions. This is accomplished by defining, developing, and conducting experiments that address gaps in spacecraft fire safety knowledge and capabilities identified by NASA's Fire Safety System Maturation Team. This paper describes the three Spacecraft Fire Experiments (Saffire-I, -II, and -III) that were developed at NASA-GRC and that will conduct a series of material flammability tests in low-gravity and at length scales that are realistic for a spacecraft fire. The experiments will be conducted in Orbital ATK's Cygnus vehicle after it has unberthed from the International Space Station. The tests will be fully automated with the data downlinked at the conclusion of the test and before the Cygnus vehicle reenters the atmosphere. The objectives of these experiments are to (1) determine how rapidly a large scale fire grows in low-gravity and (2) investigate the low-g flammability limits compared to those obtained in NASA's normal gravity material flammability screening test. The hardware for these experiments has been completed and is awaiting their respective launches, all planned for 2016. This paper will review the objectives of these experiments and how they address several of the knowledge gaps for NASA's exploration missions. The hardware development will be discussed including several novel approaches that were taken for testing and evaluation of these series payloads. The status of the missions and operational status will also be presented.

combustion↗

NASA's In-Space Manufacturing Project: Materials and Manufacturing Process Development Update

The mission of NASA's In-Space Manufacturing (ISM) project is to identify, design, and implement on-demand, sustainable manufacturing solutions for fabrication, maintenance and repair during exploration missions. ISM has undertaken a phased strategy of incrementally increasing manufacturing capabilities to achieve this goal. The ISM project began with the development of the first 3D printer for the International Space Station. To date, the printer has completed two phases of flight operations. Results from phase I specimens indicated some differences in material properties between ground-processed and ISS-processed specimens, but results of follow-on analyses of these parts and a ground-based study with an equivalent printer strongly indicate that this variability is likely attributable to differences in manufacturing process settings between the ground and flight prints rather than microgravity effects on the fused deposition modeling (FDM) process. Analysis of phase II specimens from the 3D Printing in Zero G tech demo, which shed further light on the sources of material variability, will be presented. The ISM project has also developed a materials characterization plan for the Additive Manufacturing Facility, the follow-on commercial multimaterial 3D printing facility developed for ISS by Made in Space. This work will yield a suite of characteristic property values that can inform use of AMF by space system designers. Other project activities include development of an integrated 3D printer and recycler, known as the Refabricator, by Tethers Unlimited, which will be operational on ISS in 2018. The project also recently issued a broad area announcement for a multimaterial fabrication laboratory, which may include in-space manufacturing capabilities for metals, electronics, and polymeric materials, to be deployed on ISS in the 2022 timeframe.

Prater, Tracie↗

Weather from 250 Miles Up: Visualizing Precipitation Satellite Data (and Other Weather Applications) Using CesiumJS

Geospatial weather visualization remains predominately a two-dimensional endeavor. Even popular advanced tools like the Nullschool Earth display 2-dimensional fields on a 3-dimensional globe. Yet much of the observational data and model output contains detailed three-dimensional fields. In 2014, NASA and JAXA (Japanese Space Agency) launched the Global Precipitation Measurement (GPM) satellite. Its two instruments, the Dual-frequency Precipitation Radar (DPR) and GPM Microwave Imager (GMI) observe much of the Earth's atmosphere between 65 degrees North Latitude and 65 degrees South Latitude. As part of the analysis and visualization tools developed by the Precipitation Processing System (PPS) Group at NASA Goddard, a series of CesiumJS [Using Cesium Markup Language (CZML), JavaScript (JS) and JavaScript Object Notation (JSON)] -based globe viewers have been developed to improve data acquisition decision making and to enhance scientific investigation of the satellite data. Other demos have also been built to illustrate the capabilities of CesiumJS in presenting atmospheric data, including model forecasts of hurricanes, observed surface radar data, and gridded analyses of global precipitation. This talk will present these websites and the various workflows used to convert binary satellite and model data into a form easily integrated with CesiumJS.

web applications↗

Ask-the-expert: Active Learning Based Knowledge Discovery Using the Expert

Often the manual review of large data sets, either for purposes of labeling unlabeled instances or for classifying meaningful results from uninteresting (but statistically significant) ones is extremely resource intensive, especially in terms of subject matter expert (SME) time. Use of active learning has been shown to diminish this review time significantly. However, since active learning is an iterative process of learning a classifier based on a small number of SME-provided labels at each iteration, the lack of an enabling tool can hinder the process of adoption of these technologies in real-life, in spite of their labor-saving potential. In this demo we present ASK-the-Expert, an interactive tool that allows SMEs to review instances from a data set and provide labels within a single framework. ASK-the-Expert is powered by an active learning algorithm for training a classifier in the backend. We demonstrate this system in the context of an aviation safety application, but the tool can be adopted to work as a simple review and labeling tool as well, without the use of active learning.

