Nonzero-sum differential games
Nonzero sum differential games with cost criteria minimized by inputs control to single dynamic system, emphasizing application to economic competition
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Nonzero sum differential games with cost criteria minimized by inputs control to single dynamic system, emphasizing application to economic competition
Fixed target pursuit-evasion differential game based on pursuer-evader proximity as termination condition
Linear multiplayer differential games absolutely cooperative solution, discussing control variables assumption of interior values
Control space properties of pareto-optimal and cooperative solutions for static continuous and differential games involving vector cost criteria
Method for determining outcomes and optimum strategy for all players in discrete N-person game theory with independently chosen strategies
Identification of situations where cooperation is preferable to median game theory - Themis project
Optimum solutions for two person median game theory
Probability distribution in two person game theory
Median approach to two person game theory
Discrete two person game theory based on median value considerations
Two-person percentile game theory with separate and independent choice of strategies
N person nonzero sum differential games with linear dynamics, proving existence of equilibrium strategies
Multistage two player zero-sum games with state determined by difference equations, deriving optimal strategy pair satisfying saddle point condition
Equilibrium strategies for linear games with quadratic costs in Hilbert space, deriving nonlinear equation in allowed operator feedback spaces
Measurement uncertainty effects in linear multistage games, considering state variables construction from player measurement sequences
Zero sum differential game solution for aerial combat problem, applying direct gradient methods
The purpose of the present study was to investigate the relationship between the motivational dimensions assessed by the Motivation Analysis Test and prisoner's dilemma game behavior as measured both by the number of competitive strategy choices and the two-stage stochastic variables labelled trustworthiness, forgiveness, repentance, and trust by Rapoport.