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NASA NTRS · 20130008639

Implementing Artificial Intelligence Behaviors in a Virtual World

Abstract

In this paper, we will present a look at the current state of the art in human-computer interface technologies, including intelligent interactive agents, natural speech interaction and gestural based interfaces. We describe our use of these technologies to implement a cost effective, immersive experience on a public region in Second Life. We provision our Artificial Agents as a German Shepherd Dog avatar with an external rules engine controlling the behavior and movement. To interact with the avatar, we implemented a natural language and gesture system allowing the human avatars to use speech and physical gestures rather than interacting via a keyboard and mouse. The result is a system that allows multiple humans to interact naturally with AI avatars by playing games such as fetch with a flying disk and even practicing obedience exercises using voice and gesture, a natural seeming day in the park.

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BibTeXRIS

Krisler, Brian, Thome, Michael. 2012-03-01. Implementing Artificial Intelligence Behaviors in a Virtual World. https://ntrs.nasa.gov/citations/20130008639

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