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At least 199 records · Page 11

An On-Line Technology Information System (OTIS) for Advanced Life Support

An On-line Technology Information System (OTIS) is currently being developed for the Advanced Life Support (ALS) Program. This paper describes the preliminary development of OTIS, which is a system designed to provide centralized collection and organization of technology information. The lack of thorough, reliable and easily understood technology information is a major obstacle in effective assessment of technology development progress, trade studies, metric calculations, and technology selection for integrated testing. OTIS will provide a formalized, well-organized protocol to communicate thorough, accurate, current and relevant technology information between the hands-on technology developer and the ALS Community. The need for this type of information transfer system within the Solid Waste Management (SWM) element was recently identified and addressed. A SWM Technology Information Form (TIF) was developed specifically for collecting detailed technology information in the area of SWM. In the TIF, information is requested from SWM technology developers, based upon the Technology Readiness Level (TRL). Basic information is requested for low-TRL technologies, and more detailed information is requested as the TRL of the technology increases. A comparable form is also being developed for the wastewater processing element. In the future, similar forms will also be developed for the ALS elements of air revitalization, food processing, biomass production and thermal control. These ALS element-specific forms will be implemented in OTIS via a web-accessible interface,with the data stored in an object-oriented relational database (created in MySQLTM) located on a secure server at NASA Ames Research Center. With OTIS, ALS element leads and managers will be able to carry out informed research and development investment, thereby promoting technology through the TRL scale. OTIS will also allow analysts to make accurate evaluations of technology options. Additionally, the range and specificity of information solicited will help educate technology developers of programmatic needs.

Levri, Julie A.↗

SEQ-GEN: A comprehensive multimission sequencing system

SEQ-GEN is a user-interactive computer program used to plan and generate a sequence of commands for spacecraft. Desired activities are specified by the user of SEQ-GEN; SEQ-GEN in turn expands these activities, deriving the spacecraft commands necessary to accomplish the desired activities. SEQ-GEN models the effects on the spacecraft of the commands, predicting the state as a function of time, flagging any conflicts and rule violations. These states, conflicts, and violations are viewable both graphically and textually at the user's request. SEQ-GEN also displays the entire sequence graphically, showing each requested activity as a bar on its graphical timeline. SEQ-GEN immediately revalidates the sequence, updating its models and calculations along with its displays based on these changes. Because it has the ability to recalculate spacecraft states immediately, the user is able to perform 'what-if' sessions easily. SEQ-GEN, a multimission tool, is adaptable to any flight project. A flight project writes its adaptation files containing project unique information including in its simplest form, only spacecraft commands. For more involved projects the adaptation files may also contain flight and mission rules, description of the spacecraft and ground models, and the definition of activities. SEQ-GEN operates at whatever level of detail the adaptation files imply. Simple adaptations are straight forward to do. There is, however, no limit to the complexity of activity definitions or of spacecraft models: both may involve unlimited logical decision points. Commands and activities may involve any number of parameters of a wide variety of data types, including integer, float, time, boolean, and character strings. SEQ-GEN will be used by the Mars Pathfinder, Cassini, and VIM (Voyager Interstellar Mission) project in an effort to speed up adaptation time and to keep sequence generation costs down. SEQ-GEN is hosted on UNIX workstations. It uses MOTIF and X for windowing, and was designed and coded in an object-oriented style in the language C++.

Salcedo, Jose↗

Automated procedure execution for space vehicle autonomous control

Increased operational autonomy and reduced operating costs have become critical design objectives in next-generation NASA and DoD space programs. The objective is to develop a semi-automated system for intelligent spacecraft operations support. The Spacecraft Operations and Anomaly Resolution System (SOARS) is presented as a standardized, model-based architecture for performing High-Level Tasking, Status Monitoring and automated Procedure Execution Control for a variety of spacecraft. The particular focus is on the Procedure Execution Control module. A hierarchical procedure network is proposed as the fundamental means for specifying and representing arbitrary operational procedures. A separate procedure interpreter controls automatic execution of the procedure, taking into account the current status of the spacecraft as maintained in an object-oriented spacecraft model.

Broten, Thomas A.↗

Integrating CLIPS applications into heterogeneous distributed systems

SOCIAL is an advanced, object-oriented development tool for integrating intelligent and conventional applications across heterogeneous hardware and software platforms. SOCIAL defines a family of 'wrapper' objects called agents, which incorporate predefined capabilities for distributed communication and control. Developers embed applications within agents and establish interactions between distributed agents via non-intrusive message-based interfaces. This paper describes a predefined SOCIAL agent that is specialized for integrating C Language Integrated Production System (CLIPS)-based applications. The agent's high-level Application Programming Interface supports bidirectional flow of data, knowledge, and commands to other agents, enabling CLIPS applications to initiate interactions autonomously, and respond to requests and results from heterogeneous remote systems. The design and operation of CLIPS agents are illustrated with two distributed applications that integrate CLIPS-based expert systems with other intelligent systems for isolating and mapping problems in the Space Shuttle Launch Processing System at the NASA Kennedy Space Center.

