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Development of an Inflatable Airlock for a Deep Space Gateway

Inflatable structures technology utilizes high-strength fabric materials and internal pressure to create a stiffened pressure vessel that can replace traditional metallic primary structure in a habitable spacecraft. The flexibility of fabric structures allows them to be compactly stowed for launch and expanded in space, providing significant launch volume savings. The unique construction and design flexibility of these structures can be customized for a variety of uses in space including landing bags, decelerators, long duration in-space and planetary surface habitats, and even airlocks. An airlock is often a required component of a crewed spacecraft to allow for maintenance and human exploration outside of the vehicle. Airlock designs in use today rely on complex hatches and seals connected by metallic walls. Recent developments towards the design of an inflatable airlock structure show feasibility and a significant launch volume savings over a traditional metallic design. This paper will provide a high-level summary of these projects and the current state-of-the-art in inflatable airlock development with additional references and detail about previous and on-going research, providing guidance for the design of a softgoods airlock system. The use of inflatables in space has been in development since the 1960’s for both habitats and airlocks. The first ever EVA was conducted by the USSR in 1965 using an inflatable airlock known as the Volga. This airlock was attached to the Voskhod 2 spacecraft and turned the vehicle into a dual chamber airlock. The airlock was successfully deployed, used and jettisoned after Alexey Leonov’s historic spacewalk. Additional work on human-rated inflatable structures was not continued until the late 1990’s when NASA-JSC led an effort to demonstrate these structures as feasible long-term pressurized elements with the TransHab project. The technology developed and pioneered during this project led to multiple patents and proven feasibility that inflatables could be used for large habitable structures. Following TransHab, Bigelow Aerospace continued the development of inflatable structures with technical support from NASA. This partnership eventually led to the successful flight certification, launch, attachment and deployment of the Bigelow Expandable Activities Module (BEAM) on the ISS in 2016. Inflatable and expandable airlock structures have undergone various detailed feasibility studies and testing for over 15 years, most notably with the Advanced Inflatable Airlock (AIA), Dual-Chamber Hybrid Inflatable Suitlock (DCIS), Minimalistic Advanced Soft Hatch (MASH), and Lightweight External Inflatable Airlock (LEIA). During this time, full-scale articles have been built and pressure-tested, and mock-ups and demonstrators have been constructed and evaluated. During the 2001-2003 timeframe, the AIA concept was matured through requirements development, conceptual design, subscale and full-scale engineering breadboards subjecting various test articles to deployment and pressure testing up to four times operating pressure. These tests proved the feasibility of successful deployment and structural integrity of an inflatable crewlock. Additional testing was performed in the ensuing years, as funding permitted, to further refine additional structural and deployment concepts and to understand the EVA crewmember interfaces, hatches and EVA support equipment interfaces that would be required for a fully functioning airlock. This work resulted in a refinement of the structural requirements and an accounting of the systems needed in an inflatable airlock. In 2014, the MASH project developed an ultra-lightweight airlock concept with a fabric hatch that utilized a unique pressure vessel shape to minimize structural loads around a linear seal. The concept uses an automated zipper-like seal that allows for crew egress/ingress. Most of the development work on the project thus far has focused on the design, analysis and testing of the primary structure and the zipper-like seal system is in the preliminary stages of development with a successful proof-of-concept test. As part of the 2017 LEIA effort, studies were conducted on EVA crewmember interfaces on the inside of an inflatable airlock. These efforts included the design of an internal secondary structure and placement of handholds and foot restraints to enable hatch opening, closing and translation through the airlock. Structural design, analysis and testing was completed on several secondary structure candidates. Crew interface testing was also completed using an inflatable crewlock mockup and the JSC Active Response Gravity Offload System (ARGOS) to simulate the movement of an EVA crewmember through an inflatable crewlock in microgravity. The results of these tests helped demonstrate the feasibility of utilizing an inflatable structure as an airlock and informed the required volume, hatch size, and configuration and location of translation aids for crewmembers in a microgravity crewlock. The ISS Quest airlock uses a dual-chamber design with isolated compartments known as the equipment-lock and the crewlock. The equipment-lock houses the Servicing, Performance and Checkout Equipment (SPCE) items (suit batteries, consumables, etc.) while the crewlock has limited internal hardware and is the nominally depressurized compartment during US EVAs. While inflatable dual chamber airlocks have been studied, the current state of the art emphasizes an inflatable crewlock-type structure attached to a rigid equipment-lock type or habitat structure. Since a large portion of the hardware in the equipment-lock are rigid components and connectors that are installed on the ground - and an inflatable structure does not achieve full structural capabilities until pressurized in space - a depressurized fabric structure cannot provide the capabilities of a full equipment-lock. The use of an inflatable as a crewlock, however, provides all the required capabilities for EVA operations in a small launch package that offers significant volume savings over a metallic crewlock. The functions of a traditional equipment lock, including the SPCE, could be provided by a spacecraft’s habitat module or node and not necessarily in a separate equipment lock. An inflatable crewlock would be attached to the vehicle and launched in a packed and compressed state, saving volume under the launch shroud and mass for the overall airlock element compared to a rigid crewlock. Work is currently underway to continue development of an inflatable airlock with a variety of focus areas including the consideration of crew-induced loads and interfaces, the design and development of an internal sub-structure to provide translation aids and restraints, the thermal considerations of a fabric shell depressurized during an EVA, the micrometeorite environment in deep space, and the packaging and deployment of an inflatable airlock.

