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At least 199 records · Page 11

Assessment of Edge-Based Viscous Method for Corner-Flow Solutions on Graphics Processing Units

A highly efficient, edge-based viscous (EBV) discretization method has been recently implemented in a practical, unstructured-grid, node-centered, finite-volume flow solver and evaluated for Reynolds-averaged Navier-Stokes (RANS) formulations. In comparison to a well-established cell-based viscous (CBV) method, the EBV method has demonstrated multifold acceleration of all viscous-kernel computations on general unstructured mixed-element grids. The viscous kernels include evaluation of viscous fluxes, diffusion terms in turbulence models, and the corresponding Jacobian terms. In this paper, an EBV implementation of a nonlinear extension of the Spalart-Allmaras turbulence model, SA-neg-QCR2000, is presented and verified. The SA-neg-QCR2000 model is used for simulating turbulent corner flows. Previously reported EBV computations have been conducted on traditional computing architectures based on central processing units (CPU). This paper assesses benefits of the EBV method on modern high-performance computing architectures based on graphics processing units (GPU). The GPU implementations of the CBV and EBV methods are verified by comparing solutions and iterative convergence with those observed in CPU computations on the same grids. A comprehensive assessment of the EBV speedup on CPU and GPU architectures is presented for established benchmark corner flows, namely, a supersonic flow through a long square duct and a subsonic flow around a NASA juncture flow model.

CFD↗

Assessment of Edge-Based Viscous Method for Corner-Flow Solutions on Graphics Processing Units

A highly efficient, edge-based viscous (EBV) discretization method has been recently implemented in a practical, unstructured-grid, node-centered, finite-volume flow solver and evaluated for Reynolds-averaged Navier-Stokes (RANS) formulations. In comparison to a well-established cell-based viscous (CBV) method, the EBV method has demonstrated multifold acceleration of all viscous-kernel computations on general unstructured mixed-element grids. The viscous kernels include evaluation of viscous fluxes, diffusion terms in turbulence models, and the corresponding Jacobian terms. In this paper, an EBV implementation of a nonlinear extension of the Spalart-Allmaras turbulence model, SA-neg-QCR2000, is presented and verified. The SA-neg-QCR2000 model is used for simulating turbulent corner flows. Previously reported EBV computations have been conducted on traditional computing architectures based on central processing units (CPU). This paper assesses benefits of the EBV method on modern high-performance computing architectures based on graphics processing units (GPU). The GPU implementations of the CBV and EBV methods are verified by comparing solutions and iterative convergence with those observed in CPU computations on the same grids. A comprehensive assessment of the EBV speedup on CPU and GPU architectures is presented for established benchmark corner flows, namely, a supersonic flow through a long square duct and a subsonic flow around a NASA juncture flow model.

CFD↗

Feasibility Study of Distributed Decision-Making on the Edge for Urban Air Mobility

The Concept of Operations for Urban Air Mobility (UAM) put forward by FAA, NASA, and several industry stakeholders acknowledges the diversity and complexity in UAM operations and, thereby, envisions a federated architecture for UAM management. In this architecture, the decision-making is distributed to a set of service providers who collectively manage the shared airspace usage by different stakeholders. This notionally brings autonomy closer to the UAM businesses and encourages to explore the feasibility of decision making on the very edge, which is the topic of the presented research. This paper reports research conducted on the hypothesis based on which the residual compute capability onboard smart unmanned aerial systems (UASs) is utilized to build situational awareness and resolve conflicts by passive and active coordination among multiple UASs, thereby implementing a layer of distributed autonomy in UAM. Key features of the edge-computing approach involve inter-UAS information exchange, independent assessment of own flight and environmental conditions, and estimation of other UASs’ flight preferences, incorporating machine learning techniques in the last two. Parallel computing on portable graphics processing unit (GPU) enables the machine learning workflow on the edge. A custom-built 3D simulator is used to evaluate the efficacy of the distributed decision-making on the edge. Each edge node, representing a smart UAS, connects to the simulator from a remote location and independently controls the behavior of the corresponding virtual asset in the simulator, analogous to participants in an online multi-player game. The presented edge-computing-based distributed decision-making framework is envisioned to pave the way for collective mobility of autonomous air vehicles in the future shared airspace, while allowing the inclusion of the business preferences of the UAS operators within allowed regulatory limits.

