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At least 199 records · Page 11

Visualization of Traffic Accidents

Traffic accidents have tremendous impact on society. Annually approximately 6.4 million vehicle accidents are reported by police in the US and nearly half of them result in catastrophic injuries. Visualizations of traffic accidents using geographic information systems (GIS) greatly facilitate handling and analysis of traffic accidents in many aspects. Environmental Systems Research Institute (ESRI), Inc. is the world leader in GIS research and development. ArcGIS, a software package developed by ESRI, has the capabilities to display events associated with a road network, such as accident locations, and pavement quality. But when event locations related to a road network are processed, the existing algorithm used by ArcGIS does not utilize all the information related to the routes of the road network and produces erroneous visualization results of event locations. This software bug causes serious problems for applications in which accurate location information is critical for emergency responses, such as traffic accidents. This paper aims to address this problem and proposes an improved method that utilizes all relevant information of traffic accidents, namely, route number, direction, and mile post, and extracts correct event locations for accurate traffic accident visualization and analysis. The proposed method generates a new shape file for traffic accidents and displays them on top of the existing road network in ArcGIS. Visualization of traffic accidents along Hampton Roads Bridge Tunnel is included to demonstrate the effectiveness of the proposed method.

Wang, Jie↗

NASA GIBS and Worldview: Leveraging FOSS for NASA Earth Science Data Visualizations

The NASA Global Imagery Browse Services (GIBS) and Worldview interactive mapping site leverage scientific and community best practices, open source software, and public standards to provide a scalable, compliant, and authoritative source for NASA Earth Observing System (EOS) Earth science data visualizations. GIBS and Worldview allow end users to easily and quickly interact with more than 800 full resolution pre-generated raster- and vector-based visualizations. This interactive discovery approach relies on visual observation and identification of phenomena that are not as simply identified otherwise. This eLightning presentation will exhibit the broad set of capabilities and visualization layers made possible through the GIBS and Worldview open source software. Specific dependencies on, and contributions to, open source software will be highlighted. Additionally, opportunities for future improvements for better interoperability and reuse through open source software will be discussed.

NASA Global Imagery Browse Services (GIBS)↗

NASTRAN data generation and management using interactive graphics

A method of using an interactive graphics device to generate a large portion of the input bulk data with visual checks of the structure and the card images is described. The generation starts from GRID and PBAR cards. The visual checks result from a three-dimensional display of the model in any rotated position. By detailing the steps, the time saving and cost effectiveness of this method may be judged, and its potential as a useful tool for the structural analyst may be established.

Smootkatow, M.↗

Some advances in digital flow visualization

The ability to visualize complex objects, concepts, interactions, and phenomena, to 'SEE' them in the mind's eye, has always been a fundamental component of the engineering discipline. Today, driven by increasingly demanding design requirements and an avalanche of data from powerful new computers and sophisticated experimental devices, the need to visualize data effectively is more important than ever before. This pressing need has resulted in the rapid increase in the use of computer-generated graphics in engineering. This is particularly true in the field of fluid dynamics where the internal structure of flow, not just surface or geometric effects, must be interpreted and communicated. This paper reports on several recent developments in the application of digital computer-generated graphics to engineering requirements for visualization of flow.

Belie, R. G.↗

The Next Generation of Ground Operations Command and Control; Scripting in C no. and Visual Basic

Scripting languages have become a common method for implementing command and control solutions in space ground operations. The Systems Test and Operations Language (STOL), the Huntsville Operations Support Center (HOSC) Scripting Language Processor (SLP), and the Spacecraft Control Language (SCL) offer script-commands that wrap tedious operations tasks into single calls. Since script-commands are interpreted, they also offer a certain amount of hands-on control that is highly valued in space ground operations. Although compiled programs seem to be unsuited for interactive user control and are more complex to develop, Marshall Space flight Center (MSFC) has developed a product called the Enhanced and Redesign Scripting (ERS) that makes use of the graphical and logical richness of a programming language while offering the hands-on and ease of control of a scripting language. ERS is currently used by the International Space Station (ISS) Payload Operations Integration Center (POIC) Cadre team members. ERS integrates spacecraft command mnemonics, telemetry measurements, and command and telemetry control procedures into a standard programming language, while making use of Microsoft's Visual Studio for developing Visual Basic (VB) or C# ground operations procedures. ERS also allows for script-style user control during procedure execution using a robust graphical user input and output feature. The availability of VB and C# programmers, and the richness of the languages and their development environment, has allowed ERS to lower our "script" development time and maintenance costs at the Marshall POIC.