software↗

Ask-the-Expert: Active Learning Based Knowledge Discovery Using the Expert

Often the manual review of large data sets, either for purposes of labeling unlabeled instances or for classifying meaningful results from uninteresting (but statistically significant) ones is extremely resource intensive, especially in terms of subject matter expert (SME) time. Use of active learning has been shown to diminish this review time significantly. However, since active learning is an iterative process of learning a classifier based on a small number of SME-provided labels at each iteration, the lack of an enabling tool can hinder the process of adoption of these technologies in real-life, in spite of their labor-saving potential. In this demo we present ASK-the-Expert, an interactive tool that allows SMEs to review instances from a data set and provide labels within a single framework. ASK-the-Expert is powered by an active learning algorithm for training a classifier in the back end. We demonstrate this system in the context of an aviation safety application, but the tool can be adopted to work as a simple review and labeling tool as well, without the use of active learning.

GUI↗

Addressing Scalability While Feature Requests Persist. A Look at NASA Worldview's New Features and Their Implementation

Worldview is a high-traffic web mapping application created using the JavaScript mapping library, OpenLayers. This presentation will primarily focus on three new features: A wrapping component that seamlessly shows satellite imagery over the dateline where most maps either stop or wrap the imagery of the same date. An animation feature that allows users to select date ranges over which they can animate. An A/B comparison feature that gives users the power to compare imagery between dates and layers. In response to an increasingly large codebase caused by ongoing feature requests, Worldview is transitioning to a smaller core codebase comprised of external reusable modules. When creating a module with the intention of having someone else reuse it for a different task, one inherently starts generating code that is easier to read and easier to maintain. This presentation will show demos of these features and cover development techniques used to create them. Worldview is a web mapping tool used for education, research, and disaster response. We consume 600+ Imagery products and support time-critical application areas such as wildfire management, air quality measurements, and flood monitoring.

Reusability↗

NASA's NextSTEP Advanced Electric Propulsion Activities

Developing propulsion technology systems in the 50-to 300-kW per thruster range to meet the needs of a variety of long duration, deep-space mission applications beyond capabilities being developed for 40-kW SEP Tech Demo Mission. Three proposals were selected to develop and demonstrate NextSTEP advanced electric propulsion (EP) subsystems. The primary goal is during the third year, to demonstrate 100-hour of continuous, steady-state operation of propulsion subsystem at 100-kW in a relevant TRL 5 environment.

Moore, Christopher L.↗

Using UMM-Var and E2E to Improve the User Experience for Accessing NASA EOSDIS Data Sets

The UMM-Variables (Var) Metadata Model has been evolved to support an End-to-End Services (E2E) capability, which enables variable level subsetting, data transformation, and data reformatting. This talk will discuss what is new with the model, how users can get their metadata ready for the E2E capability, and include a demo of how the model is being used to drive and improve the user experience in Earthdata Search Client when accessing EOSDIS data sets.

Metadata Modeling↗

Software and System Health Management with R2U2

R2U2 (Realizable, Responsive, Unobtrusive Unit) is a hardware-supported tool and framework for the real-time system and software health management of cyber-physical systems. R2U2 continuously monitors properties about safety, performance, and security of the vehicle and can perform diagnostic reasoning. Efficient observers for past-time and future-time Metric Temporal Logic, reasoners for Bayesian Networks, and model-based prognostics algorithms are major components of R2U2. Their combination makes it possible to design powerful models for system runtime monitoring, diagnostics, software health management, prognostics, and security monitoring. The R2U2 monitoring engine is designed for minimal runtime overhead and is available as Simulink block or as a software component for integration into the flight software stack, and enables R2U2 to monitor complex cyber-physical systems without any instrumentation of the flight software. In this presentation, we give an overview of R2U2 architecture and reasoning algorithms, present its features, and give a life demo of the tool.

Schumann, Johann↗

The Creation and Simulation of a Risley Prism Assembly

Intentions of humans revisiting the moon, exploring new planets, and the ever sought out goal of landing humans on Mars is a focus for NASA. With the most recent human missions being the Apollo missions in the 1960's-1970's, upgrades to previous landers are a continuing project. One of the most important and difficult parts of these missions is the landing. An unknown environment and terrain provide challenges for the crew or lander, that may result in broken instruments, overuse of fuel and worst of all, loss of life. The following paper highlights the work done to build a demo lidar scanner for landers and other spacecrafts that touchdown on an alien surface. This instrument intends to provide key information about the surface by creating a three-dimensional map of the terrain in a couple of seconds. Information that can then be used as feedback to the guidance computer and pilots to make an informed decision about a safe landing site. The work is being undertaking by a team at Goddard Spaceflight Center under the electro-mechanical systems branch, and the following represents the work done to create a prototype scanner.

Galvan, Kevin Tyler↗