Deep Space Exploration

Space Technology Game Changing Development Human Exploration Telerobotics 2

The purpose of the Human Exploration Tele robotics 2 (HET2) project is to mature telerobotics technology to increase the performance, reduce the cost, and improve the success of human space exploration. To do this, HET2 will develop a new robot, the Astrobee free-flying robot, and mature Robonaut 2 to offload routine and repetitive work from astronauts and extend and enhance crew capabilities. HET2 will test these robots in laboratories on the ground and on the International Space Station (ISS).

Robotics

Development of the Resource Prospector Planetary Rover

The Resource Prospector (RP) is an In-­‐Situ Resource Utilization (ISRU) lunar rover mission under study by NASA. RP is planned to launch in 2020 to prospect for subsurface volatiles and to extract oxygen from lunar regolith. The mission will address several of NASA's "Strategic Knowledge Gaps" for lunar exploration. The mission will also address the Global Exploration Roadmap's strategic goal of using local resources for human exploration. The distribution of lunar subsurface volatiles drives the mission requirement for mobility. The spatial distribution is hypothesized to be governed by impact cratering with the top 0.5 m being patchy at scales of 100 m. The mixing time scale increases with depth (less frequent larger impacts). Consequently, increased mobility reduces the depth requirement for sampling. The target RP traverse will extend 1 km radially from the landing site to sample craters of varying sizes. Sampling craters with different ages will reveal possible volatile emplacement history. In 1 Ga, approximately 60-­70 craters of 10 m diameter form per km2. Thus, the rover will need to sample at least ten of these craters, which may require a total traverse path length of 2-­‐3 km. During 2014-­2015, we developed an initial prototype rover for RP. The current design is a solar powered, four-­wheeled vehicle, with hub motor drive, offset four wheel steering, and active suspension. Active suspension provides capabilities including changing vehicle ride height, traversing comparatively large obstacles, and controlling load on the wheels. All-­wheel steering enables the vehicle to point arbitrarily while roving, e.g., to keep the solar array pointed at the sun while in motion. The offset steering combined with active suspension improves driving in soft soil. The rover's on-­board software utilizes NASA's Core Flight Software, which is a reusable flight software environment. During 2015, we completed the initial rover software build, which provides low-­level hardware interfaces, basic mobility control, waypoint driving, odometry, basic error checking, and camera services. Development of the prototype rover has enabled maturation of many of the subsystems to TRL 5. During the next year, we will conduct integrated testing of concepts of operation, navigation, and remote driving tools. In addition, we will perform environmental tests including radiation (avionics), thermal and thermal/vacuum (mechanisms), and gravity offload (mobility).