Edge computing↗

Feasibility Study of Distributed Decision-Making on the Edge for Urban Air Mobility

The Concept of Operations for Urban Air Mobility (UAM) put forward by FAA, NASA, and several industry stakeholders acknowledges the diversity and complexity in UAM operations and, thereby, envisions a federated architecture for UAM management. In this architecture, the decision-making is distributed to a set of service providers who collectively manage the shared airspace usage by different stakeholders. This notionally brings autonomy closer to the UAM businesses and encourages to explore the feasibility of decision making on the very edge, which is the topic of the presented research. This paper reports research conducted on the hypothesis based on which the residual compute capability onboard smart unmanned aerial systems (UASs) is utilized to build situational awareness and resolve conflicts by passive and active coordination among multiple UASs, thereby implementing a layer of distributed autonomy in UAM. Key features of the edge-computing approach involve inter-UAS information exchange, independent assessment of own flight and environmental conditions, and estimation of other UASs’ flight preferences, incorporating machine learning techniques in the last two. Parallel computing on portable graphics processing unit (GPU) enables the machine learning workflow on the edge. A custom-built 3D simulator is used to evaluate the efficacy of the distributed decision-making on the edge. Each edge node, representing a smart UAS, connects to the simulator from a remote location and independently controls the behavior of the corresponding virtual asset in the simulator, analogous to participants in an online multi-player game. The presented edge-computing-based distributed decision-making framework is envisioned to pave the way for collective mobility of autonomous air vehicles in the future shared airspace, while allowing the inclusion of the business preferences of the UAS operators within allowed regulatory limits.

Edge computing↗

Dynamically Rendering Rough Terrain with Minimal Memory Overhead

Rendering highly detailed terrain is a process with the potential to consume a great deal of a computer’s random access memory (RAM). In a browser-based application, this resource is limited even further, leading to the necessity to use alternative methods of rendering the large amount of data needed for high detail. This report describes one such method that places the onus of rendering on the speed of the graphics processing unit (GPU) rather than on the computer’s memory. By removing attribute buffers, which contribute greatly to memory costs, from the rendering pipeline and generating the requisite attributes on the fly using a heightmap texture instead, it is estimated that memory usage can be cut down to one-sixth that of the previous method.

Visualization↗

Breaking Barriers: Integrating Geo-Leo Aerosol Data with an Open-Source Approach

The scientific community is still examining the novel data from geostationary satellite observations and evaluating methods for effectively fusing the polar observations with various spatial and temporal resolutions. However, the merged data will present a significant ""Big Data"" challenge, including processing, storage, data discoverability, accessibility, and migration within cloud computing environments. We have developed an open-source package to fuse aerosol optical depths (AOD) products from six satellite sensors in the past four years (2019~2023), and this presentation will update our recent progress. Using this Python-based package, we produced a level 3 global (AOD) product in a quarter-degree spatial resolution every half-hour, fusing the Level 2 AOD data with the Dark Target aerosol retrieval algorithm from six satellites: three geostationary (GOES-16/17 and Himawari-8) with high temporal resolution, and three polar orbiting (TERRA/MODIS, AQUA/MODIS, and SNPP-VIIRS) with global coverage. By integrating these observations, the diurnal cycle of global AOD in this fused product can be characterized at local, regional, and global scales. Furthermore, we are committed to openness and transparency by providing our package and its associated functionalities as open-source. Our dedication to adhering to the FAIR, CARE, and TRUST principles ensures that our users can rely on the integrity and ethical standards of our work. For instance of Interoperability, this package fuses remote sensing products on demand into desired temporal and spatial domains. It can be run in a central processing unit (CPU) or a Graphics processing unit (GPU) mode. This package will empower researchers and practitioners to use satellite and sensor data efficiently in various applications and research.

