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At least 181 records · Page 10

High definition graphics application in fluid flow simulations

NASA Ames is using high spatial/color-resolution computer graphics to interactively visualize flow fields generated by supercomputer solutions for the flow about such vehicles as the Space Shuttle. The scientist's viewing position in three-dimensional space can be interactively changed while the fluid flow is either frozen or moving in time. Animated sequences can then be made for workstation viewing with the aid of specialized software that allows easy editing and automatic 'tweening' of the sequences. Attention is presently given to the software generating the three-dimensional flow field displays, as well as that for creating the animation sequences.

Bancroft, Gordon↗

Collection Of Software For Computer Graphics

Ames Research Graphics System (ARCGRAPH) collection of software libraries and software utilities assisting researchers in generating, manipulating, and visualizing graphical data. Defines metafile format containing device-independent graphical data. File format used with various computer-graphics-manipulation and -animation software packages at Ames, including SURF (COSMIC Program ARC-12381) and GAS (COSMIC Program ARC-12379). Consists of two-stage "pipeline" used to put out graphical primitives. ARCGRAPH libraries developed on VAX computer running VMS.

Hibbard, Eric A.↗

Next generation space robot

The recent research effort on the next generation space robots is presented. The goals of this research are to develop the fundamental technologies and to acquire the design parameters of the next generation space robot. Visual sensing and perception, dexterous manipulation, man machine interface and artificial intelligence techniques such as task planning are identified as the key technologies.

Iwata, Tsutomu↗

Geology of the Apollo 17 site

The Apollo 17 landing site was unique in several aspects: (1) it was the only site that was not selected from telescopic-based geologic interpretation--interest in the site was generated by the visual observations of Al Worden, Apollo 15 Command Module pilot, who interpreted dark-haloed craters as possible cinder cones; (2) instead of 20-m-resolution photographs, as was the norm for all earlier missions, this site had Apollo 15 panoramic camera photography coverage that had 2-m resolution; and (3) it had a geologist-astronaut aboard who was intimately involved in all stages of planning and mission operation, and was also instrumental in the design of a long-handled sample bag holder that eliminated the need for crew to dismount before collecting a sample, which then permitted sampling between major stations. Details of site geology, sample description, and geologic synthesis of the site as viewed from studies through 1976 are summarized.

Muehlberger, W. R.↗

Program Supports Scientific Visualization

Primary purpose of General Visualization System (GVS) computer program is to support scientific visualization of data generated by panel-method computer program PMARC_12 (inventory number ARC-13362) on Silicon Graphics Iris workstation. Enables user to view PMARC geometries and wakes as wire frames or as light shaded objects. GVS is written in C language.

Keith, Stephan↗

A Unified Air-Sea Visualization System: Survey on Gridding Structures

The goal is to develop a Unified Air-Sea Visualization System (UASVS) to enable the rapid fusion of observational, archival, and model data for verification and analysis. To design and develop UASVS, modelers were polled to determine the gridding structures and visualization systems used, and their needs with respect to visual analysis. A basic UASVS requirement is to allow a modeler to explore multiple data sets within a single environment, or to interpolate multiple datasets onto one unified grid. From this survey, the UASVS should be able to visualize 3D scalar/vector fields; render isosurfaces; visualize arbitrary slices of the 3D data; visualize data defined on spectral element grids with the minimum number of interpolation stages; render contours; produce 3D vector plots and streamlines; provide unified visualization of satellite images, observations and model output overlays; display the visualization on a projection of the users choice; implement functions so the user can derive diagnostic values; animate the data to see the time-evolution; animate ocean and atmosphere at different rates; store the record of cursor movement, smooth the path, and animate a window around the moving path; repeatedly start and stop the visual time-stepping; generate VHS tape animations; work on a variety of workstations; and allow visualization across clusters of workstations and scalable high performance computer systems.

Anand, Harsh↗

Recent Advances in Video Meteor Photometry

One of the most common (and obvious) problems with video meteor data involves the saturation of the output signal produced by bright meteors, resulting in the elimination of such meteors from photometric determinations. It is important to realize that a "bright" meteor recorded by intensified meteor camera is not what would be considered "bright" by a visual observer - indeed, many Generation II or III camera systems are saturated by meteors with a visual magnitude of 3, barely even noticeable to the untrained eye. As the relatively small fields of view (approx.30 ) of the camera systems captures at best modest numbers of meteors, even during storm peaks, the loss of meteors brighter than +3 renders the determination of shower population indices from video observations even more difficult. Considerable effort has been devoted by the authors to the study of the meteor camera systems employed during the Marshall Space Flight Center s Leonid ground-based campaigns, and a calibration scheme has been devised which can extend the useful dynamic range of such systems by approximately 4 magnitudes. The calibration setup involves only simple equipment, available to amateur and professional, and it is hoped that use of this technique will make for better meteor photometry, and move video meteor analysis beyond the realm of simple counts.