robotics

Underwater Virtual Reality System for Neutral Buoyancy Training: Development and Evaluation

During terrestrial activities, sensation of pressure on the skin and tension in muscles and joints provides information about how the body is oriented relative to gravity and how the body is moving relative to the surrounding environment. In contrast, in aquatic environments when suspended in a state of neutral buoyancy, the weight of the body and limbs is offloaded, rendering these cues uninformative. It is not yet known how this altered sensory environment impacts virtual reality experiences. To investigate this question, we converted a full-face SCUBA mask into an underwater head-mounted display and developed software to simulate jetpack locomotion outside the International Space Station. Our goal was to emulate conditions experienced by astronauts during training at NASA's Neutral Buoyancy Lab. A user study was conducted to evaluate both sickness and presence when using virtual reality in this altered sensory environment. We observed an increase in nausea related symptoms underwater, but we cannot conclude that this is due to VR use. Other measures of sickness and presence underwater were comparable to measures taken above water. We conclude with suggestions for improved underwater VR systems and improved methods for evaluation of these systems based on our experience.

Simulation

Design Variants of a Common Habitat for Moon and Mars Exploration

The Common Habitat is a long-duration habitat concept based on the Skylab II architecture that leverages a single, multi-destination design applicable to microgravity Mars transit, 1/6 g lunar surface, 3/8 g Mars surface, and 1 g Earth. A trade study for the Common Habitat will address vertical versus horizontal internal orientation and a crew size of four or eight crew. This has resulted in the creation of four variants of the Common Habitat: Four Crew Horizontal Configuration, Four Crew Vertical Configuration, Eight Crew Horizontal Configuration, and Eight Crew Vertical Configuration. Design guidelines that shaped the four configurations are discussed, including: mission duration, destinations/missions, pressure vessel, hatches and docking, subsystems and utilities, lander integration and offloading, and eight-crew extensibility. Functional capabilities for crew-related systems are also discussed, including: private habitation, meal preparation, meal consumption, medical operations, exercise, group socialization and recreation, human waste collection, hygiene, logistics, spacecraft monitoring and commanding, mission planning, robotics and teleoperation, scientific research, maintenance and fabrication, and EVA. Each of the four Common Habitat designs will be presented, with a deck-by-deck description of each workstation, crew station, or subsystem along with an assessment of its degree of compliance with the guidelines and functional capabilities. Finally, forward work will be identified that will down-select a single Common Habitat. This includes multiple analyses that will be performed on the four variants, a down-selection process, and design refinement goals for the selected variant.

Habitability

Artemis Lunar Surface VR/ARGOS Trainer

This proposal aims to provide insight by identifying potential risks and unknowns of lander egress and surface operations through a Mixed Reality (MR) planning, training, and analysis capability that integrates Virtual Reality (VR) simulations and the Active Response Gravity Offload System (ARGOS) in support of Artemis missions to the moon. The VR simulation will incorporate lunar digital elevation map data and imagery to provide accurate terrain of the south pole and Shackleton Crater. Date specific ephemerides will used to simulate the extreme lighting environment. Virtual representations of a lunar lander vehicle will be represented with a physical mockup of the porch and ladder assembly. Human-in-the-loop engineering test runs within ARGOS will be used to refine performance of the Mixed Reality interface with the mockup platform and define procedures for training.

