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At least 235 records · Page 13

Perceptual Fidelity Versus Engineering Compromises in Virtual Acoustic Displays

Immersive, three-dimensional displays are increasingly becoming a goal of advanced human-machine interfaces. While the technology for achieving truly useful multisensory environments is still being developed, techniques for generating three-dimensional sound are now both sophisticated and practical enough to be applied to acoustic displays. The ultimate goal of virtual acoustics is to simulate the complex acoustic field experienced by a listener freely moving around within an environment. Of course, such complexity, freedom of movement and interactivity is not always possible in a 'true' virtual environment, much less in lower-fidelity multimedia systems. However, many of the perceptual and engineering constraints (and frustrations) that researchers, engineers and listeners have experienced in virtual audio are relevant to multimedia. In fact, some of the problems that have been studied will be even more of an issue for lower fidelity systems that are attempting to address the requirements of a huge, diverse and ultimately unknown audience. Examples include individual differences in head-related transfer functions, A lack of real interactively (head-tracking) in many multimedia displays, and perceptual degradation due to low sampling rates and/or low-bit compression. This paper discusses some of the engineering constraints faced during implementation of virtual acoustic environments and the perceptual consequences of these constraints. Specific examples are given for NASA applications such as telerobotic control, aeronautical displays, and shuttle launch communications. An attempt will also be made to relate these issues to low-fidelity implementations such as the internet.

Wenzel, Elizabeth M.↗

Perceptual Fidelity vs. Engineering Compromises In Virtual Acoustic Displays

Immersive, three-dimensional displays are increasingly becoming a goal of advanced human-machine interfaces. While the technology for achieving truly useful multisensory environments is still being developed, techniques for generating three-dimensional sound are now both sophisticated and practical enough to be applied to acoustic displays. The ultimate goal of virtual acoustics is to simulate the complex acoustic field experienced by a listener freely moving around within an environment. Of course, such complexity, freedom of movement and interactively is not always possible in a "true" virtual environment, much less in lower-fidelity multimedia systems. However, many of the perceptual and engineering constraints (and frustrations) that researchers, engineers and listeners have experienced in virtual audio are relevant to multimedia. In fact, some of the problems that have been studied will be even more of an issue for lower fidelity systems that are attempting to address the requirements of a huge, diverse and ultimately unknown audience. Examples include individual differences in head-related transfer functions, a lack of real interactively (head-tracking) in many multimedia displays, and perceptual degradation due to low sampling rates and/or low-bit compression. This paper discusses some of the engineering Constraints faced during implementation of virtual acoustic environments and the perceptual consequences of these constraints. Specific examples are given for NASA applications such as telerobotic control, aeronautical displays, and shuttle launch communications. An attempt will also be made to relate these issues to low-fidelity implementations such as the internet.

Wenzel, Elizabeth M.↗

Demonstrating Acquisition of Real-Time Thermal Data Over Fires Utilizing UAVs

A disaster mitigation demonstration, designed to integrate remote-piloted aerial platforms, a thermal infrared imaging payload, over-the-horizon (OTH) data telemetry and advanced image geo-rectification technologies was initiated in 2001. Project FiRE incorporates the use of a remotely piloted Uninhabited Aerial Vehicle (UAV), thermal imagery, and over-the-horizon satellite data telemetry to provide geo-corrected data over a controlled burn, to a fire management community in near real-time. The experiment demonstrated the use of a thermal multi-spectral scanner, integrated on a large payload capacity UAV, distributing data over-the-horizon via satellite communication telemetry equipment, and precision geo-rectification of the resultant data on the ground for data distribution to the Internet. The use of the UAV allowed remote-piloted flight (thereby reducing the potential for loss of human life during hazardous missions), and the ability to "finger and stare" over the fire for extended periods of time (beyond the capabilities of human-pilot endurance). Improved bit-rate capacity telemetry capabilities increased the amount, structure, and information content of the image data relayed to the ground. The integration of precision navigation instrumentation allowed improved accuracies in geo-rectification of the resultant imagery, easing data ingestion and overlay in a GIS framework. We focus on these technological advances and demonstrate how these emerging technologies can be readily integrated to support disaster mitigation and monitoring strategies regionally and nationally.