Swift, Wesley R.↗

TetrUSS Capabilities for S and C Applications

TetrUSS is a suite of loosely coupled computational fluid dynamics software that is packaged into a complete flow analysis system. The system components consist of tools for geometry setup, grid generation, flow solution, visualization, and various utilities tools. Development began in 1990 and it has evolved into a proven and stable system for Euler and Navier-Stokes analysis and design of unconventional configurations. It is 1) well developed and validated, 2) has a broad base of support, and 3) is presently is a workhorse code because of the level of confidence that has been established through wide use. The entire system can now run on linux or mac architectures. In the following slides, I will highlight more of the features of the VGRID and USM3D codes.

Frink, Neal T.↗

Generic Environment for Simulating Launch Operations

GEM-FLO (A Generic Simulation Environment for Modeling Future Launch Operations) is a computer program that facilitates creation of discrete-event simulation models of ground processes in which reusable or expendable launch vehicles (RLVs) are prepared for flight. GEM-FLO includes a component, developed in Visual Basic, that generates a graphical user interface (GUI) and a component, developed in the Arena simulation language, that creates a generic discrete-event simulation model. Through the GUI, GEM-FLO elicits RLV design information from the user. The design information can include information on flight hardware elements, resources, and ground processes. GEM-FLO translates the user s responses into mathematical variables and expressions that populate the generic simulation model. The variables and expressions can represent processing times, resource capacities, status variables, and other process parameters needed to configure a simulation model that reflects the ground processing flow and requirements of a specific RLV. Upon execution of the model, GEMFLO puts out data on many measures of performance, including the flight rate, turnaround time, and utilization of resources. This information can serve as the basis for determining whether design goals can be met, and for comparing characteristics of competing RLV designs

Steele, Martin↗

Improvement in the Thermal-to-Structural Model Mapping Process for Integrated Modeling for the Roman Space Telescope

Integrated Modeling has been a key component of verifying optical requirements for the Nancy Grace Roman Space Telescope (RST) that are either impossible or impractical to verify exclusively through ground testing. Two major areas for integrated Modeling are Jitter and Thermal Distortion that require the exchanges of model performance predictions across disciplines. In both cases, distortions are impressed on optical models to evaluate the impact on boresight alignment and wave front error. In the case of Jitter, the disturbances are driven by reactions to motions most often from actuators; however, in the case of thermal distortion, the motions are driven by thermal expansion or contraction as a result of changing temperatures. This then requires a link further upstream to the thermal model, which is used to predict the thermal performance and temperature gradients and stability. The process for mapping temperatures from a thermal model to a corresponding structural model has been performed numerous times through the RST project lifecycle, with improvements in the accuracy, verification, and effort sought throughout. This paper describes some of the recent improvements to the process, including: capture of the visualization parameters, automatic generation of the mapped images for both the thermal and structural model groupings, and reduction in the effort to assemble the full set of mapped temperatures. These upgrades have greatly reduced the manual effort associated with thermal mapping and allowed for faster turn-around of Integrated Modeling predictions.

Thermal Mapping↗

Computer-generated, calligraphic, full-spectrum color system for visual simulation landing approach maneuvers

The calligraphic chromatic projector described was developed to improve the perceived realism of visual scene simulation ('out-the-window visuals'). The optical arrangement of the projector is illustrated and discussed. The device permits drawing 2000 vectors in as many as 500 colors, all above critical flicker frequencies, and use of high scene resolution and brightness at an acceptable level to the pilot, with the maximum system capabilities of 1000 lines and 1000 fL. The device for generating the colors is discussed, along with an experiment conducted to demonstrate potential improvements in performance and pilot opinion. Current research work and future research plans are noted.

Chase, W. D.↗

Two-mirrored galvanometer laser light sheet generator

Light sheets generated with either laser or noncoherent sources have found widespread application to flow visualization. Previous light sheet generating systems were usually dedicated to a specific viewing geometry. The technique with the most flexibility is the galvanometer mirror based laser light sheet system. A two-mirrored system was designed and developed to provide flexibility and adaptability to a wide range of applications. The design includes the capability to control the size and location of the laser light sheet in real time, to generate horizontal or vertical sheets, to sweep the sheet repeatedly through a volume, to generate multiple sheets with controllable separation and to rotate single or multiple laser light sheets. The system is capable of producing up to 12 sheets of laser light at an angular divergence of + or - 20 degrees. Maximum scan rate of any one line is 500 Hertz. This system has proven to be uniquely versatile and a patent has been applied for.

