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At least 253 records · Page 14

Medical problems in space.

Interplanetary space travel medical problems during long duration missions, noting earth diagnostic and therapeutic methods adaptation, drugs selection, astronaut medical training, etc

Busby, D. E.↗

Access flight hardware design and development

Several items were found to be of immense value in the design and development of the Assembly Concept for Construction of Erectable Space Structures (ACCESS) hardware. The early availability of mock-up and engineering test hardware helped to develop the concept and prove the feasibility of the experiment. The extensive neutral buoyancy testing was invaluable in developing the procedures and timelines, proving that the hardware functioned as intended, and effectively trained the astronauts. The early involvement of the crew systems/astronaut personnel was extremely beneficial in shaping the design to meet the EVA compatibility requirements. Also, the early definition of coupled loads and on-orbit dynamic responses can not be overemphasized due to the relative uncertainty in the magnitude of these loads and their impact on the design.

Rogers, John F.↗

Neutral Buoyancy Portable Life Support System performance study

The Neutral Buoyancy Portable Life Support System (NBPSS) has been designed to support astronaut underwater training activities associated with EVA operations. The performance of competing NBPSS configurations has been analyzed on the basis of a modified 'Metabolic Man' program. NBPSS success is dependent on the development of novel cryogen supply tank and liquid-cooling garment vaporizer. Attention is given to mass and thermal balances and the evaluation results for the vent-loop ejector and heat-exchanger designs.

Chang, Chi-Min↗

Telerobotic capabilities for space operations

This paper presents a summary of tests involving either pure telerobotics, or telerobots in conjunction with extravehicular activity, applied to some of the servicing tasks of the Hubble Space Telescope (HST). This research was conducted in a neutral buoyancy environment, using the high fidelity mockup used for astronaut crew training, along with two telerobots developed in the Space Systems Laboratory. These tests showed that current telerobots are capable of a limited subset of tasks required for EVA servicing of HST, and that specific developments in robotic capability are required, particularly in high torque output and positioning in constrained volumes, before the telerobotic systems are capable replacements to EVA. A more immediately promising application is the use of telerobots to enhance and extend the EVA capabilities, by acting as 'assistants' to the EVA crewmen performing the dexterous and high-force tasks.

Akin, David L.↗

Mental rotation - A key to mitigation of motion sickness in the virtual environments?

If mental rotation is important for the reduction of motion sickness and complement performance in virtual environments (VEs), the use of the Howard (1982) mental rotation test battery may identify individuals with lower susceptibility to VE-induced motion sickness and therefore a greater probability of success as VE operators. An apparatus and its associated procedures are currently under development for astronaut microgravity training aimed at reducing motion sickness; it is hypothesized that this system may be of significance to VE testing and training.

Parker, Donald E.↗

Aircraft operations management manual

The NASA aircraft operations program is a multifaceted, highly diverse entity that directly supports the agency mission in aeronautical research and development, space science and applications, space flight, astronaut readiness training, and related activities through research and development, program support, and mission management aircraft operations flights. Users of the program are interagency, inter-government, international, and the business community. This manual provides guidelines to establish policy for the management of NASA aircraft resources, aircraft operations, and related matters. This policy is an integral part of and must be followed when establishing field installation policy and procedures covering the management of NASA aircraft operations. Each operating location will develop appropriate local procedures that conform with the requirements of this handbook. This manual should be used in conjunction with other governing instructions, handbooks, and manuals.

Source record↗

Ellington Field: A Short History, 1917-1962

This document details the chronological history of an air field in Southeast Texas that currently serves as an adjunct to NASA Johnson Space Center as well as a civilian/military air field. The field was built early in the 20th century, soon after airplane flight became a recognized factor in American military applications, was central to a wide variety of military uses throughout this century, and remains viable for such purposes in addition to serving a vital role in NASA's training of astronauts.

