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At least 235 records · Page 13

Feasibility Study of Distributed Decision-Making on the Edge for Urban Air Mobility

The Concept of Operations for Urban Air Mobility (UAM) put forward by FAA, NASA, and several industry stakeholders acknowledges the diversity and complexity in UAM operations and, thereby, envisions a federated architecture for UAM management. In this architecture, the decision-making is distributed to a set of service providers who collectively manage the shared airspace usage by different stakeholders. This notionally brings autonomy closer to the UAM businesses and encourages to explore the feasibility of decision making on the very edge, which is the topic of the presented research. This paper reports research conducted on the hypothesis based on which the residual compute capability onboard smart unmanned aerial systems (UASs) is utilized to build situational awareness and resolve conflicts by passive and active coordination among multiple UASs, thereby implementing a layer of distributed autonomy in UAM. Key features of the edge-computing approach involve inter-UAS information exchange, independent assessment of own flight and environmental conditions, and estimation of other UASs’ flight preferences, incorporating machine learning techniques in the last two. Parallel computing on portable graphics processing unit (GPU) enables the machine learning workflow on the edge. A custom-built 3D simulator is used to evaluate the efficacy of the distributed decision-making on the edge. Each edge node, representing a smart UAS, connects to the simulator from a remote location and independently controls the behavior of the corresponding virtual asset in the simulator, analogous to participants in an online multi-player game. The presented edge-computing-based distributed decision-making framework is envisioned to pave the way for collective mobility of autonomous air vehicles in the future shared airspace, while allowing the inclusion of the business preferences of the UAS operators within allowed regulatory limits.

Edge computing↗

Feasibility Study of Distributed Decision-Making on the Edge for Urban Air Mobility

The Concept of Operations for Urban Air Mobility (UAM) put forward by FAA, NASA, and several industry stakeholders acknowledges the diversity and complexity in UAM operations and, thereby, envisions a federated architecture for UAM management. In this architecture, the decision-making is distributed to a set of service providers who collectively manage the shared airspace usage by different stakeholders. This notionally brings autonomy closer to the UAM businesses and encourages to explore the feasibility of decision making on the very edge, which is the topic of the presented research. This paper reports research conducted on the hypothesis based on which the residual compute capability onboard smart unmanned aerial systems (UASs) is utilized to build situational awareness and resolve conflicts by passive and active coordination among multiple UASs, thereby implementing a layer of distributed autonomy in UAM. Key features of the edge-computing approach involve inter-UAS information exchange, independent assessment of own flight and environmental conditions, and estimation of other UASs’ flight preferences, incorporating machine learning techniques in the last two. Parallel computing on portable graphics processing unit (GPU) enables the machine learning workflow on the edge. A custom-built 3D simulator is used to evaluate the efficacy of the distributed decision-making on the edge. Each edge node, representing a smart UAS, connects to the simulator from a remote location and independently controls the behavior of the corresponding virtual asset in the simulator, analogous to participants in an online multi-player game. The presented edge-computing-based distributed decision-making framework is envisioned to pave the way for collective mobility of autonomous air vehicles in the future shared airspace, while allowing the inclusion of the business preferences of the UAS operators within allowed regulatory limits.

Edge computing↗

Serial Network Flow Monitor

Using a commercial software CD and minimal up-mass, SNFM monitors the Payload local area network (LAN) to analyze and troubleshoot LAN data traffic. Validating LAN traffic models may allow for faster and more reliable computer networks to sustain systems and science on future space missions. Research Summary: This experiment studies the function of the computer network onboard the ISS. On-orbit packet statistics are captured and used to validate ground based medium rate data link models and enhance the way that the local area network (LAN) is monitored. This information will allow monitoring and improvement in the data transfer capabilities of on-orbit computer networks. The Serial Network Flow Monitor (SNFM) experiment attempts to characterize the network equivalent of traffic jams on board ISS. The SNFM team is able to specifically target historical problem areas including the SAMS (Space Acceleration Measurement System) communication issues, data transmissions from the ISS to the ground teams, and multiple users on the network at the same time. By looking at how various users interact with each other on the network, conflicts can be identified and work can begin on solutions. SNFM is comprised of a commercial off the shelf software package that monitors packet traffic through the payload Ethernet LANs (local area networks) on board ISS.