Leighty, B. D.↗

Space shuttle orbiter flow visualization study

The vortex flows generated at subsonic speed during the final portion of atmospheric reentry were defined using a 0.01 scale model of the orbiter in a diagnostic water tunnel. Flow visualization photographs were obtained over an angle-of-attack range to 40 deg and sideslip angles up to 10 deg. The vortex flow field development, vortex path, and vortex breakdown characteristics were determined as a function of angle-of-attack at zero sideslip. Vortex flows were found to develop on the highly swept glove, on the wing, and on the upper surface of the fuselage. No significant asymmetries were observed at zero sideslip in the water tunnel tests. The sensitivity of the upper surface vortex flow fields to variations in sideslip angle was also studied. The vortex formed on the glove remained very stable in position above the wing up through the 10 deg of sideslip tested. There was a change in the vortex lifts under sideslip due to effective change in leading-edge sweep angles. Asymmetric flow separation occurred on the upper surface of the fuselage at small sideslip angles. The influence of vortex flow fields in sideslip on the lateral/ directional characteristics of the orbiter is discussed.

Lorincz, D. J.↗

Design considerations for a space database

Part of the information used in a real-time simulator is stored in the visual database. This information is processed by an image generator and displayed as a real-time visual image. The database must be constructed in a specific format, and it should efficiently utilize the capacities of the image generator that is was created for. A visual simulation is crucially dependent upon the success with which the database provides visual cues and recognizable scenes. For this reason, more and more attention is being paid to the art and science of creating effective real-time visual databases. Investigated here are the database design considerations required for a space-oriented real-time simulator. Space applications often require unique designs that correspond closely to the particular image-generator hardware and visual-database-management software. Specific examples from the databases constructed for NASA and its Evans and Sutherland CT6 image generator illustrate the various design strategies used in a space-simulation environment. These database design considerations are essential for all who would create a space database.

Moss, Lance M.↗

Using Explainable Scheduling for the Mars 2020 Rover Mission

Understanding the reasoning behind the behavior of an auto- mated scheduling system is essential to ensure that it will be trusted and consequently used to its full capabilities in critical applications. In cases where a scheduler schedules activities in an invalid location, it is usually easy for the user to infer the missing constraint by inspecting the schedule with the in- valid activity to determine the missing constraint. If a sched- uler fails to schedule activities because constraints could not be satisfied, determining the cause can be more challenging. In such cases it is important to understand which constraints caused the activities to fail to be scheduled and how to al- ter constraints to achieve the desired schedule. In this pa- per, we describe such a scheduling system for NASA’s Mars 2020 Perseverance Rover, as well as Crosscheck, an explain- able scheduling tool that explains the scheduler behavior. The scheduling system and Crosscheck are the baseline for oper- ational use to schedule activities for the Mars 2020 rover. As we describe, the scheduler generates a schedule given a set of activities and their constraints and Crosscheck: (1) provides a visual representation of the generated schedule; (2) analyzes and explains why activities failed to schedule given the con- straints provided; and (3) provides guidance on potential con- straint relaxations to enable the activities to schedule in future scheduler runs.

Chien, Steve↗

Foveal vision reduces neural resources in agent-based game learning

Efficient processing of information is crucial for the optimization of neural resources in both biological and artificial visual systems. In this paper, we study the efficiency that may be obtained via the use of a fovea. Using biologically-motivated agents, we study visual information processing, learning, and decision making in a controlled artificial environment, namely the Atari Pong video game. We compare the resources necessary to play Pong between agents with and without a fovea. Our study shows that a fovea can significantly reduce the neural resources, in the form of number of neurons, number of synapses, and number of computations, while at the same time maintaining performance at playing Pong. To our knowledge, this is the first study in which an agent must simultaneously optimize its visual system, along with its decision making and action generation capabilities. That is, the visual system is integral to a complete agent.

60 APPLIED LIFE SCIENCES↗

Lunar Science for Landed Missions - High-Priority Landing Sites Visualized with NASA's Moon Trek

The Lunar Science for Landed Missions workshop was held on 10–12 January, 2018 at NASA Ames Research Center and was attended by lunar scientists, representatives from commercial companies, and representative of various international space agencies including the Japan Aerospace Exploration Agency and the European Space Agency. The workshop was cosponsored by the Solar System Exploration Research Virtual Institute (SSERVI) and the Lunar Exploration Analysis Group (LEAG). The primary goal of the workshop was to produce a set of high‐priority landing site targets, generated by the lunar science community, for near‐term lunar missions. The scope of such missions was aimed primarily, but not exclusively, at commercial exploration companies with interests in pursuing ventures on the surface of the Moon. The results of this workshop were published in a report that summarized the findings of the workshop and provided an analysis of priority landing sites and how missions to these sites would meet key science and exploration goals determined by NASA and the scientific community (Jawin, et al, 2019). This presentation for JpGU will review the landing sites advocated by the workshop, highlight characteristics that make them high-priority sites, and showcase the sites using visualizations generated using NASA’s Moon Trek data visualization and analysis portal (Day and Law, 2017).

Day, Brian↗