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At least 199 records · Page 11

A Heuristic Approach to Value-Driven Evaluation of Visualizations

Recently, an approach for determining the value of a visualization was proposed, one moving beyond simple measurements of task accuracy and speed. The value equation contains components for the time savings a visualization provides, the insights and insightful questions it spurs, the overall essence of the data it conveys, and the confidence about the data and its domain it inspires. This articulation of value is purely descriptive, however, providing no actionable method of assessing a visualization's value. In this work, we create a heuristic-based evaluation methodology to accompany the value equation for assessing interactive visualizations. We refer to the methodology colloquially as ICE-T, based on an anagram of the four value components. Our approach breaks the four components down into guidelines, each of which is made up of a small set of low-level heuristics. Evaluators who have knowledge of visualization design principles then assess the visualization with respect to the heuristics. We conducted an initial trial of the methodology on three interactive visualizations of the same data set, each evaluated by 15 visualization experts. As a result, we found that the methodology showed promise, obtaining consistent ratings across the three visualizations and mirroring judgments of the utility of the visualizations by instructors of the course in which they were developed.

97 MATHEMATICS AND COMPUTING↗

Modeling and evaluating user behavior in exploratory visual analysis

Empirical evaluation methods for visualizations have traditionally focused on assessing the outcome of the visual analytic process as opposed to characterizing how that process unfolds. There are only a handful of methods that can be used to systematically study how people use visualizations, making it difficult for researchers to capture and characterize the subtlety of cognitive and interaction behaviors users exhibit during visual analysis. To validate and improve visualization design, however, it is important for researchers to be able to assess and understand how users interact with visualization systems under realistic scenarios. This paper presents a methodology for modeling and evaluating the behavior of users in exploratory visual analysis. We model visual exploration using a Markov chain process comprising transitions between mental, interaction, and computational states. These states and the transitions between them can be deduced from a variety of sources, including verbal transcripts, videos and audio recordings, and log files. This model enables the evaluator to characterize the cognitive and computational processes that are essential to insight acquisition in exploratory visual analysis, and reconstruct the dynamics of interaction between the user and the visualization system. We illustrate this model with two exemplar user studies, and demonstrate the qualitative and quantitative analytical tools it affords.

97 MATHEMATICS AND COMPUTING↗

Mapping and Characterizing the Visual Impacts of the Existing US Wind Turbine Fleet

Visual impacts of wind turbines have been a persistent concern for wind energy development in the United States (US) for decades and remain a major source of project delays and cancellations. Assessments of visual impacts are frequently performed at a local scale for individual projects, but a comprehensive understanding of broader geographic patterns in visual impacts across the US is lacking. This paper presents a visual impact assessment of the existing land-based wind turbine fleet of the contiguous United States (CONUS). The assessment combines geographic information systems and 3D simulation methods to account for key factors driving the visual magnitude of impacts from the installed turbines. The results indicate that, despite the deployment of approximately 70,000 turbines and over 144 gigawatts of land-based wind in the CONUS, the visual impacts are very small when measured as a proportion of land area, population, and sensitive visual resources. Nonetheless, visual impacts are not evenly distributed: people experience a concentrated share in a small number of natural settings, primarily including plains, prairies, and deserts. Finally, we find that although increased density of wind development consistently leads to visual impacts across a greater proportion of land, it does not always lead to impacts to a greater share of the population. These findings suggest that visual impacts from wind energy are generally well-mitigated across the CONUS to date but also highlight the need for a deeper understanding of landscape sensitivity and individual perceptions of wind turbines in the most heavily impacted natural settings.

3D simulation↗

A Pervasive Parallel Processing Framework for Data Visualization and Analysis at Extreme Scale