Adler, Richard M.↗

IDEF4 technical report, version 1.0

A language for the representation of object oriented software designs is described. IDEF4, a methodology for object-oriented design, is being developed as a design tool for software designers who use such object-oriented languages. Such languages include the Common LISP Object System, Flavors, C++, Smalltalk, Objective C, and others. Since effective usage of the object-oriented paradigm requires a different thought process than that used with conventional procedural or database languages, standard methodologies such as structure charts, data flow diagrams, and traditional data design models (hierarchical, relational, and network) are not sufficient. IDEF4 seeks to provide the necessary facilities to support the object-oriented design decision making process. Specifically, the two primary design goals of IDEF4 are: (1) to provide support for creating object oriented designs whose implementations will exhibit desirable life cycle qualities and reduce total implementation development time; and (2) to make it easy to evaluate object oriented code to determine whether or not the delivered product both conforms to the design and exhibits the desired life cycle qualities. The application of IDEF4 in the life cycle of a software development project is intended to be focused on those activities after a decision has been made to employ object oriented programming technology, but prior to detailed code specification.

Mayer, Richard J.↗

An object-oriented data reduction system in Fortran

A data reduction system for the AAO two-degree field project is being developed using an object-oriented approach. Rather than use an object-oriented language (such as C++) the system is written in Fortran and makes extensive use of existing subroutine libraries provided by the UK Starlink project. Objects are created using the extensible N-dimensional Data Format (NDF) which itself is based on the Hierarchical Data System (HDS). The software consists of a class library, with each class corresponding to a Fortran subroutine with a standard calling sequence. The methods of the classes provide operations on NDF objects at a similar level of functionality to the applications of conventional data reduction systems. However, because they are provided as callable subroutines, they can be used as building blocks for more specialist applications. The class library is not dependent on a particular software environment thought it can be used effectively in ADAM applications. It can also be used from standalone Fortran programs. It is intended to develop a graphical user interface for use with the class library to form the 2dF data reduction system.

Bailey, J.↗

A structured data transfer protocol

The transfer of data between different computers and programs can be a major obstacle during data analysis. We present a new data transfer protocol which is based on a simple structure containing a value, an error, and a unit. Each of these members can be arrays or another structure. The ability to nest structures allows for the concept of objects. When using an object-oriented language such as C++, reference can be made to the object name instead of each element explicitly. Prototype code has been written which implements the basic design with enhancements planned for the future.

Barrett, P.↗

Using Mach threads to control DSN operational sequences

The Link Monitor and Control Operator Assistant prototype (LMCOA) is a state-of-the-art, semiautomated monitor and control system based on an object-oriented design. The purpose of the LMCOA prototyping effort is to both investigate new technology (such as artificial intelligence) to support automation and to evaluate advances in information systems toward developing systems that take advantage of the technology. The emergence of object-oriented design methodology has enabled a major change in how software is designed and developed. This paper describes how the object-oriented approach was used to design and implement the LMCOA and the results of operational testing. The LMCOA is implemented on a NeXT workstation using the Mach operating system and the Objective-C programming language.

Urista, Juan↗

Object oriented Simulation of Maintenance and Operations for Space Systems (OSMOSSYS)

This paper describes the NASA/JSC Research Technology Opportunity Program (RTOP) activity to assess the supportability of space systems throughout their life cycles. Supportability analyses for space systems present unique attributes and problems. The OSMOSSYS (Object oriented Simulation of Maintenance and Operations for Space Systems) was developed using object-oriented design concepts to provide NASA an analysis tool which addresses the question `Will a proposed space facility be able to successfully perform the missions for which it is designed?' This model integrates the complete configuration of the system including the reliability and maintainability characteristics of each component, the logistics support, and the mission operations of the facility to assess the success rate of the planned mission(s). Two parallel design processes are being utilized; developing core modules utilizing C++, and incorporating as much code and ideas as possible from existing NASA models. The space station was used as a test case to demonstrate the applicability of the model.