Carlson, Erik↗

STS-92 Crew Interview/B. Duffy

The STS-92 Commander Brian Duffy is shown being interviewed. He answers questions about his inspiration to become an astronaut, his training, and gives details on the mission, including overviews of the Z1 truss, the S-band antenna, the third pressurized meeting adaptor (PMA-3), the common berthing mechanism (CBM), and the spacewalks. He shares his thoughts on Russia's contributions to the International Space Station (ISS), the role of STS-92 in preparing the ISS for its first resident crew, and the importance of the ISS in the future.

Source record↗

STS-92 Crew Interview/L. Chiao

The STS-92 Mission Specialist Leroy Chiao is seen being interviewed. He answers questions about his inspiration to become an astronaut, his training, and gives details of the mission, including overviews of the Z1 truss, the third pressurized mating adapter (PMA-3), the common berthing mechanism (CBM), and the spacewalks. He shares his thoughts on the role of STS-92 in preparing the International Space Station (ISS) for the first resident crew, Russia's contribution to the ISS, and the importance of the ISS and Space Shuttle in the future.

Source record↗

STS-92 Crew Interview - Wakata

STS-92 Mission Specialist Koichi Wakata is interviewed. He answers questions about his inspiration to become an astronaut, his training, and gives details on the mission, including overviews of the ZI truss, the S-band antenna, the third pressurized mating adapter (PMA-3), the common berthing mechanism, and his part in controlling the robotic arm during the spacewalks. He shares his thoughts on Russia's contribution to the International Space Station (ISS), the role of STS-92 in preparing the ISS for its first resident crew, and the importance of ISS in the future.

Source record↗

Stress Management by Biofeedback

In the 1980's, Dr. Patrick Doyle served on a project to train U.S. astronauts at Johnson Space Center in biofeedback techniques to control anxiety and hypertension. Traditional biofeedback concepts were found to be too mundane, repetitive and boring, so Doyle developed Bio-Games with more interesting and involved formats. The first product, Bio-Ball, is an interactive, multimedia baseball video game that is played by relaxing in order to hit the ball. Gradually the player is able to relax at will, and with practice is able to apply the skills to real-life situations. Doyle has since gone on to create a number of biofeedback games marketed by Creative MultiMedia Inc. including Bio-Golf, Clutch City, and Pachyderm. Stress-busting screen savers are also being marketed under the Buddies series. In addition to being used in the corporate world, Bio-Games have been recognized by the Starbright Foundation which focuses on improving the total hospital environments of critically injured and chronically-ill children.

Source record↗

Modeling and simulation for space medicine operations: preliminary requirements considered

The NASA Space Medicine program is now developing plans for more extensive use of high-fidelity medical simulation systems. The use of simulation is seen as means to more effectively use the limited time available for astronaut medical training. Training systems should be adaptable for use in a variety of training environments, including classrooms or laboratories, space vehicle mockups, analog environments, and in microgravity. Modeling and simulation can also provide the space medicine development program a mechanism for evaluation of other medical technologies under operationally realistic conditions. Systems and procedures need preflight verification with ground-based testing. Traditionally, component testing has been accomplished, but practical means for "human in the loop" verification of patient care systems have been lacking. Medical modeling and simulation technology offer potential means to accomplish such validation work. Initial considerations in the development of functional requirements and design standards for simulation systems for space medicine are discussed.

Non-programmatic↗

Inertial Motion-Tracking Technology for Virtual 3-D

In the 1990s, NASA pioneered virtual reality research. The concept was present long before, but, prior to this, the technology did not exist to make a viable virtual reality system. Scientists had theories and ideas they knew that the concept had potential, but the computers of the 1970s and 1980s were not fast enough, sensors were heavy and cumbersome, and people had difficulty blending fluidly with the machines. Scientists at Ames Research Center built upon the research of previous decades and put the necessary technology behind them, making the theories of virtual reality a reality. Virtual reality systems depend on complex motion-tracking sensors to convey information between the user and the computer to give the user the feeling that he is operating in the real world. These motion-tracking sensors measure and report an object s position and orientation as it changes. A simple example of motion tracking would be the cursor on a computer screen moving in correspondence to the shifting of the mouse. Tracking in 3-D, necessary to create virtual reality, however, is much more complex. To be successful, the perspective of the virtual image seen on the computer must be an accurate representation of what is seen in the real world. As the user s head or camera moves, turns, or tilts, the computer-generated environment must change accordingly with no noticeable lag, jitter, or distortion. Historically, the lack of smooth and rapid tracking of the user s motion has thwarted the widespread use of immersive 3-D computer graphics. NASA uses virtual reality technology for a variety of purposes, mostly training of astronauts. The actual missions are costly and dangerous, so any opportunity the crews have to practice their maneuvering in accurate situations before the mission is valuable and instructive. For that purpose, NASA has funded a great deal of virtual reality research, and benefited from the results.

