Engineering Papers⌕ Search

SEARCH · Engineering Papers

Results for “low fidelity”

Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

At least 217 records · Page 12

Design and Verification

As future space missions become longer, an important aspect to consider is the habitability of the spacecraft. The amount of habitable volume affects not only astronaut comfort, but safety and mission success as well. However, as the volume is increased to aid in task performance, the weight of the vehicle and cost of the mission escalates in proportion. Pressure to reduce mission cost is constant, but the risk to mission success and crew survival must remain the priorities. The Constellation Program's Altair Lunar Lander is designed for short duration surface operation missions of seven to ten days. For short duration missions, humans will tolerate fairly primitive environmental situations provided the basic physiological arrangements are acceptable. However, for long-duration lunar surface operations, the living and operational spaces within which the crew work must provide both the essentials of life, as well as the support necessary for the crew to be productive in accomplishing their mission. The Altair is still in the preliminary design phase, which is the optimal time for Human Factors data to be provided to designers and engineers. A Human Centered Design (HCD) approach is being taken with our Human Factors evaluations. Human-in-the-loop testing is conducted using low-medium fidelity mock-ups of proposed lunar architecture. Based on current ConOps (Concept of Operations) procedures, a task analysis is performed in which individual tasks are combined into larger operational scenarios. Subjective and objective performance measures are gathered at both the task and scenario level. These scores are used to determine the functionality of the vehicle in terms of task performance. Results from these evaluations will highlight areas for design or operational improvement.

Thompson, Shelby G.↗

Constraints on the Interstellar Dust Flux Based on Stardust at Home Search Results

Recent advances in active particle selection in the Heidelberg Van de r Graaf (VdG) dust accelerator have led to high-fidelity, low-backgro und calibrations of track sizes in aerogel as a function of particle size and velocity in the difficult regime above 10 km sec..1 and sub micron sizes. To the extent that the VdG shots are analogs for inters tellar dust (ISD) impacts, these new measurements enable us to place preliminary constraints on the ISD flux based on Stardust@home data.

Zolensky, Michael E.↗

Exploration Planetary Surface Structural Systems: Design Requirements and Compliance

The Lunar Surface Systems Project developed system concepts that would be necessary to establish and maintain a permanent human presence on the Lunar surface. A variety of specific system implementations were generated as a part of the scenarios, some level of system definition was completed, and masses estimated for each system. Because the architecture studies generally spawned a large number of system concepts and the studies were executed in a short amount of time, the resulting system definitions had very low design fidelity. This paper describes the development sequence required to field a particular structural system: 1) Define Requirements, 2) Develop the Design and 3) Demonstrate Compliance of the Design to all Requirements. This paper also outlines and describes in detail the information and data that are required to establish structural design requirements and outlines the information that would comprise a planetary surface system Structures Requirements document.

Dorsey, John T.↗

The Canadian Galactic Emission Mapper (CGEM) A Cosmic Microwave Foreground Experiment

The Canadian Galactic Emission Mapper (CGEM) is a 4-meter single-dish radio telescope located at the Dominion Radio Astrophysical Observatory (DRAO) in Penticton, Canada. CGEM is designed to map polarized Galactic synchrotron emission across the entire northern sky at 8-10 GHz with 1 MHz frequency resolution and ∼ 0.5 degree angular resolution. Its goal is to obtain high-fidelity, low-noise maps of polarized Galactic synchrotron radiation, at frequencies where synchrotron dominates, in order to provide a reliable template for CMB B−mode foreground cleaning. We will show on sky performance of CGEM’s single-pixel azimuthally-symmetric telescope, its coherent, dual-polarized radiometer, and show maps made from commissioning data from the first few months of operation.

Cosmic microwave background↗

Integration of Engine, Plume, and CFD Analyses in Conceptual Design of Low-Boom Supersonic Aircraft

This paper documents an integration of engine, plume, and computational fluid dynamics (CFD) analyses in the conceptual design of low-boom supersonic aircraft, using a variable fidelity approach. In particular, the Numerical Propulsion Simulation System (NPSS) is used for propulsion system cycle analysis and nacelle outer mold line definition, and a low-fidelity plume model is developed for plume shape prediction based on NPSS engine data and nacelle geometry. This model provides a capability for the conceptual design of low-boom supersonic aircraft that accounts for plume effects. Then a newly developed process for automated CFD analysis is presented for CFD-based plume and boom analyses of the conceptual geometry. Five test cases are used to demonstrate the integrated engine, plume, and CFD analysis process based on a variable fidelity approach, as well as the feasibility of the automated CFD plume and boom analysis capability.

