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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 199 records · Page 11

Automating the process of estimating spacecraft mass

To help prevent the problem of mass reduction late in a spacecraft development program, the process of estimating spacecraft mass has been formulated in algorithmic form and incorporated in software that will allow trained users to interface with the integral design parameters data base interactively. The software will use historical data to extrapolate future values of a given time-dependent parameter and be manipulated by a dynamic graphics configuration builder. Future expansions of this work promise to automate the entire conceptual mission design process.

Skinner, D. L.↗

General-Purpose Electronic System Tests Aircraft

Versatile digital equipment supports research, development, and maintenance. Extended aircraft interrogation and display system is general-purpose assembly of digital electronic equipment on ground for testing of digital electronic systems on advanced aircraft. Many advanced features, including multiple 16-bit microprocessors, pipeline data-flow architecture, advanced operating system, and resident software-development tools. Basic collection of software includes program for handling many types of data and for displays in various formats. User easily extends basic software library. Hardware and software interfaces to subsystems provided by user designed for flexibility in configuration to meet user's requirements.

Glover, Richard D.↗

Regenerative life support system research and concepts

Life support systems that involve recycling of atmospheres, water, food and waste are so complex that models incorporating all the interactions and relationships are vital to design, development, simulations, and ultimately to control of space qualified systems. During early modeling studies, FORTRAN and BASIC programs were used to obtain numerical comparisons of the performance of different regenerative concepts. Recently, models were made by combining existing capabilities with expert systems to establish an Intelligent Design Support Environment for simpliflying user interfaces and to address the need for the engineering aspects. Progress was also made toward modeling and evaluating the operational aspects of closed loop life support systems using Time-step and Dynamic simulations over a period of time. Example models are presented which show the status and potential of developed modeling techniques. For instance, closed loop systems involving algae systeMs for atmospheric purification and food supply augmentation, plus models employing high plants and solid waste electrolysis are described and results of initial evaluations are presented.

Source record↗

Transportable Applications Environment (TAE) Tenth Users' Conference

Conference proceedings are represented in graphic visual-aid form. Presentation and panel discussion topics include user experiences with C++ and Ada; the design and interaction of the user interface; the history and goals of TAE; commercialization and testing of TAE Plus; Computer-Human Interaction Models (CHIMES); data driven objects; item-to-item connections and object dependencies; and integration with other software. There follows a list of conference attendees.

Rouff, Chris↗

Ground equipment for the support of packet telemetry and telecommand

This paper describes ground equipment for packet telemetry and telecommand which has been recently developed by industry for the European Space Agency. The architectural concept for this type of equipment is outlined and the actual implementation is presented. Focus is put on issues related to cross support and telescience as far as they affect the design of the interfaces to the users of the services provided by the equipment and to the management entities in charge of equipment control and monitoring.

Hell, Wolfgang↗

Interactive Educational Tool for Turbofan and Afterburning Turbojet Engines

A workstation-based, interactive educational computer program has been developed at the NASA Lewis Research Center to aid in the teaching and understanding of turbine engine design and analysis. This tool has recently been extended to model the performance of two-spool turbofans and afterburning turbojets. The program solves for the flow conditions through the engine by using classical one-dimensional thermodynamic analysis found in various propulsion textbooks. Either an approximately thermally perfect or calorically perfect gas can be used in the thermodynamic analysis. Students can vary the design conditions through a graphical user interface; engine performance is calculated immediately. A variety of graphical formats are used to present results, including numerical results, moving bar charts, and student-generated temperature versus entropy (Ts), pressure versus specific volume (pv), and engine performance plots. The package includes user-controlled printed output, restart capability, online help screens, and a browser that displays teacher-prepared lessons in turbomachinery. The program runs on a variety of workstations or a personal computer using the UNIX operating system and X-based graphics. It is being tested at several universities in the midwestern United States; the source and executables are available free from the author.

Benson, Thomas J.↗

Investigating Intrinsic and Extrinsic Variables During Simulated Internet Search

Using an eye tracker we examined decision-making processes during an internet search task. Twenty experienced homebuyers and twenty-five undergraduates from Old Dominion University viewed homes on a simulated real estate website. Several of the homes included physical properties that had the potential to negatively impact individual perceptions. These negative externalities were either easy to change (Level 1) or impossible to change (Level 2). Eye movements were analyzed to examine the relationship between participants' "stated preferences"[verbalized preferences], "revealed preferences" [actual decisions[, and experience. Dwell times, fixation durations/counts, and saccade counts/amplitudes were analyzed. Results revealed that experienced homebuyers demonstrated a more refined search pattern than novice searchers. Experienced homebuyers were also less impacted by negative externalities. Furthermore, stated preferences were discrepant from revealed preferences; although participants initially stated they liked/disliked a graphic, their eye movement patterns did not reflect this trend. These results have important implications for design of user-friendly web interfaces.

