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At least 235 records · Page 13

Radioisotope Power System Dose Estimation Tool (RPS-DET) User Manual

Radioisotope power systems (RPSs) convert decay heat from radioactive materials to electrical power. The National Aeronautics and Space Administration (NASA) uses RPSs for certain orbiters, landers, rovers, and probes that cannot rely on solar or chemical power. Most of the emitted charged particles in RPS fuels are locally absorbed, and the particles’ kinetic energy is converted into thermal energy as they slow down in the surrounding materials. This heat is subsequently converted into electricity through some form of energy conversion process (e.g., thermoelectric, heat engine, thermionic). While nearly all the charged particles are stopped locally, a non-trivial portion of the emitted neutral particles (neutrons and photons) escape the fuel and are free to interact with surrounding materials. This escaping radiation field can be operationally problematic for certain instruments, materials, electronics, etc., and can cause problems during terrestrial shipping, integration, testing for personnel, instrumentation, etc. Furthermore, the fuel’s emission spectrum evolves over time as the parent isotopes decay away and daughter products accumulate. This changing fuel composition alters characteristics of the ambient radiation field over time, which is further affected by RPS orientation and the surrounding environment. Tools that can rapidly estimate the radiation characteristics of RPSs with various fuel compositions, fuel ages, various RPS orientations, and in/on different spaceflight and planetary scenarios provide researchers with an opportunity to quickly estimate the radiation implications of a given RPS scenario. The RPS dose estimation tool (RPS-DET) provides engineers, scientists and analysts who are not trained in the art of particle transport software with a solution for quickly building, simulating, and analyzing the radiation impacts of various RPS designs in relevant spaceflight and terrestrial environments.

30 DIRECT ENERGY CONVERSION↗

Virtual Reality for Shoot/No-Shoot Decision Training in Law Enforcement: A Literature Review and Research Agenda

Virtual reality (VR) can materially improve “shoot / no-shoot” (SNS) training by giving officers realistic, repeatable practice making high-stakes decisions under pressure. Traditional tools—live-fire ranges and video simulators—build basics, but they cannot adapt to each officer in real time or fully mirror the complexity of the field. VR closes that gap by creating immersive scenarios that are safer, more flexible, easier to scale across units, and able to capture objective performance data. SNS decisions are not just about marksmanship; they rely on perception, judgment, memory, and the ability to hold fire when a threat is uncertain. Effective training therefore needs realism, decision complexity, and branching outcomes that reflect the true consequences of choices. These elements strengthen recognition of hostile intent while reducing false positives and building the self-control required in ambiguous situations. VR brings specific advantages: dynamic environments, full-body interaction, and the ability to measure performance with precision—enabling targeted feedback and better transfer of learning to the street. At the same time, responsible deployment must address scenario quality (credible environments and behaviors), lawful decision models, and user wellbeing (appropriate stress levels, comfort, and safety). Sandia’s VIPER Lab is positioned to lead this work. The team combines human-performance science, AI/ML, and VR/AR development with a deep equipment bench (e.g., omnidirectional treadmill, eye-tracking, haptics, multiple HMDs). This ecosystem supports building and validating next-generation SNS training that is immersive, measurable, and trustworthy. Bottom line: Investment in VR-enabled SNS training that blends evidence-based design with careful validation and legal safeguards is expected to pay off in safer, more consistent decision-making and improved community trust, delivered through training that is practical to deploy at scale.

45 MILITARY TECHNOLOGY, WEAPONRY, AND NATIONAL DEF↗

A Cryogenic Muon Tagging System Integrated with a Superconducting Qubit Device for Radiation-Induced Error Mitigation

