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At least 271 records · Page 15

System status display evaluation

The System Status Display is an electronic display system which provides the crew with an enhanced capability for monitoring and managing the aircraft systems. A flight simulation in a fixed base cockpit simulator was used to evaluate alternative design concepts for this display system. The alternative concepts included pictorial versus alphanumeric text formats, multifunction versus dedicated controls, and integration of the procedures with the system status information versus paper checklists. Twelve pilots manually flew approach patterns with the different concepts. System malfunctions occurred which required the pilots to respond to the alert by reconfiguring the system. The pictorial display, the multifunction control interfaces collocated with the system display, and the procedures integrated with the status information all had shorter event processing times and lower subjective workloads.

Summers, Leland G.↗

Method and system for monitoring and displaying engine performance parameters

The invention is believed a major improvement that will have a broad application in governmental and commercial aviation. It provides a dynamic method and system for monitoring and simultaneously displaying in easily scanned form the available, predicted, and actual thrust of a jet aircraft engine under actual operating conditions. The available and predicted thrusts are based on the performance of a functional model of the aircraft engine under the same operating conditions. Other critical performance parameters of the aircraft engine and functional model are generated and compared, the differences in value being simultaneously displayed in conjunction with the displayed thrust values. Thus, the displayed information permits the pilot to make power adjustments directly while keeping him aware of total performance at a glance of a single display panel.

Abbott, Terence S.↗

A candidate concept for display of forward-looking wind shear information

A concept is proposed which integrates forward-look wind shear information with airplane performance capabilities to predict future airplane energy state as a function of range. The information could be displayed to a crew either in terms of energy height or airspeed deviations. The anticipated benefits of the proposed display information concept are: (1) a wind shear hazard product that scales directly to the performance impact on the airplane and that has intuitive meaning to flight crews; (2) a reduction in flight crew workload by automatic processing of relevant hazard parameters; and (3) a continuous display of predicted airplane energy state if the approach is continued. Such a display may be used to improve pilot situational awareness or improve pilot confidence in wind shear alerts generated by other systems. The display is described and the algorithms necessary for implementation in a simulation system are provided.

Hinton, David A.↗

Spatial constraints of stereopsis in video displays

Recent development in video technology, such as the liquid crystal displays and shutters, have made it feasible to incorporate stereoscopic depth into the 3-D representations on 2-D displays. However, depth has already been vividly portrayed in video displays without stereopsis using the classical artists' depth cues described by Helmholtz (1866) and the dynamic depth cues described in detail by Ittleson (1952). Successful static depth cues include overlap, size, linear perspective, texture gradients, and shading. Effective dynamic cues include looming (Regan and Beverly, 1979) and motion parallax (Rogers and Graham, 1982). Stereoscopic depth is superior to the monocular distance cues under certain circumstances. It is most useful at portraying depth intervals as small as 5 to 10 arc secs. For this reason it is extremely useful in user-video interactions such as telepresence. Objects can be manipulated in 3-D space, for example, while a person who controls the operations views a virtual image of the manipulated object on a remote 2-D video display. Stereopsis also provides structure and form information in camouflaged surfaces such as tree foliage. Motion parallax also reveals form; however, without other monocular cues such as overlap, motion parallax can yield an ambiguous perception. For example, a turning sphere, portrayed as solid by parallax can appear to rotate either leftward or rightward. However, only one direction of rotation is perceived when stereo-depth is included. If the scene is static, then stereopsis is the principal cue for revealing the camouflaged surface structure. Finally, dynamic stereopsis provides information about the direction of motion in depth (Regan and Beverly, 1979). Clearly there are many spatial constraints, including spatial frequency content, retinal eccentricity, exposure duration, target spacing, and disparity gradient, which - when properly adjusted - can greatly enhance stereodepth in video displays.

Schor, Clifton↗

Heading control and the effects of display characteristics

The present study evaluates whether type of display (dot or wire frame) and direction of movement have an effect on a person's ability to actively maintain a specific heading angle. The questions addressed were: (1) does the magnitude of the heading angle errors differ in the two displays, (2) are some heading angles more difficult to maintain than others, and (3) does the magnitude of some errors differ as a function of display type and direction of movement. Differences between the results of this study and previous research are explained by methodological differences across the studies. Another factor that may be responsible for the difference between previous findings and those presented here is the type of graphics used to display the simulated motion. The physical characteristics of the display or the graphics engines that generate the scene have varied greatly across the studies. Analyses and diagrams are presented showing results of the study and the differences generated from previous studies on this subject.

Hinz, Stephanie J.↗

Cognitive perspectives on map displays for helicopter flight

Currently accessible technologies are providing entirely new display concepts for enhancing helicopter navigation. Yet the effectiveness of such displays depends on the extent to which they are configured according to principles from research on human performance. Computer generated map displays in the present study were configured according to previous research on maps, navigational problem solving, and spatial cognition in large scale environments. Interest centered on the representation of different spatial relationships that would best support helicopter navigational problem solving. One map display emphasized the global relationships between objects in the environment. The other map showed the pilot's relationship to objects as he traveled through the environment. Twenty skilled pilots used the maps to complete several navigational tasks that occurred within a realistic simulation program tailored for helicopter navigation. Findings indicate that the type of task and mode of flight (low level or Nap of the Earth (NOE)) are important determinants of map display effectiveness.