Doran, Linda↗

Design of object-oriented distributed simulation classes

Distributed simulation of aircraft engines as part of a computer aided design package is being developed by NASA Lewis Research Center for the aircraft industry. The project is called NPSS, an acronym for 'Numerical Propulsion Simulation System'. NPSS is a flexible object-oriented simulation of aircraft engines requiring high computing speed. It is desirable to run the simulation on a distributed computer system with multiple processors executing portions of the simulation in parallel. The purpose of this research was to investigate object-oriented structures such that individual objects could be distributed. The set of classes used in the simulation must be designed to facilitate parallel computation. Since the portions of the simulation carried out in parallel are not independent of one another, there is the need for communication among the parallel executing processors which in turn implies need for their synchronization. Communication and synchronization can lead to decreased throughput as parallel processors wait for data or synchronization signals from other processors. As a result of this research, the following have been accomplished. The design and implementation of a set of simulation classes which result in a distributed simulation control program have been completed. The design is based upon MIT 'Actor' model of a concurrent object and uses 'connectors' to structure dynamic connections between simulation components. Connectors may be dynamically created according to the distribution of objects among machines at execution time without any programming changes. Measurements of the basic performance have been carried out with the result that communication overhead of the distributed design is swamped by the computation time of modules unless modules have very short execution times per iteration or time step. An analytical performance model based upon queuing network theory has been designed and implemented. Its application to realistic configurations has not been carried out.

Schoeffler, James D.↗

Experiences Building an Object-Oriented System in C++

This paper describes tools that we built to support the construction of an object-oriented operating system in C++. The tools provide the automatic deletion of unwanted objects, first-class classes, dynamically loadable classes, and class-oriented debugging. As a consequence of our experience building Choices, we advocate these features as useful, simplifying and unifying many aspects of system programming.

Madany, Peter W.↗

Performance Evaluation of Communication Software Systems for Distributed Computing

In recent years there has been an increasing interest in object-oriented distributed computing since it is better quipped to deal with complex systems while providing extensibility, maintainability, and reusability. At the same time, several new high-speed network technologies have emerged for local and wide area networks. However, the performance of networking software is not improving as fast as the networking hardware and the workstation microprocessors. This paper gives an overview and evaluates the performance of the Common Object Request Broker Architecture (CORBA) standard in a distributed computing environment at NASA Ames Research Center. The environment consists of two testbeds of SGI workstations connected by four networks: Ethernet, FDDI, HiPPI, and ATM. The performance results for three communication software systems are presented, analyzed and compared. These systems are: BSD socket programming interface, IONA's Orbix, an implementation of the CORBA specification, and the PVM message passing library. The results show that high-level communication interfaces, such as CORBA and PVM, can achieve reasonable performance under certain conditions.

Fatoohi, Rod↗

Design of Object-Oriented Distributed Simulation Classes

Distributed simulation of aircraft engines as part of a computer aided design package being developed by NASA Lewis Research Center for the aircraft industry. The project is called NPSS, an acronym for "Numerical Propulsion Simulation System". NPSS is a flexible object-oriented simulation of aircraft engines requiring high computing speed. It is desirable to run the simulation on a distributed computer system with multiple processors executing portions of the simulation in parallel. The purpose of this research was to investigate object-oriented structures such that individual objects could be distributed. The set of classes used in the simulation must be designed to facilitate parallel computation. Since the portions of the simulation carried out in parallel are not independent of one another, there is the need for communication among the parallel executing processors which in turn implies need for their synchronization. Communication and synchronization can lead to decreased throughput as parallel processors wait for data or synchronization signals from other processors. As a result of this research, the following have been accomplished. The design and implementation of a set of simulation classes which result in a distributed simulation control program have been completed. The design is based upon MIT "Actor" model of a concurrent object and uses "connectors" to structure dynamic connections between simulation components. Connectors may be dynamically created according to the distribution of objects among machines at execution time without any programming changes. Measurements of the basic performance have been carried out with the result that communication overhead of the distributed design is swamped by the computation time of modules unless modules have very short execution times per iteration or time step. An analytical performance model based upon queuing network theory has been designed and implemented. Its application to realistic configurations has not been carried out.