Superconducting qubits are highly sensitive to ionizing radiation, which can induce correlated errors and limit scalable fault-tolerant quantum computing. In particular, cosmic-ray muons can deposit energy in the substrate, generating phonon bursts that break Cooper pairs and produce quasiparticles, leading to correlated decoherence events across multiple qubits. We present the development of a cryogenic muon tagging system based on Kinetic Inductance Detectors (KIDs) and its integration with superconducting quantum hardware. Originally developed within the ACE-SuperQ project and validated as a standalone detector, the system demonstrated a muon tagging efficiency of approximately 90% and excellent agreement with Monte Carlo simulations. Building on this validation, the tagging system has been integrated with a multi-qubit superconducting chip operated in a dilution refrigerator. The detector configuration consists of a multi-layer KID stack arranged above and below the quantum device, enabling time-coincident identification of muon-induced events within the same cryogenic environment. The integrated setup has been successfully commissioned, enabling simultaneous operation of the qubit chip and the muon tagging system. A first measurement campaign has been carried out, and preliminary data show time-correlated events between the muon tagging detectors and the qubit readout. A quantitative analysis of radiation-induced effects on qubit performance is currently ongoing. This work represents a step toward the implementation of event-level radiation tagging as a tool for characterizing and potentially mitigating correlated errors in superconducting quantum processors, while establishing a modular platform for future studies at the interface between particle physics and quantum information science.

Roy, Tanay [Fermilab] (ORCID:000000019442862X)↗

Computer Simulation For Design Of TWT's

A three-dimensional finite-element analytical technique facilitates design and fabrication of traveling-wave-tube (TWT) slow-wave structures. Used to perform thermal and mechanical analyses of TWT designed with variety of configurations, geometries, and materials. Using three-dimensional computer analysis, designer able to simulate building and testing of TWT, with consequent substantial saving of time and money. Technique enables detailed look into operation of traveling-wave tubes to help improve performance for future communications systems.

Bartos, Karen F.↗

Library reuse in a rapid development environment

The Aeroscience and Flight Mechanics Division (AFMD) established a Rapid Development Laboratory (RDL) to investigate and improve new 'rapid development' software production processes and refine the use of commercial, off-the-shelf (COTS) tools. These tools and processes take an avionics design project from initial inception through high fidelity, real-time, hardware-in-the-loop (HIL) testing. One central theme of a rapid development process is the use and integration of a variety of COTS tools: This paper discusses the RDL MATRIX(sub x)(R) libraries, as well as the techniques for managing and documenting these libraries. This paper also shows the methods used for building simulations with the Advanced Simulation Development System (ASDS) libraries, and provides metrics to illustrate the amount of reuse for five complete simulations. Combining ASDS libraries with MATRIX(sub x)(R) libraries is discussed.

Uhde, JO↗

Adoption of Test Driven Development and Continuous Integration for the Development of the Trick Simulation Toolkit

This paper describes the adoption of a Test Driven Development approach and a Continuous Integration System in the development of the Trick Simulation Toolkit, a generic simulation development environment for creating high fidelity training and engineering simulations at the NASA/Johnson Space Center and many other NASA facilities. It describes what was learned and the significant benefits seen, such as fast, thorough, and clear test feedback every time code is checked-in to the code repository. It also describes a system that encourages development of code that is much more flexible, maintainable, and reliable. The Trick Simulation Toolkit development environment provides a common architecture for user-defined simulations. Trick builds executable simulations using user-supplied simulation-definition files (S_define) and user supplied "model code". For each Trick-based simulation, Trick automatically provides job scheduling, checkpoint / restore, data-recording, interactive variable manipulation (variable server), and an input-processor. Also included are tools for plotting recorded data and various other supporting tools and libraries. Trick is written in C/C++ and Java and supports both Linux and MacOSX. Prior to adopting this new development approach, Trick testing consisted primarily of running a few large simulations, with the hope that their complexity and scale would exercise most of Trick's code and expose any recently introduced bugs. Unsurprising, this approach yielded inconsistent results. It was obvious that a more systematic, thorough approach was required. After seeing examples of some Java-based projects that used the JUnit test framework, similar test frameworks for C and C++ were sought. Several were found, all clearly inspired by JUnit. Googletest, a freely available Open source testing framework, was selected as the most appropriate and capable. The new approach was implemented while rewriting the Trick memory management component, to eliminate a fundamental design flaw. The benefits became obvious almost immediately, not just in the correctness of the individual functions and classes but also in the correctness and flexibility being added to the overall design. Creating code to be testable, and testing as it was created resulted not only in better working code, but also in better-organized, flexible, and readable (i.e., articulate) code. This was, in essence the Test-driven development (TDD) methodology created by Kent Beck. Seeing the benefits of Test Driven Development, other Trick components were refactored to make them more testable and tests were designed and implemented for them.