Harwood, Kelly↗

Network, system, and status software enhancements for the autonomously managed electrical power system breadboard. Volume 4: Graphical status display

This volume (4 of 4) contains the description, structured flow charts, prints of the graphical displays, and source code to generate the displays for the AMPS graphical status system. The function of these displays is to present to the manager of the AMPS system a graphical status display with the hot boxes that allow the manager to get more detailed status on selected portions of the AMPS system. The development of the graphical displays is divided into two processes; the creation of the screen images and storage of them in files on the computer, and the running of the status program which uses the screen images.

Mckee, James W.↗

Continuation of research into software for space operations support: Conversion of the display manager to X Windows/Motif, volume 2

NASA is currently using a set of applications called the Display Builder and Display Manager. They run on Concurrent systems and heavily depend on the Graphic Kernel System (GKS). At this time however, these two applications would more appropriately be developed in X Windows, in which a low X is used for all actual text and graphics display and a standard widget set (such as Motif) is used for the user interface. Use of the X Windows will increase performance, improve the user interface, enhance portability, and improve reliability. Prototype of X Window/Motif based Display Manager provides the following advantages over a GKS based application: improved performance by using a low level X Windows, display of graphic and text will be more efficient; improved user interface by using Motif; Improved portability by operating on both Concurrent and Sun workstations; and Improved reliability.

Collier, Mark D.↗

Three-dimensional virtual acoustic displays

The development of an alternative medium for displaying information in complex human-machine interfaces is described. The 3-D virtual acoustic display is a means for accurately transferring information to a human operator using the auditory modality; it combines directional and semantic characteristics to form naturalistic representations of dynamic objects and events in remotely sensed or simulated environments. Although the technology can stand alone, it is envisioned as a component of a larger multisensory environment and will no doubt find its greatest utility in that context. The general philosophy in the design of the display has been that the development of advanced computer interfaces should be driven first by an understanding of human perceptual requirements, and later by technological capabilities or constraints. In expanding on this view, current and potential uses are addressed of virtual acoustic displays, such displays are characterized, and recent approaches to their implementation and application are reviewed, the research project at NASA-Ames is described in detail, and finally some critical research issues for the future are outlined.

Wenzel, Elizabeth M.↗

Composite video and graphics display for multiple camera viewing system in robotics and teleoperation

A system for real-time video image display for robotics or remote-vehicle teleoperation is described that has at least one robot arm or remotely operated vehicle controlled by an operator through hand-controllers, and one or more television cameras and optional lighting element. The system has at least one television monitor for display of a television image from a selected camera and the ability to select one of the cameras for image display. Graphics are generated with icons of cameras and lighting elements for display surrounding the television image to provide the operator information on: the location and orientation of each camera and lighting element; the region of illumination of each lighting element; the viewed region and range of focus of each camera; which camera is currently selected for image display for each monitor; and when the controller coordinate for said robot arms or remotely operated vehicles have been transformed to correspond to coordinates of a selected or nonselected camera.

Diner, Daniel B.↗

An intelligent control and virtual display system for evolutionary space station workstation design

Research and development of the Advanced Display and Computer Augmented Control System (ADCACS) for the space station Body-Ported Cupola Virtual Workstation (BP/VCWS) were pursued. The potential applications were explored of body ported virtual display and intelligent control technology for the human-system interfacing applications is space station environment. The new system is designed to enable crew members to control and monitor a variety of space operations with greater flexibility and efficiency than existing fixed consoles. The technologies being studied include helmet mounted virtual displays, voice and special command input devices, and microprocessor based intelligent controllers. Several research topics, such as human factors, decision support expert systems, and wide field of view, color displays are being addressed. The study showed the significant advantages of this uniquely integrated display and control system, and its feasibility for human-system interfacing applications in the space station command and control environment.

Feng, Xin↗

Composite video and graphics display for camera viewing systems in robotics and teleoperation

A system for real-time video image display for robotics or remote-vehicle teleoperation is described that has at least one robot arm or remotely operated vehicle controlled by an operator through hand-controllers, and one or more television cameras and optional lighting element. The system has at least one television monitor for display of a television image from a selected camera and the ability to select one of the cameras for image display. Graphics are generated with icons of cameras and lighting elements for display surrounding the television image to provide the operator information on: the location and orientation of each camera and lighting element; the region of illumination of each lighting element; the viewed region and range of focus of each camera; which camera is currently selected for image display for each monitor; and when the controller coordinate for said robot arms or remotely operated vehicles have been transformed to correspond to coordinates of a selected or nonselected camera.

