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At least 217 records · Page 12

Visual target tracking for rover-based planetary exploration

To command a rover to go to a location of scientific interest on a remote planet, the rover must be capable of reliably tracking the target designated by the scientist from ten or more meters away. The rover must maintain lock on the target while traversing rough terrain and avoiding obstacles without the need for communication with Earth.

Bualat, Maria↗

Identification of phenological stages and vegetative types for land use classification

The author has identified the following significant results. Two procedures for examining ERTS-1 imagery were investigated in cooperation with the photographic services section. Positive, 10X enlargements were produced of spectral bands 4, 6, and 7, for a portion of photo 1033-21020. Adequate detail remained to recognize physical features such as streams, glaciers, ice, and snow. Also the entire image was studied using transparencies produced by the 3M color-key process. A combination of three complementary color combinations produced visually recognizable shades apparently indicating vegetation differences. Also lakes and glacial streams of sufficient size, ice and snow, and drainage patterns can be recognized. A need is indicated for oblique low level color aerial photography in the vicinity of identifiable terrain features to assist in the positive location of vegetative communities appearing in the analysis process. In the primary areas of concern to this project identifiable manmade features are conspicuous by their absence. In image 1049-20505 band 7 produced distinct tonal differences on a mountain slope to river bottom gradient.

Branton, C. I.↗

NASA Tech Briefs, August 2008

Customizable Digital Receivers for Radar Two-Camera Acquisition and Tracking of a Flying Target Visual Data Analysis for Satellites A Data Type for Efficient Representation of Other Data Types Hand-Held Ultrasonic Instrument for Reading Matrix Symbols Broadband Microstrip-to-Coplanar Strip Double-Y Balun A Topographical Lidar System for Terrain-Relative Navigation Programmable Low-Voltage Circuit Breaker and Tester Electronic Switch Arrays for Managing Microbattery Arrays Topics covered include: Lower-Dark-Current, Higher-Blue-Response CMOS Imagers; Fabricating Large-Area Sheets of Single-Layer Graphene by CVD; Support for Diagnosis of Custom Computer Hardware; Providing Goal-Based Autonomy for Commanding a Spacecraft; Dynamic Method for Identifying Collected Sample Mass; Optimal Planning and Problem-Solving; Attitude-Control Algorithm for Minimizing Maneuver Execution Errors; Grants Document-Generation System; Heat-Storage Modules Containing LiNO3 3H2O and Graphite Foam; Precipitation-Strengthened, High-Temperature, High-Force Shape Memory Alloys; Improved Relief Valve Would Be Less Susceptible to Failure; Safety Modification of Cam-and-Groove Hose Coupling; Using Composite Materials in a Cryogenic Pump; Using Electronic Noses to Detect Tumors During Neurosurgery; Producing Newborn Synchronous Mammalian Cells; Smaller, Lower-Power Fast-Neutron Scintillation Detectors; Rotationally Vibrating Electric-Field Mill; Estimating Hardness from the USDC Tool-Bit Temperature Rise; Particle-Charge Spectrometer; Automated Production of Movies on a Cluster of Computers; FIDO-Class Development Rover; and Tone-Based Command of Deep Space Probes Using Ground Antennas.