Ambrosia, Vincent G.↗

Evaluating Behaviorally Oriented Aviation Maintenance Resource Management (MRM) Training and Programs: Methods, Results, and Conclusions

Assessment of the impact of Aviation Resource Management Programs on aviation culture and performance has compelled a considerable body of research (Taylor & Robertson, 1995; Taylor, 1998; Taylor & Patankar, 2001). In recent years new methods have been applied to the problem of maintenance error precipitated by factors such as the need for self-assessment of communication and trust. The present study - 2002 -- is an extension of that past work. This research project was designed as the conclusion of a larger effort to help understand, evaluate and validate the impact of Maintenance Resource Management (MRM) training programs, and other MRM interventions on participant attitudes, opinions, behaviors, and ultimately on enhanced safety performance. It includes research and development of evaluation methodology as well as examination of psychological constructs and correlates of maintainer performance. In particular, during 2002, three issues were addressed. First, the evaluation of two (independent & different) MRM programs for changing behaviors was undertaken. In one case we were able to further apply the approach to measuring written communication developed during 2001 (Taylor, 2002; Taylor & Thomas, 2003). Second, the MRM/TOQ surveys were made available for completion on the internet. The responses from these on-line surveys were automatically linked to a results calculator (like the one developed and described in Taylor, 2002) to aid industry users in analyzing and evaluating their local survey data on the internet. Third, the main trends and themes from our research about MRM programs over the past dozen years were reviewed.

Taylor, James C.↗

Architectural Design for a Mars Communications and Navigation Orbital Infrastructure

The planet Mars has become the focus of an intensive series of missions that span decades of time, a wide array of international agencies and an evolution from robotics to humans. The number of missions to Mars at any one time, and over a period of time, is unprecedented in the annals of space exploration. To meet the operational needs of this exploratory fleet will require the implementation of new architectural concepts for communications and navigation. To this end, NASA's Jet Propulsion Laboratory has begun to define and develop a Mars communications and navigation orbital infrastructure. This architecture will make extensive use of assets at Mars, as well as use of traditional Earth-based assets, such as the Deep Space Network, DSN. Indeed, the total system can be thought of as an extension of DSN nodes and services to the Mars in-situ region. The concept has been likened to the beginnings of an interplanetary Internet that will bring the exploration of Mars right into our living rooms. The paper will begin with a high-level overview of the concept for the Mars communications and navigation infrastructure. Next, the mission requirements will be presented. These will include the relatively near-term needs of robotic landers, rovers, ascent vehicles, balloons, airplanes, and possibly orbiting, arriving and departing spacecraft. Requirements envisioned for the human exploration of Mars will also be described. The important Mars orbit design trades on telecommunications and navigation capabilities will be summarized, and the baseline infrastructure will be described. A roadmap of NASA's plan to evolve this infrastructure over time will be shown. Finally, launch considerations and delivery to Mars will be briefly treated.

Ceasrone R. J.↗

Cooperative Clustering Techniques For Space Network Scalability

Routing in the space internet must face many unique challenges - from unplanned disconnections and interruptions to predictable intermittent connectivity due to high network mobility and long propagation delays. NASA’s current approach to such routing is Contact Graph Routing (CGR), using a graph formed of prescheduled communication contacts to compute routes through the network. While this approach manages to tackle issues of connectivity and propagation delays, it is a global approach that requires continuous knowledge of the entire network. In a potential future Solar Space Internet (SSI) such an approach on its own cannot scale to large networks with thousands of members. In this paper we propose clustering as a solution to CGR scalability. Clustering has been used in many networking problems as a way to subdivide the network and allow for localized routing and better scalability. Using techniques from graph theory and game theory, we explore various existing clustering algorithms and adapt them to the Contact Graph Routing setting. We propose a way to combine multiple algorithms to create a Delay Tolerant Clustering Protocol (DTCP). In addition, we explore the underlying networking mechanisms such as multicast, neighbor discovery, and software defined networking that may be used to enable DTCP.