Lee K Bingham

Mass Inferencing Model Creation And Deployment To Lunar Excavation Robot, RASSOR

NASA’s Regolith Advanced Surface Systems Operations Robot (RASSOR) Excavator is a teleoperated mobile robotic platform with a unique space regolith excavation capability. This research project developed functionality for inferencing regolith mass ingested during RASSOR operation, enhancing RASSOR’s ability to successfully complete ISRU missions. Radio wave propagation time to the Moon and back is ~2.56 seconds. Though teleoperation is possible with this delay, autonomous capability that enables RASSOR to plan and execute excavation missions intelligently and efficiently is preferred. To teleoperate or run autonomously, it is crucial for the quantity of regolith mass ingested by RASSOR to be available as a system state for efficient operation (e.g. knowledge of whether drums are full informs the task of highest priority, whether it be continuing to dig, or returning to a processing plant to offload regolith). A configurable data reduction and analysis pipeline was created to allow for straightforward incorporation of new data, such as that from lunar excavation, to improve model performance in new environments. Four distinct modeling approaches were employed in developing a mass inferencing approach that could work on RASSOR. All four models take in system states and output a mass prediction for each set of the robot’s bucket drums. Initial results from deployment to RASSOR and testing in a simulated lunar environment show that the models have <10% mean error during robot operation. Future work includes refinement of a model that estimates regolith mass in real-time during excavation as well as further testing of the developed models on the hardware.

ROS

Using Earth-based Operational Field Tests as High-Fidelity Analogs for Planetary Surface Exploration

NASA is preparing to land the first woman and first person of color on the Moon within the next decade and establish a permanent sustainable human presence before sending humans onto Mars. To ensure the success of these missions, NASA has performed operational testing in terrestrial, aquatic, and laboratory analog environments that simulate Lunar and Martian environmental characteristics to evaluate exploration concepts of operations (ConOps), engineering design requirements, science support needs, mission operations techniques, and crew training. Terrestrial analogs include Desert Research and Technology Studies (D-RATS), Biologic Analog Science Associated with Lava Terrains (BASALT), and Next Space Technologies for Exploration Partnerships (NextSTEP)Habitat Ground Testing. Aquatic analogs include NASA Extreme Environment Mission Operations (NEEMO) and Pavilion Lake Research Project (PLRP).Laboratory analogs include the Neutral Buoyancy Laboratory (NBL), Active Response Gravity Offload System(ARGOS), rock yards, and virtual and hybrid reality simulation environments. While no single Earth-based analog environment is perfect for simulating all characteristics of other planetary surfaces, testing across multiple locations leverages the strengths of each to provide an integrated understanding of how to best conduct real spaceflight surface exploration missions.

B A Janoiko

High School Aerospace Scholars Virtual Robotics Tour

Tour of the Johnson Space Center Robotic Technologies: ARGOS (Active Response Gravity Offload System), Rover (Featuring the Small Pressurized Rover), mSTAR/STAR, Six-Degree-of-Freedom Dynamic Test System (SDTS docking test system). Video has a 19:19 run time, color, audio and must be downloaded to view.

Reeve David Lambert

Mass Inferencing Model Creation and Deployment to the RASSOR Lunar Excavation Robot

The Regolith Advanced Surface Systems Operations Robot (RASSOR) Excavator is a teleoperated mobile robotic platform with a unique space regolith excavation capability. The Intelligent Capabilities Enhanced RASSOR research project developed functionality for inferencing regolith mass ingested during RASSOR operation, enhancing RASSOR’s ability to successfully complete ISRU missions. To teleoperate or run autonomously, it is crucial for the quantity of regolith mass ingested by RASSOR to be available as a system state for efficient operation. For example, during autonomous operation, RASSOR should navigate and move to a processing plant to offload the collected regolith when the drums are full; without knowledge of how much mass is in the drums, this type of high-level planning is not possible. Four distinct modeling approaches were employed in developing a mass inferencing approach that could work on RASSOR. All take in system states, such as arm/drum positions, velocities, currents, voltages, and robot pose, and output a mass prediction for each set of the robot’s bucket drums.1) A neural network model that takes a vector of normalized system states; 2) A model that uses the integrated power consumption of an arm-raise (normalized by velocity); 3) A model that uses average drum current over a variable length interval of the drum disengaged from the surface; and 4) A real-time estimation model that aggregates excavation drum current. The developed models run in real time, outputting predictions for the front and rear drums, timestamp of the last prediction, and total mass in RASSOR’s drums. Further testing is required to validate the arm-raise model (2), though initial tests indicate reasonable performance (<10% mean error) on the hardware. The linear fit of average drum-current model (3) had a front value of r^2=0.99 and a rear value of r^2=0.98 on the validation dataset. This model currently has the best performance on unseen data. The real time model (4) is still in development, though initial results on a small subset of the training data show that it has high accuracy in predicting the increase in mass during excavation. Though work remains to be done with deploying a high-fidelity model to the physical system that makes predictions with error below the desired threshold, the modular architecture for model development allows quick adjustment of parameters to increase model fidelity. This architecture can also be adapted to use lunar excavation data to create models that are reflective of RASSOR’s dynamics when operating on the lunar surface. The results are promising as it has been shown that models can be developed that accurately estimate excavated regolith mass.