Source record↗

Benefit of "Push-pull" Locomotion for Planetary Rover Mobility

As NASAs exploration missions on planetary terrains become more aggressive, a focus on alternative modes of locomotion for rovers is necessary. In addition to climbing steep slopes, the terrain in these extreme environments is often unknown and can be extremely hard to traverse, increasing the likelihood of a vehicle or robot becoming damaged or immobilized. The conventional driving mode in which all wheels are either driven or free-rolling is very efficient on flat hard ground, but does not always provide enough traction to propel the vehicle through soft or steep terrain. This paper presents an alternative mode of travel and investigates the fundamental differences between these locomotion modes. The methods of push-pull locomotion discussed can be used with articulated wheeled vehicles and are identified as walking or inchinginch-worming. In both cases, the braked non-rolling wheels provide increased thrust. An in-depth study of how soil reacts under a rolling wheel vs. a braked wheel was performed by visually observing the motion of particles beneath the surface. This novel technique consists of driving or dragging a wheel in a soil bin against a transparent wall while high resolution, high-rate photographs are taken. Optical flow software was then used to determine shearing patterns in the soil. Different failure modes were observed for the rolling and braked wheel cases. A quantitative comparison of inching vs. conventional driving was also performed on a full-scale vehicle through a series of drawbar pull tests in the Lunar terrain strength simulant, GRC-1. The effect of tire stiffness was also compared; typically compliant tires provide better traction when driving in soft soil, however its been observed that rigid wheels may provide better thrust when non-rolling. Initial tests indicate up to a possible 40 increase in pull force capability at high slip when inching vs. rolling.

robotics↗

Slope-aspect color shading for parametric surfaces

The invention is a method for generating an image of a parametric surface, such as the compass direction toward which each surface element of terrain faces, commonly called the slope-aspect azimuth of the surface element. The method maximizes color contrast to permit easy discrimination of the magnitude, ranges, intervals or classes of a surface parameter while making it easy for the user to visualize the form of the surface, such as a landscape. The four pole colors of the opponent process color theory are utilized to represent intervals or classes at 90 degree angles. The color perceived as having maximum measured luminance is selected to portray the color having an azimuth of an assumed light source and the color showing minimum measured luminance portrays the diametrically opposite azimuth. The 90 degree intermediate azimuths are portrayed by unique colors of intermediate measured luminance, such as red and green. Colors between these four pole colors are used which are perceived as mixtures or combinations of their bounding colors and are arranged progressively between their bounding colors to have perceived proportional mixtures of the bounding colors which are proportional to the interval's angular distance from its bounding colors.

Moellering, Harold J.↗

Approaches for Validation of Lighting Environments in Realtime Lunar South Pole Simulations

NASA’s Artemis campaign is making heavy use of simulation to help return humans to the lunar surface by the end of the decade. There are several aspects of the lunar surface and its environment which must be accurately modeled before these simulations can be relied upon to influence decisions being made under these programs. Digital Lunar Exploration Sites, a paper submitted to the 2022 IEEE Aerospace Conference, outlined the process used to generate the lunar surface in a digital environment. This paper will expand upon this topic and delve into the steps being taken by the NASA Exploration Systems Simulations (NExSyS) team at NASA’s Johnson Space Center (JSC) to properly verify and validate these simulations, with a focus on the visual aspects of the environment. Natural lighting validation relies in part on the wealth of data generated during the Apollo program. Many images taken by Apollo astronauts on the lunar surface have been replicated in the simulated environments to gain confidence in the accuracy of terrain and lighting models. However, because the environment the Artemis astronauts will experience at the Lunar South Pole (LSP) is dissimilar from the near-equatorial Apollo sites, other validation techniques must be applied. At the LSP, the sun crests only about 1.5 degrees above the horizon and when combined with the lack of a lunar atmosphere, lighting in this region is often very different than what a human would experience on Earth. Solar illumination, earthshine, human eye response, solar blooming, lunar regolith optical properties, and shadows cast by rocks and crater walls will play a significant role in an astronaut’s ability to safely conduct an Extra-Vehicular Activity (EVA) or perform a traverse with a lunar rover. Approaches for validation of these aspects of the rendered LSP environment are considered in this paper. In addition to natural lighting, approaches for the validation of artificial lighting models at the LSP are discussed. The JSC Lighting Lab has been studying the illumination profile of the Exploration Informatics Subsystem (xINFO) lighting on the Exploration EVA Mobility Unit (xEMU). How these lights interact with the solar illumination and the shadows being cast on the lunar surface is of particular interest, so the validity of models representing these lights in a human-in-the-loop virtual reality environment becomes very important. This paper also touches on some of the simulation performance considerations when a Human in the Loop (HITL) is present, which drives the need for realtime rendering of the environment. Natural and artificial lighting will play a crucial role to decisions being made when planning and executing missions at the Lunar South Pole (LSP) and it is vitally important to understand the LSP environment before we return.