Xiaohua Pan↗

Graphics processing unit-assisted lossless decompression

Systems and methods for decompressing compressed data that has been compressed by way of a lossless compression algorithm are described herein. In a general embodiment, a graphics processing unit (GPU) is programmed to receive compressed data packets and decompress such packets in parallel. The compressed data packets are compressed representations of an image, and the lossless compression algorithm is a Rice compression algorithm.

97 MATHEMATICS AND COMPUTING↗

A Study of Complex Deep Learning Networks on High Performance, Neuromorphic, and Quantum Computers

Current Deep Learning models use highly optimized convolutional neural networks (CNN) trained on large graphical processing units (GPU)-based computers with a fairly simple layered network topology, i.e., highly connected layers, without intra-layer connections. Complex topologies have been proposed, but are intractable to train on current systems. Building the topologies of the deep learning network requires hand tuning, and implementing the network in hardware is expensive in both cost and power. In this paper, we evaluate deep learning models using three different computing architectures to address these problems: quantum computing to train complex topologies, high performance computing (HPC) to automatically determine network topology, and neuromorphic computing for a low-power hardware implementation. Due to input size limitations of current quantum computers we use the MNIST dataset for our evaluation. The results show the possibility of using the three architectures in tandem to explore complex deep learning networks that are untrainable using a von Neumann architecture. We show that a quantum computer can find high quality values of intra-layer connections and weights, while yielding a tractable time result as the complexity of the network increases; a high performance computer can find optimal layer-based topologies; and a neuromorphic computer can represent the complex topology and weights derived from the other architectures in low power memristive hardware. This represents a new capability that is not feasible with current von Neumann architecture. It potentially enables the ability to solve very complicated problems unsolvable with current computing technologies.

Potok, Thomas E↗

WARP

WARP, which can stand for ``Weaving All the Random Particles,'' is a three-dimensional (3D) continuous energy Monte Carlo neutron transport code developed at UC Berkeley to efficiently execute on NVIDIA graphics processing unit (GPU) platforms. WARP accelerates Monte Carlo simulations while preserving the benefits of using the Monte Carlo method, namely, that very few physical and geometrical simplifications are applied. WARP is able to calculate multiplication factors, neutron flux distributions (in both space and energy), and fission source distributions for time-independent neutron transport problems. It can run in both criticality or fixed source modes, but fixed source mode is currently not robust, optimized, or maintained in the newest version. WARP can transport neutrons in unrestricted arrangements of parallelepipeds, hexagonal prisms, cylinders, and spheres. The goal of developing WARP is to investigate algorithms that can grow into a full-featured, continuous energy, Monte Carlo neutron transport code that is accelerated by running on GPUs. The crux of the effort is to make Monte Carlo calculations faster while producing accurate results. Modern supercomputers are commonly being built with GPU coprocessor cards in their nodes to increase their computational efficiency and performance. GPUs execute efficiently on data-parallel problems, but most CPU codes, including those for Monte Carlo neutral particle transport, are predominantly task-parallel. WARP uses a data-parallel neutron transport algorithm to take advantage of the computing power GPUs offer.

