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At least 235 records · Page 13

Performance Characterization of Space Communications and Navigation (SCaN) Network by Simulation

As future space exploration missions will involve larger number of spacecraft and more complex systems, theoretical analysis alone may have limitations on characterizing system performance and interactions among the systems. Simulation tools can be useful for system performance characterization through detailed modeling and simulation of the systems and its environment.

effectiveness↗

Noise studies of communication systems using the SYSTID computer aided analysis program

SYSTID computer aided design is a simple program for simulating data systems and communication links. A trial of the efficiency of the method was carried out by simulating a linear analog communication system to determine its noise performance and by comparing the SYSTID result with the result arrived at by theoretical calculation. It is shown that the SYSTID program is readily applicable to the analysis of these types of systems.

Tranter, W. H.↗

Satellite ground-terminal user simulation

Realistic simulation of satellite communication systems and evaluation of satellite networking schemes require emulation of the systems's users. A laboratory model of a Ka-band satellite-switched time-division multiple-access (SS-TDMA) communication network, referred to as the System Integration, Test, and Evaluation (SITE) project, uses special bit-error-rate (BER) test sets to simulate the transmitting and receiving users of a communication network. The bit-error-rate test sets contain circuit boards that can be modified to create a variety of interfaces to satellite system ground terminals.

Shalkhauser, Mary Jo W.↗

Modem simulations for possible use in Space Station

Two candidate modem structures for use in the Space Station Multiple-Access Communications System were simulated using a software simulation package to obtain symbol error-rate curves. These systems represent an evolutionary QPSK-through-8 PSK modulation format for the input data streams. It was found that the use of phase-staggered QPSK modems would give lower expected implementation loss than a modem based upon the polarity-Costas-loop method. However, the latter would represent a simpler hardware investment to realize the modem structure for both QPSK and 8 PSK.

Horan, Stephen↗

Data communication network at the ASRM facility

This report describes the simulation of the overall communication network structure for the Advanced Solid Rocket Motor (ASRM) facility being built at Yellow Creek near Iuka, Mississippi as of today. The report is compiled using information received from NASA/MSFC, LMSC, AAD, and RUST Inc. As per the information gathered, the overall network structure will have one logical FDDI ring acting as a backbone for the whole complex. The buildings will be grouped into two categories viz. manufacturing intensive and manufacturing non-intensive. The manufacturing intensive buildings will be connected via FDDI to the Operational Information System (OIS) in the main computing center in B_1000. The manufacturing non-intensive buildings will be connected by 10BASE-FL to the OIS through the Business Information System (BIS) hub in the main computing center. All the devices inside B_1000 will communicate with the BIS. The workcells will be connected to the Area Supervisory Computers (ASCs) through the nearest manufacturing intensive hub and one of the OIS hubs. Comdisco's Block Oriented Network Simulator (BONeS) has been used to simulate the performance of the network. BONeS models a network topology, traffic, data structures, and protocol functions using a graphical interface. The main aim of the simulations was to evaluate the loading of the OIS, the BIS, and the ASCs, and the network links by the traffic generated by the workstations and workcells throughout the site.

Moorhead, Robert J., II↗

Report for 2.2.1 Task 2: Provide execution support for the human factors studies conducted for the LWRS Control Room Modernization project for PVNGS

INL contracted IFE to develop custom software functionality to support INL’s use of eye movement tracking in simulator studies. This includes the support of remote eye trackers, the support of dynamic Areas of Interest based on simulator events, and a general-purpose communication protocol between a simulator and the eye tracking software. The report summarises the task deliverables, which include a requirements identification workshop at INL, a software package, and instructional videos.

99 GENERAL AND MISCELLANEOUS↗

Leo Satellite Communication through a LEO Constellation using TCP/IP Over ATM

The simulated performance characteristics for communication between a terrestrial client and a Low Earth Orbit (LEO) satellite server are presented. The client and server nodes consist of a Transmission Control Protocol /Internet Protocol (TCP/IP) over ATM configuration. The ATM cells from the client or the server are transmitted to a gateway, packaged with some header information and transferred to a commercial LEO satellite constellation. These cells are then routed through the constellation to a gateway on the globe that allows the client/server communication to take place. Unspecified Bit Rate (UBR) is specified as the quality of service (QoS). Various data rates are considered.