Lunar↗

Validation of Rendered Natural and Artificial Lighting Environments in Real Time Lunar South Pole Simulations

NASA’s Artemis campaign is making heavy use of simulation to help return humans to the lunar surface by the end of the decade. There are several aspects of the lunar surface and its environment which must be accurately modeled before these simulations can be relied upon to influence decisions being made under these programs. Digital Lunar Exploration Sites, a paper submitted to the 2022 IEEE Aerospace Conference, outlined the process used to generate the lunar surface in a digital environment. This paper will expand upon this topic and delve into the steps being taken by the NASA Exploration Systems Simulations (NExSyS) team at NASA’s Johnson Space Center (JSC) to properly verify and validate these simulations, with a focus on the visual aspects of the environment. Natural lighting validation relies in part on the wealth of data generated during the Apollo program. Many images taken by Apollo astronauts on the lunar surface have been replicated in the simulated environments to gain confidence in the accuracy of terrain and lighting models. However, because the environment the Artemis astronauts will experience at the Lunar South Pole (LSP) is dissimilar from the near-equatorial Apollo sites, other validation techniques must be applied. At the LSP, the sun crests only about three degrees above the horizon and when combined with the lack of a lunar atmosphere, lighting in this region is often very different than what a human would experience on Earth. Solar illumination, earthshine, human eye response, solar blooming, lunar regolith optical properties, and shadows cast by rocks and crater walls will play a significant role in an astronaut’s ability to safely conduct an Extra-Vehicular Activity (EVA) or perform a traverse with a lunar rover. Approaches for validation of these aspects of the rendered LSP environment are considered in this paper. In addition to natural lighting, approaches for the validation of artificial lighting models at the LSP are discussed. The JSC Lighting Lab has been studying the illumination profile of the Exploration Infomatics Subsystem (xINFO) lighting on the Exploration EVA Mobility Unit (xEMU). How these lights interact with the solar illumination and the shadows being cast on the lunar surface is of particular interest, so the validity of models representing these lights in a human-in-the-loop virtual reality environment becomes very important. This paper also touches on some of the simulation performance considerations when a Human in the Loop (HITL) is present, which drives the need for real time rendering of the environment. Natural and artificial lighting will play a crucial role to decisions being made when planning and executing missions at the Lunar South Pole (LSP) and it is vitally important to understand the LSP environment before we return.

Lunar↗

High precision control and deep learning-based corn stand counting algorithms for agricultural robot

This paper presents high precision control and deep learning-based corn stand counting algorithms for a low-cost, ultra-compact 3D printed and autonomous field robot for agricultural operations. Currently, plant traits, such as emergence rate, biomass, vigor, and stand counting, are measured manually. This is highly labor-intensive and prone to errors. The robot, termed TerraSentia, is designed to automate the measurement of plant traits for efficient phenotyping as an alternative to manual measurements. In this paper, we formulate a Nonlinear Moving Horizon Estimator that identifies key terrain parameters using onboard robot sensors and a learning-based Nonlinear Model Predictive Control that ensures high precision path tracking in the presence of unknown wheel-terrain interaction. Moreover, we develop a machine vision algorithm designed to enable an ultra-compact ground robot to count corn stands by driving through the fields autonomously. The algorithm leverages a deep network to detect corn plants in images, and a visual tracking model to re-identify detected objects at different time steps. We collected data from 53 corn plots in various fields for corn plants around 14 days after emergence (stage V3 - V4). The robot predictions have agreed well with the ground truth with C robot =1.02×C human -0.86 and a correlation coefficient R=0.96. The mean relative error given by the algorithm is -3.78%, and the standard deviation is 6.76%. These results indicate a first and significant step towards autonomous robot-based real-time phenotyping using low-cost, ultra-compact ground robots for corn and potentially other crops.