rassor

Human Mars Surface Mission Surface Power Impacts on Timeline and Traverse Capabilities

The National Aeronautics and Aerospace Administration’s (NASA) Mars Architecture Team (MAT) developed a concept for power management operations to support a thirty-day, minimal infrastructure Mars surface mission. The surface elements in this minimal surface mission concept include three landers as platforms for surface operations, a crewed Mars ascent vehicle (MAV), an unpressurized rover, and a pressurized rover where the crew will live for the duration of the thirty-day mission. In this analysis the power system is a ten kilowatt fission power system, which has been selected for its resiliency to dust storms, and will provide power for all aspects of the surface mission including thermal management of propellant and electronic systems, communications, and battery recharge of mobile surface assets. Developing a power management plan with the consideration of the various elements and mission phases helps define the traverse and exploration capabilities for the crew in the pressurized rover. Also, considerations need to be made for the different power requirements for each phase of the surface mission including arrival, offload, surface exploration, launch preparation, and departure. The described analysis aims to achieve a balance of maintaining power to critical systems while enabling desired traverse and exploration range in the pressurized rover. Additionally, a few enhancing technologies were explored that could expand the power capability if the additional capacity is necessary in the future. This study is used as a baseline to understand the constraints on all aspects of the surface mission for a minimal surface infrastructure human Mars campaign if a ten-kilowatt fission surface power system is available on the surface.

Michael B. Chappell

Mass Inferencing Model Creation and Deployment to the RASSOR Lunar Excavation Robot

The Regolith Advanced Surface Systems Operations Robot (RASSOR) Excavator is a mobile robotic bucket-drum excavator platform with a unique space regolith excavation capability. The Intelligent Capabilities Enhanced RASSOR research project developed functionality for estimating the quantity of regolith mass ingested during RASSOR operation, enhancing RASSOR’s ability to successfully complete In-Situ Resource Utilization (ISRU) missions. To teleoperate or run autonomously, it is crucial for the amount of regolith mass ingested to be available as a system state for efficient operation. For example, during autonomous operation, RASSOR should navigate and move to a processing plant to offload the collected regolith when the drums are full; without knowledge of the total mass in the drums, this type of high-level planning is not possible. Three distinct modeling approaches were employed in developing a mass inferencing approach that could work on RASSOR, none of which require modification to the hardware. All take in system states, such as arm/drum motor positions, velocities, currents, voltages, and robot pose, and output a mass prediction for each set of the robot’s bucket drums. The developed models run in real-time, outputting predictions for the front drum mass, rear drum mass, timestamp of the last prediction, and total drum mass (sum of front and rear) in RASSOR’s drums. Models deployed to the hardware have low error (<7.5% mean error over the mass range, and <2.6% mean error when drums are more than half full) when making predictions in real-time. Our modeling approach can be adapted to use lunar excavation data to create models that are reflective of RASSOR’s dynamics when operating on the lunar surface. The results of this work are promising and show that models can be developed to accurately estimate excavated regolith mass.

