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At least 271 records · Page 15

Part-body and multibody effects on absorption of radio-frequency electromagnetic energy by animals and by models of man

Fine structure in the whole-body resonant curve for radio-frequency energy deposition in man can be attributed to part-body resonances. As for head resonance, which occurs near 350 MHz in man, the absorptive cross section is nearly three times the physical cross section of the head. The arm has a prominent resonance at 150 MHz. Numerical solutions, antenna theory, and experimental results on animals have shown that whole-body energy deposition may be increased by 50 percent or more because of multiple bodies that are strategically located in the field. Empirical equations for SARs are also presented along with test data for several species of laboratory animals. Barbiturate anesthesia is sufficiently disruptive of thermoregulation that delta Ts of colonic temperature yield energy dose values in several mammals that compare quite favorably with those based on whole-body calorimetry.

Gandhi, O. P.↗

An atmospheric exposure chamber for small animals

The purpose of this project was to design a long-term environmental exposure chamber for small animals. This chamber is capable of producing hypoxic, normoxic and hyperoxic atmospheres which are closely regulated. The chamber, which is of the recycling type, is fashioned after clear plastic germ-free isolators. Oxygen concentration is set and controlled by a paramagnetic O2 analyzer and a 3-way solenoid valve. In this way either O2 or N2 may be provided to the system by way of negative O2 feedback. Relative humidity is maintained at 40-50 percent by a refrigeration type dryer. Carbon dioxide is absorbed by indicating soda lime. A diaphragm pump continuously circulates chamber gas at a high enough flow rate to prevent buildup of CO2 and humidity. This chamber has been used for numerous studies which involve prolonged exposure of small animals to various O2 concentrations.

Glaser, R. M.↗

The influence of gravity on the process of development of animal systems

The development of animal systems is described in terms of a series of overlapping phases: pattern specification; differentiation; growth; and aging. The extent to which altered (micro) gravity (g) affects those phases is briefly reviewed for several animal systems. As a model, amphibian egg/early embryo is described. Recent data derived from clinostat protocols indicates that microgravity simulation alters early pattern specification (dorsal/ventral polarity) but does not adversely influence subsequent morphogenesis. Possible explanations for the absence of catastrophic microgravity effects on amphibian embryogenesis are discussed.

Malacinski, G. M.↗

Animal studies on Spacelab-3

Two squirrel monkeys and 24 rats were flown on Spacelab-3 to provide hands-on maintenance of animals in a laboratory environment. With few exceptions, the animals grew and behaved normally, were free of chronic stress, and differed from ground controls only for gravity-dependent parameters. One of the monkeys exhibited symptoms of space sickness similar to those observed in humans, which suggests squirrel monkeys may be good models for studying the space-adaptation syndrome. Among parameters measured in the rats, most notable is the dramatic loss of muscle mass and increased fragility of long bones. Other rat findings include suppressed interferon production by spleen cells, defective release of growth hormone by somatrophs, possible dissociation of circadian pacemakers, changes in hepatic lipid and carbohydrate metabolism, and hypersensitivity of marrow cells to erythropoietin.

Schatte, C.↗

Applications of computer-graphics animation for motion-perception research

The advantages and limitations of using computer animated stimuli in studying motion perception are presented and discussed. Most current programs of motion perception research could not be pursued without the use of computer graphics animation. Computer generated displays afford latitudes of freedom and control that are almost impossible to attain through conventional methods. There are, however, limitations to this presentational medium. At present, computer generated displays present simplified approximations of the dynamics in natural events. Very little is known about how the differences between natural events and computer simulations influence perceptual processing. In practice, the differences are assumed to be irrelevant to the questions under study, and that findings with computer generated stimuli will generalize to natural events.

Proffitt, D. R.↗

Image processing methods in two and three dimensions used to animate remotely sensed data

Image processing methods and software used to animate nonimaging remotely sensed data on cloud cover are described. Three FORTRAN programs were written in the VICAR2/TAE image processing domain to perform 3D perspective rendering, to interactively select parameters controlling the projection, and to interpolate parameter sets for animation images between key frames. Operation of the 3D programs and transferring the images to film is automated using executive control language and custom hardware to link the computer and camera.

Hussey, K. J.↗

Bone density in limb-immobilized beagles: An animal model for bone loss in weightlessness

Prolonged weightlessness is man in space flight results in a slow progressive demineralization of bone accompanied by an increased calcium output in the urine resulting in negative calcium balances. This possibly irreversible bone loss may constitute a serious limiting factor to long duration manned space flight. In order to seek and test preventative measures an appropriate ground based animal model simulating weightlessness is necessary. Use of the mature Beagle in limb immobilization has been documented as an excellent model for orthopedic research since this animal most closely simulates the phenomenom of bone loss with regards to growth, remodeling, structure, chemistry and mineralization. The purpose of this project is to develop a research protocol for the study of bone loss in Beagles during and after cast immobilization of a hindleg; research will then be initiated.

Wolinsky, Ira↗

Comments on event driven animation

Event driven animation provides a general method of describing controlling values for various computer animation techniques. A definition and comments are provided on genralizing motion description with events. Additional comments are also provided about the implementation of twixt.

Gomez, Julian E.↗

Computer animation of modal and transient vibrations

An interactive computer graphics processor is described that is capable of generating input to animate modal and transient vibrations of finite element models on an interactive graphics system. The results from NASTRAN can be postprocessed such that a three dimensional wire-frame picture, in perspective, of the finite element mesh is drawn on the graphics display. Modal vibrations of any mode shape or transient motions over any range of steps can be animated. The finite element mesh can be color-coded by any component of displacement. Viewing parameters and the rate of vibration of the finite element model can be interactively updated while the structure is vibrating.