97 MATHEMATICS AND COMPUTING↗

Region-Based Convolutional Neural Network for Wind Turbine Wake Characterization in Complex Terrain

We present a proof of concept of wind turbine wake identification and characterization using a region-based convolutional neural network (CNN) applied to lidar arc scan images taken at a wind farm in complex terrain. We show that the CNN successfully identifies and characterizes wakes in scans with varying resolutions and geometries, and can capture wake characteristics in spatially heterogeneous fields resulting from data quality control procedures and complex background flow fields. The geometry, spatial extent and locations of wakes and wake fragments exhibit close accord with results from visual inspection. The model exhibits a 95% success rate in identifying wakes when they are present in scans and characterizing their shape. To test model robustness to varying image quality, we reduced the scan density to half the original resolution through down-sampling range gates. This causes a reduction in skill, yet 92% of wakes are still successfully identified. When grouping scans by meteorological conditions and utilizing the CNN for wake characterization under full and half resolution, wake characteristics are consistent with a priori expectations for wake behavior in different inflow and stability conditions.

17 WIND ENERGY↗

Assessments of Physiology and Cognition in Hybrid-Reality Environments (APACHE)

NASA is planning to return to the Moon in the mid-2020s as a stepping stone to Mars missions in the 2030s. Spacewalks, or extravehicular activities (EVAs), performed on the Moon and Mars will differ in a variety of ways from those that have been performed in decades past. NASA has identified multiple risks to human health and performance associated with a crewed mission to Mars, especially those associated with exploration EVAs which are expected to be a primary mission activity. Crew may be expected to conduct up to 24 hours of EVA per person per week, where the likelihood of injury and/or mental mistakes are increased compared to ground-based training or current microgravity EVAs and the consequences of which can be catastrophic. Current test environments for exploration EVA research and technology development are large, costly facilities that are limited in their availability or capabilities. Spacesuit testing in a reduced gravity environment such as NASA’s Neutral Buoyancy Laboratory, while a good representation of the crew’s physical workload during exploration EVAs, typically has small datasets and is difficult to integrate physiological sensors or other types of crew performance measures. Meanwhile, scientific field-based testing such as NASA’s Desert Research and Technology Studies offers an operationally relevant environment for exploration EVAs, particularly for cognitive workload, but is also limited by small datasets, lack of a pressurized spacesuit, and obtrusive measures. The limitations of current analogs for exploration EVAs identify a need for a new test environment that can approximate both the physical and cognitive demands associated with exploration EVAs to enable rapid, controlled, and repeatable evaluations of human health and performance risks of exploration missions. In response, the Human Physiology, Performance, Protection, and Operations Laboratory (H-3PO) at NASA Johnson Space Center has developed a hybrid reality exploration EVA analog named the Assessments of Physiology And Cognition in Hybrid-reality Environments (APACHE) to address these limitations using a combination of virtual, physical, and hybrid reality techniques. The APACHE facility resides at NASA Johnson Space Center and serves as a large “sandbox” for EVA research and simulation. At its center is a roughly 15x20ft space surrounded by a 14” tall sandbox partially filled with lunar regolith simulant to emulate the physical feeling of walking on a planetary surface and to allow for simulated geology operations. Nearby, a curved passive treadmill (Skillmill Connect, Technogym, Fairfield, NJ) and an omnidirectional treadmill (Infinadeck, Infinadeck, Rocklin, CA) are included to enable exploration of these large virtual environments while also imposing the physical demands, representative timelines, and cognitive burdens required to navigate and traverse these distances during exploration EVA. A 6DOF motion platform is used to simulate rover operations and supports various human performance evaluations and associated risks. Lastly, APACHE can support two extravehicular (EV) crewmembers working in tandem. A computer workstation is located nearby and also supports an intravehicular (IV) crewmember as part of a full mission simulation. The IV crewmember has direct video and audio communication with the EV crew in VR to provide operational and procedural support. The software used in APACHE was created by the JSC Engineering Directorate, in partnership with Buendea, powered by a custom Unreal Engine 5 (UE5.3, Epic Games) project. APACHE currently utilizes the HTC Vive Pro Eye in a wireless configuration for VR simulations. There are two virtual environments that subjects can explore within APACHE, a Lunar and Martian surface. The virtual Lunar surface was created from LIDAR data of the Lunar South Pole to create roughly 16 sq km of explorable terrain. The virtual Martian surface contains roughly 400 sq km of explorable terrain derived from Mars Reconnaissance Orbiter LIDAR data of the Jezero Crater. The immersion and related cognitive burdens of conducting a planetary EVA is simulated through a series of EVA-relevant tasks performed in the VR environment, using these high-fidelity visual representations. Additionally, APACHE includes biosensor driven informatics, such as real-time heart rate monitoring and/or derived values from model simulations, for active monitoring by the EV crew and added cognitive demand. A “Wizard of Oz” control panel enables test operators to activate contingency events such as simulated spacesuit malfunctions, loss of communications, and/or limited visibility. Embedded performance measures such as accuracy, completeness, and execution time have been developed for various exploration tasks to objectively quantify crew performance during an EVA and compare impacts to performance when different environmental stressors, both physical and cognitive, are added to or removed from the simulation. Additionally, validated cognitive and operational performance measures such as the Digit Symbol Substitution Task have been recreated and embedded in VR for direct and relatively unobtrusive measurement of motor perception. The APACHE environment currently supports multiple research studies at NASA. Examples include the CHAPEA project, a series of simulated year-long missions on Mars by a 4-person crew; and the CO2 Contingency Walk Back Study, an investigation of elevated CO2 exposure on crew performance during a contingency EVA scenario. APACHE also provides a test environment to support the development of the Crew State and Risk Model, which is a collection of individualized, mathematical models of crew physical and cognitive state; and the Personalized EVA Informatics and Decision Support system, an operational tool for flight controllers, and eventually a self-reliant Martian crew, to make biomedically-informed decisions in real-time to optimize the EVA planning and execution with respect to crew health and performance. Some technical challenges associated with developing the APACHE environment, as well as current limitations, include VR limitless natural walking with a hybrid spacesuit simulator, optimizing performance for wireless PC VR streaming while maintaining a high degree of visual fidelity, and the integration of various physiological (metabolic masks) and psychometric (eye tracking) sensors with the VR headset.