Liechty, Molly M.↗

Exploring Multimodal Interactions in Human-Autonomy Teaming Using a Natural User Interface

The creation of a multimodal, natural user interface to facilitate multi-agent interaction is essential to establishing trust among human and machine teammates in multi-agent systems. Trust is being researched, along with trustworthiness, as a path to certification of autonomous systems by the Autonomy Teaming and TRAjectories for Complex Trusted Operational Reliability (ATTRACTOR) project at NASA. The Autonomous Mission Experimental Logistics Interactive Assistant (AMELIA) is a natural user interface that enables multimodal interaction and is designed for rapid mission planning. AMELIA is an intelligent system that considers the user’s preferred communication strategies, as well as the time-critical aspect of the multi-agent system decision-making process. Twenty-four participants planned a multi-agent search and rescue mission, with the aid of an intelligent assistant. The results show that while the combined use of touch and speech was faster than speech alone, the single modality, touch, was still the most efficient. Future research should investigate additional input technologies.

Lisa R Le Vie↗

Exploring Multimodal Interactions in Human-Autonomy Teaming Using a Natural User Interface

The creation of a multimodal, natural user interface to facilitate multi-agent interaction is essential to establishing trust among human and machine teammates in multi-agent systems. Trust is being researched, along with trustworthiness, as a path to certification of autonomous systems by the Autonomy Teaming and TRAjectories for Complex Trusted Operational Reliability (ATTRACTOR) project at NASA. The Autonomous Mission Experimental Logistics Interactive Assistant (AMELIA) is a natural user interface that enables multimodal interaction and is designed for rapid mission planning. AMELIA is an intelligent system that considers the user’s preferred communication strategies, as well as the time-critical aspect of the multi-agent system decision-making process. Twenty-four participants planned a multi-agent search and rescue mission, with the aid of an intelligent assistant. The results show that while the combined use of touch and speech was faster than speech alone, the single modality, touch, was still the most efficient. Future research should investigate additional input technologies.

Lisa Renee Le Vie↗

The Evaluation of Two CDU Concepts and Their Effects on FMS Training

One of the biggest challenges for a pilot in the transition to a "glass" cockpit is understanding the Flight Management System (FMS). This is due to both the complex nature of the FMS and to the pilot-FMS interface. For these reasons, a large portion of transition training is devoted to the FMS. The intent of the current study was to examine the impact of the primary pilot-FMS interface, the Control Display Unit (CDU), on FMS training. The hypothesis of this study was that the interface design could have a significant impact on training. An FMS simulation was developed with two separate interfaces. One interface was similar to a current-generation design and the other was a multi-windows CDU based on graphical user interface techniques. For both application and evaluation reasons, constraints were applied to the graphical CDU design to maintain as much similarity as possible with the conventional CDU.

Abbott, Terence S.↗

Anthropomorphic Robot Design and User Interaction Associated with Motion

Though in its original concept a robot was conceived to have some human-like shape, most robots now in use have specific industrial purposes and do not closely resemble humans. Nevertheless, robots that resemble human form in some way have continued to be introduced. They are called anthropomorphic robots. The fact that the user interface to all robots is now highly mediated means that the form of the user interface is not necessarily connected to the robots form, human or otherwise. Consequently, the unique way the design of anthropomorphic robots affects their user interaction is through their general appearance and the way they move. These robots human-like appearance acts as a kind of generalized predictor that gives its operators, and those with whom they may directly work, the expectation that they will behave to some extent like a human. This expectation is especially prominent for interactions with social robots, which are built to enhance it. Often interaction with them may be mainly cognitive because they are not necessarily kinematically intricate enough for complex physical interaction. Their body movement, for example, may be limited to simple wheeled locomotion. An anthropomorphic robot with human form, however, can be kinematically complex and designed, for example, to reproduce the details of human limb, torso, and head movement. Because of the mediated nature of robot control, there remains in general no necessary connection between the specific form of user interface and the anthropomorphic form of the robot. But their anthropomorphic kinematics and dynamics imply that the impact of their design shows up in the way the robot moves. The central finding of this report is that the control of this motion is a basic design element through which the anthropomorphic form can affect user interaction. In particular, designers of anthropomorphic robots can take advantage of the inherent human-like movement to 1) improve the users direct manual control over robot limbs and body positions, 2) improve users ability to detect anomalous robot behavior which could signal malfunction, and 3) enable users to be better able to infer the intent of robot movement. These three benefits of anthropomorphic design are inherent implications of the anthropomorphic form but they need to be recognized by designers as part of anthropomorphic design and explicitly enhanced to maximize their beneficial impact. Examples of such enhancements are provided in this report. If implemented, these benefits of anthropomorphic design can help reduce the risk of Inadequate Design of Human and Automation Robotic Integration (HARI) associated with the HARI-01 gap by providing efficient and dexterous operator control over robots and by improving operator ability to detect malfunctions and understand the intention of robot movement.

automation/robotic integration↗

Multi-modal virtual environment research at Armstrong Laboratory

One mission of the Paul M. Fitts Human Engineering Division of Armstrong Laboratory is to improve the user interface for complex systems through user-centered exploratory development and research activities. In support of this goal, many current projects attempt to advance and exploit user-interface concepts made possible by virtual reality (VR) technologies. Virtual environments may be used as a general purpose interface medium, an alternative display/control method, a data visualization and analysis tool, or a graphically based performance assessment tool. An overview is given of research projects within the division on prototype interface hardware/software development, integrated interface concept development, interface design and evaluation tool development, and user and mission performance evaluation tool development.