Ritter, George↗

The Next Generation of Ground Operations Command and Control; Scripting in C Sharp and Visual Basic

This slide presentation reviews the use of scripting languages in Ground Operations Command and Control. It describes the use of scripting languages in a historical context, the advantages and disadvantages of scripts. It describes the Enhanced and Redesigned Scripting (ERS) language, that was designed to combine the features of a scripting language and the graphical and IDE richness of a programming language with the utility of scripting languages. ERS uses the Microsoft Visual Studio programming environment and offers custom controls that enable an ERS developer to extend the Visual Basic and C sharp language interface with the Payload Operations Integration Center (POIC) telemetry and command system.

Ritter, George↗

Fusion interfaces for tactical environments: An application of virtual reality technology

The term Fusion Interface is defined as a class of interface which integrally incorporates both virtual and nonvirtual concepts and devices across the visual, auditory, and haptic sensory modalities. A fusion interface is a multisensory virtually-augmented synthetic environment. A new facility has been developed within the Human Engineering Division of the Armstrong Laboratory dedicated to exploratory development of fusion interface concepts. This new facility, the Fusion Interfaces for Tactical Environments (FITE) Facility is a specialized flight simulator enabling efficient concept development through rapid prototyping and direct experience of new fusion concepts. The FITE Facility also supports evaluation of fusion concepts by operation fighter pilots in an air combat environment. The facility is utilized by a multidisciplinary design team composed of human factors engineers, electronics engineers, computer scientists, experimental psychologists, and oeprational pilots. The FITE computational architecture is composed of twenty-five 80486-based microcomputers operating in real-time. The microcomputers generate out-the-window visuals, in-cockpit and head-mounted visuals, localized auditory presentations, haptic displays on the stick and rudder pedals, as well as executing weapons models, aerodynamic models, and threat models.

Haas, Michael W.↗

Aeroacoustics of advanced STOVL aircraft plumes

This paper summarizes a basic and well-controlled experimental study involving flow visualization and noise measurements to define the acoustic and flow fields of single plumes impinging on a simulated ground plane. The flow visualization was made by strobing a laser light source at the discrete frequencies generated by the impingement of the jets and measured by a nearfield microphone. This enabled visualization of instability waves generated by the interaction between the plumes and the sound generated during impingement, and also by dynamic coupling between the two plumes. These data were acquired as a function of distance between the ground and the nozzle exit. Nearfield acoustic data were acquired simultaneously. Data for nozzle diameters of 0.265 in. and 0.4 in. are described. For selected nozzles, effects of exit boundary layer characteristics and nozzle protrusion through a simulated aircraft body are also presented.

Ahuja, K. K.↗

The reduction of remote sensing data by visual means

Issues likely to be of concern to educators called upon to teach courses involving the reduction (interpretation) of remotely sensed data by visual means are considered. Topics covered include: (1) information requirements of those using remotely-sensed data; (2) educational concepts involved in teaching students how to generate the desired information from a visual analysis of the data; (3) principles and techniques specific to the photointerpretation process; (4) concepts involved in the making of photographic measurements, as dictated by the geometry of remote sensing imagery; (5) the nature of the various kinds of mapping, plotting, and photointerpretation equipment; and (6) some special considerations with respect to the convergence of evidence and other principles involved in the interpretation of photographs. A recommended procedure for determining the usefulness of any given type of aerial or space photography in relation to the inventory of natural resources is included.