Bergmann, Ryan M.↗

Neutrino Oscillations in Supernovae

A (core-collapse) supernova is the final death call of a massive star during which a gigantic amount of a special kind of elementary particles known as neutrinos are released for a brief period of time. An earlier work by the PI and his collaborators has shown that the dense neutrino gas deep inside the supernova can experience "flavor transformation" or "oscillations" in a collective fashion, a macroscopic quantum phenomenon spanning over distances of 100-1000 kilometers. During this process neutrinos of different energies and propagation directions change their identities simultaneously. This phenomenon may be a key to understanding the mechanism of supernova explosion and the origin of many of the chemical elements found on the earth which were produced in the supernovae exploded in the past. The previous understanding of neutrino oscillations in supernovae was based on a stationary 3-dimensional model with 1 spatial dimension and 2 momentum dimensions. In this "neutrino bulb model" neutrinos are emitted from a spherically symmetric surface and they are decoupled from the motion of matter and the production of chemical elements. In order to accurately model the neutrino oscillations in supernovae and determine its physical consequences, sophisticated 7-dimensional (1 temporal dimension + 3 spatial dimensions + 3 momentum dimensions) modelling of neutrino transport must be performed self-consistently together with the hydrodynamic simulation of the flow of energy and matter inside the supernova and with the calculation of the production and destruction of chemical elements through a large nucleosynthesis network. Although it will be long journey to achieve the lofty goal, our project has made important progress in three different fronts towards this goal. In the first front we explored new computing hardware on which the next generation simulation codes may be run. We ported the neutrino bulb code to the platform of Graphics Processing Unit (GPU) and then later developed a new bulb code that can be run on supercomputers equipped with the Intel Xeon CPUs and/or the Xeon Phi coprocessors. In the second front we developed new algorithms that can be used towards computing neutrino oscillations in multi-dimensional models. We have developed a moment expansion method which is approximately 10 times more efficient than the old algorithm. We have also developed numerical codes to solve neutrino oscillations in toy models with two spatial dimensions. In the last front we used analytic methods to study neutrino oscillations in more sophisticated models, e.g. of multiple spatial dimensions and/or with time dependence. By analyzing the neutrino oscillations in toy models with two spacial dimensions we found that the approximate spacial translation symmetry, which is similar to the spherical symmetry in the neutrino bulb model, can be broken spontaneously as neutrino oscillations begin. By analyzing a time-dependent neutrino bulb model we found that certain modes of neutrino oscillations that are suppressed in the stationary model can become active in the time-dependent model. We have also developed theories which give insights to how ordinary matter may affect neutrino oscillations in supernovae and other astrophysical environments.

Duan, Huaiyu↗

EnergyPlus Interior Radiant Heat Exchange Runtime Performance Improvements

EnergyPlus is the flagship whole-building energy simulation program developed by the US Department of Energy. This paper describes the various approaches to improve the performance of the interior radiant heat exchange algorithm. Vectorization, optimized Basic Linear Algebra Subprograms (BLAS) library, multithreading, and Graphical Processing Unit (GPU) computation are all investigated. The approach with the best performance, while maintaining drop-in compatibility with existing EnergyPlus code, is the optimized BLAS library. However, GPU computing has the potential to reduce simulation time by orders of magnitude with major refactoring to EnergyPlus.

Adams, Mark↗

Preemptive cache management policies for processing units

A processing system includes at least one central processing unit (CPU) core, at least one graphics processing unit (GPU) core, a main memory, and a coherence directory for maintaining cache coherence. The at least one CPU core receives a CPU cache flush command to flush cache lines stored in cache memory of the at least one CPU core prior to launching a GPU kernel. The coherence directory transfers data associated with a memory access request by the at least one GPU core from the main memory without issuing coherence probes to caches of the at least one CPU core.