Robinson, Julie A.↗

Experiments for Securing Air Traffic Against Cyber-Physical System Attacks

This presentation describes experiments conducted with single board computers to investigate methods for creating trust for enabling the development of cyber-resilient air transportation systems. Methods included secure communication to prevent unauthorized access to data, consistency of data obtained via sensors and by processing, and built-in safeguards to prevent mission failure. The motivation for this work are the following. The future air transportation system needs to ensure availability, integrity, confidentiality and safety of operations. Safety of vehicles and operations is paramount for successful integration of Urban Air Mobility (UAM), Unmanned Aerial Systems (UAS), supersonic aircraft and launch vehicles with conventional aviation operations in the National Airspace System. Security is becoming critical because the sensors, networks and computers are far more vulnerable to bad actors than their mechanical or human predecessors. The goal therefore is to design and develop cyber-resilient systems that continue to function even in degraded states. The main findings are (1) off-the-shelf hardware can support development of cyber-resilient onboard flight computers and (2) trust in system design and implementation can be accomplished by integrating layers in depth (detail) and in breadth (scope).

cyber-resilient autonomy, trust, secure communicat↗

The Voyager 2 mission to Neptune

Voyager 2 and its twin, Voyager 1, were launched in 1977. Both spacecraft investigated Jupiter's and Saturn's systems. Voyager 2 continued on to fly past Utranus in 1986 and Neptune in 1989, while Voyager 1 headed out of the solar system. The mission at Neptune presented many engineering and scientific challenges. Neptune is about 30 Astronomical Units (AU) from the sun and earth, resulting in extremely low lights levels (nearly 1000 times lower than at earth) and in communication distances of nearly 4.5 billion kilometers. To compensate for the long communication distances, several new techniques were developed. As at Uranus, an onboard backup computer compressed the imaging data. In addition, the data return was further improved by electronically arraying and expanding several receiving antennas. As a result, the data rates from Neptune were about the same as they were from Saturn, even though the distance was three times greater. Several changes were made in the onboard software to optimize Voyager's operations at the very low light levels at Neptune. Finally, to obtain the maximum information from the Neptune encounter, a trajectory was selected which passed within just 5000 kilometers of Neptune's atmosphere, but which also posed several possible environmental hazards.

Haynes, Norman R.↗

Designing and Building a Crew-Centric Mobile Scheduling and Planning Tool for Exploring Crew Autonomy Concepts Onboard the International Space Station

During 2015, as part of our ongoing research on crew autonomy, our team adapted and extended the plan viewing tool, Playbook, into a mobile tool for exploring crew autonomy onboard the International Space Station (ISS). This work enables crewmembers to intuitively re-plan and schedule on their own with limited input from mission control. Designed for ease of use, re-planning is composed of simple drag and drop interactions and learning the tool requires little to no training. Playbook was successfully uplinked onto ISS as a technology demonstration and completed its onboard ground and crew checkouts in August and September 2015, respectively. We will discuss and describe how Playbook was able to integrate with actual ISS operational plans and operational procedures without disrupting real mission operations. This work will also outline the design and technical constraints required to build a collaborative tool that allows multiple users to simultaneously self-schedule and synchronize during communication dropouts in the restricted networking and computing environment onboard ISS. Finally, we will explore the aspects of crew autonomy that this technology enables as well as discuss our next steps and possible extensions.

ISS↗

Imaging Flash Lidar for Safe Landing on Solar System Bodies and Spacecraft Rendezvous and Docking