Source record↗

Desert Research and Technology Studies (RATS) Local and Remote Test Sites

Desert RATS (Research and Technology Studies) is a combined group of inter-NASA center scientists and engineers, collaborating with representatives of industry and academia, for the purpose of conducting remote field exercises. These exercises provide the capability to validate experimental hardware and software, to evaluate and develop mission operational techniques, and to identify and establish technical requirements applicable for future planetary exploration. D-RATS completed its ninth year of field testing in September 2006. Dry run test activities prior to testing at designated remote field site locations are initially conducted at the Johnson Space Center (JSC) Remote Field Demonstration Test Site. This is a multi-acre external test site located at JSC and has detailed representative terrain features simulating both Lunar and Mars surface characteristics. The majority of the remote field tests have been subsequently conducted in various high desert areas adjacent to Flagstaff, Arizona. Both the local JSC and remote field test sites have terrain conditions that are representative of both the Moon and Mars, such as strewn rock and volcanic ash fields, meteorite crater ejecta blankets, rolling plains, hills, gullies, slopes, and outcrops. Flagstaff is the preferred remote test site location for many reasons. First, there are nine potential test sites with representative terrain features within a 75-mile radius. Second, Flagstaff is the location of the United States Geologic Survey (USGS)/Astrogeology Branch, which historically supported Apollo astronaut geologic training and currently supports and provides host accommodations to the D-RATS team. Finally, in considering the importance of logistics in regard to providing the necessary level of support capabilities, the Flagstaff area provides substantial logistics support and lodging accommodations to take care of team members during long hours of field operations.

Janoiko, Barbara↗

Crew/Robot Coordinated Planetary EVA Operations at a Lunar Base Analog Site

Under the direction of NASA's Exploration Technology Development Program, robots and space suited subjects from several NASA centers recently completed a very successful demonstration of coordinated activities indicative of base camp operations on the lunar surface. For these activities, NASA chose a site near Meteor Crater, Arizona close to where Apollo Astronauts previously trained. The main scenario demonstrated crew returning from a planetary EVA (extra-vehicular activity) to a temporary base camp and entering a pressurized rover compartment while robots performed tasks in preparation for the next EVA. Scenario tasks included: rover operations under direct human control and autonomous modes, crew ingress and egress activities, autonomous robotic payload removal and stowage operations under both local control and remote control from Houston, and autonomous robotic navigation and inspection. In addition to the main scenario, participants had an opportunity to explore additional robotic operations: hill climbing, maneuvering heaving loads, gathering geo-logical samples, drilling, and tether operations. In this analog environment, the suited subjects and robots experienced high levels of dust, rough terrain, and harsh lighting.

Diftler, M. A.↗

Requirements for Modeling and Simulation for Space Medicine Operations: Preliminary Considerations

The NASA Space Medicine program is now developing plans for more extensive use of high-fidelity medical Simulation systems. The use of simulation is seen as means to more effectively use the limited time available for astronaut medical training. Training systems should be adaptable for use in a variety of training environments, including classrooms or laboratories, space vehicle mockups, analog environments, and in microgravity. Modeling and simulation can also provide the space medicine development program a mechanism for evaluation of other medical technologies under operationally realistic conditions. Systems and procedures need preflight verification with ground-based testing. Traditionally, component testing has been accomplished, but practical means for "human in the loop" verification of patient care systems have been lacking. Medical modeling and simulation technology offer potential means to accomplish such validation work. Initial considerations in the development of functional requirements and design standards for simulation systems for space medicine are discussed.

Dawson, David L.↗