NASA NTRS · 20010087664
On Animating 2D Velocity Fields
Abstract
A velocity field, even one that represents a steady state flow, implies a dynamical system. Animated velocity fields is an important tool in understanding such complex phenomena. This paper looks at a number of techniques that animate velocity fields and propose two new alternatives. These are texture advection and streamline cycling. The common theme among these techniques is the use of advection on some texture to generate a realistic animation of the velocity field. Texture synthesis and selection for these methods are presented. Strengths and weaknesses of the techniques are also discussed in conjunctions with several examples.
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Kao, David, Pang, Alex, Yan, Jerry. 2001-01-05. On Animating 2D Velocity Fields. https://ntrs.nasa.gov/citations/20010087664
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