Kayiran, Onur↗

Efficient thermo-mechanical simulation approaches for arc-and-wire based additive manufacturing

This study aims at the thermo-mechanical features inherent with the arc and wire metal deposition process to advance the structural simulation of additive manufacturing. Simulation approaches including iterative substructure method (ISM), dynamic mesh refining method (DMRM), and graphics processing unit (GPU) based explicit FEM code (GPU code) were developed for accelerating stress analysis and compared in terms of efficiency and accuracy. ISM and DMRM both take advantage of the strong nonlinearity phenomenon near the moving heat source, by reducing the global iterations and refining the local mesh respectively. The explicit FEM code was accelerated by a mass scaling technique based on the inherent strain concept. Two large parts by wire and arc additive manufacturing were analyzed, and the numerical results agreed very well with each other. The predicted distortion and residual stresses in the deposited layers were validated by experimental measurement. Compared with commercial software ABAQUS, the novel approaches reduced the computation cost substantially without compromising on accuracy. GPU code shows the highest computation efficiency (x30~70), while DMRM and ISM has an acceleration factor of x9 and x3 respectively. Owing to the minimum model simplification, such advanced simulation approaches will be very useful for structural analysis of additive manufacturing with complex deposition paths and product geometry.

Huang, Hui↗

Method and apparatus for temperature and voltage management control

A method and apparatus for managing processing power determine a supply voltage to supply to a processing unit, such as a central processing unit (CPU) or graphics processing unit (GPU), based on temperature inversion based voltage, frequency, temperature (VFT) data. The temperature inversion based VFT data includes supply voltages and corresponding operating temperatures that cause the processing unit's transistors to operate in a temperature inversion region. In one example, the temperature inversion based VFT data includes lower supply voltages and corresponding higher temperatures in a temperature inversion region of a processing unit. The temperature inversion based VFT data is based on an operating frequency of the processing unit. The apparatus and method adjust a supply voltage to the processing unit based on the temperature inversion based VFT data.

42 ENGINEERING↗

Apparatus and method for providing workload distribution of threads among multiple compute units

In some examples, thermal aware optimization logic determines a characteristic (e.g., a workload or type) of a wavefront (e.g., multiple threads). For example, the characteristic indicates whether the wavefront is compute intensive, memory intensive, mixed, and/or another type of wavefront. The thermal aware optimization logic determines temperature information for one or more compute units (CUs) in one or more processing cores. The temperature information includes predictive thermal information indicating expected temperatures corresponding to the one or more CUs and historical thermal information indicating current or past thermal temperatures of at least a portion of a graphics processing unit (GPU). The logic selects the one or more compute units to process the plurality of threads based on the determined characteristic and the temperature information. The logic provides instructions to the selected subset of the plurality of CUs to execute the wavefront.

Rao, Karthik↗

Apparatus and method for providing workload distribution of threads among multiple compute units

In some examples, thermal aware optimization logic determines a characteristic (e.g., a workload or type) of a wavefront (e.g., multiple threads). For example, the characteristic indicates whether the wavefront is compute intensive, memory intensive, mixed, and/or another type of wavefront. The thermal aware optimization logic determines temperature information for one or more compute units (CUs) in one or more processing cores. The temperature information includes predictive thermal information indicating expected temperatures corresponding to the one or more CUs and historical thermal information indicating current or past thermal temperatures of at least a portion of a graphics processing unit (GPU). The logic selects the one or more compute units to process the plurality of threads based on the determined characteristic and the temperature information. The logic provides instructions to the selected subset of the plurality of CUs to execute the wavefront.

Rao, Karthik↗

Investigation of Portable Event-Based Monte Carlo Transport Using the NVIDIA Thrust Library