Most of today’s visualization libraries and applications are based off of what is known today as the visualization pipeline. In the visualization pipeline model, algorithms are encapsulated as “filtering” components with inputs and outputs. These components can be combined by connecting the outputs of one filter to the inputs of another filter. The visualization pipeline model is popular because it provides a convenient abstraction that allows users to combine algorithms in powerful ways. Unfortunately, the visualization pipeline cannot run effectively on exascale computers. Experts agree that the exascale machine will comprise processors that contain many cores. Furthermore, physical limitations will prevent data movement in and out of the chip (that is, between main memory and the processing cores) from keeping pace with improvements in overall compute performance. To use these processors to their fullest capability, it is essential to carefully consider memory access. This is where the visualization pipeline fails. Each filtering component in the visualization library is expected to take a data set in its entirety, perform some computation across all of the elements, and output the complete results. The process of iterating over all elements must be repeated in each filter, which is one of the worst possible ways to traverse memory when trying to maximize the number of executions per memory access. This project investigates a new type of visualization framework that exhibits a pervasive parallelism necessary to run on exascale machines. Our framework achieves this by defining algorithms in terms of functors, which are localized, stateless operations. Functors can be composited in much the same way as filters in the visualization pipeline. But, functors’ design allows them to be concurrently running on massive amounts of lightweight threads. Only with such fine-grained parallelism can we hope to fill the billions of threads we expect will be necessary for efficient computation on an exascale computer. This project concludes with a functional prototype containing pervasively parallel algorithms that perform demonstratively well on many-core processors. These algorithms are fundamental for performing data analysis and visualization at extreme scale.

97 MATHEMATICS AND COMPUTING↗

Visualization and modeling of factors influencing visibility in computer-aided crewstation design

We have developed two modules for use in computer-aided design (CAD) of crewstation environments that enhance the designer's appreciation of factors influencing the pilot's vision and visual processing capacity. The Binocular Optics Module (BOM) is an interactive tool for visualizing geometric aspects of (1) how retinal imagery of the environment changes on the pilot's retinas under conditions of eye and object motion, and (2) how visual capabilities that can be modeled as regions or contours on the retinas, affect spatial perception of the environment. The Visual Performance Module (VPM) contains a signal processing model of human visual discrimination that quantitatively predicts visual discrimination performance. The outputs of the VPM are retinal contours that represent performance probabilities. These contours may be used as inputs to the BOM for visualizing those volumes of space within the crewstation that bound different levels of the pilot's of visual discrimination capability. Used together, the BOM and VPM provide the designer with the opportunity to interactively explore relationships between environmental retinal imagery and visual function, and the ability to factor the pilot's visual capabilities into the earliest phases of crewstation CAD.

Arditi, Aries↗

A Unified Air-Sea Visualization System: Survey on Gridding Structures

The goal is to develop a Unified Air-Sea Visualization System (UASVS) to enable the rapid fusion of observational, archival, and model data for verification and analysis. To design and develop UASVS, modelers were polled to determine the gridding structures and visualization systems used, and their needs with respect to visual analysis. A basic UASVS requirement is to allow a modeler to explore multiple data sets within a single environment, or to interpolate multiple datasets onto one unified grid. From this survey, the UASVS should be able to visualize 3D scalar/vector fields; render isosurfaces; visualize arbitrary slices of the 3D data; visualize data defined on spectral element grids with the minimum number of interpolation stages; render contours; produce 3D vector plots and streamlines; provide unified visualization of satellite images, observations and model output overlays; display the visualization on a projection of the users choice; implement functions so the user can derive diagnostic values; animate the data to see the time-evolution; animate ocean and atmosphere at different rates; store the record of cursor movement, smooth the path, and animate a window around the moving path; repeatedly start and stop the visual time-stepping; generate VHS tape animations; work on a variety of workstations; and allow visualization across clusters of workstations and scalable high performance computer systems.

Anand, Harsh↗

Interactive Correlation Analysis and Visualization of Climate Data

The relationship between our ability to analyze and extract insights from visualization of climate model output and the capability of the available resources to make those visualizations has reached a crisis point. The large volume of data currently produced by climate models is overwhelming the current, decades-old visualization workflow. The traditional methods for visualizing climate output also have not kept pace with changes in the types of grids used, the number of variables involved, and the number of different simulations performed with a climate model or the feature-richness of high-resolution simulations. This project has developed new and faster methods for visualization in order to get the most knowledge out of the new generation of high-resolution climate models. While traditional climate images will continue to be useful, there is need for new approaches to visualization and analysis of climate data if we are to gain all the insights available in ultra-large data sets produced by high-resolution model output and ensemble integrations of climate models such as those produced for the Coupled Model Intercomparison Project. Towards that end, we have developed new visualization techniques for performing correlation analysis. We have also introduced highly scalable, parallel rendering methods for visualizing large-scale 3D data. This project was done jointly with climate scientists and visualization researchers at Argonne National Laboratory and NCAR.