Delay Tolerant Networking↗

Internet Protocol Enhanced over Satellite Networks

Extensive research conducted by the Satellite Networks and Architectures Branch of the NASA Lewis Research Center led to an experimental change to the Internet's Transmission Control Protocol (TCP) that will increase performance over satellite channels. The change raises the size of the initial burst of data TCP can send from 1 packet to 4 packets or roughly 4 kilobytes (kB), whichever is less. TCP is used daily by everyone on the Internet for e-mail and World Wide Web access, as well as other services. TCP is one of the feature protocols used in computer communications for reliable data delivery and file transfer. Increasing TCP's initial data burst from the previously specified single segment to approximately 4 kB may improve data transfer rates by up to 27 percent for very small files. This is significant because most file transfers in wide-area networks today are small files, 4 kilobytes or less. In addition, because data transfers over geostationary satellites can take 5 to 20 times longer than over typical terrestrial connections, increasing the initial burst of data that can be sent is extremely important. This research along with research from other institutions has led to the release of two new Request for Comments from the Internet Engineering Task Force (IETF, the international body that sets Internet standards). In addition, two studies of the implications of this mechanism were also funded by NASA Lewis.

Ivancic, William D.↗

Cooperative Clustering Techniques Applied to Contact Graph Routing

Routing in the space internet has to face many unique challenges - from unplanned disconnections and interruptions to predictable intermittent connectivity due to high network mobility and long propagation delays. NASA’s current approach to such routing is Contact Graph Routing (CGR), using a graph formed of prescheduled communication contacts to compute routes through the network. While this approach manages to tackle issues of connectivity and propagation delays, it is a global approach that requires continuous knowledge of the entire network. In a potential future Solar Space Internet (SSI) such an approach on its own cannot scale to large networks with thousands of members. In this presentation we propose clustering as a solution to CGR scalability. Clustering has been used in many networking problems as a way to subdivide the network and allow for localized routing and better scalability. Using techniques from graph theory and game theory, we explore various existing clustering algorithms and adapt them to the Contact Graph Routing setting. Finally, we propose a way to combine multiple algorithms to create a Delay Tolerant Clustering Protocol.

Yael Kirkpatrick↗

Sheaf Theoretic Models for Routing in Delay Tolerant Networks

One key to communications scalability is routing; as such the goal of this paper is to build upon successful efforts towards general routing for space-based networks. With the ever-increasing accessibility of space, the number of assets is increasing, which becomes a critical communications burden in terms of scheduling, spectrum allocation, and resource allocation. In order to mitigate these concerns, a true networking approach is necessary; a standard approach for space systems is Delay Tolerant Networking (DTN). For DTN to be a meaningful answer to the Solar System Internet (SSI) question, DTN must offer meaningful routing solutions that span the heterogeneous collection of links and nodes. This, in turn, depends on the general structure of these disconnected networks -- a structure that remains largely unknown. In ground communications networks, routing decisions are made based on several pathfinding algorithms working in tandem. In previous work, we modeled Dijkstra's pathfinding algorithm using sheaves and provided a more general framework for determining paths using sheaves over graphs. Continuing our sheaf-theoretic approach, we introduce here an expansion of our pathfinding sheaf to handle more general information, and we expand on additional pathfinding algorithms that can be represented using sheaves. Moreover, we demonstrate means of combining multiple algorithms into a single sheaf structure so that changes of scale can be presented in the language of sheaves. In addition, space communications networks rely upon radio transmitter antennas which can establish broadcast and multicast communications options, rather than the primarily unicast options available to wired networks. Last year, we also introduced a multicast routing sheaf for presenting broadcast, unicast, and multicast communications over a graph. Extending that work, we also introduce queuing sheaves so that we can blend these communications options together to simulate a variety of routing options across space networks. In addition, we include examples to illustrate the applicability of this abstract theory to routing in disconnected networks.

Robert Short↗

Progress Toward Standards for the Seamless Interoperability of Broadband Satellite Communication Networks

The realization of the full potential of the National Information Infrastructure (NH) and Global Information Infrastructure (GII) requires seamless interoperability of emerging satellite networks with terrestrial networks. This requires a cooperative effort between industry, academia and government agencies to develop and advocate new, satellite-friendly communication protocols and modifications to existing communication protocol standards. These groups have recently come together to actively participating in a number of standards making bodies including: the Internet Engineering Task Force (IETF), the Asynchronous Transfer Mode (ATM) Forum, the International Telecommunication Union (ITU) and the Telecommunication Industry Association MA) to ensure that issues regarding efficient use of these protocols over satellite links are not overlooked. This paper will summarize the progress made toward standards development to achieve seamless integration and accelerate the deployment of multimedia applications.