Li, Wu↗

A Low Cost Thermal Control Method for Testing in a Mars Environment

Due to the unique thermal vacuum testing requirements for a Mars Rover instrument, NASA Goddard developed a low cost, high fidelity thermal control system utilizing Thermal Electric Coolers (TECs) combined with a heat rejection fluid loop to actively control 8 independent payload thermal boundary zones in a simulated Mars pressure vacuum chamber with a Carbon Dioxide atmosphere. These zones could control instrument components to a specific temperature as a function of time to simulate exact temporal flight boundary predictions.The Mars Organic Molecule Analyzer (MOMA) instrument is a dual source (pyrolysis gas chromatograph and laser desorption) mass spectrometer (MS) based package that detects and characterizes organic molecules, as part of ESA's 2020 ExoMars Rover mission to seek the signs of life on Mars.Due to the unique thermal vacuum testing requirements for a Mars Rover instrument, NASA Goddard developed a low cost, high fidelity thermal control system utilizing Thermal Electric Coolers (TECs) combined with a heat rejection fluid loop to actively control 8 independent payload thermal boundary zones in a simulated Mars pressure vacuum chamber with a Carbon Dioxide atmosphere. These zones could control instrument components to a specific temperature as a function of time to simulate exact temporal flight boundary predictions.The Mars Organic Molecule Analyzer (MOMA) instrument is a dual source (pyrolysis gas chromatograph and laser desorption) mass spectrometer (MS) based package that detects and characterizes organic molecules, as part of ESA's 2020 ExoMars Rover mission to seek the signs of life on Mars.

MOMA↗

Alaska SAR Facility (ASF5) SAR Communications (SARCOM) Data Compression System

The real-time operational requirements for SARCOM translation into a high speed image data handler and processor to achieve the desired compression ratios and the selection of a suitable image data compression technique with as low as possible fidelity (information) losses and which can be implemented in an algorithm placing a relatively low arithmetic load on the system are described.

Mango, Stephen A.↗

Volume Raycasting of GNSS Signals through Ground Structure Lidar for UAV Navigational Guidance and Safety Estimation

Autonomous UAS navigation at low altitudes is often hindered by degradation of GNSS position estimates. The line of sight from the UAS to orbital satellites may be intersected by foliage (which attenuates the received signal) and by buildings (which block the signal). Since the geometric ray from the presumed UAS position to each GNSS satellite orbital location is predictable, if a 3D survey of ground structures is available, the degree of blockage of each GNSS signal can be estimated. In this study we show raycasting from a UAS location to GNSS satellites at two flight locations: one with overlying structures and bordered by tall trees, and another in an arboreal canyon bordered by tall trees. We confirm the intermittent blockage of satellites in the first location sufficient to lose GNSS position fix. We demonstrate low-altitude GNSS fidelity forecasting via the raycasting method at the second location that can be used to plan navigable flight locations and altitudes. Finally, we match the GNSS signal strength with raycast-derived foliage obstruction depth at hundreds of observation times from 55 recordings collected over 14 days from November 2018 to February 2021 at the second location. This matching confirms that signal attenuation varies with the depth of foliage blockage along a saturating exponential curve, as found in prior continuous-wave RF studies. The exponent and saturation value are species dependent and therefore vary from site to site; once determined empirically, they can be used to characterize foliage along a particular flight path, and refine GNSS fidelity forecasts of flights along that path. The techniques described in this study show the feasibility of a survey method to construct low-altitude navigation safety maps and forecasts.

Navigation↗

Fe(exp3) - A Monte Carlo Simulation Capability for Evaluation of New Air Traffic Management Concepts

The concepts of unmanned aircraft system traffic management (UTM) and urban air mobility (UAM) introduce high-density operations in low-altitude airspace and will change the paradigm of the traditional air traffic system. The Flexible engine for Fast-time evaluation of Flight environments (Fe3) provides the capability of statistically analyzing high-density, high-fidelity, and low-altitude traffic system without conducting infeasible and cost-prohibitive flight tests that involve a large volume of aerial vehicles. With this simulation capability, stakeholders can study the impacts of critical factors, define requirements, policies, and protocols needed to support a safe yet efficient traffic system, assess operational risks, and optimize flight schedules. This work provides an introduction to this simulation tool including its architecture and various models involved. Its performance and applications in high density air traffic operations are also presented.