54 ENVIRONMENTAL SCIENCES↗

Visualization and Decision Making Design Under Uncertainty

This report documents the program and the outcomes of Dagstuhl Seminar 22331 "Visualization and Decision Making Design Under Uncertainty". The seminar brought together 33 researchers and practitioners from different domains concerned with visualization and decision making under uncertainty including visualization, visual analytics, human-computer interaction, artificial intelligence, climate research, geography and geology. The programme was organized in two parts: In the first part which lasted two days, participants gave short talks where they discussed current practices and the uncertainty visualization challenges they encountered in their own research. At the end of day two, participants brainstormed collectively around the main uncertainty visualization research challenges across domains and applications. In the second part, participants voted for the following three main challenges they wished to discuss for the remainder of the seminar (one and a half days): applications, human-centered uncertainty visualization, a design process for uncertainty visualization. Thus three break-out groups were formed to discuss these challenges. Abstracts for the individual talks and the break-out group activities are included in this report.

decision making↗

Diversity of visual inputs to Kenyon cells of the Drosophila mushroom body

The arthropod mushroom body is well-studied as an expansion layer representing olfactory stimuli and linking them to contingent events. However, 8% of mushroom body Kenyon cells in Drosophila melanogaster receive predominantly visual input, and their function remains unclear. Here, we identify inputs to visual Kenyon cells using the FlyWire adult whole-brain connectome. Input repertoires are similar across hemispheres and connectomes with certain inputs highly overrepresented. Many visual neurons presynaptic to Kenyon cells have large receptive fields, while interneuron inputs receive spatially restricted signals that may be tuned to specific visual features. Individual visual Kenyon cells randomly sample sparse inputs from combinations of visual channels, including multiple optic lobe neuropils. These connectivity patterns suggest that visual coding in the mushroom body, like olfactory coding, is sparse, distributed, and combinatorial. However, the specific input repertoire to the smaller population of visual Kenyon cells suggests a constrained encoding of visual stimuli.

59 BASIC BIOLOGICAL SCIENCES↗

P4: Portable Parallel Processing Pipelines for Interactive Information Visualization

We present P4, an information visualization toolkit that combines declarative design specification and GPU computing for building high-performance interactive systems. Most of the existing information visualization toolkits do not harness the power of parallel processors in today's mainstream computers. P4 leverages GPU computing to accelerate both data processing and visualization rendering for interactive visualization applications. P4's programming interface offers a declarative visualization grammar for rapid specifications of data transformations, visual encodings, and interactions. By simplifying the development of GPU-accelerated visualization systems while supporting a high degree of flexibility and customization for design specification, P4 narrows the gap between expressiveness and scalability in information visualization toolkits. Through a range of examples and benchmark tests, we demonstrate that P4 provides high efficiency for creating interactive visualizations and offers drastic performance improvement over current state-of-the-art toolkits.

97 MATHEMATICS AND COMPUTING↗

FunM2C: A Filter for Uncertainty Visualization of Multivariate Data on Multi-Core Devices

Uncertainty visualization is an emerging research topic in data visualization because neglecting uncertainty in visualization can lead to inaccurate assessments. In this paper, we study the propagation of multivariate data uncertainty in visualization. Although there have been a few advancements in probabilistic uncertainty visualization of multivariate data, three critical challenges remain to be addressed. First, the state-of-the-art probabilistic uncertainty visualization framework is limited to bivariate data (two variables). Second, existing uncertainty visualization algorithms use computationally intensive techniques and lack support for cross-platform portability. Third, as a consequence of the computational expense, integration into production visualization tools is impractical. In this work, we address all three issues and make a threefold contribution. First, we take a step to generalize the state-of-the-art probabilistic framework for bivariate data to multivariate data with an arbitrary number of variables. Second, through utilization of VTK-m’s shared-memory parallelism and cross-platform compatibility features, we demonstrate acceleration of multivariate uncertainty visualization on different many-core architectures, including OpenMP and AMD GPUs. Third, we demonstrate the integration of our algorithms with the ParaView software. We demonstrate the utility of our algorithms through experiments on multivariate simulation data with three and four variables.