Ivancic, William D.↗

Field Experiments using Telepresence and Virtual Reality to Control Remote Vehicles: Application to Mars Rover Missions

This paper will describe a series of field experiments to develop and demonstrate file use of Telepresence and Virtual Reality systems for controlling rover vehicles on planetary surfaces. In 1993, NASA Ames deployed a Telepresence-Controlled Remotely Operated underwater Vehicle (TROV) into an ice-covered sea environment in Antarctica. The goal of the mission was to perform scientific exploration of an unknown environment using a remote vehicle with telepresence and virtual reality as a user interface. The vehicle was operated both locally, from above a dive hole in the ice through which it was launched, and remotely over a satellite communications link from a control room at NASA's Ames Research center, for over two months. Remote control used a bidirectional Internet link to the vehicle control computer. The operator viewed live stereo video from the TROV along with a computer-gene rated graphic representation of the underwater terrain showing file vehicle state and other related information. Tile actual vehicle could be driven either from within the virtual environment or through a telepresence interface. In March 1994, a second field experiment was performed in which [lie remote control system developed for the Antarctic TROV mission was used to control the Russian Marsokhod Rover, an advanced planetary surface rover intended for launch in 1998. Marsokhod consists of a 6-wheel chassis and is capable of traversing several kilometers of terrain each day, The rover can be controlled remotely, but is also capable of performing autonomous traverses. The rover was outfitted with a manipulator arm capable of deploying a small instrument, collecting soil samples, etc. The Marsokhod rover was deployed at Amboy Crater in the Mojave desert, a Mars analog site, and controlled remotely from Los Angeles. in two operating modes: (1) a Mars rover mission simulation with long time delay and (2) a Lunar rover mission simulation with live action video. A team of planetary geologists participated in the mission simulation. The scientific goal of the science mission was to determine what could be learned about the geologic context of the site using the capabilities of imaging and mobility provided by the Marsokhod system in these two modes of operation. I will discuss the lessons learned from these experiments in terms of the strategy for performing Mars surface exploration using rovers. This research is supported by the Solar System Exploration Exobiology, Geology, and Advanced Technology programs.

Stoker, Carol↗

Design and Performance of a Wideband Radio Telescope

The Goldstone Apple Valley Radio Telescope (GAVRT) is an outreach project, a partnership involving NASA's Jet Propulsion Laboratory (JPL), the Lewis Center for Educational Research (LCER), and the Apple Valley Unified School District near the NASA Goldstone deep space communication complex. This educational program currently uses a 34-meter antenna, DSS12, at Goldstone for classroom radio astronomy observations via the Internet. The current program utilizes DSS12 in two narrow frequency bands around S-band (2.3 GHz) and X-band (8.45 GHz), and is used by a training program involving a large number of secondary school teachers and their classrooms. To expand the program, a joint JPL/LCER project was started in mid-2006 to retrofit an additional existing 34-meter beam-waveguide antenna, DSS28, with wideband feeds and receivers to cover the 0.5-to- 14-GHz frequency bands. The DSS28 antenna has a 34-meter diameter main reflector, a 2.54-meter subreflector, and a set of beam waveguide mirrors surrounded by a 2.43-meter tube. The antenna was designed for high power and a narrow frequency band around 7.2 GHz. The performance at the low end of the frequency band desired for the educational program would be extremely poor if the beam waveguide system was used as part of the feed system. Consequently, the 34-meter antenna was retrofitted with a tertiary offset mirror placed at the vertex of the main reflector. The tertiary mirror can be rotated to use two wideband feeds that cover the 0.5-to-14-GHz band. The earlier designs for both GAVRT and the DSN only used narrow band feeds and consequently, only covered a small part of the S- and X-band frequencies. By using both a wideband feed and wideband amplifiers, the entire band from 0.5 to 14 GHz is covered, expanding significantly the science activities that can be studied using this system.

