Wildcard Error: Quantifying unmodeled errors in quantum processors.
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A plurality of thermal electric cooler (TEC) elements are formed in a TEC grid structure. Control logic dynamically varies a supply current supplied to each TEC element (or group of TEC elements) in the TEC grid based on changes in power density respectively associated with areas cooled by each of the TEC elements or group of TEC elements.
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A hybrid quantum system performs high-fidelity quantum state transduction between a superconducting (SC) microwave qubit and the ground state spin system of a solid-state artificial atom. This transduction is mediated via an acoustic bus connected by piezoelectric transducers to the SC microwave qubit. For SC circuit qubits and diamond silicon vacancy centers in an optimized phononic cavity, the system can achieve quantum state transduction with fidelity exceeding 99% at a MHz-scale bandwidth. By combining the complementary strengths of SC circuit quantum computing and artificial atoms, the hybrid quantum system provides high-fidelity qubit gates with long-lived quantum memory, high-fidelity measurement, large qubit number, reconfigurable qubit connectivity, and high-fidelity state and gate teleportation through optical quantum networks.
We observe that the comment of [1, arXiv:2302.07897] is consistent with [2] on key points: i) the microscopic mechanism of the experimentally observed teleportation is size winding and ii) the system thermalizes and scrambles at the time of teleportation. These properties are consistent with a gravitational interpretation of the teleportation dynamics, as opposed to the late-time dynamics. The objections of [1] concern counterfactual scenarios outside of the experimentally implemented protocol.
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A graphics processing unit and methods for comping and executing instructions with opportunistic inter-path reconvergence are provided. A graphics processing unit may access computer executable instructions mapped to code blocks of a control flow for a warp. The code blocks may include an immediate dominator block and an intermediate post dominator block. The graphics processing unit may store a first thread mask associated with the first code block. The first thread mask may include a plurality of bits indicative of the active or non-active status for the threads of the warp, respectively. The graphics processing unit may a second thread mask corresponding to an intermediate code block between the immediate dominator block and intermediate post dominator block. The graphics processing unit may execute, with threads indicated as active by the first thread mask, instructions of the intermediate code block with a first operand or a second operand depending on the second thread mask.
Systems, apparatuses, and methods for enforcing processor quality of service guarantees when servicing system service requests (SSRs) are disclosed. A system includes a first processor executing an operating system and a second processor executing an application which generates SSRs for the first processor to service. The first processor monitors the number of cycles spent servicing SSRs over a previous time interval, and if this number of cycles is above a threshold, the first processor starts delaying the servicing of subsequent SSRs. In one implementation, if the previous delay was non-zero, the first processor increases the delay used in the servicing of subsequent SSRs. If the number of cycles is less than or equal to the threshold, then the first processor services SSRs without delay. As the delay is increased, the second processor begins to stall and its SSR generation rate falls, reducing the load on the first processor.
Rendezvous algorithms encode a communication pattern that is useful when processors sending data do not know who the receiving processors should be, or vice versa. The idea is to define an intermediate decomposition where datums from different sending processors can ”rendezvous” to perform a computation, in a manner that both the senders and eventual receivers of the results can identify the appropriate rendezvous processor. Though they were originally designed for interpolating between overlaid grids with independent parallel decompositions (Plimpton et al., 2004), we have recently found rendezvous algorithms useful for a variety of operations in particle- or grid-based simulation codes when running large problems on large numbers of processors. In particular, we show they can perform well when a load-balanced intermediate decomposition is randomized and not spatial, requiring all-to-all communication to move data between processors. In this case rendezvous algorithms leverage the large bisection communication bandwidths which parallel machines provide. We describe how rendezvous algorithms work in a scientific computing context and give specific examples for molecular dynamics and Direct Simulation Monte Carlo codes which result in dramatic performance improvements versus simpler algorithms which do not scale as well. We explain how a generic rendezvous algorithm can be implemented, and also point out similarities with the MapReduce paradigm popularized by Google and Hadoop.
Neuromorphic computers perform computations by emulating the human brain and are expected to be indispensable for energy-efficient computing in the future. They are primarily used in spiking neural network-based machine learning applications. However, neuromorphic computers are unable to preprocess data for these applications. Currently, data is preprocessed on a CPU or a GPU-this incurs a significant cost of transferring data from the CPU/GPU to the neuromorphic processor and vice versa. This cost can be avoided if preprocessing is done on the neuromorphic processor. To efficiently preprocess data on a neuromorphic processor, we first need an efficient mechanism for encoding data that can lend itself to all general-purpose preprocessing operations. Current encoding approaches have limited applicability and may not be suitable for all preprocessing operations. In this paper, we present the virtual neuron as a mechanism for encoding integers and rational numbers on neuromorphic processors. We evaluate the performance of the virtual neuron on physical and simulated neuromorphic hardware and show that it can perform an addition operation using 23 nJ of energy on average using a mixed-signal, memristor-based neuromorphic processor. The virtual neuron encoding approach is the first step in preprocessing data on a neuromorphic processor.