Bucket Drum Excavators

Mass Inferencing Model Creation and Deployment to the RASSOR Lunar Excavation Robot

The Regolith Advanced Surface Systems Operations Robot (RASSOR) Excavator is a mobile robotic bucket-drum excavator platform with a unique space regolith excavation capability. The Intelligent Capabilities Enhanced RASSOR research project developed functionality for estimating the quantity of regolith mass ingested during RASSOR operation, enhancing RASSOR’s ability to successfully complete In-Situ Resource Utilization (ISRU) missions. To teleoperate or run autonomously, it is crucial for the amount of regolith mass ingested to be available as a system state for efficient operation. For example, during autonomous operation, RASSOR should navigate and move to a processing plant to offload the collected regolith when the drums are full; without knowledge of the total mass in the drums, this type of high-level planning is not possible. Three distinct modeling approaches were employed in developing a mass inferencing approach that could work on RASSOR, none of which require modification to the hardware. All take in system states, such as arm/drum motor positions, velocities, currents, voltages, and robot pose, and output a mass prediction for each set of the robot’s bucket drums. The developed models run in real-time, outputting predictions for the front drum mass, rear drum mass, timestamp of the last prediction, and total drum mass (sum of front and rear) in RASSOR’s drums. Models deployed to the hardware have low error (<7.5% mean error over the mass range, and <2.6% mean error when drums are more than half full) when making predictions in real-time. Our modeling approach can be adapted to use lunar excavation data to create models that are reflective of RASSOR’s dynamics when operating on the lunar surface. The results of this work are promising and show that models can be developed to accurately estimate excavated regolith mass.

bucket drum excavators

Lunar Surface VR/ARGOS Trainer

This proposal aims to provide insight by identifying potential risks and unknowns of lander egress and surface operations through a Mixed Reality (MR) planning, training, and analysis capability that integrates Virtual Reality (VR) simulations and the Active Response Gravity Offload System (ARGOS).

Lee K Bingham

Collision Avoidance Approach Using Deep Reinforcement Learning

A method to enable autonomous robots moving in a 2D space collision free motivates the purposed approach for collision avoidance for autonomous UAM vehicles. Challenges of autonomous collision free navigation for both problems are similar. Agents in each environment do not know the intent, or goal, of the other. Finding the time efficient paths require some level of anticipation with neighboring agents which is computationally expensive. In the original work, these obstacles were overcome with a novel application of deep reinforcement learning which offloads the online computation to an offline learning algorithm. A value network that encodes the estimated time to the goal given the agent’s state and the observable portion of the other agent’s state is trained on a baseline policy and further refined with reinforcement learning to promote time efficient collision free navigation. Online, the value network efficiently informs the agent’s decision making in the face of uncertainty of the other agent’s next move. In this paper, challenges extending this methodology to the 3D environment of autonomous UAM vehicles with kinematic constraints are discussed and initial results shown.

Collision Avoidance

Collision Avoidance Approach Using Deep Reinforcement Learning

A method to enable autonomous robots moving in a 2D space collision free motivates the purposed approach for collision avoidance for autonomous UAM vehicles. Challenges of autonomous collision free navigation for both problems are similar. Agents in each environment do not know the intent, or goal, of the other. Finding the time efficient paths require some level of anticipation with neighboring agents which is computationally expensive. In the original work, these obstacles were overcome with a novel application of deep reinforcement learning which offloads the online computation to an offline learning algorithm. A value network that encodes the estimated time to the goal given the agent’s state and the observable portion of the other agent’s state is trained on a baseline policy and further refined with reinforcement learning to promote time efficient collision free navigation. Online, the value network efficiently informs the agent’s decision making in the face of uncertainty of the other agent’s next move. In this paper, challenges extending this methodology to the 3D environment of autonomous UAM vehicles with kinematic constraints are discussed and initial results shown.