Colwell, R. N.↗

Math Description Engine Software Development Kit

The Math Description Engine Software Development Kit (MDE SDK) can be used by software developers to make computer-rendered graphs more accessible to blind and visually-impaired users. The MDE SDK generates alternative graph descriptions in two forms: textual descriptions and non-verbal sound renderings, or sonification. It also enables display of an animated trace of a graph sonification on a visual graph component, with color and line-thickness options for users having low vision or color-related impairments. A set of accessible graphical user interface widgets is provided for operation by end users and for control of accessible graph displays. Version 1.0 of the MDE SDK generates text descriptions for 2D graphs commonly seen in math and science curriculum (and practice). The mathematically rich text descriptions can also serve as a virtual math and science assistant for blind and sighted users, making graphs more accessible for everyone. The MDE SDK has a simple application programming interface (API) that makes it easy for programmers and Web-site developers to make graphs accessible with just a few lines of code. The source code is written in Java for cross-platform compatibility and to take advantage of Java s built-in support for building accessible software application interfaces. Compiled-library and NASA Open Source versions are available with API documentation and Programmer s Guide at http:/ / prim e.jsc.n asa. gov.

Shelton, Robert O.↗

Utilization of the Space Vision System as an Augmented Reality System For Mission Operations

Augmented reality is a technique whereby computer generated images are superimposed on live images for visual enhancement. Augmented reality can also be characterized as dynamic overlays when computer generated images are registered with moving objects in a live image. This technique has been successfully implemented, with low to medium levels of registration precision, in an NRA funded project entitled, "Improving Human Task Performance with Luminance Images and Dynamic Overlays". Future research is already being planned to also utilize a laboratory-based system where more extensive subject testing can be performed. However successful this might be, the problem will still be whether such a technology can be used with flight hardware. To answer this question, the Canadian Space Vision System (SVS) will be tested as an augmented reality system capable of improving human performance where the operation requires indirect viewing. This system has already been certified for flight and is currently flown on each shuttle mission for station assembly. Successful development and utilization of this system in a ground-based experiment will expand its utilization for on-orbit mission operations. Current research and development regarding the use of augmented reality technology is being simulated using ground-based equipment. This is an appropriate approach for development of symbology (graphics and annotation) optimal for human performance and for development of optimal image registration techniques. It is anticipated that this technology will become more pervasive as it matures. Because we know what and where almost everything is on ISS, this reduces the registration problem and improves the computer model of that reality, making augmented reality an attractive tool, provided we know how to use it. This is the basis for current research in this area. However, there is a missing element to this process. It is the link from this research to the current ISS video system and to flight hardware capable of utilizing this technology. This is the basis for this proposed Space Human Factors Engineering project, the determination of the display symbology within the performance limits of the Space Vision System that will objectively improve human performance. This utilization of existing flight hardware will greatly reduce the costs of implementation for flight. Besides being used onboard shuttle and space station and as a ground-based system for mission operational support, it also has great potential for science and medical training and diagnostics, remote learning, team learning, video/media conferencing, and educational outreach.

Maida, James C.↗

A Model of Manual Control with Perspective Scene Viewing

A model of manual control during perspective scene viewing is presented, which combines the Crossover Model with a simpli ed model of perspective-scene viewing and visual- cue selection. The model is developed for a particular example task: an idealized constant- altitude task in which the operator controls longitudinal position in the presence of both longitudinal and pitch disturbances. An experiment is performed to develop and vali- date the model. The model corresponds closely with the experimental measurements, and identi ed model parameters are highly consistent with the visual cues available in the perspective scene. The modeling results indicate that operators used one visual cue for position control, and another visual cue for velocity control (lead generation). Additionally, operators responded more quickly to rotation (pitch) than translation (longitudinal).

pilot modeling↗

Application of Artificial Intelligence (AI) programming techniques to tactical guidance for fighter aircraft

A research program investigating the use of Artificial Intelligence (AI) programming techniques to aid in the development of a Tactical Decision Generator (TDG) for Within-Visual-Range (WVR) air combat engagements is discussed. The application of AI methods for development and implementation of the TDG is presented. The history of the Adaptive Maneuvering Logic (AML) program is traced and current versions of the (AML) program is traced and current versions of the AML program are compared and contrasted with the TDG system. The Knowledge-Based Systems (KBS) used by the TDG to aid in the decision-making process are outlined and example rules are presented. The results of tests to evaluate the performance of the TDG against a version of AML and against human pilots in the Langley Differential Maneuvering Simulator (DMS) are presented. To date, these results have shown significant performance gains in one-versus-one air combat engagements.