NASA has been pursuing flash lidar technology for autonomous, safe landing on solar system bodies and for automated rendezvous and docking. During the final stages of the landing from about 1 kilometer to 500 meters above the ground, the flash lidar can generate 3-Dimensional images of the terrain to identify hazardous features such as craters, rocks, and steep slopes. The onboard flight computer can then use the 3-D map of terrain to guide the vehicle to a safe location. As an automated rendezvous and docking sensor, the flash lidar can provide relative range, velocity, and bearing from an approaching spacecraft to another spacecraft or a space station. NASA Langley Research Center has developed and demonstrated a flash lidar sensor system capable of generating 16,000 pixels range images with 7 centimeters precision, at 20 Hertz frame rate, from a maximum slant range of 1800 m from the target area. This paper describes the lidar instrument and presents the results of recent flight tests onboard a rocket-propelled free-flyer vehicle (Morpheus) built by NASA Johnson Space Center. The flights were conducted at a simulated lunar terrain site, consisting of realistic hazard features and designated landing areas, built at NASA Kennedy Space Center specifically for this demonstration test. This paper also provides an overview of the plan for continued advancement of the flash lidar technology aimed at enhancing its performance to meet both landing and automated rendezvous and docking applications.

Amzajerdian, Farzin↗

Imaging Flash Lidar for Autonomous Safe Landing and Spacecraft Proximity Operation

3-D Imaging flash lidar is recognized as a primary candidate sensor for safe precision landing on solar system bodies (Moon, Mars, Jupiter and Saturn moons, etc.), and autonomous rendezvous proximity operations and docking/capture necessary for asteroid sample return and redirect missions, spacecraft docking, satellite servicing, and space debris removal. During the final stages of landing, from about 1 km to 500 m above the ground, the flash lidar can generate 3-Dimensional images of the terrain to identify hazardous features such as craters, rocks, and steep slopes. The onboard fli1ght computer can then use the 3-D map of terrain to guide the vehicle to a safe location. As an automated rendezvous and docking sensor, the flash lidar can provide relative range, velocity, and bearing from an approaching spacecraft to another spacecraft or a space station from several kilometers distance. NASA Langley Research Center has developed and demonstrated a flash lidar sensor system capable of generating 16k pixels range images with 7 cm precision, at a 20 Hz frame rate, from a maximum slant range of 1800 m from the target area. This paper describes the lidar instrument design and capabilities as demonstrated by the closed-loop flight tests onboard a rocket-propelled free-flyer vehicle (Morpheus). Then a plan for continued advancement of the flash lidar technology will be explained. This proposed plan is aimed at the development of a common sensor that with a modest design adjustment can meet the needs of both landing and proximity operation and docking applications.

Amzajerdian, Farzin↗

Guidance, control, and propulsion systems

In accomplishing the Gemini Program objectives, an onboard digital computer system, an inertial platform reference system, a radar system, and control systems using hypergolic bipropellant propulsion have been developed and successfully demonstrated.

PROPULSION SYSTEM↗

Sensory, Decision and Control Systems: April to July 1966

The quarter reported here for the NASA contract, and the longer period reported for the Air Force contract, saw the development of two system concepts for the transmission of video data from a remote location to Earth. In the simpler system, a stereoscopic outline together with other data such as reflectance and possibly the texture of objects will be transmitted to Earth. The objects considered are those larger than a predetermined size and within a predetermined range. From the stereoscopic outlines presented to the operator on Earth he will decide what objects he would like pictured in full TV frames and order these transmitted. In the more elaborate system, TV cameras will be carried on a vehicle and the direction in which the vehicle moves will be chosen by an onboard decision computer. Perceptual decisions may also be made to identify objects whose characteristics have been reported to Earth and whose value to the Earth observer has been communicated back to the perceptual computer. The assembly of cameras, perceptual computer, decision computer and vehicle is called a robot. Photosensors for this robot are television cameras, the first models of which have been tested under computer control. A model of both the perceptual computer and the decision computer has been simulated. It consists of 12 modules, each of which makes an initial guess as to what the response to incoming data should be. Each takes the data from all other modules and combines it in a nonlinear fashion with the data coming directly into it to arrive at a mixed guess as to what act should be performed. When 60% of the modules vote 0. 5 probability for one act, that act is performed. Convergence to a satisfactory decision took from 5 to 25 time steps. The model of the frog's retina previously reported is here extended to that part of the brain, called the tectum, where the frog begins to respond to objects detected by the retina.

Control system↗

Mascot - A new concept in guidance

Trajectory algorithm for complete trajectory from liftoff to landing with optimal control and onboard flight computer for use in manned space shuttle

Baker, C. D.↗