Eggleston, Robert G.↗

Development and Implementation of Software for Visualizing and Editing Multidimensional Flight Simulation Input Data

In a real-time or batch mode simulation that is designed to model aircraft dynamics over a wide range of flight conditions, a table look- up scheme is implemented to determine the forces and moments on the vehicle based upon the values of parameters such as angle of attack, altitude, Mach number, and control surface deflections. Simulation Aerodynamic Variable Interface (SAVI) is a graphical user interface to the flight simulation input data, designed to operate on workstations that support X Windows. The purpose of the application is to provide two and three dimensional visualization of the data, to allow an intuitive sense of the data set. SAVI also allows the user to manipulate the data, either to conduct an interactive study of the influence of changes on the vehicle dynamics, or to make revisions to data set based on new information such as flight test. This paper discusses the reasons for developing the application, provides an overview of its capabilities, and outlines the software architecture and operating environment.

Whelan, Todd Michael↗

An Integrated Design Tool for Tow-Steered Laminates of Composites in Abaqus and MSC.Patran/Nastran

Tow-steered composites can be tailored for optimal mechanical performance of lightweight structures. However, there are no commercial-grade design tools for tow-steered composite structures, which hinders the design innovation of tow-steered composites in realistic structures. The novelty of this paper is to develop an integrated design framework along with the development of graphical user interface (GUI) plug-ins in commercial finite element (FE) software Abaqus and MSC.Patran/Nastran. The GUI plug-ins take all the design setups and communicate with external codes for the material modeling and optimization, and hence provide a unified design environment within the FE codes. The mechanics of structure genome (MSG) plate model computes shell element properties based on user-defined fiber paths and layup, which are defined via the GUI plug-ins. The optimization is performed by an open-source code, Dakota, from Sandia National Laboratories (Sandia), which also coordinates the structural analysis, material modeling, and optimization in design iterations. Two examples are presented to demonstrate the user-friendliness and versatility of the developed GUI plug-ins. The developed tools will ease the design process and facilitate the application of tow-steered composites in realistic aerospace structures.

Xin Liu↗

An Integrated Design Tool for Tow-Steered Laminates of Composites in Abaqus and MSC.Patran/Nastran

Tow-steered composites can be tailored for optimal mechanical performance of lightweight structures. However, there are no commercial-grade design tools for tow-steered composite structures, which hinders the design innovation of tow-steered composites in realistic structures. The novelty of this paper is to develop an integrated design framework along with the development of graphical user interface (GUI) plug-ins in commercial finite element (FE) software Abaqus and MSC.Patran/Nastran. The GUI plug-ins take all the design setups and communicate with external codes for the material modeling and optimization, and hence provide a unified design environment within the FE codes. The mechanics of structure genome (MSG) plate model computes shell element properties based on user-defined fiber paths and layup, which are defined via the GUI plug-ins. The optimization is performed by an open-source code, Dakota, from Sandia National Laboratories (Sandia), which also coordinates the structural analysis, material modeling, and optimization in design iterations. Two examples are presented to demonstrate the user-friendliness and versatility of the developed GUI plug-ins. The developed tools will ease the design process and facilitate the application of tow-steered composites in realistic aerospace structures.

Xin Liu↗

User interface and payload command and control

Two tasks comprise this overall effort. The first is concerned with developing a modular, machine independent workstation design, science operations interface language and interaction techniques. Design concepts and prototype demonstration of a state of the art prototype workstation are to be based on defining user requirements by determining user interface modes, reflecting needs in space and on ground. The second task aims at generating a command and control system design concept for supporting telescience - a concept for independent science user operations within an operations envelope.

Source record↗

The development of an intelligent user interface for NASA's scientific databases

The National Space Science Data Center (NSSDC) has initiated an Intelligent Data Management (IDM) research effort which has as one of its components, the development of an Intelligent User Interface (IUI). The intent of the IUI effort is to develop a friendly and intelligent user interface service that is based on expert systems and natural language processing technologies. This paper presents the design concepts, development approach and evaluation of performance of a prototype Intelligent User Interface Subsystem (IUIS) supporting an operational database.

Campbell, William J.↗

The development of an intelligent user interface for NASA's scientific databases

The National Space Science Data Center (NSSDC) has initiated an Intelligent Data Management (IDM) research effort which has as one of its components, the development of an Intelligent User Interface (IUI). The intent of the IUI effort is to develop a friendly and intelligent user interface service that is based on expert systems and natural language processing technologies. This paper presents the design concepts, development approach and evaluation of performance of a prototype Intelligent User Interface Subsystem (IUIS) supporting an operational database.

Campbell, William J.↗