Paralellization↗

Fe(3): An Evaluation Tool for Low-Altitude Air Traffic Operations

The concepts of unmanned aircraft system traffic management (UTM) and urban air mobility (UAM) are introducing high-density operations in low altitude airspace in closer proximity to populated areas than conventional high-altitude air traffic. The Flexible engine for Fast-time Evaluation of Flight Environments (Fe (sup 3)) provides the capability of statistically analyzing the high-density, high-fidelity, and low-altitude traffic system under numerous scenarios, such that stake holders can study impacts of factors in the low-altitude high-density traffic system and define requirements, policies, and protocols needed to support a safe yet efficient traffic system, and even assess operational risks and optimize flight schedules without conducting infeasible and cost-prohibitive flight tests that involve a large volume of aerial vehicles. This work provides an introduction to this simulation tool including its architecture and various models involved. Its performance and sample application in UAM and UTM are also presented.

Collision Avoidance↗

Fe3: An Evaluation Tool for Low-Altitude Air Traffic Operations

The concepts of unmanned aircraft system traffic management (UTM) and urban air mobility (UAM) are introducing high-density operations in low altitude airspace in closer proximity to populated areas than conventional high-altitude air traffic. The Flexible engine for Fast-time Evaluation of Flight Environments (Fe (sup 3)) provides the capability of statistically analyzing the high-density, high-fidelity, and low-altitude traffic system under numerous scenarios, such that stake holders can study impacts of factors in the low-altitude high-density traffic system and define requirements, policies, and protocols needed to support a safe yet efficient traffic system, and even assess operational risks and optimize flight schedules without conducting infeasible and cost-prohibitive flight tests that involve a large volume of aerial vehicles. This work provides an introduction to this simulation tool including its architecture and various models involved. Its performance and sample application in UAM and UTM are also presented.

Trajectory Modeling↗

Defining Constellation Suit Helmet Field of View Requirements Employing a Mission Segment Based Reduction Process

Field of view has always been a design feature paramount to helmet design, and in particular space suit design, where the helmet must provide an adequate field of view for a large range of activities, environments, and body positions. For Project Constellation, a slightly different approach to helmet requirement maturation was utilized; one that was less a direct function of body position and suit pressure and more a function of the mission segment in which the field of view is required. Through taxonimization of various parameters that affect suited FOV, as well as consideration for possible nominal and contingency operations during that mission segment, a reduction process was able to condense the large number of possible outcomes to only six unique field of view angle requirements that still captured all necessary variables without sacrificing fidelity. The specific field of view angles were defined by considering mission segment activities, historical performance of other suits, comparison between similar requirements (pressure visor up versus down, etc.), estimated requirements from other teams for field of view (Orion, Altair, EVA), previous field of view tests, medical data for shirtsleeve field of view performance, and mapping of visual field data to generate 45degree off-axis field of view requirements. Full resolution of several specific field of view angle requirements warranted further work, which consisted of low and medium fidelity field of view testing in the rear entry ISuit and DO27 helmet prototype. This paper serves to document this reduction progress and followup testing employed to write the Constellation requirements for helmet field of view.

McFarland, Shane M.↗

Usable Translational Hand Controllers for NASA's Habitability Design Center

This summer I was given the opportunity to work at the Habitability Design Center (HDC). NASA Johnson Space Center's HDC is currently developing Cislunar and Mars spacecraft mockups. I contributed to this effort by designing from scratch low cost, functional translational hand controllers (THCs) that will be used in spacecraft mission simulation in low to medium fidelity exploration spacecraft mockups. This project fell under the category of mechatronics, a combination of mechanical, electrical, and computer engineering. Being an aerospace engineering student, I was out of my comfort zone. And that was a wonderful thing. The autonomy that my mentor, Dr. Robert Howard, allowed me gave me the opportunity to learn by trying, failing, and trying again. This project was not only a professional success for me, but a significant learning experience. I appreciated the freedom that I had to take the time to learn new things for myself rather than blindly follow instructions. I was the sole person working on this project, and was required to work independently to solve the many hardware and software challenges that the project entailed. I researched THCs that have been used on the ISS, the Space Shuttle, and the Orion MPVC and based my design off of these. I worked through many redesigns before finding an optimal configuration of the necessary mechanisms and electrical components for the THC. Once I had a functional hardware design, I dove into the challenge of getting an Arduino Uno, an extremely low cost and easily programmable microcontroller, to behave as a human interface device. The THCs I built needed to be able to integrate to a mission simulation designed by NASA's Graphics and Visualization Lab. This proved to be the most challenging aspect of the project. To accomplish this I learned how to change the firmware of the USB serial converter microcontroller. The process was very complicated as it involved multiple software programs and manual flashing of pins on the Arduino itself. When I successfully achieved the goal I wrote an instructions manual for the process so that the HDC will be able to do this easily in the future for any human interface device they may want to create. I also created a detailed CAD model of my THC design with construction instructions. My THC utilizes three ultrasonic sensors, one for each axis of motion. I wrote a code that stimulates these sensors continuously and feeds back values from each axis ranging from -%100 to %100 of the min/max position in relation to the neutral position of each axis. This was the data that the Graphics and Visualization Lab required to interface with their simulation. I truly enjoyed working in the HDC surrounded by passionate, proactive, and brilliantly creative people. I felt valued and respected as a part of their team. I was given the time and support of my mentor whenever I asked for it. Beyond my positive project experience, I was fortunate enough to be able to take advantage of many of the extra activities that JSC has to offer. I took Russian Phase One during my lunch break every day and can now read Russian and accomplish basic verbal communication. I was heavily involved with the co-tern music video, which led to numerous incredible experiences and friendships. I saw every facility, attended every lecture, and met everyone that I could. I had coffee with Lauri Hansen. I played on an intern volleyball team at the Gilruth. I traveled to Michoud, Stennis, NOLA, and Big Bend National Park. I had the time of my life and I fell in love with JSC. In the next month I will return to Maryland and start my senior year of my undergraduate degree. As I work through it I will remember that all of the studying I do, all of the concentration I give, and all of the sacrifices that I make for school are so that I can work at a place like JSC where I am proud and excited to go into work every day. This internship was an invaluable experience for me, both professionally and personally.