Penn, John M.↗

Home Energy Scoring Tools (website) and Application Programming Interfaces, APIs (aka HEScore)

A web-based residential energy rating tool with APIs that runs the LBNL website: Provides customized estimates of residential energy use and energy bills based on building description information provided by the user. Energy use is estimated using engineering models developed at LBNL. Space heating and cooling use is based on the DOE-2. 1E building simulation model. Other end-users (water heating, appliances, lighting, and misc. equipment) are based on engineering models developed by LBNL.

Mills, Evan↗

Leveraging Zone Air Temperature Data to Improve Physics-Based Energy Simulation of Existing Buildings

The paper introduces a hybrid modelling approach that enhances the accuracy and usability of physics-based energy simulation for existing buildings. The approach leverages measured zone air temperature data streams -- increasingly available from smart thermostats -- to derive difficult-to-obtain input parameters for internal thermal mass and infiltration airflow rates. It does so using a reformulated inverse heat balance algorithm. We implemented the inverse algorithms in EnergyPlus and used LBNL's Facility for Low Energy eXperiments (FLEXLAB) for demonstration and validation

32 ENERGY CONSERVATION, CONSUMPTION, AND UTILIZATI↗

Prototype Courthouse Building Energy Model: Building Characteristics and Energy Simulation Results

To coordinate commercial building energy research activities, the US Department of Energy uses a suite of commercial prototype building models, which includes 16 building types and covers 80% of US commercial floorspace. Efforts are underway to expand this suite by developing prototype models for additional building types, including a courthouse. Informed by building design guides, databases, documented projects, and personal communication with courthouse design experts, a 3-story, 4-courtroom, 69,324 ft 2 building was considered as the prototype courthouse to represent an average-sized courthouse in the United States. This report documents the building and system characteristics of the prototype courthouse model combined with climate-specific and construction vintage–specific requirements for the building envelope and systems from ASHRAE Standard 90.1. The energy simulation results are presented for 4 construction vintages (2004, 2007, 2010, and 2013) and 15 ASHRAE climate zones. To verify the energy simulation results, energy use statistics of existing courthouses from different building database are also presented. Based on the simulated energy use, the site energy use intensity of the prototype courthouse ranged from 45 to 159 kBtu/ft 2 compared with the average energy use intensity of 94.7 kBtu/ft 2 for the courthouse building type in the 2012 Commercial Building Energy Consumption Survey (CBECS) Data.

32 ENERGY CONSERVATION, CONSUMPTION, AND UTILIZATI↗

Simulation Of Probabilistic Wind Loads On A Building

Method of simulating probabilistic windloads on building developed. Numerical results of simulation used to assess reliability of building and risk associated with tendencies of large gusts or high steady winds to cause building to sway, buckle, and/or overturn. Using method to analyze proposed design in iterative design cycle, building designed for specified reliability.

Chamis, Christos C.↗

Energy consumption program: A computer model simulating energy loads in buildings

The JPL energy consumption computer program developed as a useful tool in the on-going building modification studies in the DSN energy conservation project is described. The program simulates building heating and cooling loads and computes thermal and electric energy consumption and cost. The accuracy of computations are not sacrificed, however, since the results lie within + or - 10 percent margin compared to those read from energy meters. The program is carefully structured to reduce both user's time and running cost by asking minimum information from the user and reducing many internal time-consuming computational loops. Many unique features were added to handle two-level electronics control rooms not found in any other program.

Stoller, F. W.↗

Simulation and visualization of energy-related occupant behavior in office buildings