Foore, Lawrence R.↗

Mission and Safety Critical (MASC): An EVACS simulation with nested transactions

The Extra-Vehicular Activity Control System (EVACS) Simulation with Nested Transactions, a recent effort of the MISSION Kernel Team, is documented. The EVACS simulation is a simulation of some aspects of the Extra-Vehicular Activity Control System, in particular, just the selection of communication frequencies. The simulation is a tool to explore mission and safety critical (MASC) applications. For the purpose of this effort, its current definition is quite narrow serving only as a starting point for prototyping purposes. (Note that EVACS itself has been supplanted in a larger scenario of a lunar outpost with astronauts and a lunar rover). The frequency selection scenario was modified to embed its processing in nested transactions. Again as a first step, only two aspects of transaction support were implemented in this prototype: architecture and state recovery. Issues of concurrency and distribution are yet to be addressed.

Auty, David↗

International Space Station: Expedition 2000

Live footage of the International Space Station (ISS) presents an inside look at the groundwork and assembly of the ISS. Footage includes both animation and live shots of a Space Shuttle liftoff. Phil West, Engineer; Dr. Catherine Clark, Chief Scientist ISS; and Joe Edwards, Astronaut, narrate the video. The first topic of discussion is People and Communications. Good communication is a key component in our ISS endeavor. Dr. Catherine Clark uses two soup cans attached by a string to demonstrate communication. Bill Nye the Science Guy talks briefly about science aboard the ISS. Charlie Spencer, Manager of Space Station Simulators, talks about communication aboard the ISS. The second topic of discussion is Engineering. Bonnie Dunbar, Astronaut at Johnson Space Flight Center, gives a tour of the Japanese Experiment Module (JEM). She takes us inside Node 2 and the U.S. Lab Destiny. She also shows where protein crystal growth experiments are performed. Audio terminal units are used for communication in the JEM. A demonstration of solar arrays and how they are tested is shown. Alan Bell, Project Manager MRMDF (Mobile Remote Manipulator Development Facility), describes the robot arm that is used on the ISS and how it maneuvers the Space Station. The third topic of discussion is Science and Technology. Dr. Catherine Clark, using a balloon attached to a weight, drops the apparatus to the ground to demonstrate Microgravity. The bursting of the balloon is observed. Sherri Dunnette, Imaging Technologist, describes the various cameras that are used in space. The types of still cameras used are: 1) 35 mm, 2) medium format cameras, 3) large format cameras, 4) video cameras, and 5) the DV camera. Kumar Krishen, Chief Technologist ISS, explains inframetrics, infrared vision cameras and how they perform. The Short Arm Centrifuge is shown by Dr. Millard Reske, Senior Life Scientist, to subject astronauts to forces greater than 1-g. Reske is interested in the physiological effects of the eyes and the muscular system after their exposure to forces greater than 1-g.

Source record↗

Alfalfa [SWR 18-17]

Alfalfa is a web based software service that implements a virtual building control system using the EnergyPlus simulation as a backend. Conventional building energy simulation is non interactive, meaning that a simulation is started and run to completion without any user input during the simulation. Alfalfa allows a client to start a building simulation, then interactively read sensor locations and dynamically command actuators in realtime. The Alfalfa web service conforms to the Project Haystack standard, which is a specification adopted by many building control system vendors. The service enables Haystack compliant control system vendors to test their control modules and algorithms without the need for a physical building or modifying their hardware and software, enabling faster and cheaper development cycles. Alfalfa has use cases beyond control system testing. One example is building fault detection, where physical building performance can be compared to simulated values in realtime, indicating where there may be a problem in the building. Another use case is informing predictive control systems, where near future events are simulated to premptively guide control decisions in the real building. This software is web based and designed to be self service. Users of Alfalfa can upload an OpenStudio building model and begin communicating with the simulated building without any advanced setup or configuration, as if they were communicating a real building control system. Behind the scenes, Alfalfa makes extensive use of Amazon Web Services, in order to scale from a very small number of users and buildings, to extremely large numbers in a cost effective way.

Benne, Kyle↗

Numerical simulation of a 325 Mbit/s QPPM optical communication system

Optical digital receivers are being considered for intersatellite laser communication links. A demonstration system is being designed to operate at 325 MBit/s, using quaternary pulse position modulation (QPPM). Laboratory experiments have been conducted using a 50 MBit/s prototype system. A numerical model has been developed to simulate a QPPM optical receiver. The 50 MBit/s system was simulated to verify the validity of the model. The model was then used to simulate the projected behavior of the 325 MBit/s system. The model predicts a bit error rate of 10.6 at 38 incident photons per bit for 820 nm light.