Human Performance↗

Eolian intracrater deposits on Mars - Physical properties and global distribution

It is noted that more than one-fourth of all craters larger than 25 km in diameter between -50 deg S and 50 deg N have localized deposits of coarse material on the floor which are associated with the dark 'splotches' that are seen visually. If homogeneous, unconsolidated materials are assumed, the measured thermal inertias of these deposits imply effective grain sizes that range from 0.1 mm to 1 cm, with a modal value of 0.9 mm. Even though these deposits are coarser and darker than the surrounding terrains and the greater part of the Martian surface, they are not compositionally distinct from materials with similar albedos. It is thought most likely that these features were formed by entrapment of marginally mobile material that can be transported into, but not out of, crater depressions by the wind. Most of the 'splotch' deposits are coarser than the dune-forming materials occurring in the north polar region and inside extreme southern latitude craters; they probably form low, broad zibar dunes or lag deposits. The distribution of intracrater deposits is seen as suggesting that the intracrater features have been buried in the interior of Arabia and that the dust deposit is less extensive at the margins and may currently be expanding.

Christensen, P. R.↗

Visual cues to geographical orientation during low-level flight

A field study of an operational Emergency Medical Service (EMS) unit was conducted to investigate the relationships among geographical orientation, pilot decision making, and workload in EMS flights. The map data collected during this study were compared to protocols gathered in the laboratory, where pilots viewed a simulated flight over different types of unfamiliar terrain and verbally identified the features utilized to maintain geographical orientation. The EMS pilot's questionnaire data were compared with data from non-EMS helicopter pilots with comparable flight experience.