Weinreb, Sander↗

Secure Peer-to-Peer Networks for Scientific Information Sharing

The most common means of remote scientific collaboration today includes the trio of e-mail for electronic communication, FTP for file sharing, and personalized Web sites for dissemination of papers and research results. With the growth of broadband Internet, there has been a desire to share large files (movies, files, scientific data files) over the Internet. Email has limits on the size of files that can be attached and transmitted. FTP is often used to share large files, but this requires the user to set up an FTP site for which it is hard to set group privileges, it is not straightforward for everyone, and the content is not searchable. Peer-to-peer technology (P2P), which has been overwhelmingly successful in popular content distribution, is the basis for development of a scientific collaboratory called Scientific Peer Network (SciPerNet). This technology combines social networking with P2P file sharing. SciPerNet will be a standalone application, written in Java and Swing, thus insuring portability to a number of different platforms. Some of the features include user authentication, search capability, seamless integration with a data center, the ability to create groups and social networks, and on-line chat. In contrast to P2P networks such as Gnutella, Bit Torrent, and others, SciPerNet incorporates three design elements that are critical to application of P2P for scientific purposes: User authentication, Data integrity validation, Reliable searching SciPerNet also provides a complementary solution to virtual observatories by enabling distributed collaboration and sharing of downloaded and/or processed data among scientists. This will, in turn, increase scientific returns from NASA missions. As such, SciPerNet can serve a two-fold purpose for NASA: a cost-savings software as well as a productivity tool for scientists working with data from NASA missions.

Karimabadi, Homa↗

Benefits of Delay Tolerant Networking for Earth Science Missions

To date there has been much discussion about the value of Delay Tolerant Networking (DTN) for space missions. Claims of various benefits, based on paper analysis, are good; however a benefits statement with empirical evidence to support is even better. This paper presents potential and actual advantages of using DTN for Earth science missions based on results from multiple demonstrations, conducted by the Communications, Standards, and Technology Laboratory (CSTL) at NASA Goddard Space Flight Center (GSFC). Demonstrations included two flight demonstrations using the Earth Observing Mission 1 (EO-1) and the Near Earth Network (NEN), a ground based demonstration over satellite links to the Internet Router in Space (IRIS) payload on Intelsat-14, and others using the NASA Tracking Data Relay Satellite System (TDRSS). Real and potential findings include increased flexibility and efficiency in science campaigns, reduced latency in a collaborative science scenario, and improved scientist-instrument communication and control.

Davis, Faith↗

NASA and Industry Benefits of ACTS High Speed Network Interoperability Experiments

This paper provides synopses of the design. implementation, and results of key high data rate communications experiments utilizing the technologies of NASA's Advanced Communications Technology Satellite (ACTS). Specifically, the network protocol and interoperability performance aspects will be highlighted. The objectives of these key experiments will be discussed in their relevant context to NASA missions, as well as, to the comprehensive communications industry. Discussion of the experiment implementation will highlight the technical aspects of hybrid network connectivity, a variety of high-speed interoperability architectures, a variety of network node platforms, protocol layers, internet-based applications, and new work focused on distinguishing between link errors and congestion. In addition, this paper describes the impact of leveraging government-industry partnerships to achieve technical progress and forge synergistic relationships. These relationships will be the key to success as NASA seeks to combine commercially available technology with its own internal technology developments to realize more robust and cost effective communications for space operations.

Zernic, M. J.↗

The NASA Science Internet: An integrated approach to networking

An integrated approach to building a networking infrastructure is an absolute necessity for meeting the multidisciplinary science networking requirements of the Office of Space Science and Applications (OSSA) science community. These networking requirements include communication connectivity between computational resources, databases, and library systems, as well as to other scientists and researchers around the world. A consolidated networking approach allows strategic use of the existing science networking within the Federal government, and it provides networking capability that takes into consideration national and international trends towards multivendor and multiprotocol service. It also offers a practical vehicle for optimizing costs and maximizing performance. Finally, and perhaps most important to the development of high speed computing is that an integrated network constitutes a focus for phasing to the National Research and Education Network (NREN). The NASA Science Internet (NSI) program, established in mid 1988, is structured to provide just such an integrated network. A description of the NSI is presented.

Rounds, Fred↗

Networked information: Management issues for the acquisitions librarian

Historically, libraries have been the depositories and public access points to both domestic and international government information. A change in the information seeking behavior of the public is driving a change in government information publishing and dissemination. Patrons who traditionally used libraries for access to printed government information have become familiar and comfortable with the electronic environment. These data users are showing an increased interest in certain types of government information in electronic format, including indexes, numeric files, statistics, and hypertext documents. Government response to increased demand for electronic information has led to a flurry of special initiatives, with the production of information products on diskette, CD-ROM, and dissemination via the Internet. Libraries, and acquisitions units in particular, are being challenged to provide consistent and timely management of the information. The rapidly developing communications infrastructure, which frequently redesigns access to the information environment, poses significant obstacles to, and the tremendous opportunities for, making large bodies of government information available to a broad base of users.

Lawrence, Gregory↗