Martino, Anthony J.↗

Scalable In Situ Computation of Lagrangian Representations via Local Flow Maps

In situ computation of Lagrangian flow maps to enable post hoc time-varying vector field analysis has recently become an active area of research. However, the current literature is largely limited to theoretical settings and lacks a solution to address scalability of the technique in distributed memory. To improve scalability, we propose and evaluate the benefits and limitations of a simple, yet novel, performance optimization. Our proposed optimization is a communication-free model resulting in local Lagrangian flow maps, requiring no message passing or synchronization between processes, intrinsically improving scalability, and thereby reducing overall execution time and alleviating the encumbrance placed on simulation codes from communication overheads. To evaluate our approach, we computed Lagrangian flow maps for four time-varying simulation vector fields and investigated how execution time and reconstruction accuracy are impacted by the number of GPUs per compute node, the total number of compute nodes, particles per rank, and storage intervals. Our study consisted of experiments computing Lagrangian flow maps with up to 67M particle trajectories over 500 cycles and used as many as 2048 GPUs across 512 compute nodes. In all, our study contributes an evaluation of a communication-free model as well as a scalability study of computing distributed Lagrangian flow maps at scale using in situ infrastructure on a modern supercomputer.

Sane, Sudhanshu↗

Standard Modular Architecture for Consumer End Plug and Play Interfaces

The growth in load and generation sources at the edge of the grid is driving the innovation in power electronic (PE) grid interfaces at the consumer end to improve the grid resiliency, reliability, security, and cost of the future infrastructure. Novel PE technologies are key enablers for the future grid infrastructure to handle the issues that arise because of the projected growth. This paper introduces a novel fundamental building block (FBB) architecture with plug-and play features. An example framework that enables co-ordination of multiple FBBs hierarchically to provide various grid functions is also presented. The FBBs are designed to be equipped with advanced features like online health monitoring, embedded intelligence, and decision-making capability for enhancing the metrics of consumer end plug and play interfaces. The paper elaborates on the proposed architecture and the developed framework i.e., the controls, communication, protection, and the corresponding timing requirements for the building blocks. The architecture and the framework have been validated through simulations and the communication framework has been validated with a control hardware in the loop platform.

Chinthavali, Madhu Sudhan↗

A Simulation Based Investigation of High Latency Space Systems Operations

This study was the first in a series of planned tests to use physics-based subsystem simulations to investigate the interactions between a spacecraft's crew and a ground-based mission control center for vehicle subsystem operations across long communication delays. The simulation models the life support system of a deep space habitat. It contains models of an environmental control and life support system, an electrical power system, an active thermal control systems, and crew metabolic functions. The simulation has three interfaces: 1) a real-time crew interface that can be use to monitor and control the subsystems; 2) a mission control center interface with data transport delays up to 15 minute each way; and 3) a real-time simulation test conductor interface used to insert subsystem malfunctions and observe the interactions between the crew, ground, and simulated vehicle. The study was conducted at the 21st NASA Extreme Environment Mission Operations (NEEMO) mission. The NEEMO crew and ground support team performed a number of relevant deep space mission scenarios that included both nominal activities and activities with system malfunctions. While this initial test sequence was focused on test infrastructure and procedures development, the data collected in the study already indicate that long communication delays have notable impacts on the operation of deep space systems. For future human missions beyond cis-lunar, NASA will need to design systems and support tools to meet these challenges. These will be used to train the crew to handle critical malfunctions on their own, to predict malfunctions and assist with vehicle operations. Subsequent more detailed and involved studies will be conducted to continue advancing NASA's understanding of space systems operations across long communications delays.

Li, Zu Qun↗

A Simulation Based Investigation of High Latency Space Systems Operations

This study was the first in a series of planned tests to use physics-based subsystem simulations to investigate the interactions between a spacecraft's crew and a ground-based mission control center for vehicle subsystem operations across long communication delays. The simulation models the life support system of a deep space habitat. It contains models of an environmental control and life support system, an electrical power system, an active thermal control system, and crew metabolic functions. The simulation has three interfaces: 1) a real-time crew interface that can be use to monitor and control the subsystems; 2) a mission control center interface with data transport delays up to 15 minute each way; and 3) a real-time simulation test conductor interface used to insert subsystem malfunctions and observe the interactions between the crew, ground, and simulated vehicle. The study was conducted at the 21st NASA Extreme Environment Mission Operations (NEEMO) mission. The NEEMO crew and ground support team performed a number of relevant deep space mission scenarios that included both nominal activities and activities with system malfunctions. While this initial test sequence was focused on test infrastructure and procedures development, the data collected in the study already indicate that long communication delays have notable impacts on the operation of deep space systems. For future human missions beyond cis-lunar, NASA will need to design systems and support tools to meet these challenges. These will be used to train the crew to handle critical malfunctions on their own, to predict malfunctions, and to assist with vehicle operations. Subsequent more detailed and involved studies will be conducted to continue advancing NASA's understanding of space systems operations across long communications delays.

Li, Zu Qun↗