Battiste, Vernol↗

Global Patterns of Tectonism on Titan from Mountain Chains and Virgae

This research is based on the exploration of tectonic patterns on Titan from a global perspective. Several moons in the outer solar system display patterns of surface tectonic features that imply global stress fields driven or modified by global forces. Patterns such as these are seen in Europa's tidally induced fracture patterns, Enceladus's tiger stripes, and Ganymede's global expansion induced normal fault bands. Given its proximity to Saturn, as well as its eccentric orbit, tectonic features and global stresses may be present on Titan as well. Titan displays possible tectonic structures, such as mountain chains along its equator (Radebaugh et al. 2007), as well as the unexplored dark linear streaks termed virgae by the IAU. Imaged by Cassini with the RADAR instrument, mountain chains near the equator are observed with a predominante east-west orientation (Liu et al. 2012, Mitri et al. 2010). Orientations such as these can be explained by modifications in the global tidal stress field induced by global contraction followed by rotational spin-up. Also, due to Titan's eccentric orbit, its current rotation rate may be in an equilibrium between tidal spin-up near periapsis and spin-down near apoapsis (Barnes and Fortney 2003). Additional stress from rotational spin-up provides an asymmetry to the stress field. This, combined with an isotropic stress from radial contraction, favors the formation of equatorial mountain chains in an east-west direction. The virgae, which have been imaged by Cassini with both the Visual and Infrared Mapping Spectrometer (VIMS) and Imaging Science Subsystem (ISS) instruments, are located predominately near 30 degrees latitude in either hemisphere. Oriented with a pronounced elongation in the east-west direction, all observed virgae display similar characteristics: similar relative albedos as the surrounding terrain however darkened with an apparent neutral absorber, broken-linear or rounded sharp edges, and connected, angular elements with distinct, linear edges. Virgae imaged during northern latitude passes are oriented with their long dimensions toward Titan's antiSaturn point. If the virgae are of tectonic origin, for instance if the turn out to be i.e. grabens, they could serve as markers to Titan's global stress field. Using them in this way allows for a mapping of global tectonic patterns. These patterns will be tested for consistency against the various sources of global stress and orientations of mountain chains. By determining what drives Titan's tectonics globally, we will be able to place Titan within the context of the other outer planet icy satellites.

Cook, C.↗

Exploration of Planetary Skylights and Tunnels

While planetary pits and caves have been fiction for a century, they have been seen from orbit only in the last few years. These discoveries exceed the fantasies in diversity, scale, and abundance. For pits and caves, this is the age of discovery, ranging from a few pits on the Moon and Mars in 2009 to hundreds within the time of this research, with many more to come. Pits with subsurface voids have been confirmed on the Moon and Mars and indicated on Venus, Phobos, Eros, Gaspra, Ida, Enceladus, and Europa. Compelling next steps are surface and subsurface exploration.Pits and caves are opportunistic study targets for unique origins, geology, and climate that will broadly impact planetary science. Holes on Mars are of particular interest because their interior caves are relatively protected from the harsh surface, making them good candidates to contain Martian life. Pits are prime targets for possible future spacecraft, robots, and even human interplanetary explorers. Caves and caverns could be ready-_made shelters for future Moon and Mars explorers and colonists. Discoveries to date look down from on high with satellites but cannot reveal the wonders of caves. They cannot enter, touch, or view pits up close. Genuine exploration is only achievable through surface missions. Robotic missions can assess suitability for safe entry and habitation, plus inform techniques for developing subsurface infrastructure.Missions into planetary voids redefine the future of exploration, science, and habitation beyond Earth. We can reach this future only by targeting specific technological advancement now. Prior missions and current roadmap priorities target regions of benign terrain. While in-cave concepts have been postulated, the critical technologies have not been identified and demonstrated.While robotic exploration of skylights and caves can seek out life, investigate geology and origins, and open the subsurface of other worlds to humankind, it is a daunting venture. Planetary voids present perilous terrain requiring innovative technologies for access, exploration, and modeling. These same technologies are broadly applicable to explorations of rough and/or subsurface planetary environments, including caves, craters, cliffs, and rock fields. This research speculates on the possibilities and means of such exploration with fundamental contributions to exploring, modeling, and visualizing this new class of large-scale, highly three-dimensional concave planetary features.