Collision Avoidance

Human Mars Mission Surface Power Impacts on Timeline and Traverse Capabilities

The National Aeronautics and Aerospace Administration’s (NASA) Mars Architecture Team (MAT) developed a concept for power management operations to support a thirty-day, minimal infrastructure Mars surface mission. The surface elements in this minimal surface mission concept include three landers as platforms for surface operations, a crewed Mars ascent vehicle (MAV), an unpressurized rover, and a pressurized rover where the crew will live for the duration of the thirty-day mission. In this analysis the power system is a ten kilowatt fission power system, which has been selected for its resiliency to dust storms, and will provide power for all aspects of the surface mission including thermal management of propellant and electronic systems, communications, and battery recharge of mobile surface assets. Developing a power management plan with the consideration of the various elements and mission phases helps define the traverse and exploration capabilities for the crew in the pressurized rover. Also, considerations need to be made for the different power requirements for each phase of the surface mission including arrival, offload, surface exploration, launch preparation, and departure. The described analysis aims to achieve a balance of maintaining power to critical systems while enabling desired traverse and exploration range in the pressurized rover. Additionally, a few enhancing technologies were explored that could expand the power capability if the additional capacity is necessary in the future. This study is used as a baseline to understand the constraints on all aspects of the surface mission for a minimal surface infrastructure human Mars campaign if a ten-kilowatt fission surface power system is available on the surface.

Michael B Chappell

Shoulder Postures in EVA Training in Reduced Gravity Analogues

Shoulder Postures in EVA Training in Reduced Gravity Analogues K. Guhl1, L. Vu2, H. Kim3, S. Rajulu4 1KBR Inc., Houston, TX, 2Aegis Aerospace Inc., Houston, TX, 3Leidos Innovations, Houston, TX, 4NASA Johnson Space Center, Houston, TX. During extravehicular activities (EVAs) and EVA training in both the Neutral Buoyancy Laboratory (NBL) and at the Active Response Gravity Offload System (ARGOS), crewmembers perform a variety of hand-intensive tasks with frequent arm/shoulder repositioning while wearing a pressurized spacesuit. As a result, crewmembers may experience ergonomic stressors such as awkward shoulder postures. The ergonomic shoulder risk is also compounded by limited or restricted shoulder mobility of the spacesuit, extreme work positions such as overhead tasks, and tasks with heavy tools and repetitive motions. Prolonged or frequent shoulder elevation and overhead work, in particular, can lead to excessive stresses and musculoskeletal injuries of the shoulder joints. Future EVA missions, specifically lunar surface EVAs, will also be longer in duration and thus increase the exposure to awkward shoulder postures. In this study, we aimed to assess the ergonomic risk of awkward shoulder postures in simulated lunar surface EVAs by quantifying when and how long the arms are raised above the chest level. We assessed video recordings of pilot lunar EVA simulations (3 lunar trials each in the NBL and at ARGOS and 2 microgravity EVA trials in the NBL). These runs consisted of both training and engineering test objectives. Actual demands for shoulder use varied for different EVA types and analogues, but many EVA runs have common tasks and require similar motion components. A video observation and event logging software was used to document the duration and occurrence of the subject’s arms being raised throughout the video recordings of each EVA run. An arm raised instance was classified as the arm being at 90 degrees or above with relation to gravity for lunar EVA training events and with relation to the body for microgravity EVA training events. Such events included EVA hardware maintenance or heavy geology sampling tool operations. Events where the arm load was partially supported by external objects, like climbing a ladder or leaning against a surface were separately identified and excluded. Statistical analysis was performed to summarize the timing, frequency, and durations of the arm raise events and compared across the different EVA tasks and analogue types. Preliminary observations indicated that the total duration and number of arm raised instances were surprisingly smaller for lunar surface EVA training as compared to microgravity EVA training. The observed difference may be attributed to differing task demands and unique environmental characteristics found in lunar EVAs in comparison to microgravity EVAs. A detailed statistical analysis will be performed between lunar surface EVA training events and microgravity EVA training events in the final submission. Overall, this analysis is expected to provide insight into how ergonomic recommendations can be refined for lunar EVA training with pressurized suits. It may also inform task design and influence suit padding design to better protect crewmembers during future lunar training.

Kaitlyn Lea Guhl