Power consumption considerations are driving future high performance computing platforms toward many-core computing architectures. Los Alamos National Laboratory's Trinity machine, available in 2016, will use both Intel Xeon Haswell processors and Intel Xeon Phi Knights Landing many integrated core (MIC) architecture coprocessors. Lawrence Livermore National Laboratory's Sierra machine, available in 2018, will use an IBM PowerPC architecture along with Nvidia graphics processing unit (GPU) architecture accelerators. These different advanced architectures make the computing landscape in upcoming years complex. Traditional approaches to Monte Carlo transport do not work efficiently on these new computing platforms. MIC architectures require vectorization to operate efficiently, and vectorization is difficult to achieve in Monte Carlo transport. GPU architectures require additional code to explicitly use the hardware, requiring significant code changes or hardware specific branches in the source code. A significant challenge for Monte Carlo transport projects is to simultaneously support within a single source code base efficient simulations for both the current generation of architectures and the different advanced computing architectures. In order to address these challenges, two important changes are typically required: a new algorithmic approach for solving Monte Carlo transport, and explicit use of hardware specific software. In this paper, we describe initial research investigations of an event-based Monte Carlo transport algorithm implemented using the Nvidia Thrust library on a GPU for a Monte Carlo test code. The event-based algorithm targets many-core architectures by increasing SIMD (single instruction multiple data) parallelism, while Thrust potentially provides portable performance by allowing one source code base to compile code targeted for both CPUs and GPUs. We described preliminary investigations of portable event-based Monte Carlo algorithms implemented using the Nvidia Thrust library in a research Monte Carlo test code. We found that an explicit CUDA implementation of an event-based Monte Carlo algorithm performed significantly more efficiently than a Thrust implementation on GPU platforms, most likely as a result of additional flexibility in access to different memory spaces on the GPU. Additionally, we showed that on GPU platforms and at large enough problem sizes the event-based implementations perform more efficiently than the serial history-based implementation running on the host CPU. While investigating this problem, we also discovered that the performance of the event-based algorithm is affected by what tallies are being used. A zonal scalar flux tally requires atomic operations that significantly impacted the performance of the code, in some cases producing slowdowns instead of speedups. We decided to remove the tally in order to focus on the effectiveness of the event-based algorithm. Future work will be required to research more effective ways of handling such tallies. Additionally, we would like to consider new ways for optimizing both the Thrust and CUDA versions, in order to see how much performance we have yet to achieve. The potential trade-off between portability and performance was demonstrated in this investigation. Thrust provides both CPU and GPU versions of the code in one code base, but it does so at a cost. We discovered approximately a factor of 2-5 performance difference between Thrust and CUDA on each GPU platform we tested. Thrust provides a tool to access the GPUs with less effort and specialization, but it does so by giving up fine grained control where extra performance can be found for this application. Future work will be required to determine whether this performance differential between Thrust and CUDA can be reduced for event-based Monte Carlo transport. (authors)

73 NUCLEAR PHYSICS AND RADIATION PHYSICS↗

Development of ARCHER towards clinical use: modeling and simulation of Varian Linac for radiation therapy dose calculations - 25449

Monte Carlo particle transport methods are well recognized as the most accurate approach to dose calculations for radiation therapy treatment planning. However, the lengthy calculation time has prevented Monte Carlo methods from being applied to dose calculations in the planning of radiation therapy. Recently, the emerging parallel computing hardware accelerators, such as general-purpose Graphics Processing Unit (GPU), have significantly boosted the performance of Monte Carlo codes. The accuracy of a clinical dose engine depends greatly on the accuracy of source term modeling and the methodology of dose calculations. Hence, in this study, an efficient and accurate source model of the Varian TrueBeam{sup R} Linac is developed and integrated with a fast photon-electron transport module of the recently developed high-performance Monte Carlo code, ARCHER. The validity of the source model and the particle transport physics are verified with established dose calculation codes such as EGSnrc and validated with experimental measurements. To demonstrate the capability of the platform in clinical applications, three clinical treatment plans (the lung, breast, and prostate) are simulated and analyzed. From the perspective of performance, the entire simulation of each clinical plan, starting from the source modeling to the end of particle transport within the patient phantom, can be finished in less than one minute using a single Titan X GPU card with 1% statistical error. In comparison, the same cases take the EGSnrc code hundreds of CPU hours to finish. The results suggest that this new version of ARCHER code has been successfully developed and tested as a clinically deployable dose engine for external photon beam IMRT plans in the clinical setting. (authors)

61 RADIATION PROTECTION AND DOSIMETRY↗