Whittaker, Red↗

ISRU Pilot Excavator - Development of Autonomous Excavation Algorithms

The ISRU Pilot Excavator (IPEx) is a Space Technology Mission Directorate (STMD) Game Changing Development (GCD) project to develop a robotic excavator to demonstrate excavation of up to 10 metric tons of lunar regolith. IPEx is based on the Regolith Advanced Surface Systems Operations Robot (RASSOR) excavator developed at NASA Kennedy Space Center (KSC) and utilizes a counter rotating bucket drum concept to balance excavation forces for use on reduced gravity planetary bodies. To take advantage of the counter rotating bucket drum mechanism, work is being done to develop new autonomous excavation strategies and algorithms. Referred to as “Auto-dig”, these algorithms will allow IPEx to excavate, drive, and deliver its target mass of 10 metric tons of lunar regolith during an 11-day mission semi-autonomously. Due to bandwidth and latency constraints teleoperation will be kept to a minimum, with operators periodically confirming and verifying the excavator’s high-level tasks and operations. While the work to develop optimized autodig solutions is ongoing at KSC, early tests have yielded interesting results that have led to the discovery of additional risks that need to be mitigated in autonomous excavation. Testing has also encouraged the development of new software and visualization tools that provide real-time insight into excavation loads during operation, allowing faster development and helping build better intuition to the excavation process. These tools will help in the pursuit to develop fully optimized digging algorithms that are robust enough to handle hazards such as rocks or irregular terrain.

B. C. Buckles↗

Environmental fog/rain visual display system for aircraft simulators

An environmental fog/rain visual display system for aircraft simulators is described. The electronic elements of the system include a real time digital computer, a caligraphic color display which simulates landing lights of selective intensity, and a color television camera for producing a moving color display of the airport runway as depicted on a model terrain board. The mechanical simulation elements of the system include an environmental chamber which can produce natural fog, nonhomogeneous fog, rain and fog combined, or rain only. A pilot looking through the aircraft wind screen will look through the fog and/or rain generated in the environmental chamber onto a viewing screen with the simulated color image of the airport runway thereon, and observe a very real simulation of actual conditions of a runway as it would appear through actual fog and/or rain.

Chase, W. D.↗

Mission environment simulation for Army rotorcraft development: Requirements and capabilities

The rich and varied detail visible in terrain flight must be presented by a wide field-of-view system with much detail and high resolution. The rotary-wing R&D simulator must have great versatility for easy change of cab configurations and the capability to accommodate a two or three man crew. Basic specifications for an adequate visual display were developed and are compared with current and forecasted techniques for image generation and presentation. Results of a study performed to determine the feasibility of meeting these requirements using the current technology of TV camera-model image generation and projected display are discussed and an assessment of the possibility that computer generated imagery can achieve the desired level of detail is presented.

Key, D. L.↗

Initial results from the Magellan stereo experiment

The second global radar image coverage of Venus by Magellan included a 1 day experiment to produce a set of eight images along orbits that combined with the original nominal imagery into stereo image pairs suited for visual stereo interpretation and mapping of topographic elevations. Initial analysis shows excellent stereo radar data with good vertical exaggeration of six and more, parallax accuracies of +/- 0.6 pixels or +/- 45 m and a surface definition with +/- 30 m. The topographic relief can be very accentuated, with local elevation differences of 2.5 km and terrain slopes often in excess of 25 deg. This data set has proven the usefulness of global stereo coverage and marks the beginning of significant planetary stereo radargrammetric developments. Extensive mapping with this same stereo geometry is being carried out in cycle 3, and preparations are underway to develop a detailed stereo radargrammetric topographic model of the planet.

Leberl, Franz W.↗