Quantum computing represents a groundbreaking approach to high-performance computing. In recent years, quantum computers have progressed from single-qubit processors to systems boasting over 400 qubits. The presence of such a large number of qubits offers significant advantages, including enhanced computational speed—a capability beyond classical computing methods. However, the current stage of quantum computing is referred to as the noisy intermediate-scale quantum (NISQ) era. The existence of noise in this era presents challenges in testing quantum computing applications, leading to considerable variance in application results. Furthermore, the diverse noise characteristics observed across different machines exacerbate this issue, complicating the selection of the appropriate machine for application execution. In response to these challenges, we introduce our Predictive Quantum Machine Learning (PQML) tool. This tool is designed to predict outcomes when executing identical quantum machine learning applications—specifically, a critical suite of variational quantum algorithms—across various quantum computers during the NISQ era. This effort relies on data collected over a 12-month period. To the best of our knowledge, this study represents the first attempt to ensure reproducibility across quantum computers for complex circuits. Additionally, we have developed a model capable of forecasting the accuracy of quantum computers for variational quantum algorithms, with a particular emphasis on quantum machine learning as a case study.
BPM measurements in booster synchrotrons are often only critical during accelerator commissioning or when a problem occurs. As a result, many facilities do not make large investments in booster BPM signal processors; they either have very few BPMs and/or use older generation processors. The SPEAR3 booster BPM processor system, for instance, has operated since 1990 with commercial multiplexers to switch between BPM button signals into a single dated analog BPM processor that was developed at SLAC*. This system has reached its end-of-life so we are in the process of upgrading to modern multiplexers that feed a pair of turn-by-turn Libera SPARK-ERXR processors. This low-cost solution gives us the ability to arbitrarily multiplex between BPM signals during the energy ramp with modern BPM processors. The system can either measure 2 BPMs turn-by-turn in parallel during the entire energy ramp, or sequentially measure all BPMs (2 at a time) at different time slices within the ramp. Here we show measurements of the MiniCircuits switch we chose as well as our architecture for the upgrade.
The ECP/VTK-m project is providing the core capabilities to perform scientific visualization on Exascale architectures. The ECP/VTK-m project fills the critical feature gap of performing visualization and analysis on processors like graphics-based processors. The results of this project will be delivered in tools like ParaView, Vislt, and Ascent as well as in stand-alone form. Moreover, these projects are depending on this ECP effort to be able to make effective use of ECP architectures. One of the biggest recent changes in high-performance computing is the increasing use of accelerators. Accelerators contain processing cores that independently are inferior to a core in a typical CPU, but these cores are replicated and grouped such that their aggregate execution provides a very high computation rate at a much lower power. Current and future CPU processors also require much more explicit parallelism. Each successive version of the hardware packs more cores into each processor, and technologies like hyper threading and vector operations require even more parallel processing to leverage each core's full potential. VTK-m is a toolkit of scientific visualization algorithms for emerging processor architectures. VTK-m supports the fine-grained concurrency for data analysis and visualization algorithms required to drive extreme scale computing by providing abstract models for data and execution that can be applied to a variety of algorithms across many different processor architectures. The ECP/VTK-m project is building up the VTK-m codebase with the necessary visualization algorithm implementations that run across the varied hardware platforms to be leveraged at the Exascale. We will be working with other ECP projects, such as ALPINE, to integrate the new VTK-m code into production software to enable visualization on our HPC systems.
Methods and systems for shuffling data are described. A processor may generate pair data from source data. The processor may insert the pair data into local tuple spaces. In response to a request for a particular key, the processor may determine a presence of the requested key in a global tuple space. The processor may, in response to a presence of the requested key in the global tuple space, update the global tuple space. The update may be based on the pair data among the local tuple spaces including the existing key. The processor may, in response to an absence of the requested key in the global tuple space, insert pair data including the missing key from the local tuple spaces into the global tuple space. The processor may fetch the requested pair data, and may shuffle the fetched data to generate a dataset.
A simulation processor generates and stores a simulation model based on conditions associated with a physical structure, such as a building. A neural network processor implements a neural network, having an input layer coupled to receive sensor data from the structure and having an output layer coupled to supply control signals to the at least one electrically operable environmental control device. The neural network is trained using the simulation model. A particle swarm optimization processor programmed to receive the simulation results and perform particle swarm optimization, ascertains optimal parameters for controlling the at least one electrically operable environmental control device and supplies these optimal parameters to the neural network processor. The neural network processor uses the optimal parameters supplied by the particle swarm optimization processor to further train the neural network.
Quantum computers can now run interesting programs, but each processor’s capability—the set of programs that it can run successfully—is limited by hardware errors. These errors can be complicated, making it difficult to accurately predict a processor’s capability. Benchmarks can be used to measure capability directly, but current benchmarks have limited flexibility and scale poorly to many-qubit processors. We show how to construct scalable, efficiently verifiable benchmarks based on any program by using a technique that we call circuit mirroring. With it, we construct two flexible, scalable volumetric benchmarks based on randomized and periodically ordered programs. We use these benchmarks to map out the capabilities of twelve publicly available processors, and to measure the impact of program structure on each one. We find that standard error metrics are poor predictors of whether a program will run successfully on today’s hardware, and that current processors vary widely in their sensitivity to program structure.