Westbrook, Kimberly↗

Design Methods and Practices for Fault Prevention and Management in Spacecraft

Integrated Systems Health Management (ISHM) is intended to become a critical capability for all space, lunar and planetary exploration vehicles and systems at NASA. Monitoring and managing the health state of diverse components, subsystems, and systems is a difficult task that will become more challenging when implemented for long-term, evolving deployments. A key technical challenge will be to ensure that the ISHM technologies are reliable, effective, and low cost, resulting in turn in safe, reliable, and affordable missions. To ensure safety and reliability, ISHM functionality, decisions and knowledge have to be incorporated into the product lifecycle as early as possible, and ISHM must be considered as an essential element of models developed and used in various stages during system design. During early stage design, many decisions and tasks are still open, including sensor and measurement point selection, modeling and model-checking, diagnosis, signature and data fusion schemes, presenting the best opportunity to catch and prevent potential failures and anomalies in a cost-effective way. Using appropriate formal methods during early design, the design teams can systematically explore risks without committing to design decisions too early. However, the nature of ISHM knowledge and data is detailed, relying on high-fidelity, detailed models, whereas the earlier stages of the product lifecycle utilize low-fidelity, high-level models of systems and their functionality. We currently lack the tools and processes necessary for integrating ISHM into the vehicle system/subsystem design. As a result, most existing ISHM-like technologies are retrofits that were done after the system design was completed. It is very expensive, and sometimes futile, to retrofit a system health management capability into existing systems. Last-minute retrofits result in unreliable systems, ineffective solutions, and excessive costs (e.g., Space Shuttle TPS monitoring which was considered only after 110 flights and the Columbia disaster). High false alarm or false negative rates due to substandard implementations hurt the credibility of the ISHM discipline. This paper presents an overview of the current state of ISHM design,and a review of formal design methods to make recommendations about possible approaches to enable the ISHM capabilities to be designed-in at the system-level, from the very beginning of the vehicle design process.

Tumer, Irem Y.↗

Beyond the cockpit: The visual world as a flight instrument

The use of cockpit instruments to guide flight control is not always an option (e.g., low level rotorcraft flight). Under such circumstances the pilot must use out-the-window information for control and navigation. Thus it is important to determine the basis of visually guided flight for several reasons: (1) to guide the design and construction of the visual displays used in training simulators; (2) to allow modeling of visibility restrictions brought about by weather, cockpit constraints, or distortions introduced by sensor systems; and (3) to aid in the development of displays that augment the cockpit window scene and are compatible with the pilot's visual extraction of information from the visual scene. The authors are actively pursuing these questions. We have on-going studies using both low-cost, lower fidelity flight simulators, and state-of-the-art helicopter simulation research facilities. Research results will be presented on: (1) the important visual scene information used in altitude and speed control; (2) the utility of monocular, stereo, and hyperstereo cues for the control of flight; (3) perceptual effects due to the differences between normal unaided daylight vision, and that made available by various night vision devices (e.g., light intensifying goggles and infra-red sensor displays); and (4) the utility of advanced contact displays in which instrument information is made part of the visual scene, as on a 'scene linked' head-up display (e.g., displaying altimeter information on a virtual billboard located on the ground).