Diner, Daniel B.↗

Test techniques for evaluating flight displays

The rapid development of graphics technology allows for greater flexibility in aircraft displays, but display evaluation techniques have not kept pace. Historically, display evaluation has been based on subjective opinion and not on the actual aircraft/pilot performance. Existing electronic display specifications and evaluation techniques are reviewed. A display rating technique analogous to handling qualities ratings was developed and is recommended for future evaluations. The choice of evaluation pilots is also discussed and the use of a limited number of trained evaluators is recommended over the use of a large number of operational pilots.

Haworth, Loran A.↗

Simulation and flight test evaluation of head-up-display guidance for Harrier approach transitions

Position and speed guidance displays for STOVL aircraft curved, decelerating approaches to hover and vertical landing have been evaluated for their effectiveness in reducing pilot workload and improving performance. The NASA V/STOL Systems Research Aircraft, a modified YAV-8B Harrier prototype, was used to evaluate the displays in flight, while the NASA Ames Vertical Motion Simulator was used to extend the flight test results to instrument meteorological conditions (IMC) and to examine performance in various conditions of wind and turbulence. The simulation data showed close correlation with the flight test data, and both demonstrated the feasibility of the displays. With the exception of the hover task in zero visibility, which was Level-3, averaged Cooper-Harper handling qualities ratings given during simulation were Level-2 for both the approach task and the hover task in all conditions. During flight tests in calm and clear conditions, the displays also gave rise to Level-2 handling qualities ratings. Pilot opinion showed that the guidance displays would be useful in visual flight, especially at night, as well as in IMC.

Dorr, D. W.↗

Visual field information in Nap-of-the-Earth flight by teleoperated Helmet-Mounted displays

The human ability to derive Control-Oriented Visual Field Information from teleoperated Helmet-Mounted displays in Nap-of-the-Earth flight, is investigated. The visual field with these types of displays originates from a Forward Looking Infrared Radiation Camera, gimbal-mounted at the front of the aircraft and slaved to the pilot's line-of-sight, to obtain wide-angle visual coverage. Although these displays are proved to be effective in Apache and Cobra helicopter night operations, they demand very high pilot proficiency and work load. Experimental work presented in the paper has shown that part of the difficulties encountered in vehicular control by means of these displays can be attributed to the narrow viewing aperture and head/camera slaving system phase lags. Both these shortcomings will impair visuo-vestibular coordination, when voluntary head rotation is present. This might result in errors in estimating the Control-Oriented Visual Field Information vital in vehicular control, such as the vehicle yaw rate or the anticipated flight path, or might even lead to visuo-vestibular conflicts (motion sickness). Since, under these conditions, the pilot will tend to minimize head rotation, the full wide-angle coverage of the Helmet-Mounted Display, provided by the line-of-sight slaving system, is not always fully utilized.

Grunwald, Arthur J.↗

Exocentric judgements in real environments and stereoscopic displays

Spatial direction errors during interpretation of perspective images, such as 3D map displays, may originate from misjudgment of the orientation of the viewing direction used to make the display. One source of these errors could be perceptual evidence of the display surface. Two experiments are reported in which the same judgment exocentric task was presented, but the cues to the picture surface were reduced or eliminated by presenting the task as a stereoscopic, virtual image or by a geometrically matched physical model. A theory developed to model exocentric direction errors on perspective displays has been fitted to the data from these two experiments. The parameters estimated from the fit in both experiments indicate that the subjects may be more correctly estimating the viewing direction than in ordinary perspective displays. Consequently, in some real world or stereo viewing conditions, errors in estimating the viewing direction are not likely to dominate exocentric direction errors.

Ellis, Stephen R.↗

An evaluation of software tools for the design and development of cockpit displays

The use of all-glass cockpits at the NASA Langley Research Center (LaRC) simulation facility has changed the means of design, development, and maintenance of instrument displays. The human-machine interface has evolved from a physical hardware device to a software-generated electronic display system. This has subsequently caused an increased workload at the facility. As computer processing power increases and the glass cockpit becomes predominant in facilities, software tools used in the design and development of cockpit displays are becoming both feasible and necessary for a more productive simulation environment. This paper defines LaRC requirements of a display software development tool and compares two available applications against these requirements. As a part of the software engineering process, these tools reduce development time, provide a common platform for display development, and produce exceptional real-time results.

Ellis, Thomas D., Jr.↗

Depth-viewing-volume increase by collimation of stereo 3-D displays

Typical stereo 3-D displays are produced using a single-image-source, which is time-multiplexed, to present disparate, directly-viewed views (stereo pairs) of the visual scene to each eye. However, current stereoscopic viewing techniques impose severe restrictions in the effective viewing-volume of the stereo 3-D display. Recent experiments at Langley Research Center determined that the effective region of stereopsis cuing, the depth-viewing volume, increased with increasing viewer-to-screen distances. This increase was also accompanied by a decrease in the field-of-view of the system. It was postulated that collimation of the display source would dramatically increase the depth-viewing volume, as the effective accommodation distance would be near infinity, while maintaining the field-of-view at required levels. The goal of this proof-of-concept effort was to investigate whether or not a dramatic increase in depth-viewing volume for stereo 3-D displays would be provided by the application of collimated optics to the stereo display source.

Busquets, Anthony M.↗