Schoeffler, James D.↗

An Object-Oriented Interface to the CCSDS Ground Telecommand Services

The Telecommand Data Routing and Channel Services defined by the Consultative Committee for Space Data Systems (CCSDS) are flexible enough to support a myriad of commanding models. Because the standard is so broad, the traditional approach has been to implement only the portion of the standard needed by the particular spacecraft being tested/operated. Tasked with providing Telecommand Services for an entire class of spacecraft, where each spacecraft may choose any valid CCSDS commanding model, NASA Code 584 designed a common architecture capable of handling the full CCSDS protocol. The solution uses another CCSDS standard - the Standard Formatted Data Unit (SFDU) as the interface to the Telecommand Services. SFDUs provide a consistent way of labelling data objects, as well as allowing data objects to encapsulate other data objects. The resulting interface is: - Flexible: The full Data Routing and Channel Services are available via a single interface. The client (i.e. the command source) may enter commands at any layer within the protocol stack, specify any of the data aggregation or segmentation methods, and dynamically set any configuration parameter defined in the standard. - Object-oriented: Each object specifies both the data and the actions to be performed with the data. An object may contain other objects. - Expandable: New capabilities are added by defining new objects. Objects pass thru the protocol layers until they reach the applicable layer. The resulting design is: - Modular: The logic for each protocol layer is contained in a separate Application Program Interface (API). The objects used for the external interface are also used for communication between layers. - Distributable: The design can be split along any layer boundary for distribution across multiple machines. The objects ensure data consistency across platforms. This paper describes the SFDU-based interface and the resulting protocol implementation. The implementation is currently used by NASA (National Aeronautics and Space Administration) for integration & test of the microwave Anisotropy Probe (MAP) and Earth observer-I (EO-l) spacecraft. It will be used for post-launch operations of these spacecraft as well as the Imager for Magnetopause to Aurora Global Exploration (IMAGE) spacecraft.

Ray, Timothy Joseph↗

Project Integration Architecture as a Foundation for Autonomous Solution Systems: The Postulation of a Meaningful "SolveYourself" Method

The Project Integration Architecture (PIA) uses object-oriented technology to implement self-revelation and semantic infusion through class derivation. That is, the kind of an object can be discovered through program inquiry and the well-known, well-defined meaning of that object can be utilized as a result of that discovery. This technology has already been demonstrated by the PIA effort in its parameter object classes. It is proposed that, by building on this technology, an autonomous, automatic, goal-seeking, solution system may be devised.

Jones, William Henry↗

Visual Computing Environment

The Visual Computing Environment (VCE) is a NASA Lewis Research Center project to develop a framework for intercomponent and multidisciplinary computational simulations. Many current engineering analysis codes simulate various aspects of aircraft engine operation. For example, existing computational fluid dynamics (CFD) codes can model the airflow through individual engine components such as the inlet, compressor, combustor, turbine, or nozzle. Currently, these codes are run in isolation, making intercomponent and complete system simulations very difficult to perform. In addition, management and utilization of these engineering codes for coupled component simulations is a complex, laborious task, requiring substantial experience and effort. To facilitate multicomponent aircraft engine analysis, the CFD Research Corporation (CFDRC) is developing the VCE system. This system, which is part of NASA's Numerical Propulsion Simulation System (NPSS) program, can couple various engineering disciplines, such as CFD, structural analysis, and thermal analysis. The objectives of VCE are to (1) develop a visual computing environment for controlling the execution of individual simulation codes that are running in parallel and are distributed on heterogeneous host machines in a networked environment, (2) develop numerical coupling algorithms for interchanging boundary conditions between codes with arbitrary grid matching and different levels of dimensionality, (3) provide a graphical interface for simulation setup and control, and (4) provide tools for online visualization and plotting. VCE was designed to provide a distributed, object-oriented environment. Mechanisms are provided for creating and manipulating objects, such as grids, boundary conditions, and solution data. This environment includes parallel virtual machine (PVM) for distributed processing. Users can interactively select and couple any set of codes that have been modified to run in a parallel distributed fashion on a cluster of heterogeneous workstations. A scripting facility allows users to dictate the sequence of events that make up the particular simulation.

Lawrence, Charles↗

Remote Objects Message Exchange (ROME)

The performance of a single program running on a single processor is limited by the character of the processor. Moreover, the cost and difficulty of developing and sustaining programs tend to increase as their size and complexity increase. Clearly there ought to be some advantage in partitioning powerful application software in relatively small and simple components that can run in parallel on multiple processors; the software should run faster and it should be cheaper and easier to deploy. Remote Objects Message Exchange (ROME) is an attempt to provide a single relatively simple, universally available abstraction for data communication among C++ objects. It aims to enable the C++ application developer to specify objects' interactions with other objects wholly in terms of the application domain, without concern for details of interprocess communication. Every ROME-compliant object is conceptually a network peer of every other, as if each one were (for example) a separate UNIX process.

processors application software data communication↗

Semantic Metrics for Analysis of Software

A recently conceived suite of object-oriented software metrics focus is on semantic aspects of software, in contradistinction to traditional software metrics, which focus on syntactic aspects of software. Semantic metrics represent a more human-oriented view of software than do syntactic metrics. The semantic metrics of a given computer program are calculated by use of the output of a knowledge-based analysis of the program, and are substantially more representative of software quality and more readily comprehensible from a human perspective than are the syntactic metrics.

Etzkorn, Letha H.↗