In current building performance simulation programs, occupant presence and interactions with building systems are over-simplified and less indicative of real world scenarios, contributing to the discrepancies between simulated and actual energy use in buildings. Simulation results are normally presented using various types of charts. However, using those charts, it is difficult to visualize and communicate the importance of occupants’ behavior to building energy performance. This study introduced a new approach to simulating and visualizing energy-related occupant behavior in office buildings. First, the Occupancy Simulator was used to simulate the occupant presence and movement and generate occupant schedules for each space as well as for each occupant. Then an occupant behavior functional mockup unit (obFMU) was used to model occupant behavior and analyze their impact on building energy use through co-simulation with EnergyPlus. Finally, an agent-based model built upon AnyLogic was applied to visualize the simulation results of the occupant movement and interactions with building systems, as well as the related energy performance. A case study using a small office building in Miami, FL was presented to demonstrate the process and application of the Occupancy Simulator, the obFMU and EnergyPlus, and the AnyLogic module in simulation and visualization of energy-related occupant behaviors in office buildings. Furthermore, the presented approach provides a new detailed and visual way for policy makers, architects, engineers and building operators to better understand occupant energy behavior and their impact on energy use in buildings, which can improve the design and operation of low energy buildings.

32 ENERGY CONSERVATION, CONSUMPTION, AND UTILIZATI↗

An agent-based stochastic Occupancy Simulator

Occupancy has significant impacts on building performance. However, in current building performance simulation programs, occupancy inputs are static and lack diversity, contributing to discrepancies between the simulated and actual building performance. This work presents an Occupancy Simulator that simulates the stochastic behavior of occupant presence and movement in buildings, capturing the spatial and temporal occupancy diversity. Each occupant and each space in the building are explicitly simulated as an agent with their profiles of stochastic behaviors. The occupancy behaviors are represented with three types of models: (1) the status transition events (e.g., first arrival in office) simulated with probability distribution model, (2) the random moving events (e.g., from one office to another) simulated with a homogeneous Markov chain model, and (3) the meeting events simulated with a new stochastic model. A hierarchical data model was developed for the Occupancy Simulator, which reduces the amount of data input by using the concepts of occupant types and space types. Finally, a case study of a small office building is presented to demonstrate the use of the Simulator to generate detailed annual sub-hourly occupant schedules for individual spaces and the whole building. The Simulator is a web application freely available to the public and capable of performing a detailed stochastic simulation of occupant presence and movement in buildings. Future work includes enhancements in the meeting event model, consideration of personal absent days, verification and validation of the simulated occupancy results, and expansion for use with residential buildings.

32 ENERGY CONSERVATION, CONSUMPTION, AND UTILIZATI↗

Assessing overall building energy performance of a large population of residential single-family homes using limited field data

The U.S. Department of Energy (DOE), through the Building Energy Codes Program (BECP), supports building energy code development and implementation processes to achieve the maximum practicable, cost-effective improvements in energy efficiency while providing safe, healthy buildings for occupants. Currently, there is a lack of statistically representative data that shows how energy codes are implemented in the field and the energy savings opportunities that exist. To address this gap, DOE initiated a research study targeted at new residential single-family homes in 8 states starting in the fall of 2014. The study comprises of a baseline phase to determine current levels of compliance with the key energy provisions of the residential building energy code, identify issues, and calculate potential energy savings from improved compliance; a second phase implementing education, training and outreach activities designed to increase targeted code compliance; and a post-study phase to measure the impact of the training and outreach activities compared to the baseline phase. Initial analyses determined the code requirements with the largest energy impact and the minimum number of observations required to detect statistically significant differences in energy use. Data was collected in the field during a single site visit to avoid bias from repeat visits. However, the single site visit principle prevented energy simulation of individual homes due to the lack of all required model inputs. To address this, energy simulation was conducted using Pacific Northwest National Laboratory’s prototype building models and employing bootstrap random sampling on the data collected from all homes visited. The modeled energy consumption using the observed field data was evaluated relative to that associated with the minimum code requirements and potential savings associated with improved compliance of select items were assessed. This paper discusses the methodology developed for this field study, and presents the results and findings from the baseline phase.

Xie, YuLong↗

Simulating Wind Around Isolated Buildings with the System for Atmospheric Modeling

A method to represent the flow around obstacles such as buildings is implemented in the System for Atmospheric Modeling (SAM). The method, which we call a Quasi-Solid Box Method (QSBM), introduces a simple modification to the anelastic equations that forces the flow to stagnate within the obstacle's boundaries. The performance of the modified SAM is evaluated using CEDVAL (Compilation of Experimental Data for Validation of Microscale Dispersion Models) wind tunnel measurements of the wind and tracer dispersion around a single rectangular building. All major observed features of the flow are quite well reproduced. The dispersion of the tracer released at the building base is also simulated. The results of simulation of a flow around a cubic building rotated by 45 degrees relative to the flow, and around a building in the form of a cylinder of aspect ratio of one, are also presented.

