NASA NTRS · 19950019450
Scheduling time-critical graphics on multiple processors
Abstract
This paper describes an algorithm for the scheduling of time-critical rendering and computation tasks on single- and multiple-processor architectures, with minimal pipelining. It was developed to manage scientific visualization scenes consisting of hundreds of objects, each of which can be computed and displayed at thousands of possible resolution levels. The algorithm generates the time-critical schedule using progressive-refinement techniques; it always returns a feasible schedule and, when allowed to run to completion, produces a near-optimal schedule which takes advantage of almost the entire multiple-processor system.
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Meyer, Tom W., Hughes, John F.. 1995-01-20. Scheduling time-critical graphics on multiple processors. https://ntrs.nasa.gov/citations/19950019450
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