Lipman, Robert R.↗

Effects of gravity perturbation on developing animal systems

The use of developing animal systems to analyze the effects of microgravity on animals is discussed. Some of the key features of developing systems, especially embryos, are reviewed and relevant space data are summarized. Issues to be addressed in the design of future space experiments are discussed. It is noted that an embryo which exhibits ground based gravity effects should be selected for use as a model system and individual variation in gravity response among batches of embryos should be taken into account.

Malacinski, G. M.↗

Environmental control and life support systems analysis for a Space Station life sciences animal experiment

NASA's Langley and Goddard facilities have evaluated the effects of animal science experiments on the Space Station's Environmental Control and Life Support System (ECLSS) by means of computer-aided analysis, assuming an animal colony consisting of 96 rodents and eight squirrel monkeys. Thirteen ECLSS options were established for the reclamation of metabolic oxygen and waste water. Minimum cost and weight impacts on the ECLSS are found to accrue to the system's operation in off-nominal mode, using electrochemical CO2 removal and a static feed electrolyzer for O2 generation.

So, Kenneth T.↗

Water management requirements for animal and plant maintenance on the Space Station

Long-duration Space Station experiments that use animals and plants as test specimens will require increased automation and advanced technologies for water management in order to free scientist-astronauts from routine but time-consuming housekeeping tasks. The three areas that have been identified as requiring water management and that are discusseed are: (1) drinking water and humidity condensate of the animals, (2) nutrient solution and transpired water of the plants, and (3) habitat cleaning methods. Automation potential, technology assessment, crew time savings, and resupply penalties are also discussed.

Johnson, C. C.↗

Toward a computational theory for motion understanding: The expert animators model

Artificial intelligence researchers claim to understand some aspect of human intelligence when their model is able to emulate it. In the context of computer graphics, the ability to go from motion representation to convincing animation should accordingly be treated not simply as a trick for computer graphics programmers but as important epistemological and methodological goal. In this paper we investigate a unifying model for animating a group of articulated bodies such as humans and robots in a three-dimensional environment. The proposed model is considered in the framework of knowledge representation and processing, with special reference to motion knowledge. The model is meant to help setting the basis for a computational theory for motion understanding applied to articulated bodies.

Mohamed, Ahmed S.↗

Computer Animation In Perception Research

Artificiality of images apparent to subjects and influences experimental results. Report evalutes computer-generated animation in research on perception of motion. Such research programs not pursued without computer animation, report notes. Computer-generated displays afford variability and control almost impossible to achieve otherwise. Medium limited in that computer-generated images present simplified approximations of dynamics of natural events.

Kaiser, Mary K.↗

Human task animation from performance models and natural language input

Graphical manipulation of human figures is essential for certain types of human factors analyses such as reach, clearance, fit, and view. In many situations, however, the animation of simulated people performing various tasks may be based on more complicated functions involving multiple simultaneous reaches, critical timing, resource availability, and human performance capabilities. One rather effective means for creating such a simulation is through a natural language description of the tasks to be carried out. Given an anthropometrically-sized figure and a geometric workplace environment, various simple actions such as reach, turn, and view can be effectively controlled from language commands or standard NASA checklist procedures. The commands may also be generated by external simulation tools. Task timing is determined from actual performance models, if available, such as strength models or Fitts' Law. The resulting action specification are animated on a Silicon Graphics Iris workstation in real-time.

Esakov, Jeffrey↗

Generation of animation sequences of three dimensional models

The invention is directed toward a method and apparatus for generating an animated sequence through the movement of three-dimensional graphical models. A plurality of pre-defined graphical models are stored and manipulated in response to interactive commands or by means of a pre-defined command file. The models may be combined as part of a hierarchical structure to represent physical systems without need to create a separate model which represents the combined system. System motion is simulated through the introduction of translation, rotation and scaling parameters upon a model within the system. The motion is then transmitted down through the system hierarchy of models in accordance with hierarchical definitions and joint movement limitations. The present invention also calls for a method of editing hierarchical structure in response to interactive commands or a command file such that a model may be included, deleted, copied or moved within multiple system model hierarchies. The present invention also calls for the definition of multiple viewpoints or cameras which may exist as part of a system hierarchy or as an independent camera. The simulated movement of the models and systems is graphically displayed on a monitor and a frame is recorded by means of a video controller. Multiple movement and hierarchy manipulations are then recorded as a sequence of frames which may be played back as an animation sequence on a video cassette recorder.

Poi, Sharon↗

Research Animal Holding Facility Prevents Space Lab Contamination

Healthy environment for both rodents and human researchers maintained. Research animal holding facility (RAHF) and rodent cage prevent solid particles (feces, food bits, hair), micro-organisms, ammonia, and odors from escaping into outside environment during spaceflight. Rodent cage contains compartments for two animals. Provides each drinking-water dispenser, feeding alcove, and activity-monitoring port. Feeding and waste trays removable.

Savage, P. D., Jr.↗

Computer animation of NASTRAN displacements on IRIS 4D-series workstations: CANDI/ANIMATE postprocessing of NASHUA results

The capabilities of the postprocessing program CANDI (Color Animation of Nastran DIsplacements) were expanded to accept results from axisymmetric analysis. An auxiliary program, ANIMATE, was developed to allow color display of CANDI output on the IRIS 4D-series workstations. The user can interactively manipulate the graphics display by three-dimensional rotations, translations, and scaling through the use of the keyboard and/or dials box. The user can also specify what portion of the model is displayed. These developments are limited to the display of complex displacements calculated with the NASHUA/NASTRAN procedure for structural acoustics analysis.

Fales, Janine L.↗