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NASA NTRS ยท 19980237201

Performance Analysis of an Actor-Based Distributed Simulation

Abstract

Object-oriented design of simulation programs appears to be very attractive because of the natural association of components in the simulated system with objects. There is great potential in distributing the simulation across several computers for the purpose of parallel computation and its consequent handling of larger problems in less elapsed time. One approach to such a design is to use "actors", that is, active objects with their own thread of control. Because these objects execute concurrently, communication is via messages. This is in contrast to an object-oriented design using passive objects where communication between objects is via method calls (direct calls when they are in the same address space and remote procedure calls when they are in different address spaces or different machines). This paper describes a performance analysis program for the evaluation of a design for distributed simulations based upon actors.

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BibTeXRIS

Schoeffler, James D.. 1998-10-01. Performance Analysis of an Actor-Based Distributed Simulation. https://ntrs.nasa.gov/citations/19980237201

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