Johnson, W. W.↗

New approaches to virtual environment surgery

This research focused on two main problems: 1) low cost, high fidelity stereoscopic imaging of complex tissues and organs; and 2) virtual cutting of tissue. A further objective was to develop these images and virtual tissue cutting methods for use in a telemedicine project that would connect remote sites using the Next Generation Internet. For goal one we used a CT scan of a human heart, a desktop PC with an OpenGL graphics accelerator card, and LCD stereoscopic glasses. Use of multiresolution meshes ranging from approximately 1,000,000 to 20,000 polygons speeded interactive rendering rates enormously while retaining general topography of the dataset. For goal two, we used a CT scan of an infant skull with premature closure of the right coronal suture, a Silicon Graphics Onyx workstation, a Fakespace Immersive WorkBench and CrystalEyes LCD glasses. The high fidelity mesh of the skull was reduced from one million to 50,000 polygons. The cut path was automatically calculated as the shortest distance along the mesh between a small number of hand selected vertices. The region outlined by the cut path was then separated from the skull and translated/rotated to assume a new position. The results indicate that widespread high fidelity imaging in virtual environment is possible using ordinary PC capabilities if appropriate mesh reduction methods are employed. The software cutting tool is applicable to heart and other organs for surgery planning, for training surgeons in a virtual environment, and for telemedicine purposes.

NASA Discipline Neuroscience↗

Safety Verification of the Small Aircraft Transportation System Concept of Operations

A critical factor in the adoption of any new aeronautical technology or concept of operation is safety. Traditionally, safety is accomplished through a rigorous process that involves human factors, low and high fidelity simulations, and flight experiments. As this process is usually performed on final products or functional prototypes, concept modifications resulting from this process are very expensive to implement. This paper describe an approach to system safety that can take place at early stages of a concept design. It is based on a set of mathematical techniques and tools known as formal methods. In contrast to testing and simulation, formal methods provide the capability of exhaustive state exploration analysis. We present the safety analysis and verification performed for the Small Aircraft Transportation System (SATS) Concept of Operations (ConOps). The concept of operations is modeled using discrete and hybrid mathematical models. These models are then analyzed using formal methods. The objective of the analysis is to show, in a mathematical framework, that the concept of operation complies with a set of safety requirements. It is also shown that the ConOps has some desirable characteristic such as liveness and absence of dead-lock. The analysis and verification is performed in the Prototype Verification System (PVS), which is a computer based specification language and a theorem proving assistant.

Carreno, Victor↗

Interactions with Virtual People: Do Avatars Dream of Digital Sheep?

This paper explores another form of artificial entity, ones without physical embodiment. We refer to virtual characters as the name for a type of interactive object that have become familiar in computer games and within virtual reality applications. We refer to these as avatars: three-dimensional graphical objects that are in more-or-less human form which can interact with humans. Sometimes such avatars will be representations of real-humans who are interacting together within a shared networked virtual environment, other times the representations will be of entirely computer generated characters. Unlike other authors, who reserve the term agent for entirely computer generated characters and avatars for virtual embodiments of real people; the same term here is used for both. This is because avatars and agents are on a continuum. The question is where does their behaviour originate? At the extremes the behaviour is either completely computer generated or comes only from tracking of a real person. However, not every aspect of a real person can be tracked every eyebrow move, every blink, every breath rather real tracking data would be supplemented by inferred behaviours which are programmed based on the available information as to what the real human is doing and her/his underlying emotional and psychological state. Hence there is always some programmed behaviour it is only a matter of how much. In any case the same underlying problem remains how can the human character be portrayed in such a manner that its actions are believable and have an impact on the real people with whom it interacts? This paper has three main parts. In the first part we will review some evidence that suggests that humans react with appropriate affect in their interactions with virtual human characters, or with other humans who are represented as avatars. This is so in spite of the fact that the representational fidelity is relatively low. Our evidence will be from the realm of psychotherapy, where virtual social situations are created that do test whether people react appropriately within these situations. We will also consider some experiments on face-to-face virtual communications between people in the same shared virtual environments. The second part will try to give some clues about why this might happen, taking into account modern theories of perception from neuroscience. The third part will include some speculations about the future developments of the relationship between people and virtual people. We will suggest that a more likely scenario than the world becoming populated by physically embodied virtual people (robots, androids) is that in the relatively near future we will interact more and more in our everyday lives with virtual people- bank managers, shop assistants, instructors, and so on. What is happening in the movies with computer graphic generated individuals and entire crowds may move into the space of everyday life.

Slater, Mel↗