54 ENVIRONMENTAL SCIENCES↗

A Control-oriented Building Envelope and HVAC System Simulation Model for a Typical Large Office Building

To enable advanced controls research for buildings, in this paper we present a dynamic simulation model for a typical large office building. In this model, we utilized EnergyPlus for calculating the building thermal load and the Modelica HVAC equipment library to implement the dynamic behavior of the heating, ventilation, and air conditioning (HVAC) system. We utilized a functional mockup interface to enable the run-time communication between the EnergyPlus model and the Modelica model. This simulation model can be driven by control inputs from supervisory decision making algorithms and thus can be used as a virtual testbed for advanced controls development and evaluation. To demonstrate the usage of the model, we implemented two HVAC control sequences representative for large office buildings, both based on the ASHRAE standard. Simulation results allowed us to compare the energy performance associated with the two control strategies, and the evolution of the system dynamics at a high temporal granularity.

Huang, Sen↗

Myna: Connecting powder bed fusion build data to simulation tools for digital twin applications

Additive manufacturing (AM), as a digital process, can generate a detailed digital thread linking a part’s design and manufacturing to its operational performance. As AM systems advance, an increasing amount of process data is stored in manufacturing databases. In principle, this data can be utilized by simulation-based digital twin approaches, such as real-time process control and asynchronous post-processing guidance. However, few tools currently exist for systematically integrating digital thread data with computational tools. Here, in this study, we propose a software package, called Myna, for connecting data from powder bed fusion processes to simulation tools. The utility of such a platform is demonstrated using build data from the Oak Ridge National Laboratory Manufacturing Demonstration Facility “Peregrine v2023-10” public dataset to automatically configure and run 54 semi-analytical 3DThesis melt pool simulations, 78 numerical Additive FOAM melt pool simulations, and 3 ExaCA microstructure simulations. The simulated, spatially registered microstructures are then compared directly with electron backscatter diffraction characterization of the corresponding as-built part locations. The resulting simulated microstructure showed variation as a function of process parameters, particularly stripe width; however, the experimental data had little variation between the microstructure texture and grain size resulting from different processing conditions. Analysis of the discrepancies suggest that it is possible a two-phase ferritic-austenitic solidification model is needed to accurately predict grain size and texture for certain stainless steel 316L feedstock compositions under powder bed fusion conditions, providing direction for future research. As illustrated here, due to the number and complexity of the simulations involved in AM process-structure–property predictions, automated methods to connect process data and simulations will remain necessary tools for testing hypotheses and implementing digital twin applications.

Knapp, Gerald L. [Oak Ridge National Laboratory (O↗

LESSONS FROM NUCLEAR ENERGY: BUILDING SNOW AND AVALANCHE SIMULATION TOOLS USING A COMMON OPEN-SOURCE FRAMEWORK

The Department of Energy (DOE) is currently investing millions of dollars annually into various modeling and simulation tools for all aspects of nuclear energy. An important part of this effort includes developing applications based on the open-source Multiphysics Object Oriented Simulation Environment (MOOSE; mooseframework.org) from Idaho National Laboratory (INL). Through the DOE and outside collaborators, MOOSE includes a large set of physics modules, including phase field, level set, heat conduction, tensor mechanics, Navier-Stokes, and porous media, among others. The phase-field module, in particular, is well-suited for micro-structure evolution simulations, including solidification, as shown in the figure. It was also used, in conjunction with the heat conduction module, to build a multiscale snow model (Pika) as presented at the 2014 International Snow Science Workshop (Slaughter et al., 2014). The snow science community should learn from the nuclear industry, and harness the enormous effort underway to build simulation tools that are open, modular, and share a common framework. In particular, MOOSE-based multi-physics solvers are inherently parallel, dimension agnostic, adaptive in time and space, fully-coupled, and capable of interacting with other applications. The snow science community must build on existing tools to enable collaboration between researchers and practitioners throughout the world, and advance the state-of-the-art in line with other scientific research efforts.

97 MATHEMATICS AND COMPUTING↗