Mcmanus, John W.↗

An advanced teleoperator control system - Design and evaluation

The design goal of an advanced teleoperator control system is twofold: 1) to allow the operator's manual control to be robust to system nonlinearities such as time delays and operator's control errors, and 2) to support the high performance of teleoperation while reducing the operator's control burden by providing the master and slave arms with desirable dynamic properties and by allowing the slave arm to automatically perform such control tasks as compliance and force control in the form of task sharing. The authors present a novel teleoperator control system achieving the above design goal by taking the following into consideration: the human dynamics involved in generating control command based on visual and forced feedback is modeled and incorporated into the controller design and evaluation; the dynamic characteristics of slave and master arms are actively modified in such a way as to implement the desirable dynamic characteristics; and the force feedback is redefined in terms of the combination of opposition and force discrepancies in order to establish the required man/machine dynamic coordination under shared control. The proposed control system with human dynamics in the control loop is simulated and compared with a number of conventional methods in the presence of human control errors and time delays.

Lee, Sukhan↗

Simulation of a passive millimeter wave sensor

The visual display expected to be generated by a Passive Millimeter Wave (PMMW) camera and sensor system has been simulated on a Silicon Graphics IRIS workstation at the NASA Langley Research Center (LaRC). The low resolution of the sensor has been simulated by graphically manipulating the scene as it is being drawn by the IRIS in real time. Camera field of view, sensor resolution, and sensor update rate are the controllable parameters. Physical effects such as lens model, radome effects, and noise have not been included at this time. An approximate dynamic model of the atmospheric phenomenology has been included which generates the gray-scale intensity values in real time for the simulated image. The gray-scale values are proportional to temperature. A snapshot capability which captures individual image frames during real-time operation has been included. These images were used to validate the approximate phenomenology model against a more rigorous physical model.

Kahlbaum, William W.↗

Numerical Flow Visualization in Basic- and Hyper-Cluster Spheres

Packed spherical particle beds have wide applications throughout the process industry and are usually analyzed using an appropriate combination of laminar and turbulent flows with empirically derived coefficients of which the Ergun (1952) relation is probably the best known. The 3-D complexity of the void distribution within the beds has precluded detailed studies of sphere clusters. Numerical modeling and flow vector visualization for the basic tetra- and hexa-sphere clusters and two hyper-sphere clusters are presented at two Reynolds numbers, 400 and 1200. Cutting planes are used to enable visualization of the complex flows generated within the sphere clusters and are discussed herein. The boundary conditions and flow fields for the simple clusters are also compared to the hyper-clusters with larger variations found for hexa-clusters.

Hendricks, R. C.↗

New Computer Simulations of Macular Neural Functioning

We use high performance graphics workstations and supercomputers to study the functional significance of the three-dimensional (3-D) organization of gravity sensors. These sensors have a prototypic architecture foreshadowing more complex systems. Scaled-down simulations run on a Silicon Graphics workstation and scaled-up, 3-D versions run on a Cray Y-MP supercomputer. A semi-automated method of reconstruction of neural tissue from serial sections studied in a transmission electron microscope has been developed to eliminate tedious conventional photography. The reconstructions use a mesh as a step in generating a neural surface for visualization. Two meshes are required to model calyx surfaces. The meshes are connected and the resulting prisms represent the cytoplasm and the bounding membranes. A finite volume analysis method is employed to simulate voltage changes along the calyx in response to synapse activation on the calyx or on calyceal processes. The finite volume method insures that charge is conserved at the calyx-process junction. These and other models indicate that efferent processes act as voltage followers, and that the morphology of some afferent processes affects their functioning. In a final application, morphological information is symbolically represented in three dimensions in a computer. The possible functioning of the connectivities is tested using mathematical interpretations of physiological parameters taken from the literature. Symbolic, 3-D simulations are in progress to probe the functional significance of the connectivities. This research is expected to advance computer-based studies of macular functioning and of synaptic plasticity.

Ross, Muriel D.↗