Hari, Gautam↗

Hardening DOE R&D Software Tools for Web-based Visualization SBIR Phase I Final Report

Ubiquitous web-based visualization is essential to delivering large-scale data visualization to various stakeholders, from the scientist to the board member. These stakeholders will not tolerate a stalled application or a pop-up window asking them to wait for the processing to complete. They require a responsive and interactive visualization environment with high-quality imagery suitable for detailed analysis and boardroom presentations. At Kitware, Inc., we have accomplished web visualization to this point, leveraging state-of-the-art tools like HTML5, CSS3, SVG, Canvas, and WebGL. Solutions that leverage a combination of these technologies are necessary to handle workloads that vary significantly in data size efficiently. However, it is not always practical to move large data to the web client for visualization. Kitware's ParaView as a Service combines client-side visualization using both distributed processing and remote rendering on big data impractical to move. Existing distributed processing and remote rendering solution's interactivity is below the expectations of web-based applications. Our project examined proposed solutions to the areas outlined above in ParaView as a Service. We have investigated concurrent pipelines, streaming images, progressive rendering, and optimization of algorithms and data movement to address these concerns. For the Phase I project, we completed the proposed work plan. As a result, the project produced three prototypes of essential importance for web visualization and the ParaView as a Service community. We created a simple desktop application for an interactive streamline placement prototype, a web-based interactive streamline placement prototype, and a web-based progressive rendering utilizing raytracing prototype. These prototypes relied on the hardening of emerging software toolkits funded by the Department of Energy (DOE) Advanced Scientific Computing Research (ASCR) program (such as ParaView, VTK-m, and Mochi). We blended these components into web-based visualization prototypes that meet the industry's expectations for interactivity and responsiveness. The Phase I project had four essential focus areas: 1. Develop prototype ParaView as a Service backend server using asynchronous, non-blocking design principles. 2. Develop a prototype web application that uses the ParaView as a Service backend server for remote data visualization. 3. Implement image streaming with encoding/compression and progressive rendering capabilities in the proposed platform. 4. Evaluate the prototype developed and summarize observations, including the challenges and pitfalls of our approach. After our successful completion of Phase I, we are strongly positioned to propose a successful Phase II project.

Geveci, Berk↗

Report for the ASCR Workshop on Visualization for Scientific Discovery, Decision-Making, and Communication

Visualization—the use of visual elements to explore data, form hypotheses, or convey conclusions—is an integral part of the scientific process. Starting from an initial exploration of new data to illustrating outcomes for the general public, visualization is one of the most intuitive and powerful modes of communication. With the explosion of new data sources and types, unprecedented volumes of data, and new technologies, such as virtual reality (VR) and artificial intelligence (AI), visualization has become increasingly essential but also ever more challenging. The Department of Energy’s (DOE) Office of Advanced Scientific Computing Research (ASCR) sponsored a Basic Research Needs workshop in January 2022 to understand the major opportunities and grand challenges in visualization tools and technologies for scientific computing as well as for DOE-relevant applications and goals in general. The workshop identified five priority research directions (PRDs) for visualization to support scientific discovery, decision making, and communication. The first three PRDs describe interconnected research themes addressing the need for new techniques to deal with complex data, uncertainty, and interpretability (PRD 1); the need for scalable and interoperable software stacks (PRD 2); and the challenges and opportunities inherent in new technologies, such as VR, cloud, or exascale computing (PRD 3). The remaining two PRDs describe foundational research themes that recognize the potential of visualizations to provide equitable access to information and to strengthen the scientific discourse (PRD 4); and the need to consider human factors when designing visualizations (PRD 5). Collectively, these PRDs form the pillars for a coherent, long-term research and development strategy in Visualization for Scientific Discovery, Decision-Making, and Communication in the context of the Office of Science’s mission scope.

97 MATHEMATICS AND COMPUTING↗

A knowledge based system for scientific data visualization

A knowledge-based system, called visualization tool assistant (VISTA), which was developed to assist scientists in the design of scientific data visualization techniques, is described. The system derives its knowledge from several sources which provide information about data characteristics, visualization primitives, and effective visual perception. The design methodology employed by the system is based on a sequence of transformations which decomposes a data set into a set of data partitions, maps this set of partitions to visualization primitives, and combines these primitives into a composite visualization technique design. Although the primary function of the system is to generate an effective visualization technique design for a given data set by using principles of visual perception the system also allows users to interactively modify the design, and renders the resulting image using a variety of rendering algorithms. The current version of the system primarily supports visualization techniques having applicability in earth and space sciences, although it may easily be extended to include other techniques useful in other disciplines such as computational fluid dynamics, finite-element analysis and medical imaging.

Senay, Hikmet↗

Advanced in Visualization of 3D Time-Dependent CFD Solutions

Numerical simulations of complex 3D time-dependent (unsteady) flows are becoming increasingly feasible because of the progress in computing systems. Unfortunately, many existing flow visualization systems were developed for time-independent (steady) solutions and do not adequately depict solutions from unsteady flow simulations. Furthermore, most systems only handle one time step of the solutions individually and do not consider the time-dependent nature of the solutions. For example, instantaneous streamlines are computed by tracking the particles using one time step of the solution. However, for streaklines and timelines, particles need to be tracked through all time steps. Streaklines can reveal quite different information about the flow than those revealed by instantaneous streamlines. Comparisons of instantaneous streamlines with dynamic streaklines are shown. For a complex 3D flow simulation, it is common to generate a grid system with several millions of grid points and to have tens of thousands of time steps. The disk requirement for storing the flow data can easily be tens of gigabytes. Visualizing solutions of this magnitude is a challenging problem with today's computer hardware technology. Even interactive visualization of one time step of the flow data can be a problem for some existing flow visualization systems because of the size of the grid. Current approaches for visualizing complex 3D time-dependent CFD solutions are described. The flow visualization system developed at NASA Ames Research Center to compute time-dependent particle traces from unsteady CFD solutions is described. The system computes particle traces (streaklines) by integrating through the time steps. This system has been used by several NASA scientists to visualize their CFD time-dependent solutions. The flow visualization capabilities of this system are described, and visualization results are shown.

Lane, David A.↗

Systems and Methods for Data Visualization Using Three-Dimensional Displays

Data visualization systems and methods for generating 3D visualizations of a multidimensional data space are described. In one embodiment a 3D data visualization application directs a processing system to: load a set of multidimensional data points into a visualization table; create representations of a set of 3D objects corresponding to the set of data points; receive mappings of data dimensions to visualization attributes; determine the visualization attributes of the set of 3D objects based upon the selected mappings of data dimensions to 3D object attributes; update a visibility dimension in the visualization table for each of the plurality of 3D object to reflect the visibility of each 3D object based upon the selected mappings of data dimensions to visualization attributes; and interactively render 3D data visualizations of the 3D objects within the virtual space from viewpoints determined based upon received user input.

Djorgovski, Stanislav G.↗

NASA GIBS and Worldview: Visualizing NASA's Earth Science Data for All to Explore

For more than 20 years, the NASA Earth Observing System (EOS) has operated dozens of remote sensing satellites collecting nearly 15 Petabytes of data that span thousands of science parameters. Within these observations are keys the Earth Scientists have used to unlock many discoveries that we now understand about our planet. Also contained within these observations are a myriad of opportunities for learning and education. The challenge is making them accessible to educators and students in intuitive and simple ways so that effort can be spent on lesson enrichment and not overcoming technical hurdles.The NASA Global Imagery Browse Services (GIBS) system and NASA Worldview interactive mapping site provide a unique view into EOS data through daily full resolution visualizations of hundreds of Earth science parameters. For many of these parameters, visualizations are available within hours of acquisition from the satellite. For others, visualizations are available for the entire mission of the satellite. Accompanying the visualizations are visual aids such as color legends, place names, and orbit tracks. By using these visualizations, educators and students can observe natural phenomena that enrich a scientific education.This presentation will provide an overview of the visualizations available in NASA GIBS and Worldview and how they are accessed. Specific attention will be given to the newer capabilities and accomplishments, including: Support for geostationary sub-daily visualizations, Enhanced support for vector-based visualizations, Improved Worldview tour and snapshot capabilities, New imagery products across a growing set of scientific areas.

Cechini, Matthew↗

State of the Art of Molecular Visualization in Immersive Virtual Environments

Abstract Visualization plays a crucial role in molecular and structural biology. It has been successfully applied to a variety of tasks, including structural analysis and interactive drug design. While some of the challenges in this area can be overcome with more advanced visualization and interaction techniques, others are challenging primarily due to the limitations of the hardware devices used to interact with the visualized content. Consequently, visualization researchers are increasingly trying to take advantage of new technologies to facilitate the work of domain scientists. Some typical problems associated with classic 2D interfaces, such as regular desktop computers, are a lack of natural spatial understanding and interaction, and a limited field of view. These problems could be solved by immersive virtual environments and corresponding hardware, such as virtual reality head‐mounted displays. Thus, researchers are investigating the potential of immersive virtual environments in the field of molecular visualization. There is already a body of work ranging from educational approaches to protein visualization to applications for collaborative drug design. This review focuses on molecular visualization in immersive virtual environments as a whole, aiming to cover this area comprehensively. We divide the existing papers into different groups based on their application areas, and types of tasks performed. Furthermore, we also include a list of available software tools. We conclude the report with a discussion of potential future research on molecular visualization in immersive environments.

97 MATHEMATICS AND COMPUTING↗